Difference between revisions of "RaceSIM Rules of Racing"
m (Clean Racers Club Rules moved to RaceSIM Rules of Racing: New set of rules have replaced the old ones. This is authorised by myself, Brad Tarlton (MR_B) and fellow CRC Admin and CRC director, Kev Higgins (mkinnov8). Of whom are both directors of R) |
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− | == | + | == Rules of Clean Racing == |
Below is the full document of rules designed by RaceSIM regarding clean racing. | Below is the full document of rules designed by RaceSIM regarding clean racing. |
Revision as of 23:44, 28 May 2009
Rules of Clean Racing
Below is the full document of rules designed by RaceSIM regarding clean racing. It is strongly recommended that all Live for Speed users adhear to them, as they affect not only your enjoyment, but the enjoyment of your fellow racers.
Responsibility
R-1: It is the responsibility of competitors to familiarize themselves and abide by the RaceSIM rules and regulations laid out below.
Conduct
C-1: You must compete in a fair and honest manner.
C-2: You must drive responsibly, in a way that will not ruin the enjoyment for others.
C-3: Offensive language, abuse and discrimination against drivers is strictly outlawed.
Identification
I-1: Always use your recognised online name. Team tags and colours may change, but using someone else’s, or a vulgar name is dishonest and unsportsmanlike.
I-2: Car skins should require no vulgar abusive or discriminative content.
Overtaking
O-1: To obtain right of road position in a corner, the overtakers car must have substantial overlap of the car that is being overtaken, before they reach the corners turn-in point. Should the overtaking car not have enough overlap, the leading car may resume his racing line without fear of contact.
O-2: The car on the outside has the right to outside room all the way through the corner – right up to the exit point. They should not be squeezed against the outside towards the exit point.
O-3: The car on the inside has the right to inside room all the way through the corner - right up to the exit point. They should not be squeezed against the inside towards the apex area. The ahead driver can still battle for the position of course but must do so while maintaining side room for the behind driver. The practice of going up the inside of an ahead car after they have already turned in, and where there was no established substantial overlap before the turn-in point, is sometimes referred to as barge passing, ( I.e. you barge your way past ). Understand that barge passing is a high risk manoeuvre for both you and others. You have no rights what-so-ever as a barge passer. Should you cause an accident from a barge passing maneuver you’ll be in a defenceless position should you be protested!
O-4: Where a leading driver has clearly made a sufficient error to warrant a passing move a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. E.g. - If the leading driver brakes too late and drifts out wide of the apex and then has to reduce speed etc. This would be a valid passing opportunity regardless of whether there was pre-existing overlap. However, there is still substantial responsibility on the overtaking driver to take all necessary care to avoid contact. Small errors by the leading driver may not be sufficient to justify an attacking passing move however. Just because the ahead drivers gets a bit out of shape at times doesn’t give you an automatic right to pass uncontested by them or a right to room. You still have to judge if their error provides sufficient opportunity for a safe pass to take place.
O-5: Leading drivers have the right to choose any line down a straight. The leading driver may make one move to block the opposing car, and one move to return to the racing line before the next corner - Unless the opposing car has overlap.
O-6: Leading drivers have the right to take any line through a corner, unless an opposing car has overlap.
Lapping
L-1: It is a fundamental rule of motorsport and sim racing that when a driver receives a blue flag, this is to let him know that a faster car is about to lap him.
L-2: The leading driver that is lapping the slower car must treat the situation as though he's overtaking a normal competitor - and not assume the lapped driver should leap out of the way at all costs.
L-3: The driver that is being lapped should let the lead driver past and/or resist to be overtaken if the lead driver has sufficient overlap. Only move out of the way for a lapped car when you believe it is safe to do so. For example, not on the apex of a corner.
Contact
CT-1: Even if the above rules are adhered to at all times, contact between cars is always a possibility.
CT-2: If a driver has breached one of the Rules of Racing, and has resulted in contact and/or a time or position advantage. That driver must apologize, and forfeight his position to the affected driver. If the affected driver is unable to continue, sufficient action should be encouraged at the Server Admin's discretion.
CT-3: If a driver who has breached one of the Rules of Racing is most affected by the incident. He has no right to claim any form of position or compensation for this error.
CT-4: Behind drivers are expected to anticipate the possibility that leading drivers may have longer braking zones, and can make mistakes. Leading drivers should drive accordingly, always maintaining separation.
CT-5: The following driver has a responsibility to not run into the back of a leading driver. The leading driver does not have to try to avoid you. If all else fails, the following driver should run their own car off the track to avoid such a collision.
CT-6: Malicious or inappropriate braking or slowing is strictly prohibited.
After an Incident
AI-1: Any driver rejoining the track after a spin/crash/off, have the responsibility of not driving into other competitors - regardless of position or situation. Being stuck on the barriers is regarded as a crash.
AI-2: On-track drivers at racing speed always have right of way over anyone returning to the track. Even if the incident was not your fault.
AI-3: Your right of way does not exist until you are up to racing speed on-track.
AI-4: Always use your mirrors, look buttons and mini-map (if available) to check for oncoming traffic. Not doing so is highly dangerous.
AI-5: If a competitor's car has come to a halt on the track, either through spinning or crashing. Then that driver must apply the brakes and not move whatsoever. This helps oncoming traffic find a route through the incident as a moving chicane is a lot harder to avoid and will result in a collision.
AI-6: The stationary driver must either spectate as soon as possible, or if safe to do so, return to racing speed once all oncoming traffic has passed.
AI-7: If a racer's car is severely damaged either through contact or a driver's own hardware. It is highly recommended that they retire as soon as possible. If however the driver attempts to return to the pitlane for repair, they should remain off the racing line at all times, and drive at a vastly reduced speed whilst being fully aware of approaching traffic.
AI-8: A damaged car recovering to the pits has no right of way whatsoever.
Pitstops
P-1: Cars on-track have right of way over any drivers entering or exiting the pitlane.
P-2: Drivers must keep within the pit exit line.
P-3: Cars on the pit driving lane have right-of-way over cars in, and coming out of, the pit stall lane.
P-4: When leaving the pit stall, drivers must join into the pit lane immediately unless there is oncoming traffic.