Difference between revisions of "User:Flame CZE/Sandbox"

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= LFS Mods Introduction =
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= LFS compatibility matrix =
  
As of Live for Speed version 0.7A, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the [https://www.lfs.net official website], where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like [[Skin Tutorial|skins]].
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Assumptions:
  
You can browse all available mods on the LFS website by going to the [https://www.lfs.net/files Files section] - [https://www.lfs.net/files/vehmods Vehicle Mods page]. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment.
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
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* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
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* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
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* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
  
There is also an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the {{button|Mods}} button. The same button is also located at the bottom right of the [[Game_modes#Game_Lobby_Screen|Cars screen]].
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{| class="wikitable"
 
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|+ Version Compatibility Matrix
== LFS Editor ==
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| rowspan="2" colspan="2" |
 
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! colspan="4" | LFS Client
Mods are edited in a dedicated program called [[LFS Editor]], which consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
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|-
 
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! 0.5A !! 0.5B !! 0.6A !! 0.6B
== Useful links ==
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|-
 
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! rowspan="4" | Replay
* [https://www.lfs.net/files/vehmods Vehicle mods browser]
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! 0.5A
* [https://www.lfs.net/files/vehmods/regulations Vehicle mod submission guidelines]
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| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
* [https://www.lfs.net/forum/499 Vehicle mods - Work in progress subforum]
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|-
* [https://www.lfs.net/forum/502 Vehicle Mod Discussions subforum]
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! 0.5B
 
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| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
== Where to go next? ==
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|-
 
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! 0.6A
If you want to learn more about the vehicle mods system, you can follow the links below:
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| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
 
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|-
{{Vehicle mods}}
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! 0.6B
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| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
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|}

Latest revision as of 17:14, 24 March 2026

LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -