Difference between revisions of "User:Flame CZE/Sandbox"

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= File Formats =
      <div class="mw-collapsible mw-collapsed" style="width:80px; overflow:auto;">
 
        <div style="font-weight:bold;">0.7</div>
 
        <div class="mw-collapsible-content">
 
* [[#0.7B|0.7B]]
 
* [[#0.7A|0.7A]]
 
        </div>
 
      </div>
 
  
      <div class="mw-collapsible mw-collapsed" style="width:80px; overflow:auto;">
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[[LFS Editor]] uses special '''file formats''' to handle mod files.
        <div style="font-weight:bold;">0.6</div>
 
        <div class="mw-collapsible-content">
 
* [[#0.6B|0.6B]]
 
* [[#0.6A|0.6A]]
 
        </div>
 
      </div>
 
  
      <div class="mw-collapsible mw-collapsed" style="width:80px; overflow:auto;">
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== VEH ==
        <div style="font-weight:bold;">0.5</div>
 
        <div class="mw-collapsible-content">
 
* [[#0.5C|0.5C]]
 
* [[#0.5B|0.5B]]
 
        </div>
 
      </div>
 
</div>
 
  
== 0.5A ==
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'''VEH''' stands for "vehicle" and is saved in {{folder|data|veh}} with .veh file extension.
== 0.5B ==
+
 
== 0.6A ==
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=== Contents ===
 +
 
 +
* suspension design
 +
* aero constants
 +
** main body
 +
** undertray
 +
** wings
 +
* wheel dimensions
 +
** width
 +
** aspect ratio
 +
** rim diameter
 +
* mass description
 +
** frame
 +
** object masses
 +
* light colours
 +
* dashboard design
 +
* default setups
 +
* default colour configs
 +
** body colours
 +
** wheel colours
 +
** skin name
 +
* model
 +
** main object (LOD1)
 +
** shadow lod (LOD2)
 +
** collision mesh (LOD3)
 +
** subobjects
 +
** aero positions
 +
* wheel design (WHL)
 +
** rim cross section (WXS)
 +
** spoke object
 +
* name of steering animation
 +
* name of engine sound file
 +
 
 +
== SRE ==
 +
 
 +
'''SRE''' is a model file contained in VEH. It can be saved to {{folder|data|3dob}}.
 +
 
 +
== References ==
 +
 
 +
[https://www.lfs.net/forum/thread/95664-Mods%3A-Downloads---Web-Pages---Videos---Documents Attached image: Overview of the structure of VEH and SRE files (LFS Forum)]

Revision as of 23:30, 6 February 2024

File Formats

LFS Editor uses special file formats to handle mod files.

VEH

VEH stands for "vehicle" and is saved in data\veh with .veh file extension.

Contents

  • suspension design
  • aero constants
    • main body
    • undertray
    • wings
  • wheel dimensions
    • width
    • aspect ratio
    • rim diameter
  • mass description
    • frame
    • object masses
  • light colours
  • dashboard design
  • default setups
  • default colour configs
    • body colours
    • wheel colours
    • skin name
  • model
    • main object (LOD1)
    • shadow lod (LOD2)
    • collision mesh (LOD3)
    • subobjects
    • aero positions
  • wheel design (WHL)
    • rim cross section (WXS)
    • spoke object
  • name of steering animation
  • name of engine sound file

SRE

SRE is a model file contained in VEH. It can be saved to data\3dob.

References

Attached image: Overview of the structure of VEH and SRE files (LFS Forum)