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− | = LFS Mods Introduction = | + | = Easter eggs = |
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− | As of Live for Speed version 0.7A, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the [https://www.lfs.net official website], where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like [[Skin Tutorial|skins]].
| + | * Selectable marshal and plain texture drivers in driver options when holding {{key press|ctrl|shift}} keys |
| + | * [[Training Lesson Editor|Training lesson editor]] accessible by pressing {{key press|Shift|T}} on main entry screen |
| + | * Small kart track outside autocross area |
| + | * Portable WC and buckets hidden in Blackwood pits building |
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− | You can browse all available mods on the LFS website by going to the [https://www.lfs.net/files Files section] - [https://www.lfs.net/files/vehmods Vehicle Mods page]. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment.
| + | = InSim packet infobox = |
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− | There is also an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the {{button|Mods}} button. The same button is also located at the bottom right of the [[Game_modes#Game_Lobby_Screen|Cars screen]].
| + | {{Infobox |
| + | | above = IS_STA |
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− | == LFS Editor == | + | | abovestyle = background-color: #dedede |
| + | | headerstyle = background-color: #dedede |
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− | Mods are edited in a dedicated program called [[LFS Editor]], which consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
| + | | header1 = Overview |
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− | == Useful links == | + | | label1 = Size |
| + | | data1 = 28 |
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− | * [https://www.lfs.net/files/vehmods Vehicle mods browser]
| + | | label2 = Type |
− | * [https://www.lfs.net/files/vehmods/regulations Vehicle mod submission guidelines]
| + | | data2 = ISP_STA (5) |
− | * [https://www.lfs.net/forum/499 Vehicle mods - Work in progress subforum]
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− | * [https://www.lfs.net/forum/502 Vehicle Mod Discussions subforum]
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− | == Where to go next? == | + | | label3 = Usage |
| + | | data3 = Info |
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− | If you want to learn more about the vehicle mods system, you can follow the links below:
| + | | belowleft = '''Previous packet'''<br />[[IS_MOD]] |
− | | + | | belowright = '''Next packet'''<br />[[IS_NPL]] |
− | {{Vehicle mods}}
| + | }} |