Difference between revisions of "Vehicle Mods"

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As of Live for Speed version 0.7A, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the [https://www.lfs.net official website], where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like [[Skin Tutorial|skins]].
 
As of Live for Speed version 0.7A, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the [https://www.lfs.net official website], where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like [[Skin Tutorial|skins]].
  
You can browse all available mods on the LFS website by going to the [https://www.lfs.net/files Files section] - [https://www.lfs.net/files/vehmods Vehicle Mods page]. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment.
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== Requirements ==
  
There is also an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the {{button|Mods}} button. The same button is also located at the bottom right of the [[Game_modes#Game_Lobby_Screen|Cars screen]].
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To be able to use or create vehicle mods, you need to be registered on the [https://www.lfs.net official website] and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the [https://www.lfs.net/licenseselect official shop page].
  
== How to make vehicle mods ==
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== Using vehicle mods ==
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There is an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the {{button|Mods}} button. The same button is also located at the bottom right of the [[Game_modes#Game_Lobby_Screen|Cars screen]].
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You can also browse all available mods on the LFS website by going to the [https://www.lfs.net/files Files section] - [https://www.lfs.net/files/vehmods Vehicle Mods page]. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment. You can download and install the mods automatically by clicking the "DOWNLOAD & INSTALL" button on the mod detail page. For this to work, you must have LFS 0.6B or higher and have your LFS application associated with the <code>lfs://</code> protocol. The LFS associations can be downloaded [https://www.lfs.net/file_lfs.php?name=LFS_Associations.zip here].
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== Creating vehicle mods ==
  
 
{{see also|LFS Editor}}
 
{{see also|LFS Editor}}
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To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
 
To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
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== Where to go next? ==
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If you want to learn more about the vehicle mods system, you can follow the links below.
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{{Vehicle mods}}
  
 
== Useful links ==
 
== Useful links ==
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* [https://www.lfs.net/forum/499 Vehicle mods - Work in progress subforum]
 
* [https://www.lfs.net/forum/499 Vehicle mods - Work in progress subforum]
 
* [https://www.lfs.net/forum/502 Vehicle Mod Discussions subforum]
 
* [https://www.lfs.net/forum/502 Vehicle Mod Discussions subforum]
 
== Where to go next? ==
 
 
If you want to learn more about the vehicle mods system, you can follow the links below.
 
 
{{Vehicle mods}}
 
  
 
Note: Certain pages will be protected (locked) for editing by the community as they contain sensitive information. If you would like to address issues on such pages, please leave a comment in the discussion tab, or contact the LFS developers via https://www.lfs.net/contact.
 
Note: Certain pages will be protected (locked) for editing by the community as they contain sensitive information. If you would like to address issues on such pages, please leave a comment in the discussion tab, or contact the LFS developers via https://www.lfs.net/contact.

Revision as of 18:04, 30 December 2022

Vehicle Mods
Vehicle Mods at LFS.net
Vehicle mods browser available at lfs.net/files/vehmods

As of Live for Speed version 0.7A, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the official website, where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like skins.

Requirements

To be able to use or create vehicle mods, you need to be registered on the official website and you must own an S3 license. If you do not have an S3 license yet, you can buy it on the official shop page.

Using vehicle mods

There is an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the Mods button. The same button is also located at the bottom right of the Cars screen.

You can also browse all available mods on the LFS website by going to the Files section - Vehicle Mods page. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment. You can download and install the mods automatically by clicking the "DOWNLOAD & INSTALL" button on the mod detail page. For this to work, you must have LFS 0.6B or higher and have your LFS application associated with the lfs:// protocol. The LFS associations can be downloaded here.

Creating vehicle mods

See also: LFS Editor
LFS Vehicle Editor

Mods are edited in a dedicated program called LFS Editor, which consists of a vehicle editor and a modeller. To make a mod, you can build a model (3D mesh) directly in the LFS modeller or start by importing one from another program, e.g. Blender, then make adjustments and apply texture maps within the LFS modeller.

To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the LFS website. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.

Where to go next?

If you want to learn more about the vehicle mods system, you can follow the links below.


Caution.png It is proposed that this article be deleted.

Useful links

Note: Certain pages will be protected (locked) for editing by the community as they contain sensitive information. If you would like to address issues on such pages, please leave a comment in the discussion tab, or contact the LFS developers via https://www.lfs.net/contact.