Difference between revisions of "User:Flame CZE/Sandbox"

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= LFS Mods Introduction =
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= InSim packet infobox =
  
As of Live for Speed version 0.6X, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the [https://www.lfs.net official website], where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like [[Skin Tutorial|skins]].
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{{Infobox
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| above    = IS_STA
  
You can browse all available mods on the LFS website by going to the [https://www.lfs.net/files Files section] - [https://www.lfs.net/files/vehmods Vehicle Mods page]. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment.
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| abovestyle  = background-color: #dedede
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| headerstyle = background-color: #dedede
  
There is also an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the {{button|Mods}} button. The same button is also located at the bottom right of the [[Game_modes#Game_Lobby_Screen|Cars screen]].
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| header1 = Overview
  
== LFS Editor ==
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| label1  = Size
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| data1  = 28
  
Mods are edited in a dedicated program called [[LFS Editor]], which consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
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| label2  = Type
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| data2  = ISP_STA (5)
  
== Useful links ==
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| label3  = Usage
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| data3  = Info
  
* [[LFS Editor]]
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| belowleft = '''Previous packet'''<br />[[IS_MOD]]
* [[Vehicle Mod Licenses]]
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| belowright = '''Next packet'''<br />[[IS_NPL]]
* [https://www.lfs.net/files/vehmods Vehicle mods browser]
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}}
* [https://www.lfs.net/files/vehmods/regulations Vehicle mod submission guidelines]
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* [https://www.lfs.net/forum/499 Vehicle mods - Work in progress subforum]
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{{-}}
* [https://www.lfs.net/forum/502 Vehicle Mod Discussions subforum]
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= LFS compatibility matrix =
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{| class="wikitable"
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|+ Version Compatibility Matrix
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| rowspan="2" colspan="2" |
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! colspan="4" | LFS Client
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|-
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! 0.5A !! 0.5B !! 0.6A !! 0.6B
 +
|-
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! rowspan="4" | Replay
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! 0.5A
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| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
 +
|-
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! 0.5B
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| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
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|-
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! 0.6A
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| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
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|-
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! 0.6B
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| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
 +
|}
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= Wind =
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'''Wind''' is an optional [[:Category:Tracks|track]] feature in Live for Speed. There are three wind speed settings: no wind, low wind and high wind. Wind speed can be set in the [[Game Lobby Screen]] or by using the {{kbd|/wind}} command.

Latest revision as of 14:48, 15 September 2025

InSim packet infobox

IS_STA
Overview
Size 28
Type ISP_STA (5)
Usage Info
Previous packet
IS_MOD
Next packet
IS_NPL


LFS compatibility matrix

Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -

Wind

Wind is an optional track feature in Live for Speed. There are three wind speed settings: no wind, low wind and high wind. Wind speed can be set in the Game Lobby Screen or by using the /wind command.