InSim examples
From LFS Manual
Jump to navigationJump to searchPython
Example #1
How to connect, send a packet and receive the response.
# Dependencies.
import socket
import struct
# Some constants.
INSIM_VERSION = 4
BUFFER_SIZE = 2048
# Packet types.
ISP_ISI = 1
ISP_VER = 2
ISP_TINY = 3
TINY_NONE = 0
# Initailise the socket in TCP mode.
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# Connect to LFS.
sock.connect(('localhost', 29999))
# Pack the ISI packet into a string.
isi = struct.pack('BBBBHHBBH16s16s',
44, # Size
ISP_ISI, # Type
1, # ReqI - causes LFS to send an IS_VER.
0, # Zero
0, # UDPPort
0, # Flags
0, # Sp0
0, # Prefix
0, # Interval
'password', # Admin
'^3example') # IName
# Send the ISI packet to InSim.
sock.send(isi)
buffer = ''
while True:
data = sock.recv(BUFFER_SIZE)
if data:
buffer += data
# Loop through completed packets.
while len(buffer) > 0 and len(buffer) >= ord(buffer[0]):
# Copy the packet from the buffer.
packet = buffer[:ord(buffer[0])]
buffer = buffer[ord(buffer[0]):]
# Check packet type.
if ord(buffer[1]) == ISP_TINY:
# Unpack the TINY packet and check it for keep-alive signal.
size, type, reqi, subt = struct.unpack('BBBB', packet)
if subt == TINY_NONE:
sock.send(packet) # Respond to keep-alive.
elif ord(buffer[1]) == ISP_VER:
# Unpack the VER packet and check the InSim version.
size, type, reqi, _, version, product, insimver = struct.unpack('BBBB8s6sH')
if insimver != INSIM_VERSION:
break # Invalid version, break loop.
else:
break # Connection has closed.
# Release the socket.
sock.close()
Visual C#
Example #1
How to connect, send a packet and receive the response.
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
class Program
{
enum PacketType
{
ISP_ISI = 0,
ISP_VER = 1,
ISP_TINY = 2,
}
enum TinyType
{
TINY_NONE = 0,
}
const int BufferSize = 2048;
const int InSimVersion = 4;
static void Main()
{
// Initailise the Socket and connect to InSim.
Socket sock = new Socket(
AddressFamily.InterNetwork,
SocketType.Stream,
ProtocolType.Tcp);
sock.Connect("localhost", 29999);
// Create the ISI packet.
byte[] isi = new byte[44];
isi[0] = 44; // Size
isi[1] = (byte)PacketType.ISP_ISI; // Type
isi[2] = 1; // ReqI
isi[3] = 0; // Zero
isi[4] = 0; // UDPPort
isi[5] = 0; // UDPPort
isi[6] = 0; // Flags
isi[7] = 0; // Flags
isi[8] = 0; // Sp0
isi[9] = (byte)'!'; // Prefix
isi[10] = 0; // Interval
isi[11] = 0; // Interval
ASCIIEncoding.ASCII.GetBytes("password", 0, 8, isi, 12); // Admin
ASCIIEncoding.ASCII.GetBytes("^3Example", 0, 9, isi, 28); // IName
// Send the packet to InSim.
sock.Send(isi);
// Packet buffer.
List<byte> buffer = new List<byte>();
while (true)
{
// Receive data from socket.
byte[] data = new byte[BufferSize];
int received = sock.Receive(data);
if (received > 0)
{
// Add the data to the packet buffer.
byte[] temp = new byte[received];
Array.Copy(data, temp, received);
buffer.AddRange(temp);
// Loop through all packets in the buffer.
while (buffer.Count > 0 && buffer.Count >= buffer[0])
{
// Copy packet from buffer.
byte[] packet = new byte[buffer[0]];
buffer.CopyTo(0, packet, 0, buffer[0]);
buffer.RemoveRange(0, buffer[0]);
// Check packet type.
if (PacketType.ISP_TINY == (PacketType)buffer[1])
{
// Unpack TINY and respond to keep-alive.
byte size = packet[0];
PacketType type = (PacketType)packet[1];
byte reqi = packet[2];
TinyType subt = (TinyType)packet[3];
if (subt == TinyType.TINY_NONE)
{
sock.Send(packet);
}
}
else if (PacketType.ISP_VER == (PacketType)buffer[1])
{
// Unpack VER and check InSim version.
byte size = packet[0];
PacketType type = (PacketType)packet[1];
byte reqi = packet[2];
byte zero = packet[3];
string version = ASCIIEncoding.ASCII.GetString(packet, 4, 8);
string product = ASCIIEncoding.ASCII.GetString(packet, 12, 6);
ushort insimver = BitConverter.ToUInt16(packet, 18);
if (insimver != InSimVersion)
{
break;
}
}
}
}
else
{
// Connection has closed.
break;
}
}
// Release the socket.
sock.Close();
}
}
PHP
Example #1
<?php
$InSim = new InSim();
class InSim {
function __construct($AdminPass = '', $Address = '127.0.0.1', $Port = 29999, $PreFixChar = '!') {
// Socket In;
if ($this->skIn = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP)) {
echo('Listen socket created!' . PHP_EOL);
if (socket_bind($this->skIn, $Address, $Port + 1))
echo('Binded to listen socket!' . PHP_EOL);
else
die('Could not bind to listen socket, address or port!' . PHP_EOL);
} else
die('Could not create listen socket!' . PHP_EOL);
// Socket Out;
if ($this->skOt = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP)) {
echo('Send socket created!' . PHP_EOL);
if (socket_connect($this->skOt, $Address, $Port))
echo('Conneceted to send socket!' . PHP_EOL);
else
die('Could not connect to send socket, address or port!' . PHP_EOL);
} else
die('Could not create send socket!');
# Connect To InSim;
$this->send(pack('CCCxSSxCSa16a16', 44, 1, 1, $Port + 1, 4 | 8, 36, 0, $AdminPass, 'phpInSim'));
$this->main();
}
function send($packet) {
return socket_write($this->skOt, $packet, strlen($packet));
}
function main() {
while (TRUE) {
# Keep Alive;
if (time() > $this->time) {
$this->send(pack('CCCC', 4, 3, 0, 0));
$this->time = time() + 30;
}
# Get Packet;
if ($data = $this->recv()) {
print_r($data);
}
}
}
function recv() {
return socket_read($this->skIn, 256, PHP_BINARY_READ);
}
function __destruct() {
$this->send(pack('CCCC', 4, 3, 0, 2));
}
}
?>