Version History (complete)

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Revision as of 21:57, 24 May 2014 by Flame CZE (talk | contribs) (added test patch E15)
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The complete LFS version history from the beginning to the latest patch, including official release as well as all test patches.

0.6E15

May 24, 2014

DirectX 9 :

A helpful message is now shown at start if DirectX needs updating
Misc option to select CTRL+S screenshot format (bmp / jpg / png)

FIX : Vertical sync was enabled in windowed mode - now disabled
FIX : Crash when using FRAPS or when another program went full screen

3D Support :

Options for 3D modes are displayed in a dialog before going 3D

Oculus Rift :

24-bit Z-buffer is now used if Z-buffer depth graphics option is 24/32
Full-scene AA option disabled in Rift mode (use special Rift AA option)
Wide screen effect option is now disabled in Oculus Rift mode

Commands :

/refresh refreshes list of setups / hosts / replays
/setup now works correctly (loads setup) in garage screen
/join hostname from entry screen now tries to join the named host
/exec and /wait can now take filenames with spaces in quotes
/colour and /setup without a parameter now select default

Fixes for new bugs :

FIX : Driver selection buttons clashed in first time driver screen
FIX : Race setup screen objects sometimes visible in other screens

Fixes for old bugs :

FIX : Text entry was not always cleared when entering the meeting room
FIX : F key text was delayed if pressed in warning or selection dialog
FIX : Some controllers could make mouse axes unavailable for use

0.6E14

Jan 31, 2014

Graphics :

Cars and drivers in menu screens are now antialiased
New Graphics Option : Mirror antialiasing

Oculus Rift :

New option : Antialiasing - NOTE : this reduces frame rate a lot...

Fixes :

FIX : Setup could (rarely) be corrupted when joining. Now detected and spectated with message.
FIX : NumConns was set to an invalid value of zero after disconnecting from an online host.
FIX : Arrow keys were re-enabled in the input dialog by using the code page selector.

0.6E13

Jan 22, 2014

DirectX 9 fixes :

FIX : LFS did not get past the entry screen if Haze effect was disabled
FIX : Anisotropic filtering (Texture filtering / AF slider > 1) did not work

Other fixes :

FIX : Starting LFS in full screen set mouse cursor to top left - now centre
FIX : FOV in helicopter view is now back to the same as it was before
FIX : Credits screen had a black background

0.6E12

Jan 20, 2014

DirectX 9 :

LFS now uses DirectX 9 instead of DirectX 8.1 (no visual changes)

Fixes :

FIX : Mirror texture is now 32-bit (as it was until recently)
FIX : Suspension view in garage did not work in 3D modes

0.6E11

Dec 16, 2013

Oculus Rift :

Aspect ratio correction option - helps in some cases when using 1920x1080

Fixes for new bugs :

FIX : Black background in pits screen when in game
FIX : Driver was invisible in driver options screen
FIX : Distance measurement tool in SHIFT+U mode was invisible

Fixes for old bugs :

FIX : MAX ALPHA (unsorted) message after adding 900 chalk objects
FIX : LFS would crash if more than 8 game controllers were connected
FIX : Alt+F4 / X button from SHIFT+U mode after editing got stuck in game

0.6E10

Dec 14, 2013

3D Support :

Simple HUD aspect ratio option for 3D modes in view options screen
SHIFT+U mode mouse view control now works in stereoscopic 3D modes

Oculus Rift :

Oculus Rift vertical FOV is now calculated (manual option also available)
Realistic eye positions and simple neck model moves eyes with head tracking

Fixes :

FIX : Some glitches in the movement of vertical sliders
FIX : Sliders moved twice as far as mouse in some 3D modes
FIX : Cleaner transition from track selection back to race setup screen
FIX : Rare crash that could happen when more buttons appeared on the screen

0.6E8

Nov 29, 2013

Support for stereoscopic 3D monitors, projectors, TVs and headsets
Lateral and longitudinal accelerometer values now work realistically
CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode
Improved transitions when switching between interface screens

FIX : High frequency changes in acceleration were filtered in OutSim
FIX : Helmet stayed the same after changing driver in MP replays

0.6E7

Nov 11, 2013

Oculus Rift :

Added resolution and IPD to info display in view options screen
Head tracking now works in helicopter / follow / SHIFT+U modes

Fixes :

FIX : LFS crashed when changing track in Oculus Rift mode

0.6E6

Nov 8, 2013

External views (TV, helicopter and SHIFT+U) are now available in 3D modes. Note that the mouse control in SHIFT+U mode is not exactly correct in all modes and the autocross editor is not yet available.
New text commands /rift [on/off/reset] e.g. /rift reset will reset the orientation. This can be assigned to a function key or a wheel button in the controls screen.
A small amount of status information about the Oculus Rift is displayed on the right of the view options screen including head tracking values if they are available.
FIX : Selecting 2D or 3D mode did not disable or enable the Oculus Rift if it was the selected 3D device.
FIX : Oculus Rift now takes priority over TrackIR so there should be no problem with having a TrackIR installed on your computer.

0.6E5

Nov 6, 2013

Improved stereoscopic 3D support, including experimental Oculus Rift support.

Three 3D modes are available :

- TV / monitor / projector
- Conventional 3D headset
- Oculus Rift

0.6E4

Oct 11, 2013

Stereoscopic 3D support.

Other changes :

Lateral and longitudinal accelerometer values now work realistically
FIX : High frequency changes in acceleration were filtered in OutSim
FIX : Helmet stayed the same after changing driver in MP replays

0.6E

Nov 30, 2012

Improved multiplayer system :

Guest only needs host packets to continue processing
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions

New TCP packet buffering and storage system :

Reduces the number of physical packets sent
Major improvement when many InSim buttons are sent
Fixes some ways to lose connection on a busy server

New "instant" join system using cached packets :

Much faster connection to multiplayer hosts
Connection appears instant to the other guests
You can pit / spectate / etc. while a player is connecting
No OOS caused by joining while objects are added or removed

Other multiplayer updates :

New hacking protection and cheat detection systems
Improved user name checks during and after connection
Lag bars at bottom left show ping or delay of all guests
Ping time (or delay) shown as number in list of connections
OOS / CPW messages now show user name instead of player name
Instead of "LAG (seconds)" now "name (seconds)" is displayed
No buffer overflows from hangs or operating system time changes
Auto rename when you join a host with someone else's player name
User name in brackets now shown at end of disconnection messages
Left / right click on player name in replay now works as online
Race setup screen /clear command can now only be used by admins
Use of UDP or TCP is shown beside host name in connections list
Removed notification sound when a car is spectated by an admin
Added /player command to dedicated host setup.cfg file

LFS World statistics fixes :

Wrong PB recorded if custom checkpoints added without restart
Live host progress did not show changes to laps or qualifying
After forced to spectate by admin - status remained "in race"
Adding an AI driver changed real player's status to "in race"
Spectating from garage screen left player's status "in pits"

Other changes :

Latvian training lessons now included
Two new translations : Indonesian and Romanian
Maximum marshall circles increased from 96 to 120
Maximum autocross objects increased from 800 to 900
Pit exit direction arrow now works in open configurations
SHIFT + N : sound on / off now works in multiplayer screens

InSim :

Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA

Fixes :

Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Leaving garage screen could cause problems with a car script
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players
Circuit length is no longer displayed for open configurations
Remote car with brakes on started to roll if reset on a slope
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
Short MP Replays were sometimes extended to a time of 10:55.36
It was possible to make an AI driver join with a disallowed car
Message typed while watching replay appeared as written by host
Message "Max guest cars : X" now shown in the selected language
Cars intersected if players joined autocross at the same time
An unusual state in which LFS displayed only a blank screen
Two instances of LFS no longer write to the same MPR / SPR

0.6B16

Nov 28, 2012

FIX : OOS Error after engine was switched off

0.6B15

Nov 28, 2012

Connecting and disconnecting guests could clash and break server
A minor improvement in connection code avoids a possible failure
Added some more protection against one more known way to cheat

0.6B14

Nov 27, 2012

Orange warning message if you are auto renamed on joining a host
Message : X disconnected - dark grey (same as it was before B13)
Requested UDP message not shown on joining a host (only if TCP)

LFS World statistics fixes :

Wrong PB recorded if custom checkpoints added without restart
Live host progress did not show changes to laps or qualifying

Fixes :

Valid car position packets in TCP mode were sometimes discarded
Join host with remote car in neutral - handbrake on for 1 second
Remote car with brakes on started to roll if reset on a slope

0.6B13

Nov 26, 2012

Left / right click on player name in replay now works as on line
Message : X connected - light blue / X disconnected - light grey
Use of UDP or TCP is shown beside host name in connections list
Sending position packets is avoided until guest fully connected
UDP / TCP position packets may be selected by clicking button

Fixes :

Pre-B12 MP replays in B12 showed all messages as written by host
Message typed while watching replay appeared as written by host
Pressing X button for a second showed "lost connection" on host

0.6B12

Nov 24, 2012

New "instant" join system using cached packets :

- Much faster connection to host
- Connection appears instant to other guests
- Safe to join while objects are added or removed
- You can pit, spectate, etc. while a player is joining

Player name conflict resolution :

Auto rename when you join a host with someone else's player name
You can always exit from player screen even if your name is used
Selected name not used in game if already used by another player
No two players (real or AI) can enter a race using the same name

LFS World statistics fixes :

After being forced to spectate by admin - status still "in race"
Adding an AI driver changed real player's status to "in race"
Spectating from garage screen left player's status "in pits"

Multiplayer :

Added /player command to dedicated host setup.cfg file
Removed /carshost command from dedicated host setup.cfg
Improved cheat protection stops some more ways to cheat

Misc :

Maximum autocross objects increased from 800 to 900
Maximum marshall circles increased from 96 to 120
Removed notification sound when a car is spectated by an admin

Fixes :

Message "Max guest cars : X" now shown in the selected language
Wrong message "Did not receive track info" on joining full host
Cars intersected if players joined autocross at the same time
An unusual state in which LFS displayed only a blank screen

0.6B11

Nov 6, 2012

Forwarded packets and timing packets are sent more promptly
Ping / lag time now shown in ms when less than 1 second
Ping / lag time is now also shown in game setup screen

Fixes :

In B10 hotlapping did not restart after leaving the pits

0.6B10

Nov 3, 2012

Improved cheat protection stops some more ways to cheat

Fixes :

Sending too many InSim buttons could cause guests to disconnect
It was possible to make an AI driver join with a disallowed car
Leaving garage screen could cause problems with a car script

0.6B9

Oct 27, 2012

New TCP packet buffering and storage system :

- Reduces the number of physical packets sent
- Major improvement when many InSim buttons are sent
- Fixes some ways to lose connection on a busy server

New lag bar system - host sends ping and lag info :

- Bars at bottom left to show packet delay for all connections
- Ping time (or lag when lagging) shown in list of connections

Fixes :

Short MP Replays were sometimes extended to a time of 10:55.36

0.6B8

Sep 25, 2012

FIX : Two instances of LFS no longer write to the same MPR / SPR
Connection now closes if no packets are received for 40 seconds
SHIFT + N : sound on / off now works in multiplayer screens
Pit exit direction arrow now works in open configurations
Updates to Latvian, Serbian, Indonesian, Romanian
Latvian training lessons now included

0.6B7

Sep 21, 2012

FIX : Guests were often kicked after another took over their car
Instead of "LAG (seconds)" now "username (seconds)" is displayed
Timer bounding increased to 30 sec for normal LFS (graphic mode)
Timer bounding stays at 6 sec for non-graphical dedicated hosts

0.6B6

Sep 20, 2012

Repaired most translations with a small update on one line
FIX : Guest disconnected if host used InSim IS_PLC packet

0.6B5

Sep 20, 2012

Improved multiplayer system :

Game only needs host packets to continue processing
Quicker joining to host - no waiting for other players
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions

(NOTE : no change to physics - old replays are still valid)

Other changes :

Two new translations : Indonesian and Romanian
New hacker protection applied to multiplayer packets
Improved checks on validity of user names while connecting
User names now confirmed with master server after connection
OOS / CPW messages now show user name instead of player name
Removed message "Got master packet" from network debug output
No buffer overflows from hangs or operating system time changes
User name in brackets now shown at end of disconnection messages
New "Authorised" message on host links user name with ip address
Race setup screen /clear command can now only be used by admins
Ability of guests to vote or select tracks now enforced by host

InSim :

Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA

Fixes :

Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Circuit length is no longer displayed for open configurations
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players

0.6B

Jun 17, 2011

Contact detection and collisions :

Improved contact detection with road / walls / pit garage exit
Improved collisions with unmovable objects (e.g. red barriers)
Unmovable objects (e.g. ramps) now have concrete friction level
Improved wheel contact detection to reduce bad car collisions

SHIFT+U mode :

New free view mode replaces the old "low" and "high" path modes
Object or ground targeted by the mouse pointer is now detected
Left mouse button moves view point by "dragging" target point
Double click to move view point directly towards target point
Mouse wheel moves view point towards or away from target point
Left + Right mouse buttons rotate view point around the target
Arrow key movement follows ground below view point when possible
Store up to 10 views per track configuration with SHIFT+NUMBER
Recall a stored view with CTRL+NUMBER (or click the button)
Click on a car to follow it / look away to stop following
List of connections is now displayed in SHIFT+U mode
FIX : N key with options on caused overlapping text


Autocross editor :

New objects added and all objects are available at all tracks
Maximum number of autocross objects increased to 800 (was 512)
Multiple object selection - press CTRL and click object button
Selection can be deleted, copied (O), moved (M), rotated (,/.)
Object positioning is now accurate (uses mouse target detection)
Less CPU / better checks when adding / moving / deleting objects
Adding / removing autocross objects no longer resets all objects
Prevented mouse camera movement between button click and release
Reduced Z-buffer flickering of chalk objects and pit stop markers
Speed limit no longer enforced if autocross start position exists
Save layout button is now displayed in an SPR (same as in an MPR)
W/E/,/. keys now move values in minimum steps and use auto repeat
FIX : Name of loaded layout now remains or is cleared as expected
FIX : Could click on invisible replay slider when buttons visible
FIX : Could add marshall circles out of bounds (then undeletable)
FIX : High altitude layout objects appeared under ground on load
FIX : Start position sometimes remained active after deleting it


Open configurations :

New "drive anywhere" open configs (CTRL in track select screen)
Add checkpoints / barriers to use open configs as race circuits
Checkpoints can now be up to 62 metres wide to include pit lane
Open configs can be selected with text command like /track=SO1X
Custom layouts race progress / history now stored at LFS World
Qualifying / race positions list / blue flags are supported


Optimisations :

Frame rate increased - drawing most world objects is much faster
Optimised transparent objects (e.g. fences) to help open configs
Much better frame rate with many autocross objects (faster draw)
Removed continual small memory leaks (materials list corruption)
Number plate generation is much faster, reducing pit-out glitch

Hotlapping support :

Tyres section in garage - settings for tyre warmer temperatures
You can load a layout in hotlap mode (may include start position)
NOTE : LFS World hotlaps may include start position - not objects
Hotlapping is possible on open configurations (not for LFS World)
Exit from pits now results in a clean restart to hotlap position
Reliable detection of wall side impacts (e.g. at South City)
Pit stops are no longer available in Hotlapping mode

Interface :

Unlock screen now renames unnamed player to user name on exit
Clicking selected track loads that track (like pressing ENTER)
Windows messages processed in a cleaner way (affects key presses)
Mouse movements are processed more efficiently (drag / slide)
FIX : Mouse look info could go off screen in some languages
FIX : An invalid view could be selected when no cars in race
FIX : Meeting room scroll bar was invisible in recent versions
FIX : Occasionally refuelling did not match set amount

Graphics / Audio :

Improved display of help text / lesson text / welcome messages
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
Improved tyre optimisation - no missing parts of deflected tyres
Entry screen logo and frame are now drawn if a dialog box is open
FIX : In Driver Options the driver intersected with world objects
FIX : Reset from behind a barrier at South City could stop sound
FIX : Missing shadow on ground near fences at Autocross track

Multiplayer :

Wear limit for changing tyres can be set to 100% (never)
List of hosts can now show hosts you are not licensed to join
Host name is displayed in task bar and window title (if Latin)
Dedicated host window now adds new messages without flickering
Implemented VOB mod protection (physical changes will cause OOS)
Maximum qualifying time increased from 60 minutes to 240 minutes
Host options are now readable when opened from game setup screen
Default host IP address is now 127.0.0.1 (address of local host)
CTRL+SHIFT now displays time and date in all multiplayer replays
Driver sent his / her setup - message is now displayed only once
Removed TCP filter that allowed old versions in the list of hosts
FIX : On joining host, cars not past finish line showed wrong lap
FIX : Some problems resulting from multiple requests to join race
FIX : Pit stop did not end if car was knocked out of the pit lane
FIX : Some crashes that could result from an invalid unlock state
FIX : Some missing images (e.g. track select) caused LFS to crash
FIX : Suspension could incorrectly stay broken on remote computer
FIX : It was possible to get stuck on the track selection screen
FIX : Host restart exploit caused by multiple join packets
FIX : Avoided some possible unauthorised connections

Text commands :

New command /ck cancels any kick or ban votes in progress
New command /cv cancels game votes (restart / end / qualify)
Command /modified=yes allows a private host to avoid CP checks

InSim :

NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
New IS_RIP option FULL_PHYS to use full physics when searching
Longer IS_MST now up to 128 chars / specify sound / send to all
Lap timing info added to IS_RST (standard / custom / checkpoints)
New packet IS_CON reports details of contact between two cars
New packet IS_OBH reports information about any object hit
New packet IS_HLV reports incidents that would violate HLVC
New packet IS_PLC sets allowed cars for individual players
New packet IS_AXM to add / remove / clear autocross objects
New packet IS_ACR reports successful or attempted admin commands
OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack
Security : InSim can no longer be initialised from a URL command
FIX : TTime in IS_RIP was wrong in mid-join Multiplayer Replays
FIX : Clutch axis / button was not reported from Controls screen
FIX : IS_BTN did not allow the documented limit of 240 characters
FIX : InSim camera with vertical pitch would cause LFS to crash
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt

Track fixes :

BL : Repaired floating laptop on tool box in first pit garage
SO : Removed a ghostly collision object in South City pit lane
SO : Removed two barriers embedded in tyre wall (Sprint Tracks)
SO : Repaired a sunken barrier closing pit lane (Sprint Track 1)
WE : Fixed the position of the reversed configuration finish line
KY : Removed some barrier end segment errors from Oval / National

Misc :

New Ukrainian translation included
Hungarian translations of training lessons updated
CTRL+C now clips the mouse so window size cannot be adjusted
Admin commands from all connections are now logged (if enabled)
If logging is enabled a message is logged when an admin connects
TC Allowed Slip slider now goes up to 20% (previous maximum 10%)
The digit "1" now occupies the same screen space as other digits
On changing allowed cars, disallowed cars now join the spectators
Improved detection of invalid window positions when starting LFS
URL command is now case insensitive - LFS:// or lfs:// both work
Misc options : F9 / F10 accelerometer can be shown as one value
Cruise : current lap is not displayed if lap timing is disabled
Cruise : no need to drive a lap before serving DT / SG penalty
FIX : Racing line did not work again after viewing invalid car
FIX : It was possible to set qualifying on an autocross layout

0.6A4

Jun 16, 2011

Updated Commands.txt and Autocross.txt
FIX : Small documentation error in InSim.txt (ISP_X / ISF_X)
FIX : Racing line did not work again after viewing invalid car
FIX : MAX ALPHA (unsorted) after adding a lot of chalk objects

InSim :

New IS_RIP option FULL_PHYS to use full physics when searching
FIX : TTime in IS_RIP was wrong in mid-join Multiplayer Replays

0.6A3

Jun 14, 2011

Save layout button is now displayed in an SPR (same as in an MPR)
W/E/,/. keys now move values in minimum steps and use auto repeat
FIX : Name of loaded layout now remains or is cleared as expected
FIX : Select tyre while in objects menu - got wrong tyre colour
FIX : Multiple object rotation system did not work in 0.6A2

0.6A2

Jun 13, 2011

More updated translations included
Driver sent his / her setup - message is now displayed only once
FIX : Replay OOS error after saving an SPR with autocross objecs
FIX : Crash when "agree" was pressed on the Agreement screen
FIX : Avoided some possible unauthorised connections

0.6A1

Jun 10, 2011

Autocross editor :

All autocross objects are now available at all tracks
Multiple object selection - press CTRL and click object button
Selection can be deleted, copied (O), moved (M), rotated (, / .)
Prevented mouse camera movement between button click and release
FIX : Start position sometimes remained active after deleting it

Open configuration support :

Random time from red to green lights now works with open configs
It is now possible to start a qualifying session on open configs

Various :

All translations have now been updated
CTRL+C now clips the mouse so window size cannot be adjusted
Admin commands from all connections are now logged (if enabled)
If logging is enabled a message is logged when an admin connects
The digit "1" now occupies the same screen space as other digits
Maximum qualifying time increased from 60 minutes to 240 minutes
TC Allowed Slip slider now goes up to 20% (previous maximum 10%)
On changing allowed cars disallowed cars will join the spectators
Improved multiple line text formatting - Japanese training now ok
FIX : It was possible to set qualifying on an autocross layout

Hotlapping support :

Tyres section in garage - settings for tyre warmer temperatures
You can load a layout in hotlap mode (may include start position)
NOTE : LFS World hotlaps may include start position - not objects
Hotlapping is possible on open configurations (not for LFS World)
Exit from pits now results in a clean restart to hotlap position
Reliable detection of wall side impacts (e.g. at South City)
Pit stops are no longer available in Hotlapping mode

Tracks :

SO : Removed a ghostly collision object in South City pit lane
SO : Removed two barriers embedded in tyre wall (Sprint Tracks)
WE : Fixed the position of the reversed configuration finish line
KY : Removed some barrier end segment errors from Oval / National

InSim :

New packet IS_OBH reports information about any object hit
New packet IS_HLV reports incidents that would violate HLVC
New packet IS_PLC sets allowed cars for individual players
New packet IS_AXM to add / remove / clear autocross objects
New packet IS_ACR to report (attempted) admin commands

0.5Z34

May 16, 2011

FIX : Occasional false collision detections near segment ends
FIX : Endless auto car reset after falling into the underworld
Blue flag detection function for racing on open configurations
Dedicated host window now adds new messages without flickering
KY : No humps / tyres in open configs entering GP Long from Oval

Translations :

Greek translation is now up to date for the SHIFT+U mode updates
New Ukrainian translation included for testing (nearly finished)
Hungarian translations of training lessons updated

0.5Z33

May 13, 2011

Improved wheel contact detection to reduce chance of flying cars
Speed limit no longer enforced if autocross start position exists
All languages updated except Trad. Chinese / Greek / Belarussian
BL : Repaired floating laptop on tool box in the first pit garage
BL : Enabled all the rallycross section barriers in open configs
SO : Repaired a sunken barrier closing pit lane (Sprint Track 1)
SO : Enabled various barriers that were missing from open configs
FE : Enabled contact detection around mini-oval and nearby walls
FE : Enabled a barrier in open configs (at corner near a bridge)
KY : Enabled some barriers at entry / exit to infield / outfield
KY : Enabled speedhumps and tyres at entry to GP Long from Oval
AS : Enabled missing barrier across side road near AS3 chicane
Attempted FIX : Occasionally refuelling did not match set amount
FIX : Momentary loss of TV camera at Fern Bay Club X turn one

0.5Z32

May 6, 2011

Optimised transparent objects (e.g. fences) to help open configs
Adding / removing autocross objects no longer resets all objects
Much better frame rate with many autocross objects (faster draw)
Reduced Z-buffer flickering of chalk objects and pit stop markers
Custom layouts race progress / history now displayed on LFS World
FIX : On joining host, cars not past finish line showed wrong lap
FIX : SHIFT+U follow mode now stays on car if you rewind a replay
Command /modified=yes allows a private host to avoid CP checks

InSim :

Command /cv now only cancels game votes (restart / end / qualify)
OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack
Lap timing info added to IS_RST (standard / custom / checkpoints)

0.5Z31

Apr 28, 2011

Many translation files have been updated
Connection list is now visible in SHIFT+U mode
Skid marks are now visible on open configurations
Multiplayer : Cars driving far out of bounds are spectated
Race positions list / map car colours now work on open configs
InSim : IS_BTN did not allow documented limit of 240 characters
FIX : False collisions that showed up near pit lanes at Fern Bay

0.5Z30

Apr 22, 2011

Contact detection and collisions :

Improved contact detection with road / walls / pit garages
Improved collisions with unmovable objects (e.g. red barriers)
Unmovable objects (e.g. ramps) now have concrete friction level

SHIFT+U mode :

New free view mode replaces the old "low" and "high" path modes
Object or ground targeted by the mouse pointer is now detected
Left mouse button moves view point by "dragging" target point
Double click to move view point directly towards target point
Mouse wheel moves view point towards or away from target point
Left + Right mouse buttons rotate view point around the target
Arrow key movement follows ground below view point when possible
Store up to 10 views per track configuration with SHIFT+NUMBER
Recall a stored view with CTRL+NUMBER (or click on the button)
Click on a car to follow it / look away to stop following
Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide
Ramp1 and Ramp2 are stored in the exe and loaded into all tracks

Autocross editor :

Maximum number of autocross objects is now 800 on all tracks
Object positioning is much better - using mouse target detection
Less CPU / better checks when adding / moving / deleting objects
FIX : Could click on invisible replay slider when buttons visible
FIX : Could add marshall circles out of bounds then undeletable
FIX : N key in SHIFT+U with options on caused overlapping text
FIX : High altitude layout objects appeared under ground on load

Open configurations :

New "drive anywhere" open configs (CTRL in track select screen)
Open configs can be selected with text command like /track=SO1X
Open configs can be used as racing circuits by adding checkpoints
Checkpoints can now be up to 62 metres wide to include pit lane

Optimisations :

Removed continual small memory leaks (materials list corruption)
Number plate generation is much faster - reducing pit-out glitch
Frame rate increased - drawing most world objects is much faster

Interface :

Unlock screen now renames unnamed player to user name on exit
Clicking selected track loads that track (like pressing ENTER)
Windows messages processed in a cleaner way (affects key presses)
Mouse movements are processed more efficiently (drag / slide)
FIX : Mouse look info could go off screen in some languages
FIX : An invalid view could be selected when no cars in race
FIX : Meeting room scroll bar was invisible in recent versions
FIX : Text commands could be used to load layout in hotlap mode

Graphics / Audio :

Improved display of help text / lesson text / welcome messages
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
Improved tyre optimisation - no missing parts of deflected tyres
Entry screen logo and frame are now drawn if a dialog box is open
FIX : In Driver Options the driver intersected with world objects
FIX : Reset from behind a barrier at South City could stop sound
FIX : Missing shadow on ground near fences at Autocross track

Multiplayer :

Wear limit for changing tyres can be set to 100% (never)
List of hosts can now show hosts you are not licensed to join
Host name is displayed in task bar and window title (if Latin)
Implemented VOB mod protection (physical changes will cause OOS)
Host options are now readable when opened from game setup screen
Default host IP address is now 127.0.0.1 (address of local host)
CTRL+SHIFT now displays time and date in all multiplayer replays
Removed TCP filter that allowed old versions in the list of hosts
FIX : Some problems resulting from multiple requests to join race
FIX : Pit stop did not end if car was knocked out of the pit lane
FIX : Some crashes that could result from an invalid unlock state
FIX : Some missing images (e.g. track select) caused LFS to crash
FIX : Suspension could incorrectly stay broken on remote computer
FIX : Host restart exploit found by Luigi Auriemma (join packets)

InSim :

New command /ck cancels any kick or ban votes in progress
New command /cv cancels any votes (kick, ban, restart, etc)
NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
New collision packet gives details of contact between two cars
Longer IS_MST now up to 128 chars / specify sound / send to all
FIX : Clutch axis / button was not reported from Controls screen

Misc :

Misc options : F9 / F10 accelerometer can be shown as one value
Improved detection of invalid window positions when starting LFS
URL command is now case insensitive - LFS:// or lfs:// both work
Security : InSim can no longer be initialised from a URL command
Cruise : no need to drive a lap before serving DT / SG penalty
Cruise : current lap is not displayed if lap timing is disabled
FIX : InSim camera with vertical pitch would cause LFS to crash
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt

0.5Z28

Nov 25, 2009

Reduced minimum speed in SHIFT+U mode to 0.1 m/s
FIX : Could not join S1 or S2 host after unlocking in Multiplayer screen
FIX : Multiple host passwords are now stored for local network ip / port

0.5Z27

Nov 23, 2009

Reduced minimum view height in SHIFT+U mode
Improved reading of host names and passwords from command line
Multiple host passwords are now stored (Join Specific Host screen)

0.5Z26

Nov 21, 2009

Added support for lfs:// start LFS with command line from web page
Various translation updates

FIX : It was possible to reset the car while a vote was in progress
FIX : Clicking SPR / MPR did not work if "Load track when starting"
FIX : Help buttons sometimes translated after returning to English
FIX : Two or more dedicated hosts could be started with same port

0.5Z25

Oct 28, 2009

Improved multiple monitor and curved screen support :

The number of left and right screens can be manually entered in the View Options screen and you can set the angle between monitors.

If you specify more than one screen, multiple views are rendered in different directions. This allows much wider fields of view.

2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees

The FOV slider does not set the total field of view. Instead, you set the FOV of the main screen. LFS then calculates each screen's field of view and offset according to your settings.

Use "Screen angle" setting to specify the angle between monitors.

Use "View offset" to move the steering wheel off centre.

There are three separate sets of settings that are used depending on the screen size :

Screen width 3.75 times the height -> wide mode (default 3 screen)
Screen width 2.5 times the height -> medium mode (default 2 screen)
Otherwise normal (single screen) mode is active (default 1 screen)

These three sets all have the same available settings but different default values. This is so that if you have a wide screen setup then LFS will still look good when you reduce it to a normal window, because at that point it will automatically use "normal" mode.

To reproduce the old single projection 3 three screen mode, either - set the number of left and right screens to zero, or - set left and right screens to 1 and set "Screen angle" to zero.

A curved screen can be supported by setting the number of left and right screens to the maximum of 5 each. This 11 screen setup is an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example :

- A 2 screen setup with side screen at 30 degrees and offset wheel
- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total FOV 270


Note :

External views (TV, helicopter and SHIFT+U mode) are always drawn as a single render and usually confined to the 2D interface area.

Related settings :

Option to force external views to use full width
Bezel compensation - to allow for the gap between monitors
Screen widths - for centre and side screens with a different width

Other changes to view system :

Two button look (left + right) is now double the one button look and this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the same on all cars (no longer shows a virtual mirror) but is disallowed if the host activates forced cockpit view.

Driving view Z-buffering improved so you should not usually see missing parts of your seat or the car body when looking around.

Mouse steer/look/axes now relative to interface (not entire screen)
New command : /view save - save any changes made to a custom view
New command : /view reload - reload a custom view without saving

Graphics :

Road cars and virtual dashboard use dashboard light symbols
Added option to set colour of new road car gear LED display
Shift lights removed from all road cars other than RaceAbout
Improved wheel drawing system including rotating brake discs
FBM / XRG / XRT / XRR wheels updated using the new draw system
Included updated liveforspeed.se skins and liveforspeed.ru skins
Headlights and tail lights can now be switched on by pressing '3'
Improved shadows - sharper and ambient shadow effect now included
Slight increase in wheels LOD reduction distance (increases detail)
Increased maximum value of Mirror LOD user setting (default now 0.3)
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Turn signals were switched off if car received any damage
FIX : Lightmap (lighting on cars) was positioned inaccurately
FIX : MRT5 gear indicator and fuel gauge are now visible

List of Hosts :

List is produced much faster (by using UDP instead of TCP)
Host options are displayed after clicking on a host to join
Improved order of "sort by version number" option (V column)
Number of cars in race and maximum are displayed for each host
Page up / page down / home / end keys now move through the list
Improved layout, appearance and options filters (with descriptions)
FIX : No response in List of Hosts after failing to join a host
FIX : Closing X connects message when trying to return to menu

Interface :

Click car arrow on small map to view that car
Blue and yellow flags removed from cruise mode
Connections list is now shown in alphabetical order
Click name in race position list to view that player's car
New key : SHIFT+Z to show the mouse cursor when it would be hidden
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Window size and position now restored after full screen or exit LFS
Direction to turn and speed limit is shown when leaving pit garage
Unlock screen : new "clear" button to remove name and password
New text command /showmouse [yes/no] does the same as SHIFT+Z
FIX : It was possible to start a replay during an active vote
FIX : F12 tyre display for remote car could go off screen
FIX : Central message sub-text disappeared in escape menu
FIX : Player name was wrong in entry screen after replay
FIX : Skin names containing a '.' could not be loaded

Autocross :

New key : SHIFT+O to enter options from SHIFT+U mode
Smoother view adjustment with left mouse button while following car
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Selected object in editor vanished behind anything transparent
FIX : Could cross finish line without passing all route checkers
FIX : Autocross route checkers only worked for one lap

Translations :

Included new Latin American Spanish translation
Korean, Spanish and Slovenian training lessons

Multiplayer :

Progress indicator for skin downloads while joining a host
New message from host replaces "Did not receive guest info"
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen
FIX : Dedicated host did not save skins used in MPR (for downloads)

Misc :

Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
Misc option "Shadow generation" to select optimal shadow draw
OutGauge : Dashboard lights reported in new OutGaugePack fields
InSim : Traction Control and ABS are now reported in IS_NPL packet
InSim : New packets to start / search replays and take screenshots
FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Mouse steering was stuck on full lock after minimising window
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : Short cuts were possible in slalom course training lesson
FIX : Follower view angle setting changed when LFS restarted
FIX : MPR buffer overflow vulnerability (thanks to muhaa)
FIX : Crash in game setup screen after removing a player

0.5Z24

Oct 27, 2009

List of Hosts : Improved layout and cars / options filters
List of Hosts : Page up / page down / home / end keys work
Host options are displayed on Join Specific Host screen
Added option to set colour of road car gear LED display

0.5Z22

Oct 23, 2009

Included Korean translation of training lessons
Much faster List of Hosts (by using UDP instead of TCP)
Z22 hosts display number of and maximum cars in List of Hosts
Included updated liveforspeed.se skins and liveforspeed.ru skins
XRG / XRT / XRR wheels updated using the new wheel drawing system
FIX : It was possible to start a replay while a vote was active

0.5Z20

Oct 17, 2009

FIX : Z19 problems going full screen in some versions of Windows

0.5Z19

Oct 16, 2009

Updates :

Road car dashboards updated to use dashboard light symbols
Shift lights removed from all road cars other than RaceAbout
OutGauge : Dashboard lights reported in new OutGaugePack fields
Included "Latino" translation : South American / Mexican Spanish
New command : /view reload - reload a custom view without saving
New command : /view save - save any changes made to a custom view
Mouse steer/look/axes now relative to interface (not entire screen)
Window size and position now restored after full screen or exit LFS
Cleaned up code : window create / resize / switch to full screen

Fixes :

FIX : Car shake when following in SHIFT+U mode with above 100 fps
FIX : Roll in SHIFT+U mode was not reported in InSim IS_CPP packet
FIX : Car shake when using left mouse in SHIFT+U to adjust position
FIX : Full width external views option was not saved in config file
FIX : Dedicated host did not save skins used in MPR (for downloads)
FIX : SoftTH users could not click side screen interface buttons
FIX : Overhead text (driver names) appeared too late in mirrors
FIX : Zoom keys could change screen angle setting (now limited)
FIX : LX4 number plate no longer intersects with spare tyre

0.5Z18

Oct 11, 2009

Changes in the multiple monitor support system :

New slider : Screen angle - to set the angle between monitors
New slider : View offset - to move the steering wheel off centre

The FOV slider no longer sets the total FOV. Instead, you set the
FOV of the main screen. LFS then calculates all the necessary
fields of view and offsets per screen according to your settings.

This allows a much wider range of setups. You can use a wider
field of view without needing to set your monitors to an extreme
angle. The new settings also make a dual monitor setup usable.

Other updates :

Option to force external views to use full width
Connections list is now shown in alphabetical order
New key : SHIFT+Z to show the mouse cursor when it would be hidden
Names in race position list can now be clicked to view that player
Slight increase in wheels LOD reduction distance (increases detail)
Increased maximum value of Mirror LOD user setting (default now 0.3)
New text command /showmouse [yes/no] does the same as SHIFT+Z

Fixes :

FIX : A crash if a car drove outside the path area (no camera found)
FIX : Central message sub-text disappeared if escape menu was active
FIX : Flicker using roll function in SHIFT+U mode above 100 fps
FIX : LOD was wrongly affected by the previous rendered image
FIX : A debug message appeared when changing the AA setting

KNOWN ISSUES :

LX4 number plate intersects with spare tyre
SHIFT+U mode : "follow car" with frame rate above 100 fps, the observed car appears to shake (if moving)

0.5Z17

Oct 3, 2009

Fixed tyre related multiplayer OOS / JOOS bug found in Z16
Bezel compensation remained active even when not applicable

KNOWN ISSUES :

LX4 number plate intersects with spare tyre

0.5Z16

Oct 2, 2009

Improved multiple monitor and curved screen support :

The number of left and right screens can be manually entered in the
View Options screen.

If you specify more than one screen, multiple views are rendered in
different directions. This allows much wider fields of view.

2 screens - maximum FOV 180 degrees
3 screens - maximum FOV 270 degrees
4 or more screens - maximum FOV 360 degrees

As before, there are two separate sets of settings. Wide mode
becomes active when the screen width is 3 or more times the height.
Normal mode and wide mode have all the same settings, but normal
mode defaults to 1 screen, while wide mode defaults to 3 screens.

The old single projection 3 three screen mode can be reproduced by
setting the number of left and right screens to zero.

A curved screen can be supported by setting the number of left and
right screens to the maximum of 5 each. This 11 screen setup is
an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example :

- A 5 screen setup with each screen at 45 degrees - total FOV 225
- A 3 projector setup with each screen at 90 degrees - total 270

Other new settings :

Bezel compensation - allows for the gap between monitors
Screen widths - for centre and side screens with a different width

Note :

External views (TV, helicopter and SHIFT+U mode) are always drawn as
a single render and confined to the same area as the 2D interface.

Other changes to view system :

Two button look (left + right) is now double the one button look and
this allows up to 180 degrees look (like old versions of LFS).

Rear look (instant 180 degree view from centre of car) is now the
same on all cars (no longer shows a virtual mirror) but is disallowed
if the host activates forced cockpit view.

Cockpit view Z-buffering has improved so you should not usually see
missing parts of your seat or the car body when looking around.

Other updates :

Click car arrow on small map to view that car
Included Slovenian translation of training lessons
New key : SHIFT+O to enter options from SHIFT+U mode
Pit speed limit is now shown below the pit direction arrow
Misc option "Shadow generation" replaces Z15 test shadows key
Headlights and tail lights can now be switched on by pressing '3'
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
Virtual dash uses symbols (soon to be implemented on real dashboards)

Fixes :

FIX : Pit lane arrow is now only shown in driving views
FIX : Pit lane arrow was shown even when car was going the right way
FIX : Autocross editor buttons were wrongly scaled with the interface
FIX : Physics objects & smoke can now be seen through your windscreen
FIX : Selected object in editor vanished behind anything transparent
FIX : Turn signals were switched off if car received any damage
FIX : Crash in game setup screen after removing a player

0.5Z15

Jul 8, 2009

FIX : Pit exit indicator was a square in double byte languages
FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1)
FIX : Pitlane exit direction arrows did not work in training lessons
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
FIX : Could cross finish line without passing all route checkers
FIX : Skin names containing a '.' could not be loaded in LFS
FIX : Colour extended into skin download progress indicator
FIX : F12 tyre display for remote car could go off screen
FIX : MRT5 gear indicator and fuel gauge are now visible
FIX : Short cuts were possible in slalom course training
FIX : Autocross route checkers only worked for one lap

TEST key added for Wine users. The new shadows are known to go
wrong when LFS is run using Wine on a Linux computer. Press SHIFT+K
to try out a test version to see if it makes any difference.
On Windows computers, the test version is slightly slower.

KNOWN ISSUES :

LX4 number plate goes through spare tyre

0.5Z13

Jul 8, 2009

New message from host replaces "Did not receive guest info"
Progress indicator for skin downloads while joining a host
Improved order of sort by version number in List of Hosts
Unlock screen clear button to remove name and password
Direction to turn is shown when leaving pit garage
Blue and yellow flags removed from cruise mode
Removed Español Latino translation

FIX : LFS could crash when many cars were in view (e.g. during MPR)
FIX : Vista 64 power save switched off monitor in full screen mode
FIX : No response in List of Hosts after failing to join a host
FIX : Lightmap (lighting on cars) was positioned inaccurately
FIX : Follower view angle setting changed when LFS restarted
FIX : Closing X connects (message in List of Hosts screen)
FIX : Shine on wheels flickered while editing wheel colour
FIX : ABS now works in reverse

KNOWN ISSUES :

LX4 number plate goes through spare tyre

0.5Z10

Dec 29, 2008

FIX : Mouse steering was stuck on full lock after minimising window

0.5Z9

Dec 21, 2008

FIX : Online statistics were not sent to LFS World
FIX : Random FZ5 setups were saved to the setups folder
FIX : View shake system missed high frequency information

0.5Z8

Dec 18, 2008

ATTEMPTED FIX : Flickering shadow outline on some graphics drivers

KNOWN ISSUES :

LX4 number plate goes through spare tyre
Flickering wheel colour when changing rim colour

CAN'T REPRODUCE :

Mouse steering only full lock after SHIFT+F4

0.5Z7

Dec 18, 2008

InSim : Traction Control and ABS are now reported in IS_NPL packet
FIX : Setup related multiplayer OOS bugs affecting test patch users

0.5Z6

Dec 18, 2008

ABS brakes removed from XF GTI
FIX : Crash in D3D8.dll (related to shadows)

KNOWN ISSUES :

LX4 number plate goes through spare tyre
Flickering wheel colour when changing rims colour
Shadows have a flickering outline on some graphics cards

CAN'T REPRODUCE :

Mouse steering only full lock after SHIFT+F4

0.5Z5

Dec 14, 2008

New language included : Español Latino (still need to add a flag)
FIX : Crash on closing LFS from multiplayer while tyres displayed
Probable fix for shadow stretching bug on some graphics cards
Possible fix for an apparently random crash in D3D8.dll

0.5Z4

Dec 13, 2008

Attempted fix for polygon errors seen on some graphics cards
FIX : It was impossible to join an online race with a demo car

0.5Z3

Dec 13, 2008

Updated wheels on Formula BMW
Implemented ABS brakes in XFG / XRG / RB4 / FXO / XRT / FZ5
Improved wheel drawing system including rotating brake discs
Improved shadows - sharper and ambient shadow effect now included
InSim : New packets to start / search replays and take screenshots
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen

0.5Z

Jul 2, 2008

Graphics :

updated interiors in FOX / FO8 / XF and XR (GTR and road) cars
Improved frame rates - subobjects now use hardware vertex shading
Improved sky rendering - less distortion, small frame rate increase
Smarter level of detail calculations for best detail and frame rate
Driver names are now directly above car with no acceleration offset
Antialiasing and anisotropic filtering support in Graphics Options
Mirrors with horizontal offset applied now stay inside windscreen
JPG advert textures now used in all tracks (folder : data\pic)
Improved control of mip bias : 4 sliders in Graphics Options
Graphical and audio dynamic lod reductions are now instant
Increased maximum number of car shadows from 8 to 16
Antialiased virtual start lights and steering gauge
FIX : RB4 dashboard wrong in left hand drive mode

Physics :

XF GTR now has a sequential gearbox with ignition cut
Wind speeds and variations are now more moderate / less wild
Small improvements to default setups of XR Turbo / XR GTR / XF GTR
Moved and lowered centre of gravity in GTR cars for better handling
Lowered centre of gravity and updated rear suspension of XRT and RB4

Replays :

Escape menu and options now available during a multiplayer replay
Replay controls & timeline visible with mouse at bottom of screen
SP and MP replays now loop unless started by /mpr or /spr commands
External replay starting now works from replay screen or in replay
FIX : Paused indicator is now shown when paused at start of replay
FIX : Hang if escape menu was open at the end of a non-looping SPR
FIX : Could get stuck leaving a paused MPR while guest connecting
FIX : LFS wrongly allowed replay after adding AI in single player

Licensed demo racers system :

Demo racers now need a user name and GAME password to go online
Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts
Demo / S1 racers can see all hosts running Demo / S1 content
Demo racers now automatically download skins but not upload

Double byte character support :

Included Chinese, Japanese and Korean translations
Selectable fonts for these languages in Game Options
Input method editor support including candidate lists
IME automatically switched on and off in text entry dialog
Input language is shown when editing text (white if IME active)
Name of active Chinese input method is shown (but not in Vista)

Translations support :

New Bulgarian translation including training lessons
Added flags beside names of translations in Game Options
New and updated training lesson translations in various languages
Tips section in training can have more lines if purpose is not full
FIX : Host welcome text was displayed in local code page (now Latin)
FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)
FIX : Code page error on List of Hosts after changing language
FIX : Corrupted in-game text after changing language

Interface :

Faster text drawing system improves frame rate
Separate text entry field for AI number plates
Various minor graphical improvements in the interface
Improved filter (16 bit / 32 bit / all) in Screen Options
Network debug messages are no longer sent in InSim packets
Interface improvements including updated entry screen and options
Text input box is now drawn above user messages so easier to type
Hotlapping in demo version - user name is now stored in the replay
Controls setup now includes sensitivity multipliers for mouse axes
Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
Line breaks in help text and lesson text now depend on actual width
Success or failure message is now shown for one second after CTRL+S
New game setup screen info message "X removed Y from the start grid"
FIX : In some rare cases SHIFT+U mode did not move with an arrow key
FIX : Changing gear shift type while driving made SPR go out of sync
FIX : Enter pits "Could not load colours" after renaming car colours
FIX : Autocross / drag can no longer be selected in hotlapping mode
FIX : It was possible to join a race with same name as an AI driver
FIX : Disabled various text commands from training (including /ai)
FIX : Sometimes incorrect message "Road tyres on rallycross track"
FIX : Code page of text when adding a new music track in channels
FIX : OutGauge and OutSim are no longer closed by starting InSim
FIX : Info button in List of Hosts showed laps instead of hours
FIX : Wall riding was possible on soft walls at South City
FIX : Command /entry did not work while watching a replay
FIX : ALT+F4 did not exit LFS from a training lesson

Multiplayer :

Dedicated host and network debug show connecting guest IP
New command /ndebug=no/yes to switch off/on network debug
New option /lytdir allows dedicated hosts to specify layout folder
On local network hosts only - false start no longer causes spectate
FIX : Admin could crash dedicated host by mistake with some commands
FIX : Host name code page error after clicking '?' in List of Hosts
FIX : Inaccurate remote cars lap time after passing a split in MPR
FIX : False message : Your skin was not found at www.lfsworld.net
FIX : Joining a host with same name AI resulted in Join OOS
FIX : Rapid /ai command could exceed number of cars allowed
FIX : Rapid /ai NAME command resulted in AI with same name
FIX : User could spam TCP requests causing overload
FIX : Skin name buffer overflow exploit

Misc :

Added output frequency and slip fraction to the RAF file output
Documentation references to '<' / '>' keys changed to ',' / '.'
InSim : A LAG bit is now available in the MCI CompCar structure
InSim : MCI packets are now sent at regular game update intervals
Improved cfg.txt Music Dir option (specifies folder for ogg files)
All paths (including reversed configs) now included (in SMX folder)
FIX : Removed continual memory allocations in car shadow processing
FIX : Number of AI now correctly limited when using the /ai command
FIX : Updated car scripts XFR.lfs / FXR.lfs / XRR.lfs (sequential)
FIX : Ban statistic was sent when attempting to ban a host by /ban
FIX : AI could decide to refuel too late at tracks with one split
FIX : Low ASCII characters can no longer be read from text files
FIX : Could select invalid configuration and weather in cfg.txt

Known issues :

Stray pixels at texture edges increased by AA / AF
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista

0.5Y32

Jul 1, 2008

Included Bulgarian training lessons
Slightly brighter red is now used for shift lights
FIX : Auto saved first time intro replay was obsolete
FIX : An issue in the unlocked status detection system
FIX : Some in-game text was displayed in car selection screen
FIX : Z clipping problem when looking sideways in XFG with FOV @ 90
FIX : Message spamming if unlock level insufficient for cars in grid
FIX : In some rare cases SHIFT+U mode did not move with an arrow key
FIX : It was possible to join a race with same name as an AI driver
FIX : SHIFT+U mode view position moved on entering player options
FIX : It was possible to partially enter pits from SHIFT+U mode

0.5Y31

Jun 30, 2008

Included Bulgarian translation
ENTER key now works as "unlock" in the unlocking screen
Various fixes for graphical model errors in XF / XR / FOX / FO8
Small improvements to default setups of XR Turbo / XR GTR / XF GTR
Text on racing dashboards is now all English (was mixed languages)
FIX : Changing gear shift type while driving made SPR go out of sync

0.5Y30

Jun 27, 2008

Updated interiors in XF and XR (GTR and road) cars
Formula XR and Formula V8 also have updated interiors
Wind speeds and variations are now more moderate / less wild
Moved and lowered centre of gravity in GTR cars for better handling
Lowered centre of gravity and updated rear suspension of XRT and RB4
FIX : FPS display could overlap editor keys in SHIFT+U mode
FIX : RB4 dashboard went wrong in left hand drive mode
FIX : User could spam TCP requests causing overload

0.5Y24

Jun 20, 2008

Translations : Included Croatian training lessons + Czech docs
InSim : A LAG bit is now available in the MCI CompCar structure
InSim : MCI packets are now sent at regular game update intervals
Mirrors with horizontal offset applied now stay inside windscreen
Small optimisations should reduce glitch on pit exit a little more
Success or failure message is now shown for one second after CTRL+S
FIX : Missing shine on some car parts when entering garage screen
FIX : Extreme model deformation on changing name with damaged car
FIX : Corrupted car models after quick loading with no textures
FIX : AI could decide to refuel too late at tracks with one split
FIX : Non-graphical instance of LFS would crash if AA was enabled
FIX : Host name code page error after clicking '?' in List of Hosts
FIX : LFS wrongly allowed replay after adding AI in single player

0.5Y22

Jun 8, 2008

FIX : Crash when entering SHIFT+U mode in certain circumstances

0.5Y21

Jun 7, 2008

Improved frame rates - subobjects now use hardware vertex shading
Improved sky rendering - less distortion, small frame rate increase
Smarter level of detail calculations for best detail and frame rate
On local network hosts only - false start no longer causes spectate
Driver names are now directly above car with no acceleration offset
Controls setup now includes sensitivity multipliers for mouse axes
FIX : Invisible scenery after paused fast forward in SHIFT+U mode
FIX : Inaccurate remote cars lap time after passing a split in MPR
FIX : Look buttons and rotate view did not work during a paused MPR
FIX : SHIFT+C (controllers) SHIFT+W (sound) keys now work in replay
FIX : Replay time bar keeps its clicked width while fast forwarding
FIX : In paused replay , and . keys performed two functions at once
FIX : Autocross / drag can no longer be selected in hotlapping mode
FIX : Host name code page error after clicking name in List of Hosts
FIX : Enter pits "Could not load colours" after renaming car colours
FIX : It was possible to move the default colour slider bars in pits
FIX : Two button clicks in one frame could be bad - now not possible

0.5Y20

May 22, 2008

Increased maximum number of car shadows from 8 to 16
MPR fast forwarding is now approximately five times quicker
Added output frequency and slip fraction to the RAF file output
Documentation references to '<' / '>' keys changed to ',' / '.'
Replay controls appear when mouse is over them or start of replay
Connections / race positions / pedals are visible beside controls
Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
FIX : ALT+F4 did not exit LFS from a training lesson
FIX : Command /entry did not work while watching a replay
FIX : Slider action is now cancelled on pressing ESC, T, etc.
FIX : Replay controls appeared for a moment at start of intro
FIX : Replay controls were shown during training lesson replay
FIX : Replay OOS error now breaks out of fast forwarding state
FIX : Mirror position correction was missed in load of most cars
FIX : Escape from car select screen resulted in black backgrounds
FIX : Replay destination was wrong in MPR of already started race
FIX : Could get stuck leaving a paused MPR while guest connecting
FIX : Disabled various text commands from training (including /ai)
FIX : Paused indicator is now shown when paused at start of replay
FIX : Sky / sea / default ground was black with wide screen effect
FIX : SHIFT+U visible objects list is now updated after forwarding
FIX : Ban statistic was sent when attempting to ban a host by /ban
FIX : Error message spamming when moving a default setup slider bar
FIX : Mouse look deactivated if mouse available (even if invisible)

0.5Y19

Apr 16, 2008

Replays :

Escape menu and options now available during a multiplayer replay
Replay controls & timeline visible when mouse moves during replay
SP and MP replays now loop unless started by /mpr or /spr commands
External replay starting now works from replay screen or in replay
FIX : Hang if escape menu was open at the end of a non-looping SPR

Interface :

Interface improvements including updated entry screen and options
Hotlapping in demo version - user name is now stored in the replay
FIX : Code page of text when adding a new music track in channels
FIX : Info button in List of Hosts showed laps instead of hours

Misc :

New option /lytdir allows dedicated hosts to specify layout folder
Improved cfg.txt Music Dir option (specifies folder for ogg files)
All paths (including reversed configs) now included (in SMX folder)
FIX : Updated car load scripts FXR.lfs and XRR.lfs (now sequential)
FIX : Removed continual memory allocations in car shadow processing
FIX : Number of AI not correctly limited when using the /ai command

0.5Y18

Apr 16, 2008

Licensed demo racers system and unified List of Hosts
Demo / S1 racers can see all hosts with Demo / S1 content
Demo racers can see downloaded low-res skins (but not upload)
FIX : OutGauge and OutSim are no longer closed by starting InSim
FIX : False message : Your skin was not found at www.lfsworld.net
FIX : Code page issues in meeting room text

Known issues :

Stray pixels at texture edges increased by AA / AF
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista

0.5Y16

Apr 10, 2008

JPG advert textures now used in all tracks (folder : data\pic)
Tips section in training can have more lines if purpose is not full
Translated lesson names in Brazilian, Japanese, Czech and Lithuanian
FIX : Ping "ms" string in List of Games was shown in wrong code page
FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)

0.5Y15

Apr 5, 2008

Reduced stray pixels at edges of textures
Improved the colours of various language flags
Antialiased virtual start lights and steering guage
Translatable lesson names - start text file with @Lesson Name
FIX : Code page error on List of Hosts after changing language
FIX : Sometimes incorrect message "Road tyres on rallycross track"
FIX : Unused mirrors / dashboards corrupted on changing AA setting
FIX : Host welcome text was displayed in local code page (now Latin)
FIX : Script / setup file read : high ASCII / double byte characters

0.5Y14

Mar 18, 2008

Full-scene antialiasing is now supported in Graphics Options
Graphical and audio dynamic lod reductions are now instantaneous
FIX : Fences at Blackwood used the road surface mip bias setting
FIX : NVidia cards lost mip bias settings on changing screen size
FIX : Crash on pressing SHIF+F5 to reload language in help screen

Known issues :

Russian and Slovenian flags appear to be radioactive
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista

0.5Y13

Mar 14, 2008

Added support for anisotropic filtering in Game Options
Improved control of mip bias : 4 sliders in Game Options
Improved filter (16 bit / 32 bit / all) in Screen Options
Path edges in track selection screen now appear smooth
Improved lesson description blocks width and spacing
FIX : Multiplayer in-game text often appeared blurred
FIX : Unnecessary message "Could not get input context"
FIX : Double byte AI number plates in overtaking lesson

Known issues :

Russian and Slovenian flags appear to be radioactive
Dedicated host does not display double byte characters
Name of active Chinese input method is not shown in Vista

0.5Y12

Mar 1, 2008

FIX : Texture issue and crash caused by a change in Y11

0.5Y11

Feb 29, 2008

Name of active Chinese input method is now shown (but not in Vista)
New game setup screen info message "X removed Y from the start grid"
FIX : Speedo and tacho numbers and text appeared above the needle
FIX : Low ASCII characters can no longer be read from text files
FIX : Previously missing fonts should now appear in the list
FIX : Repeating message "could not get input context"

0.5Y10

Feb 12, 2008

Network debug messages are no longer sent in InSim packets
Chinese IME now shows language in black when IME is not active
Text input box is now drawn above user messages so easier to type
Small change to list of fonts may possibly make more fonts visible
Line breaks in help text and lesson text now depend on actual width
FIX : Admin could crash dedicated host by mistake with some commands

0.5Y9

Feb 9, 2008

Included Japanese lesson translations
FIX : Corrupted text in top left corner after changing language
FIX : Corrupted "finished" at top right after changing language
FIX : Increased character buffer size to 4096 on screen at once
FIX : Character analysis now ensures that fonts are a good size
FIX : Wide characters in some fonts could acquire stray pixels
FIX : Ping column in Simplified Chinese could become corrupted

0.5Y8

Feb 8, 2008

Double byte character support :

Included Chinese, Japanese and Korean translations
Selectable font for these languages in Game Options
Input Method Editor support including candidate lists
IME automatically switched on and off in text entry dialog
Input language is shown when editing text (white if IME active)

Interface :

Faster text drawing system improves frame rate
Separate text entry field for AI number plates
Welcome screen now has three language columns
Added flags beside names of translations

Multiplayer :

New command /ndebug=no/yes to switch off/on network debug
Dedicated host and network debug show connecting guest IP
FIX : Rapid /ai NAME command resulted in AI with same name
FIX : Rapid /ai command could exceed number of cars allowed
FIX : Joining a host with same name AI resulted in Join OOS
FIX : Skin name buffer overflow exploit

Fixes :

FIX : Wall riding was possible on soft walls at South City
FIX : Select invalid configuration and weather in cfg.txt
FIX : Replay could open reversed configuration in DEMO

0.5Y

Dec 21, 2007

[b]Changes from X10 to Y :[/b]

Content :

New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Modified chicane and section after main straight
Slightly narrower track and various graphical updates
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Tyre stacks to stop cutting Rallycross Green Turn 1
Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Graphics :

Minor updates to Formula V8
FIX : XRG / XRT / XRR side mirrors

Languages :

Translatable damage display in F10 mode
Added Lithuanian and Latvian translations

Views :

Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
One button look is now adjustable from 30 to 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Updated LFS icon in LFS.exe - thanks to ORION
LFS icon appears at top left of an LFS window
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Speedo (both types) improved text size and aspect ratio
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Codepage of rename and delete buttons in save dialog
FIX : Comma could not be used to enter interface scale
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Recalibrate axes button set all axes to "X axis"
FIX : Buffer overflow issue in SPR and MPR files

Auto update system :

Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Patch files are not deleted until user answers "Restart?"
FIX : InSim bind error on restart after auto update

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution

Training :

Included new full pack of lessons - thanks to GP4Flo
Racing line is drawn on ground in Test Drive lessons
No penalty for hitting objects in Test Drive lessons
Pressing ESC in test drive lessons results in a pass
Can now hit objects / cones after completing a lesson
Message is shown on screen if you hit a car overtaking
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits


[b]Changes from X to X10 :[/b]

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

0.5X39

Dec 20, 2007

Included Lithuanian translation
FIX : Buffer overflow issue in SPR and MPR files

0.5X38

Dec 20, 2007

FIXES :

InSim bind error on restart after auto update
Host reverted to 5 laps regardless of initialisation
AI could not park after race at Westhill or AS Cadet

0.5X37

Dec 20, 2007

AI :

AI drive more slowly to deal with damaged car
Improved decisions to make pit stop for damage repair
Improved AI speed and fuel estimates on rallycross tracks
Mid race join AI consider lead car laps for must pit rule
Improved pit stop box decisions to reduce pit lane mayhem
FIX : AI driving too fast into Oval / Westhill pit lanes
FIX : AI crashed entering Blackwood rallycross pit lane
FIX : AI could keep driving in pit stop state if knocked

Language :

Latvian translation completed and included
FIX : Codepage of rename and delete buttons in save dialog

Fern Bay :

Tyre stacks added to stop cutting Rallycross Green Turn 1

South City :

Graphical updates and fixes

0.5X36

Dec 19, 2007

Clutch :

Clutch heating restored to X33 level
Stronger clutches in some cars based on engine inertia
Changed cars : UF1 / XFG / XRG / LX4 / LX6 / FZ5

AI :

FIX : KYoto National pit path was reversed

0.5X35

Dec 18, 2007

I :

FIX : Updated Kyoto Oval and National pit lane paths
FIX : AI reported obsolete help flags GC_CUT and GC_BLIP

Auto update system :

Patch files are not deleted until user answers "Restart?"

Interface :

LFS icon now appears at top left of an LFS window
Speedo (both types) improved text size and aspect ratio
Loading a grid no longer loads qualify time / laps / wind
FIX : Load grid / drag strip could result in too many laps

Graphics :

FIX : XRG / XRT / XRR showed sky at bottom of side mirrors

Physics :

Reduced clutch heating by 25%
Tyres / clutch cool down even if the car is out of physics

Language :

Latvian language included (nearly finished - please test)

0.5X33

Dec 17, 2007

Views :

One button look is now adjustable from 30 to 90 degrees
FIX : Bug in mouse look system (was based on old range)

Interface :

Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Increased size of text on speedo when km/h option selected
Updated icon with 16x16, 32x32, 48x48 and 64x64 resolution
FIX : Axis display shrinks to stay on screen for many axes
FIX : Translatable damage text was shown in Latin codepage

Training :

All texts resaved so there should be no missing text now
Included Brazilian Portuguese training translations

AI :

AI never refuelled during a practice session
AI stay more within their limits when driving in pit lanes
FIX : AI in BF1 would fail to slow down for KY1 pit lane

0.5X32

Dec 16, 2007

Physics :

FIX : Puncture remained even if tyres were replaced
FIX : Moved objects could reappear inside stationary cars

Interface :

Updated LFS icon in LFS.exe - thanks to ORION
FIX : Hotlap replay started timer at start of replay
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Horn / flash did not work after engine switched off
FIX : Car with engine off got stuck after /pitlane command

AI :

AI should stay within limits on rumble and bad surfaces
AI paths regenerated taking account of bad surfaces
FIX : AI would get speed penalty in various pit lanes
FIX : AI would not pit to repair worn or punctured tyre
FIX : AI would never pit during practice or a timed race
FIX : AI would drive backwards at the drag strip

Training :

FIX : Some more lesson text files updated
FIX : Driving out of bounds could result in being stuck

South City :

Texture updates
Graphical updates
Fixes for reported bugs

0.5X31

Dec 15, 2007

Various fixes, mainly in the interface and lessons.
A lot of known issues have been noted and not yet fixed.

Controllers :

Moved recalibrate axes and added new lock / unlock buttons
FIX : Mouse axes could not be used without game controller
FIX : Multiple controllers did not work in several cases
FIX : Recalibrate axes button set all axes to "X axis"

Interface :

Added translation slots for "UPR" "LWR" "TOE" and "CT"
FIX : Wrong fuel estimate for XF GTR at SO City Long REV
FIX : Error message when spawning AI with no car selected
FIX : File association .set copied setup to wrong folder
FIX : Comments for /autokick in dedicated host setup.cfg
FIX : Start new host screen did not allow BF1 selection
FIX : Crash entering Driver screen with no car selected
FIX : Included script file for Formula BMW (FBM.lfs)

Training :

Reset old lesson results for new set of training lessons
FIX : RaceAbout could not be loaded in a training lesson
FIX : Various small text errors in training lessons

Graphics :

FIX : Path rubber could be updated far out of bounds
FIX : Path rubber could sometimes go too far in to apex

0.5X30

Dec 10, 2007

Content :

New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Slightly narrower track and various graphical updates
Modified chicane and section after main straight
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Views :

Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Comma could not be used to enter interface scale

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution

Training :

Included new full pack of training lessons
Can now hit objects after completing the lesson
Racing line is drawn on ground in test drive lessons
Pressing ESC in test drive lessons results in a pass
Message is shown on screen if you hit a car overtaking
No penalty for hitting objects in Test Drive lessons
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

0.5X10

Jul 8, 2007

Interface :

Available start grid size now shown in game setup screen
Results table now shows user names if you press CTRL+SHIFT
Improved positioning of 3d menu objects (drivers and cars)
Display positioning support in Options->Display->Interface
Added buttons to reset position and size of moved interface
Analogue steer smooth max raised to 0.95 (to help gamepads)
Faster downloading system for auto update and offline skins
FIX : Autocross timing info turned orange after any results
FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system
Optimised wide screen effect by using a viewport
Optimised mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges
Graphics option : 32 bit sky (32 bit is now default)
Improved texture purging code (avoiding possible crash)
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view
Removed full hosts filter from List of Games screen
Moved cones and physics objects are restored more quickly
Added handicaps / start position / user name to MPR header
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : It was possible for any guest to cause a host to crash
FIX : A player is connecting stayed on after MPR finished
FIX : Command /end did not work if no players in race
FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays
Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

0.5X8

Jul 6, 2007

Added buttons to reset position and size of moved interface
Show time and date of MPR by holding CTRL+SHIFT during replay
FIX : Aspect ratio in pits and player screen with widescreen
FIX : Aspect ratio of some screens with distorted interface
FIX : Error with widescreen effect in SHIFT+U mode
FIX : Wrong way autokick did not work

0.5X7

Jul 5, 2007

Interface button stays visible with wrong interface settings
Improved speed of widescreen effect by using a real viewport
Improved speed of mirror draw by using a narrow viewport
Removed missing lines of 2d elements at screen edges

0.5X6

Jul 4, 2007

Display positioning support in Options->Display->Interface
Improved positioning of 3d menu objects (drivers and cars)
Minor optimisation in 2d display system

0.5X5

Jul 3, 2007

Updates :

Results table now shows user names if you press CTRL+SHIFT
Username is now saved in SP Replays (same as in hotlap mode)
Faster downloading system for auto updater and offline skins
FIX : ALT+F4 and /exit command now exit LFS from meeting room
FIX : Autocross timing info was shown in orange if any results

0.5X4

Jun 30, 2007

Updates :

Available start grid size now shown in game setup screen
FIX : Removed debug message ReleasePlateHandle failed

0.5X3

Jun 29, 2007

Updates :

Graphics option : 32 bit sky (set to 32 bit by default)
Improved texture purging code (avoiding possible crash)
Analogue steer smooth max raised to 0.95 (for gamepads)
Improved translation system for user kick / ban messages
FIX : Shift light was invisible in single player replays
FIX : GetPlateHandle failed - sometimes - on a busy host

Multiplayer :

Removed full hosts filter from List of Games screen
FIX : Command /end did not work if no players in race
FIX : A player is connecting stayed on after MPR finished

InSim :

FIX : Guests could not see ALWAYS_ON buttons in all screens
FIX : Guests sent corrupted data in a long IS_BTT packet

0.5X2

Jun 22, 2007

Updates :

Various translation files have been updated

InSim :

Driver model byte added to IS_NPL packet
Minimum MCI / NLP time interval reduced to 50 ms
New packet IS_AXO sent when an autocross object is hit
New packets IS_AXI and IS_AXC report layout information
FIX : Dedicated host could not fill in split nodes info
FIX : Dedicated host did not report race positions

Multiplayer :

Added handicaps / start position / user name to MPR header
FIX : It was possible for any guest to cause a host to crash

0.5X

Jun 8, 2007

Multiplayer :

Up to 47 guests can connect to a host
Max cars in multiplayer race increased to 32
In demo 12 can race and up to 15 connections
Disconnection reason is now shown in MP Replay
Can now save MPR from dedicated host (auto or manual)
A new connection queuing system to make connecting easy
Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Kick and ban votes never need more than eight people to vote
Ban votes can be completed after the player has disconnected
Votes do not expire and are not reset when a player joins host
Ready on game setup screen is not reset when a player connects
Current vote is shown beside player name and in connection list
Improved race position list so the confirmed results are locked
Fuel load is no longer visible in MPR (for strategy protection)
Avoided most of the "Can't x - a player is connecting" messages
Implemented a new "canreset" option while leaving hotlaps valid
BLUE FLAG works in practice (priority to those not on first lap)
Automatic spectate driving out of bounds when reset not allowed
Optimisation to improve frame rate in SHIFT+U mode when online
Removed "unknown finisher" and associated stats / insim issues
Improved the code that relays car position updates to guests
Global handicaps for class balancing (set by master server)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Grid reordering is now done on end race as well as restart
FIX : Pit instructions were wrong when taking over a car
FIX : Penalty in pit stop would make the stop never end

Racing :

Start and pit fuel loads range from 1% to 100%
Qualifying and practice now start from the pit lane
Qualifying out lap is no longer counted as a valid lap
Single player now allows up to 20 ai cars (powerful pc)
Pit instructions and live settings work in single player
Admin penalties and commands are now recorded in SP Replays
SHIFT+G gear shift selection no longer stops SPR recording
New voluntary handicap system in pits (part of setup)
Added preload setting to clutch pack differentials
FIX : AI drivers ignored the pit lane speed limit

Display :

Small map colours can be changed : Options-Display-Interface
Small map cars more than one lap ahead are a different colour
Automatic show results - leaves small map visible when driving
Hide / show results removed from options - available on CTRL+TAB
Timing info shown in orange after winner crosses line / time over
Yellow finished message is no longer duplicated in central text
Connection bars are not drawn if they would obscure tyre info
Qualifying cars on out lap are drawn orange (others yellow)
Qualifying position is shown in yellow like race position
Added text on screen showing the reason for a penalty
Display option : Virtual steering gauge
Display option : Rotate small map

Interface :

Added button to spectate directly from pits
Supporting TrackIR with 6 degrees of freedom
Scroll though autocross results with PgUp / PgDn
SHIFT+P now enters garage from game setup screen
SHIFT+O now enters options when watching a SP replay
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
Button look is now added to the yaw output of TrackIR
Automatic unpause when starting or restarting a replay
Ignition key "I" is now assignable to any key or button
Removed the sound effect of a racer pitting or spectating
Pit instructions fuel load can now be adjusted in 1% steps
Escape menu improvements : can use keys (listed on screen)
Race control message now has priority over wrong way message
Wider FOV and more view pitch available (for extreme settings)
Filter added to list of games to avoid hosts which allow reset
Dedicated host now has a grey screen so you can read black text
Used top left temporary message for CTRL+TAB and other functions
Increased message history size to 20 stored + 20 recent (was 16)
Place objects is now switched off when entering race or qualifying
Code page names are now translatable for switching keyboard layouts
FIX : Dedicated host could stop responding to messages and commands
FIX : Start restriction countdown was missing from OK button in pits

Skins :

Replay skins download screen new "always" and "never" options
High res premium skin download system (£1 for 2000 downloads)
System to purge skins from graphics card memory when not used
Skin download and preload during connection after loading track
Improved the "new colours" system - combined with skin selection
Skins in skins folder are not converted to dds if using full skins

InSim :

New version of InSim allows up to eight TCP or UDP connections
New buttons system allowing better interface in InSim programs
More race tracking info and many packets added (see InSim.txt)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
New /i command to send a message to a race control program
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Admins can now use the IS_REO (race reorder) packet
IS_CPP can now be used to set custom view position

System :

Removed the option not to use HVS if it is available
Better messages showing the reason for disconnection
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Admins can now see other admins in list of connections
Added short track name to SPR, MPR and RAF file formats
Command /mprdir to specify mpr folder on dedicated host
MPR file format : result times now saved in milliseconds
Added handicap mass and restriction to hotlap file header
Increased maximum physics objects due to more cars on track
Start grid remains when track or config changes (if possible)
Start time added to MPR file @ offset 36 (seconds since 1/1/1970)
Command line command /player (start LFS with specified player name)
New command /wait (like /exec but LFS hangs until the program exits)
New command /hlog to set log file on host - command /log is now local
FIX : Could not delete all text after clicking a name in meeting room
FIX : Overtaking lesson could sometimes give an invalid lesson result
FIX : Removed the need to pass a split after receiving admin penalty
FIX : The TAB key did not work with /press /ctrl and /shift commands
FIX : Occasional black screen bug when changing to full screen mode
FIX : Autocross checkpoints in line could cause rapid lap count bug
FIX : Path followers were reset when an object was added or removed
FIX : Path follower reset caused a glitch or an out of bounds reset
FIX : Some objects were not drawn after exiting pits while paused
FIX : Start lights were not shown in some of the training lessons
FIX : Autocross layout number of laps sometimes did not load
FIX : In single player /end command did not exit correctly
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Safer code when changing windowed to full screen
FIX : Occasional crash when exiting from List of Games
FIX : Long messages could sometimes get cut short

0.5W48

Jun 8, 2007

Updates :

Improved frame rate in SHIFT+U mode when online

Fixes :

FIX : UDP send buffer size was too small for > 42 guests
FIX : Wrong person was kicked in kick or ban vote in demo
FIX : Could join a race with a car that was not allowed

0.5W47

Jun 7, 2007

Updates :

Kick and ban votes never need more than eight people to vote
Ban votes can be completed after the player has disconnected
Made another attempt to reduce car position udp packet loss

InSim :

Added note about maximum number of InSim programs
Camera Roll in IS_CPP packet did not work properly
IS_CPP can now be used to set custom view position

0.5W44

Jun 6, 2007

Updates :

New command /hlog to set host log file - command /log is now local
Used top left temporary message for CTRL+TAB and other functions
Increased message history size to 20 stored + 20 recent (was 16)
Improved the code that relays car position updates to guests

InSim :

Added some info to one of the spare bytes in the MCI packet

Fixes :

FIX : Drag strip now has a constant start lights interval
FIX : Added /hidetext=no/yes command to docs/commands.txt

0.5W43

Jun 5, 2007

Updates :

Current Vote is removed when user spectates or pits
Number of connections is now shown in connections title

Fixes :

FIX : It was impossible to join a host after ending race
FIX : The text "Vote 0" was shown each time someone joined
FIX : It was possible to get speeding immunity in qualifying

0.5W42

Jun 5, 2007

Updates :

Votes do not expire and are not reset when a player joins host
Ready on game setup screen is not reset when a player connects
Current vote is shown beside player name and in connection list
Improved race position list so the confirmed results are locked
Fuel load is no longer visible in MPR (for strategy protection)
Quicker skin messages after running out of LFS World skin credit

InSim :

SHIFT+B and SHIFT+I keypresses did not work in a replay
Can now deal with and recover from non-fatal TCP errors
Corrected UniqueId in CompCar and NodeLap - now named PLID
IS_NLP is now a variable sized packet + NodeLap now 6 bytes
IS_MCI is now a variable sized packet (same info as before)

Fixes :

FIX : Attempted fix for "Can't remove - Unknown!" strange messages
FIX : Occasional black screen bug when changing to full screen mode
FIX : Start lights delay did not vary each race if wind was disabled
FIX : Host could sometimes crash when admin used the /reinit command
FIX : Could not delete all text after clicking a name in meeting room
FIX : 1st lap qualify / practice speeding penalty could not be cleared

0.5W41

Jun 3, 2007

Queue can be up to 48 (Queue + In Game can be up to Max Conns)
Hopefully reduced the possibiliy of "Did not receive guest info"
FIX : Bug that could cause host to stop responding after /reinit
FIX : Admin slots and Max Connections did not work properly

0.5W40

Jun 2, 2007

Improvements / fixes to deal with connect / disconnect issues
More "keep alive" packets while loading track and skins
Number in queue should now never increase
Disconnection reason is now shown in MPR

0.5W39

Jun 1, 2007

A new connection queuing system to keep it clean
Some other small fixes in the multiplayer code

0.5W38

May 31, 2007

Too many players could join when limited by starting grid size
Attempting to fix another bug where joining player never joins

0.5W37

May 31, 2007

Dedicated host now has a grey screen so you can read black text
BLUE FLAG works in practice (priority to racers not on first lap)
Start time added to MPR file @ offset 36 (seconds since 1/1/1970)
Current race position added to CompCar structure (InSim IS_MCI)
FIX : In practice, second lap on reverse track was not counted
FIX : W36 could wrongly count first lap of hotlap as valid
FIX : Safer code when changing windowed to full screen

0.5W36

May 29, 2007

InSim buttons can now be seen during a replay
FIX : List of connections was invisible in the game setup screen
FIX : First lap in practice or qualifying was shown as 1 hour
FIX : Second lap in practice on reverse track was not counted

0.5W35

May 29, 2007

Admin penalties, pitlane commands and rcm are now recorded in SP Replays
Code page names are now translatable (for switching keyboard layouts)
InSim : Added "always on" option and better control of the clear area

FIX : Dedicated host could stop responding to typed messages and commands
FIX : Occasionally you could not start a race with AI after practicing
FIX : Penalty given during pit stop would make the pit stop never end
FIX : Overtaking lesson could sometimes give an invalid lesson result
FIX : In lesson 81 you needed to park 5 times to complete the lesson
FIX : AI drivers left pit speed limiter on after leaving pit lane
FIX : AI drivers ignored the pit lane speed limit

0.5W34

May 29, 2007

Qualifying outlap is no longer added to qualifying table
MPR file format : result times now saved in milliseconds
Removed "unknown finisher" and its stats / insim issues
Command /mprdir to specify mpr folder on dedicated host

FIX : Pit instructions were wrong when taking over a car
FIX : Long messages could sometimes get cut short
FIX : W33 bug - could not play hotlap replays

0.5W33

May 28, 2007

Practice sessions now start from pits (like qualifying)
First lap time of qualifying or practice is not displayed
Removed inset button from escape menu shortcut keys text
Improved connection - less likely to fail to join a host
Can now save MPR from dedicated host (auto or manual)

FIX : /end command in single player did not exit correctly

InSim : ISS_VISIBLE no longer changes due to text entry dialog box
InSim : IS_PEN packets now sent on autox false start or wrong route
InSim : Total time penalty is now included in IS_RES (compatible)

0.5W32

May 25, 2007

Command line command /player (start LFS with specified player name)
Startup skin conversion now shows progress and skin being converted
New command /wait (like /exec but LFS hangs until the program exits)
New InSim buttons system allowing better interface in InSim programs
Various other InSim updates - nearly all compatible with W26 InSim

FIX : Helmet jpg skins didn't appear in list in uncompressed skins mode
FIX : Damaged AI drivers could get stuck if two nearby wanted to reset
FIX : Single Player Replay of qualifying session did not work
FIX : Replay OOS error when using a voluntary handicap

0.5W26

May 20, 2007

FIX : MP Replays could not be played back at all
FIX : Repeated messages when AI are trying to reset

0.5W25

May 19, 2007

Now supporting TrackIR with 6 degrees of freedom
Button look is now added to the yaw output of TrackIR
Automatic unpause when starting or restarting a replay
Ignition key "I" is now assignable to any key or button
Pit instructions fuel load can now be adjusted in 1% steps
Pit instructions and live settings now work in single player
SHIFT+G gear shift selection no longer stops replay recording

InSim :

Admins can now use the IS_REO (race reorder) packet
New packet IS_MSX - allows typing of longer messages
New packet IS_MSL - output a message on local computer

FIXES :

SPR with pit stop would often go out of sync at the pit stop
SPR with different help flags could go OOS when changing view
If reset allowed - driving out of bounds results in safe reset
AI drivers reset now safe - no reset if it could cause a crash

0.5W24

May 14, 2007

Improved the "new colours" system - combined with skin selection
Skins in skins folder are not converted to dds if using full skins
Escape menu now looks better and is less cramped

FIXES :

Q / X / ESC / ENTER keys did not exit from pits if player in race
The TAB key did not work with /press /ctrl and /shift commands

0.5W20

May 10, 2007

IMPROVEMENTS :

Qualifying out lap is no longer counted as a valid lap
Qualifying position is shown in yellow like race position
Qualifying cars on out lap are drawn orange (others yellow)
Race control message now has priority over wrong way message
Replay skins download screen new "always" and "never" options
High res premium skin download system (£1 for 2000 downloads)
Skin download and preload during connection after loading track
System to remove skins from graphics card memory when not used
Automatic show results - leaves small map visible when driving
Place objects is switched off when entering race or qualifying
Filter added to list of games to avoid hosts which allow reset
Wider FOV and more view pitch available (for extreme settings)
Yellow finished message is no longer duplicated in central text
Avoided most of the "Can't x - a player is connecting" messages
Escape menu improvements : can use keys (listed on screen)
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
Automatic spectate if your car drives out of bounds
Some small InSim updates + multiple UDP connections

FIXES :

Start lights or results were drawn too high if no cars in race
The pit_all command did not stop recording SPR (OOS on replay)
Joining a host in qualifying, could see flying cars (no track)
Start restriction countdown was missing from OK button in pits
Autocross checkpoints in line could cause rapid lap count bug
Path followers were reset when an object was added or removed
Path follower reset caused a glitch or an out of bounds reset
Increased maximum physics objects due to more cars on track
Some objects were not drawn after exiting pits while paused
Start lights were not shown in some of the training lessons
At start of qualifying pit speed limiter was not activated
LFS World took drag strip false start as an acceptable pb
Possibly fixed the occasional exiting List of Games crash

0.5W17

Apr 25, 2007

IMPROVEMENTS :

Max cars in multiplayer race increased to 32
InSim updated, allowing up to eight TCP connections
Small map colours : Options... Display... Interface
Removed the sound of a player pitting or spectating
Last loaded layout name visible after track changed
Start lights interval now between 1 and 4 seconds
Removed digital speedo option from view options
Qualifying session now starts from the pits
Added button to spectate from garage

FIXES :

Wrong screen message "x was banned" after an OOS disconnection
AI did not use correct car colours when added in game with /ai
Could start in reverse if changing down at end of last race
Show driver in garage allowed more penalty weight to be added

0.5W10

Apr 18, 2007

IMPROVEMENTS :

Immediate join at start of qualifying now starts from pit box
Connection bars are not drawn if they would obscure tyre info
Single player now allows up to 20 ai cars (powerful pc needed)
Small map cars more than one lap ahead are a different colour
Autocross : 28 results now stored - scroll with PgUp / PgDn
Added handicap mass and restriction to hotlap file header
Demo races limited to 12 cars (15 guests still allowed)
Better messages showing the reason for disconnection
Maximum added mass limited to around 20% of car mass
Admin can see kick and ban buttons even if /vote=no

FIXES :

Incorrect false start penalties while stationary at start
Displayed mass in garage flickered while moving handicap slider
False start penalty was given for an early start in qualifying
Corrected width of split time difference (in live position list)
Wrong "A race is starting" if track changed but no race started
Joining a waiting start grid sometimes produced a false start
Could quickly pit and return to grid to remove a false start
Skins used in race were not stored correctly in MP replays
Admins could not kick or ban using the list of connections
Could be given a pit penalty on a track with no pit lane
MRT would fly about if voluntary added mass was too high

0.5W9

Apr 14, 2007

Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Implemented the canreset option while leaving hotlaps valid
Added preload setting to clutch pack differentials
Increased number of cars in race from 20 to 28
Increased number of connections from 24 to 48
Single player and demo races now up to 16 cars
Start and pit fuel loads range from 1% to 100%
New voluntary handicap system in pits (part of setup)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Global handicaps for class balancing (set by master server)
Removed the need to pass a split after receiving admin penalty
Start grid remains when track or config changes (if possible)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
Grid reordering is now done on end race as well as restart
New /i command to send a message to a race control program
Added short track name to SPR, MPR and RAF file formats
More race tracking info added to InSim (see InSim.txt)
Admins can now see other admins in list of connections
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Added text on screen showing the reason for a penalty
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Autocross results table only shows best 12 results
Timeout for dead connection reduced to 12 seconds
Kick and ban votes are held open a little longer
Removed the option not to use HVS if available
SHIFT + S enters garage from game setup screen
SHIFT + O enters options from SP replay
Display option : Virtual steering gauge
Display option : Rotate small map

FIX : F12 now shows "Pit stop required : OK"