Difference between revisions of "User:Flame CZE/Sandbox"

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= File Formats =
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= LFS compatibility matrix =
  
[[LFS Editor]] uses special '''file formats''' to handle mod files.
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Assumptions:
  
== VEH ==
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
 +
* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
 +
* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
  
'''VEH''' stands for "vehicle" and is saved in {{folder|data|veh}} with .veh file extension.
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{| class="wikitable"
 
+
|+ Version Compatibility Matrix
* suspension design
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| rowspan="2" colspan="2" |
* aero constants
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! colspan="4" | LFS Client
** main body
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|-
** undertray
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! 0.5A !! 0.5B !! 0.6A !! 0.6B
** wings
+
|-
* wheel dimensions
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! rowspan="4" | Replay
** width
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! 0.5A
** aspect ratio
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| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
** rim diameter
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|-
* mass description
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! 0.5B
** frame
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| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
** object masses
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|-
* light colours
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! 0.6A
* dashboard design
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| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
* default setups
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|-
* default colour configs
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! 0.6B
** body colours
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| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
** wheel colours
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|}
** skin name
 
* model
 
** main object (LOD1)
 
** shadow lod (LOD2)
 
** collision mesh (LOD3)
 
** subobjects
 
** aero positions
 
* wheel design (WHL)
 
** rim cross section (WXS)
 
** spoke object
 
* name of steering animation
 
* name of engine sound file
 
 
 
== SRE ==
 
 
 
'''SRE''' is a model file contained in VEH. It can be saved to {{folder|data|3dob}}.
 
 
 
* object type
 
* position
 
* rotation
 
* layer names
 
* subobjects
 
** steering wheel
 
** brakes
 
** mudguards
 
** attachments
 
** internal mirror
 
** wings
 
** TODO
 
* triangles
 
** mapping (colour)
 
** smoothing group
 
** LOD
 
** layer
 
** normal contribution level
 
* mappings
 
** diffuse colour
 
** direction (rotation)
 
** location
 
** width, height
 
** cutout
 
** opposite cutout
 
* cutouts
 
** size
 
** position
 
** rotation
 
** shiny / matt
 
** texture page
 
* pages
 
** texture file name
 
 
 
== References ==
 
 
 
[https://www.lfs.net/forum/thread/95664-Mods%3A-Downloads---Web-Pages---Videos---Documents Attached image: Overview of the structure of VEH and SRE files (LFS Forum)]
 

Latest revision as of 17:14, 24 March 2026

LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -