Difference between revisions of "User:Flame CZE/Sandbox"

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= Vehicle Mods =
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= Easter eggs =
  
[[Image:LFS mods web browser.jpg|thumb|Vehicle mods browser available at [https://www.lfs.net/files/vehmods lfs.net/files/vehmods]]]
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* Selectable marshal and plain texture drivers in driver options when holding {{key press|ctrl|shift}} keys
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* [[Training Lesson Editor|Training lesson editor]] accessible by pressing {{key press|Shift|T}} on main entry screen
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* Small kart track outside autocross area
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* Portable WC and buckets hidden in Blackwood pits building
  
As of Live for Speed version 0.7A, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the [https://www.lfs.net official website], where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like [[Skin Tutorial|skins]].
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= InSim packet infobox =
  
You can browse all available mods on the LFS website by going to the [https://www.lfs.net/files Files section] - [https://www.lfs.net/files/vehmods Vehicle Mods page]. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment.
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{{Infobox
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| above    = IS_STA
  
There is also an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the {{button|Mods}} button. The same button is also located at the bottom right of the [[Game_modes#Game_Lobby_Screen|Cars screen]].
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| abovestyle  = background-color: #dedede
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| headerstyle = background-color: #dedede
  
<br style="clear: both" />
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| header1 = Overview
  
== LFS Editor ==
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| label1  = Size
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| data1  = 28
  
[[Image:LFS vehicle editor showcase.jpg|thumb|LFS Vehicle Editor]]
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| label2  = Type
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| data2  = ISP_STA (5)
  
Mods are edited in a dedicated program called [[LFS Editor]], which consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
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| label3  = Usage
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| data3  = Info
  
<br style="clear: both" />
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| belowleft = '''Previous packet'''<br />[[IS_MOD]]
 
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| belowright = '''Next packet'''<br />[[IS_NPL]]
== Useful links ==
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}}
 
 
* [https://www.lfs.net/files/vehmods Vehicle mods browser]
 
* [https://www.lfs.net/files/vehmods/regulations Vehicle mod submission guidelines]
 
* [https://www.lfs.net/forum/499 Vehicle mods - Work in progress subforum]
 
* [https://www.lfs.net/forum/502 Vehicle Mod Discussions subforum]
 
 
 
== Where to go next? ==
 
 
 
If you want to learn more about the vehicle mods system, you can follow the links below:
 
 
 
{{Vehicle mods}}
 

Revision as of 15:10, 14 February 2025

Easter eggs

  • Selectable marshal and plain texture drivers in driver options when holding Ctrl + ⇧ Shift keys
  • Training lesson editor accessible by pressing ⇧ Shift + T on main entry screen
  • Small kart track outside autocross area
  • Portable WC and buckets hidden in Blackwood pits building

InSim packet infobox

IS_STA
Overview
Size 28
Type ISP_STA (5)
Usage Info
Previous packet
IS_MOD
Next packet
IS_NPL