Difference between revisions of "LFS Editor"

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{{Infobox vehicle mods}}
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{{Infobox LFS Editor}}
  
[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]
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[[Image:LFS vehicle editor showcase.jpg|thumb|[[RB4 GT]] in LFS Editor]]
  
== Downloading ==
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{{Shared repository category|LFS Editor screenshots}}
  
The LFS Editor can be downloaded from the official [https://www.lfs.net/downloads Downloads page] - in the "Additional Downloads - Vehicle editor" section.
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The Live for Speed Vehicle Editor (abbreviated as '''LFS Editor''') is an official tool used to create custom [[Vehicle Mods|vehicle mods]] for LFS.
  
== First start ==
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== Getting started ==
  
Once you have the editor installed, the LFS Editor can be started by clicking the LFS_EDITOR icon in the editor installation folder.
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* [[/Installation|Installation]]
  
The LFS editor consists of two distinct modes - a [[Vehicle Editor]] and a [[Modeller]], which can be switched between seamlessly in the editor itself. Additionally, in [[LFS Editor Options|Options]] you can set screen settings, modify the driver options or adjust the interface.
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== Reference manual ==
  
== Unlocking ==
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To get familiar with the LFS Editor features, you can check the following reference manual pages:
  
To unlock the editor, you need to be registered on the [https://www.lfs.net official website] and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the [https://www.lfs.net/licenseselect official shop page].
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* [[/User Interface|User Interface]]
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* [[/Vehicle Editor|Vehicle Editor]]
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* [[/Modeller|Modeller]]
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* [[/Options|Options]]
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* [[/Keys|Keyboard Shortcuts]]
  
== Where to go next? ==
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== Frequently asked questions ==
  
=== Reference manuals ===
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If you are facing a problem with the LFS Editor or you have a question but don't know where to look, check if your question has already been answered:
  
To get familiar with the LFS Editor features, you can check the following reference manual pages:
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* [[/FAQ|Troubleshooting & FAQ]]
  
* [[LFS Editor User Interface|User Interface]]
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== Guides ==
* [[Vehicle Editor]]
 
* [[Modeller]]
 
* [[LFS Editor Options|Options]]
 
* [[LFS Editor Keys|Keyboard shortcuts]]
 
* [[LFS Editor FAQ|Troubleshooting & FAQ]]
 
  
=== Guides ===
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There are guides for various features of the LFS Editor:
  
There are also guides for various features in the editor:
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{{LFS Editor Guides}}
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{{Vehicle mods video tutorials}}
  
* [[LFS Editor Guides]]
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[[Category:Vehicle Mods]]
 
 
{{Vehicle mods video tutorials}}
 

Latest revision as of 00:06, 7 February 2024

LFS Editor
Vehicle Mods
RB4 GT in LFS Editor
Gallery icon.png

Shared repository has media related to LFS Editor screenshots.

The Live for Speed Vehicle Editor (abbreviated as LFS Editor) is an official tool used to create custom vehicle mods for LFS.

Getting started

Reference manual

To get familiar with the LFS Editor features, you can check the following reference manual pages:

Frequently asked questions

If you are facing a problem with the LFS Editor or you have a question but don't know where to look, check if your question has already been answered:

Guides

There are guides for various features of the LFS Editor:

Official tutorials

by Scawen

LFS Vehicle Editor Tutorials

  1. LFS Mods Introduction (11:49)
  2. LFS Modeller Overview (3:30)
  3. View Controls Overview (3:40)
  4. Updating a mod with a new version (4:06)
  5. Building the Brickmobile: Part 1 - Model (11:58)
  6. Exporting from Blender to LFS Editor (3:01)
  7. Building the Brickmobile: Part 2 - Texturing (9:24)
  8. Building the Brickmobile: Part 3 - First Drive (5:07)
  9. LFS Steering Animation Editor (12:09)
  10. Building the Brickmobile: Part 4 - Level of detail (LOD) meshes (5:43)
  11. Building the Brickmobile: Part 5 - Masses and object positions (5:22)
  12. Bike Steering & Suspension (13:19)
  13. Wheel rims in the LFS Editor (10:00)

Community-made tutorials

by Jake_Blasted

LFS Tutorial Playlist

  1. LFS Editor HOW-TO guide 1 (47:26)
    • 0:00 - Editor basics
    • 0:21 - Editor controls
    • 1:07 - Screen options
    • 6:11 - Sub-objects
    • 15:02 - Triangles
    • 28:21 - Triangle groups
    • 31:06 - Texturing groups and alphas
    • 36:00 - Points
    • 43:29 - Build
    • 44:55 - Auto-mirroring and deleting points
  2. Texturing & Clock Mapping (6:19)
  3. Custom Configurations (3:27)
  4. Suspension Types & Suspension Tuning (19:41)
  5. Aerodynamics (12:47)
  6. Driver & Dash Adjustment (3:55)