Difference between revisions of "LFS Editor/Guides"

From LFS Manual
Jump to navigationJump to search
(Removed redirect to Vehicle Editor Guides)
Tag: Removed redirect
(Replaced content with "{{Infobox vehicle mods}} This page contains guides for the LFS Editor. == Video tutorials == {{Vehicle mods video tutorials}} == Guides == {{General LFS Editor guides...")
Tag: Replaced
(43 intermediate revisions by 5 users not shown)
Line 1: Line 1:
This page contains guides for the LFS Editor that connect [[Modeller]] and [[Vehicle Editor]] features.
+
{{Infobox vehicle mods}}
  
If you don't find what you're looking for on this page, try opening the separate guide pages for [[Modeller Guides|Modeller features]] and [[Vehicle Editor Guides|Vehicle Editor features]].
+
This page contains guides for the LFS Editor.
  
== Setting up suspension for bikes ==
+
== Video tutorials ==
  
=== Rear suspension ===
+
{{Vehicle mods video tutorials}}
  
The "trailing arm" suspension type is recommended for the rear suspension. You create a "trailing arm" object with its object centre at the pivot point for the rear suspension. That must correspond with a "lower pivot" point in the vehicle editor.
+
== Guides ==
  
=== Front suspension ===
+
{{General LFS Editor guides}}
 
+
{{Vehicle Editor guides}}
In the modeller:
+
{{Modeller guides}}
 
 
1) Adjust the "steering wheel" (handlebar) object so that the rotation point is aligned with the top bolt - the centre of the top bolt should have x=0 and y=0.
 
 
 
After the "steering wheel" is in the right place, then back in the vehicle editor:
 
 
 
2) Increase the "Trail Reduction" in the "Steering / Driver" section to match the offset between the stanchions and the steering axis. As you do that, the wheel moves forward. So then you reduce the "Forward" value in "Suspension" section by the same amount to compensate. By trial and error you can end up with the steering axis line going straight through the centre of the bolt, then the steering should work correctly.
 

Revision as of 23:06, 20 April 2023

Vehicle Mods
Vehicle Mods at LFS.net

This page contains guides for the LFS Editor.

Video tutorials

Official tutorials

by Scawen

LFS Vehicle Editor Tutorials

  1. LFS Mods Introduction (11:49)
  2. LFS Modeller Overview (3:30)
  3. View Controls Overview (3:40)
  4. Updating a mod with a new version (4:06)
  5. Building the Brickmobile: Part 1 - Model (11:58)
  6. Exporting from Blender to LFS Editor (3:01)
  7. Building the Brickmobile: Part 2 - Texturing (9:24)
  8. Building the Brickmobile: Part 3 - First Drive (5:07)
  9. LFS Steering Animation Editor (12:09)
  10. Building the Brickmobile: Part 4 - Level of detail (LOD) meshes (5:43)
  11. Building the Brickmobile: Part 5 - Masses and object positions (5:22)
  12. Bike Steering & Suspension (13:19)
  13. Wheel rims in the LFS Editor (10:00)

Community-made tutorials

by Jake_Blasted

LFS Tutorial Playlist

  1. LFS Editor HOW-TO guide 1 (47:26)
    • 0:00 - Editor basics
    • 0:21 - Editor controls
    • 1:07 - Screen options
    • 6:11 - Sub-objects
    • 15:02 - Triangles
    • 28:21 - Triangle groups
    • 31:06 - Texturing groups and alphas
    • 36:00 - Points
    • 43:29 - Build
    • 44:55 - Auto-mirroring and deleting points
  2. Texturing & Clock Mapping (6:19)
  3. Custom Configurations (3:27)
  4. Suspension Types & Suspension Tuning (19:41)
  5. Aerodynamics (12:47)
  6. Driver & Dash Adjustment (3:55)


Guides

Caution.png It is proposed that this article be deleted.