Difference between revisions of "User:Flame CZE/Sandbox"

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{{Under construction}}
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= LFS compatibility matrix =
{{Infobox vehicle mods}}
 
  
'''Texture page mode''' (or page mode) is one of the [[Modeller#Editing_modes|editing modes]] of the [[Modeller]], a part of the [[LFS Editor]]. Texture files and skins are loaded as "pages", which can be split into multiple [[Cutout mode (Modeller)|cutouts]].
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Assumptions:
  
== Special page names ==
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
 
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* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
Some page names have a special meaning and do not represent a physical PNG file.
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* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
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* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
  
 
{| class="wikitable"
 
{| class="wikitable"
! Page name || Description
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|+ Version Compatibility Matrix
|-
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| rowspan="2" colspan="2" |
| style="text-align: center" | s_plate||Customizable numberplate (black text on white background)
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! colspan="4" | LFS Client
|-
 
| style="text-align: center" | s_plate_ALP||Customizable numberplate (white text on transparent background)
 
 
|-
 
|-
| style="text-align: center" | s_info||Time elapsed in HH:MM:SS format (in timed races) / Current local time (practice or cruise)
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! 0.5A !! 0.5B !! 0.6A !! 0.6B
 
|-
 
|-
| style="text-align: center" | s_mirr||[[/Texture Mapping Mode/]]
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! rowspan="4" | Replay
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! 0.5A
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| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
 
|-
 
|-
| style="text-align: center" | s_clock_white||[[/Texture Cutout Mode/]]
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! 0.5B
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| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
 
|-
 
|-
| style="text-align: center" | s_clock_formula||[[/Texture Page Mode/]]
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! 0.6A
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| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
 
|-
 
|-
| style="text-align: center" | s_clock_f1||[[/View Mode/]]
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! 0.6B
|-
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| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
| style="text-align: center" | s_clock_f3||[[/View Mode/]]
 
|-
 
| style="text-align: center" | s_clock_fbm||[[/View Mode/]]
 
 
|}
 
|}
 
 
[[Category:Modeller]]
 

Latest revision as of 17:14, 24 March 2026

LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -