LFS Editor/Modeller

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This page is intended as a reference manual for the LFS Modeller. For user guides and walkthroughs for various modeller features, see Modeller Guides.

Entry screen
Modeller start screen

Starting the modeller

To be able to use the modeller, you must have an S3 license. To get the S3 license, you can visit the LFS shop page.

Once you have the editor installed and run the application, you will be presented with an entry screen. Click the "Modeller" button to enter the editor.

The modeller can also be entered from the Vehicle Editor by pressing the E key or clicking the "E - Edit Model" button on the right hand side of the vehicle editor.

General modeller tips

  • The list of colours at the bottom left in 'tri' mode is a different view of the list of mappings in 'map' mode.
  • When you select a triangle, its colour is selected in the bottom left list. If the list is long, click "cols : X" to bring the selected colour onto screen.
  • In 'subob' mode you can select a subobject with CTRL + click while pointing at one of its surfaces.
  • In 'tri' mode, CTRL + click adds or removes triangles from the selection. ALT + click starts a new selection (one triangle).
  • In the special view modes (like groups or mappings) the group select feature (CTRL + SHIFT + click) does a flood select within the group.
  • Press SHIFT+F to temporarily hide the editor buttons.
  • To reduce clutter, use 'hide selected' to temporarily hide points and triangles, then 'unhide all' to show the again.

View modes

In the bottom right part of the screen, you can choose different view modes of the model:

Modeller view modes

layers: Each colour represents triangles assigned to a particular layer. You can toggle layers on/off by clicking the layer buttons in the top left part of the screen.

wire: Shows the edges as a wireframe. The edges can have different colours:

  • gray - Default. The edge is shared with all surrounding triangles.
  • red - Edge is not shared with other triangles. This can be intentional or a bug in the model.
  • cyan - There are two identical triangles sharing these edges. This can be intentional if each triangle uses a different mapping.
  • orange - There are three or more identical triangles sharing these edges. This can be intentional if each triangle uses a different mapping.

mappings: Each colour represents a different mapping.

flat: Flat shading of the triangles without being smoothed.

groups: Smoothing groups. The boundaries between different smoothing groups usually have a sharp edge. All triangles within one smoothing group have artificial smoothing applied. In this mode, you can assign different smoothing groups to triangles by going to the "tri" mode, selecing one or more triangles and clicking the group number at the top right corner.

gouraud: The default rendering of the model with gouraud shading applied.

n.c.level: Normal contribution levels. TBD

l.r.swap: Driver swap modes. The triangles can have different colours:

  • gray - applied to mirrored triangles, which do not have any swapping
  • blue (static) - do not change sides when driver side is swapped
  • red (swap) - change sides when driver side is swapped