Difference between revisions of "LFS Editor"

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[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]\
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[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]
  
 
== Downloading ==
 
== Downloading ==
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Once you have the editor installed, the LFS Editor can be started by clicking the LFS_EDITOR icon in the editor installation folder.
 
Once you have the editor installed, the LFS Editor can be started by clicking the LFS_EDITOR icon in the editor installation folder.
  
The LFS editor consists of two distinct modes - [[Vehicle Editor|Vehicle editor]] and [[Modeller]], which can be switched between seamlessly in the editor itself. Additionally, in [[LFS Editor Options|Options]] you can set screen settings, modify the driver options or adjust the interface.
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The LFS editor consists of two distinct modes - a Vehicle editor and a Modeller, which can be switched between seamlessly in the editor itself. Additionally, in [[LFS Editor Options|Options]] you can set screen settings, modify the driver options or adjust the interface.
  
 
== Unlocking ==
 
== Unlocking ==
  
 
To unlock the editor, you need to be registered on the [https://www.lfs.net official website] and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the [https://www.lfs.net/licenseselect official shop page].
 
To unlock the editor, you need to be registered on the [https://www.lfs.net official website] and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the [https://www.lfs.net/licenseselect official shop page].
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== Getting started ==
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To get started, you can check reference manual pages for both modes:
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* [[Vehicle Editor]]
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* [[Modeller]]
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There are also guides for various features in the editor:
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* [[LFS Editor Guides]]
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In addition, there are also video tutorials that can help you:
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# [https://youtu.be/9EPWaGraQfs LFS Mods Introduction] (11:49)
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# [https://youtu.be/05y8apUWyVs LFS Modeller Overview] (3:30)
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# [https://youtu.be/As_aPoU2Qr4 View Controls Overview] (3:40)
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# [https://youtu.be/vDSn_XkyGGM Updating a mod with a new version] (4:06)
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# [https://youtu.be/eegTP5mo8Zk Building the Brickmobile: Part 1 - Model] (11:58)
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# [https://youtu.be/Rf6HK_niFjo Exporting from Blender to LFS Editor] (3:01)
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# [https://youtu.be/_HIrlxJMWnI Building the Brickmobile: Part 2 - Texturing] (9:24)
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# [https://youtu.be/c9Pi0aYbA0c Building the Brickmobile: Part 3 - First Drive] (5:07)
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# [https://youtu.be/JPbMCfZ8VmU LFS Steering Animation Editor] (12:09)
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# [https://youtu.be/DAyiQbhvbYM Building the Brickmobile: Part 4 - Level of detail (LOD) meshes] (5:43)
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# [https://youtu.be/l0iiQOk_1Os Building the Brickmobile: Part 5 - Masses and object positions] (5:22)

Revision as of 14:49, 13 December 2021

Entry screen

Downloading

The LFS Editor can be downloaded from the official Downloads page - in the "Additional Downloads - Vehicle editor" section.

First start

Once you have the editor installed, the LFS Editor can be started by clicking the LFS_EDITOR icon in the editor installation folder.

The LFS editor consists of two distinct modes - a Vehicle editor and a Modeller, which can be switched between seamlessly in the editor itself. Additionally, in Options you can set screen settings, modify the driver options or adjust the interface.

Unlocking

To unlock the editor, you need to be registered on the official website and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the official shop page.

Getting started

To get started, you can check reference manual pages for both modes:

There are also guides for various features in the editor:

In addition, there are also video tutorials that can help you:

  1. LFS Mods Introduction (11:49)
  2. LFS Modeller Overview (3:30)
  3. View Controls Overview (3:40)
  4. Updating a mod with a new version (4:06)
  5. Building the Brickmobile: Part 1 - Model (11:58)
  6. Exporting from Blender to LFS Editor (3:01)
  7. Building the Brickmobile: Part 2 - Texturing (9:24)
  8. Building the Brickmobile: Part 3 - First Drive (5:07)
  9. LFS Steering Animation Editor (12:09)
  10. Building the Brickmobile: Part 4 - Level of detail (LOD) meshes (5:43)
  11. Building the Brickmobile: Part 5 - Masses and object positions (5:22)