Difference between revisions of "User:Flame CZE/Sandbox"

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= LFS compatibility matrix =
  
<div style="display: flex; gap: 16px;">
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Assumptions:
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<div style="margin-bottom: 16px">[[Image:Lfss2.jpg|250px]]</div>
 
*[[Introduction]]
 
*[[Game modes]]
 
*[[Options]]
 
*[[Display|On-Screen Display]]
 
*[[Views|Camera Views]]
 
*[[Keys]]
 
*[[Cars]]
 
*[[Vehicle Mods]]
 
**[[LFS Editor]]
 
***[[LFS Editor Options|Options]]
 
***[[LFS Editor User Interface|User Interface]]
 
***[[Vehicle Editor]]
 
***[[Modeller]]
 
***[[LFS Editor Guides|Guides]]
 
***[[LFS Editor Keys|Keys]]
 
***[[LFS Editor FAQ|Troubleshooting & FAQ]]
 
***[[Version History (LFS Editor)|Version History]]
 
***[[LFS Editor Glossary|Glossary]]
 
**[[Vehicle Mod Features]]
 
**[[Vehicle Mod Submission]]
 
**[[Vehicle Mod Licenses]]
 
*[[Tracks]]
 
*Driving guides
 
**[[Basic driving guides|Basic driving guide]]
 
**[[Advanced driving guide]]
 
**[[Drifting]]
 
*[[Rules of Clean Racing]]
 
*[[Guides]]
 
**[[Basic Setup Guide]]
 
**[[Advanced Setup Guide]]
 
**[[Technical Reference|Car technical reference]]
 
**[[League Racing Guide]]
 
**[[Skin Tutorial]]
 
**[[Autocross Editor]]
 
**[[Training Lesson Editor]]
 
**[[LFS Editor Guides|LFS Editor]]
 
**[[Movie Tutorial]]
 
**[[3D Render Tutorial]]
 
**[[Script Guide|Scripting]]
 
**[[Running LFS on Linux]]
 
**[[Running LFS on OS X]]
 
*[[Hosting]]
 
*[[Commands]]
 
*[[LFS Programming]]
 
**[[InSim]]
 
**[[InSim Relay]]
 
**[[OutSim / OutGauge]]
 
**[[LFSWorld stats]]
 
**[[File Formats]]
 
*Additional Tools
 
**[[Telemetry]]
 
**[[Hotlap Analyser]]
 
**[[Misc Tools]]
 
*[[FAQ]]
 
**[[Wheels]]
 
**[[Game pads]]
 
*[[Misc]]
 
**[[About LFS]]
 
**[[Links]]
 
**[[LFS World]]
 
**[[Active Leagues]]
 
**[[Glossary]]
 
**[[Abbreviations]]
 
**[[Version History]]
 
**[[Credits]]
 
</div>
 
  
<div style="flex: 1">
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
 +
* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
 +
* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
  
<h1 style="font-size: 2rem; border-bottom: 0">Welcome to the LFS Manual Wiki!</h1>
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{| class="wikitable"
{{-}}
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|+ Version Compatibility Matrix
 
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| rowspan="2" colspan="2" |
<ul style="list-style: none; margin: 0; display: flex; gap: 16px;">
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! colspan="4" | LFS Client
 
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|-
<li style="flex: 1; height: 300px; border: 1px solid #c8ccd1; background-color: #FAFAFA;">
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! 0.5A !! 0.5B !! 0.6A !! 0.6B
<div style="width: 100%; height: 100%">hello</div>
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|-
</li>
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! rowspan="4" | Replay
 
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! 0.5A
<li style="flex: 1; height: 300px; border: 1px solid #c8ccd1; background-color: #FAFAFA;">
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| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
<div style="width: 100%; height: 100%">hello</div>
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|-
</li>
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! 0.5B
 
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| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
</ul>
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|-
</div>
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! 0.6A
 
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| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
</div>
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|-
 
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! 0.6B
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| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
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|}
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Latest revision as of 17:14, 24 March 2026

LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -