Difference between revisions of "User:Flame CZE/Sandbox"

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(Created page with "= LFS Mods Introduction = Since version 0.6X, LFS supports custom vehicle mods. The mods system is available for all S3 license holders. There is an integrated mod submission...")
 
 
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= LFS Mods Introduction =
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= Easter eggs =
  
Since version 0.6X, LFS supports custom vehicle mods. The mods system is available for all S3 license holders. There is an integrated mod submission system on the [https://www.lfs.net official website], where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like [[Skin Tutorial|skins]].
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* Selectable marshal and plain texture drivers in driver options when holding {{key press|ctrl|shift}} keys
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* [[Training Lesson Editor|Training lesson editor]] accessible by pressing {{key press|Shift|T}} on main entry screen
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* Small kart track outside autocross area
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* Portable WC and buckets hidden in Blackwood pits building
  
You can browse all available mods on the LFS website by going to the [https://www.lfs.net/files Files section] - [https://www.lfs.net/files/vehmods Vehicle Mods page]. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment.
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= InSim packet infobox =
  
There is also an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the {{button|Mods}} button. The same button is also located at the bottom right of the [[Game_modes#Game_Lobby_Screen|Cars screen]].
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{{Infobox
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| above    = IS_STA
  
== LFS Editor ==
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| abovestyle  = background-color: #dedede
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| headerstyle = background-color: #dedede
  
Mods are edited in a dedicated program called [[LFS Editor Introduction|LFS Editor]], which consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
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| header1 = Overview
  
== Useful links ==
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| label1  = Size
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| data1  = 28
  
* [[LFS Editor Introduction]]
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| label2  = Type
* [https://www.lfs.net/files/vehmods Vehicle mods browser]
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| data2  = ISP_STA (5)
* [https://www.lfs.net/files/vehmods/regulations Vehicle mod submission guidelines]
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* [https://www.lfs.net/forum/499 Vehicle mods - Work in progress subforum]
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| label3  = Usage
* [https://www.lfs.net/forum/502 Vehicle Mod Discussions subforum]
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| data3  = Info
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| belowleft = '''Previous packet'''<br />[[IS_MOD]]
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| belowright = '''Next packet'''<br />[[IS_NPL]]
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}}

Latest revision as of 15:10, 14 February 2025

Easter eggs

  • Selectable marshal and plain texture drivers in driver options when holding Ctrl + ⇧ Shift keys
  • Training lesson editor accessible by pressing ⇧ Shift + T on main entry screen
  • Small kart track outside autocross area
  • Portable WC and buckets hidden in Blackwood pits building

InSim packet infobox

IS_STA
Overview
Size 28
Type ISP_STA (5)
Usage Info
Previous packet
IS_MOD
Next packet
IS_NPL