Difference between revisions of "Game Modes/Single Player"

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(move Track Selection Screen section to a separate page)
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Make a copy of the default hard track setup by highlighting it, click {{Button|New setup}} to create a copy and save under a different name and play around with the settings by increasing or decreasing items, use small adjustments at first etc, when finished click {{Button|OK|green}} to return to the Lobby screen and add to race by clicking the join race button.
 
Make a copy of the default hard track setup by highlighting it, click {{Button|New setup}} to create a copy and save under a different name and play around with the settings by increasing or decreasing items, use small adjustments at first etc, when finished click {{Button|OK|green}} to return to the Lobby screen and add to race by clicking the join race button.
 
== Track Selection ==
 
[[image:Trackselect.jpg|thumb|Choose your track]]
 
Next we will cover the last button; the track selection button, pretty important as we need a safe place to race our cars, hey? You will see a small map showing the selected track from an overhead view and details on the overall length of that track.
 
 
There are seven major track areas for racing, the sevenths area Autocross is a skid pad zone for building tracks and experimenting, as well as a two and eight lane drag strip area. To use a track, simply select the desired track from the main areas on your right, this will bring a submenu containing all the tracks available for that particular raceway. You can then choose which of the separate tracks to race on by clicking on that track name. After choosing the track layout, any available Autocross layouts for your chosen track will appear to the right below the available configurations. A map showing the track path is then displayed, and options to change the weather conditions (lighting only) are available from the weather menu, with its three options:
 
 
BRIGHT CLEAR - OVERCAST - CLOUDY SUNSET/DUSK - You have to make the choice! At this stage of LFS development actual weather conditions, such as rain, hail, fog etc have not been implemented, nor has night racing.
 
 
The X and Y buttons switch to a open track configuration. That means you can go anywhere you like at the track. You can also create custom track configs by adding checkpoints and blocking the unnecessary roads with barriers. Pit lane and starting grid depends on which X or Y you select - so e.g. South City Chicane Route X will have the same pit lane and grid as the normal track.
 
 
Clicking the {{Button|OK|green}} button or clicking the track image will lock in the selected track and options you have chosen and return you to the Single Player selection screen where you can join the race and start racing by clicking the {{Button|GO|green}} button.
 
  
 
[[Category:Game modes]]
 
[[Category:Game modes]]

Revision as of 18:01, 9 January 2025

Lobby screen in single player mode

Even though Live for Speed was developed to offer the best online racing possible, its single player mode is not only a necessary addition but also very useful in different aspects. The single player can be used to learn new tracks, develop setups or even practice some overtaking against the AI. If you make a mistake in single player mode, you will never anger anyone – except yourself, perhaps.

Garage Area and Car Settings

Your car in the Garage
Vehicle mod selection

Next we have the main screen you probably will deal with in LFS, this is the garage area, it is here you select your car type, create, add and delete setups and modify all kinds of stuff. Most of these buttons are very easy to figure out and largely self-explanatory, starting from top left we see the car colours panel.

The car colours panel allows you to add, delete and modify the colour schemes of your own prepared skins and some LFS supplied skins. Clicking on the individual colour icon, or using the new button to add a new named skin to the list, from a pop up selection of named skins in the data\skins folder.

Under the colour panel is the driver and force panel, this allows you to turn on force lines to show the level of force on the car and add a driver and rotate and bounce the car. Have a play around with it and see the difference stiffer suspension, driver weight, has etc.

The vertical row of buttons (right) contain your car setups for the selected car. Setups sent to you in multiplayer mode will appear here, as well as setups you may have downloaded from LFSForum or some other site. The new button will allow you to make a copy of the currently selected setup, (you then make changes to the new one preserving the original) delete removes the selected setup from the list and LFS.

The most important part on this screen is the horizontal row of car setup buttons, as the naming suggests you can alter the settings of many components here. Info view has details about each car such as weight, power output, drive train etc. In this view you can also adjust the amount of fuel and ballast and set the percentage of intake restriction.

This whole area has its own separate guide to allow you get the most out of the ability to customise your car for optimum performance and fun. However, briefly, you will notice that all sub menus have sliders to increase or decrease the selected values. Using the sliders you may also right-click on any slider to directly type in the value or you can copy and paste values with Ctrl + RMB and ⇧ Shift + RMB respectively.

Make a copy of the default hard track setup by highlighting it, click New setup to create a copy and save under a different name and play around with the settings by increasing or decreasing items, use small adjustments at first etc, when finished click OK to return to the Lobby screen and add to race by clicking the join race button.