Difference between revisions of "LFS Editor/Vehicle Editor"

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(Load / save / new vehicle)
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This page is intended as a reference manual for the LFS Vehicle Editor - a feature of the [[LFS Editor]]. For user guides and walkthroughs for various editor features, see [[Vehicle Editor Guides]].
 
This page is intended as a reference manual for the LFS Vehicle Editor - a feature of the [[LFS Editor]]. For user guides and walkthroughs for various editor features, see [[Vehicle Editor Guides]].
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{{clear}}
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== Requirements ==
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To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the [https://www.lfs.net/shop/licenseselect LFS shop page].
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== Starting the editor ==
  
 
[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]
 
[[image:LFS Editor welcome screen.jpg|thumb|Entry screen]]
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First, follow the [[LFS Editor#Downloading|instructions]] how to download and install the [[LFS Editor]].
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Once you have the editor installed and run the application, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the editor.
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{{clear}}
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== Load / save / new vehicle ==
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[[image:LFS Vehicle Editor - start screen.jpg|thumb|Vehicle Editor start screen]]
 
[[image:LFS Vehicle Editor - start screen.jpg|thumb|Vehicle Editor start screen]]
  
== Starting the editor ==
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When you open the vehicle editor, you will be presented with an empty editor with no vehicle loaded.
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{{clear}}
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=== Load vehicle ===
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You can load an existing vehicle by clicking the {{old button|LOAD|#00ff00}} button at the bottom left and selecting a vehicle from a list. The vehicles are stored in data\veh folder.
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{{warning|Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.}}
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=== Save vehicle ===
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To save changes done to a vehicle into a .veh file, click the {{old button|SAVE|#00ff00}} button at the bottom left.
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{{tip|This will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}}
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=== New vehicle ===
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[[Image:LFS Editor - vehicle layout selection.jpg]]
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[[Image:LFS Editor - new car.jpg|thumb|Initial setup for new vehicle - car]]
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{{clear}}
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== Vehicle Class ==
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== Transmission / Audio ==
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== Wheel Object ==
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== Suspension ==
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== Allow ==
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== Light Colours ==
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== Steering / Driver ==
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== Object Positions ==
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== Mass ==
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== Aerodynamics ==
  
To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the [https://www.lfs.net/shop/licenseselect LFS shop page].
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== Configurations ==
  
Once you have the editor installed and run the application, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the editor.
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== Textures ==

Revision as of 18:24, 11 January 2023

Vehicle Mods
Vehicle Mods at LFS.net
TemplateIconUnderConstruction.png This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it.

This page is intended as a reference manual for the LFS Vehicle Editor - a feature of the LFS Editor. For user guides and walkthroughs for various editor features, see Vehicle Editor Guides.


Requirements

To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the LFS shop page.

Starting the editor

Entry screen

First, follow the instructions how to download and install the LFS Editor.

Once you have the editor installed and run the application, you will be presented with an entry screen. Click the Vehicle editor button to enter the editor.


Load / save / new vehicle

Vehicle Editor start screen

When you open the vehicle editor, you will be presented with an empty editor with no vehicle loaded.


Load vehicle

You can load an existing vehicle by clicking the LOAD button at the bottom left and selecting a vehicle from a list. The vehicles are stored in data\veh folder.


Caution.png Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.

Save vehicle

To save changes done to a vehicle into a .veh file, click the SAVE button at the bottom left.


Bulbgraph.png This will not export the vehicle to LFS. To export the vehicle for offline testing, use the TEST mod in LFS button at the top right.

New vehicle

LFS Editor - vehicle layout selection.jpg

Initial setup for new vehicle - car


Vehicle Class

Transmission / Audio

Wheel Object

Suspension

Allow

Light Colours

Steering / Driver

Object Positions

Mass

Aerodynamics

Configurations

Textures