Difference between revisions of "User:Flame CZE/Sandbox"

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'''SRE''' is a model file contained in VEH. It can be saved to {{folder|data|3dob}}.
 
'''SRE''' is a model file contained in VEH. It can be saved to {{folder|data|3dob}}.
 +
 +
=== Contents ===
 +
 +
* object type
 +
* position
 +
* rotation
 +
* layer names
 +
* subobjects
 +
** steering wheel
 +
** brakes
 +
** mudguards
 +
** attachments
 +
** internal mirror
 +
** wings
 +
** TODO
 +
* triangles
 +
** mapping (colour)
 +
** smoothing group
 +
** LOD
 +
** layer
 +
** normal contribution level
 +
* mappings
 +
** diffuse colour
 +
** direction (rotation)
 +
** location
 +
** width, height
 +
** cutout
 +
** opposite cutout
 +
* cutouts
 +
** size
 +
** position
 +
** rotation
 +
** shiny / matt
 +
** texture page
 +
* pages
 +
** texture file name
  
 
== References ==
 
== References ==
  
 
[https://www.lfs.net/forum/thread/95664-Mods%3A-Downloads---Web-Pages---Videos---Documents Attached image: Overview of the structure of VEH and SRE files (LFS Forum)]
 
[https://www.lfs.net/forum/thread/95664-Mods%3A-Downloads---Web-Pages---Videos---Documents Attached image: Overview of the structure of VEH and SRE files (LFS Forum)]

Revision as of 22:05, 7 February 2024

File Formats

LFS Editor uses special file formats to handle mod files.

VEH

VEH stands for "vehicle" and is saved in data\veh with .veh file extension.

Contents

  • suspension design
  • aero constants
    • main body
    • undertray
    • wings
  • wheel dimensions
    • width
    • aspect ratio
    • rim diameter
  • mass description
    • frame
    • object masses
  • light colours
  • dashboard design
  • default setups
  • default colour configs
    • body colours
    • wheel colours
    • skin name
  • model
    • main object (LOD1)
    • shadow lod (LOD2)
    • collision mesh (LOD3)
    • subobjects
    • aero positions
  • wheel design (WHL)
    • rim cross section (WXS)
    • spoke object
  • name of steering animation
  • name of engine sound file

SRE

SRE is a model file contained in VEH. It can be saved to data\3dob.

Contents

  • object type
  • position
  • rotation
  • layer names
  • subobjects
    • steering wheel
    • brakes
    • mudguards
    • attachments
    • internal mirror
    • wings
    • TODO
  • triangles
    • mapping (colour)
    • smoothing group
    • LOD
    • layer
    • normal contribution level
  • mappings
    • diffuse colour
    • direction (rotation)
    • location
    • width, height
    • cutout
    • opposite cutout
  • cutouts
    • size
    • position
    • rotation
    • shiny / matt
    • texture page
  • pages
    • texture file name

References

Attached image: Overview of the structure of VEH and SRE files (LFS Forum)