Difference between revisions of "User:Flame CZE/Sandbox"

From LFS Manual
Jump to navigationJump to search
(→‎Easter eggs: +AU crowd is dynamically generated)
 
(118 intermediate revisions by the same user not shown)
Line 1: Line 1:
= Easter eggs =
+
= LFS compatibility matrix =
  
* Selectable marshal and plain texture drivers in driver options when holding {{key press|ctrl|shift}} keys
+
Assumptions:
* [[Training Lesson Editor|Training lesson editor]] accessible by pressing {{key press|Shift|T}} on main entry screen
 
* Small kart track outside autocross area
 
* Portable WC and buckets hidden in Blackwood pits building
 
* The small crowd of few people, standing on an elevated stand placed next to the Skid Pad on Autocross (towards the "skybox" treeline, not the crowd standing on grass), is randomly and dynamically generated for each session (credit: maci3k (credit3k))
 
  
= InSim packet infobox =
+
* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
 +
* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
 +
* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
  
{{Infobox
+
{| class="wikitable"
| above    = IS_STA
+
|+ Version Compatibility Matrix
 
+
| rowspan="2" colspan="2" |
| abovestyle  = background-color: #dedede
+
! colspan="4" | LFS Client
| headerstyle = background-color: #dedede
+
|-
 
+
! 0.5A !! 0.5B !! 0.6A !! 0.6B
| header1 = Overview
+
|-
 
+
! rowspan="4" | Replay
| label1  = Size
+
! 0.5A
| data1  = 28
+
| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
 
+
|-
| label2  = Type
+
! 0.5B
| data2  = ISP_STA (5)
+
| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
 
+
|-
| label3  = Usage
+
! 0.6A
| data3  = Info
+
| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
 
+
|-
| belowleft = '''Previous packet'''<br />[[IS_MOD]]
+
! 0.6B
| belowright = '''Next packet'''<br />[[IS_NPL]]
+
| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
}}
+
|}

Latest revision as of 17:14, 24 March 2026

LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -