Difference between revisions of "User:Flame CZE/Sandbox"
From LFS Manual
Jump to navigationJump to searchm |
m |
||
Line 1: | Line 1: | ||
= File Formats = | = File Formats = | ||
− | [[LFS Editor]] uses special '''file formats''' to | + | [[LFS Editor]] uses special '''file formats''' to store vehicle mod files. |
== VEH == | == VEH == |
Revision as of 21:07, 7 February 2024
File Formats
LFS Editor uses special file formats to store vehicle mod files.
VEH
VEH stands for "vehicle" and is saved in data\veh with .veh file extension.
- suspension design
- aero constants
- main body
- undertray
- wings
- wheel dimensions
- width
- aspect ratio
- rim diameter
- mass description
- frame
- object masses
- light colours
- dashboard design
- default setups
- default colour configs
- body colours
- wheel colours
- skin name
- model
- main object (LOD1)
- shadow lod (LOD2)
- collision mesh (LOD3)
- subobjects
- aero positions
- wheel design (WHL)
- rim cross section (WXS)
- spoke object
- name of steering animation
- name of engine sound file
SRE
SRE is a model file contained in VEH. It can be saved to data\3dob.
- object type
- position
- rotation
- layer names
- subobjects
- steering wheel
- brakes
- mudguards
- attachments
- internal mirror
- wings
- TODO
- triangles
- mapping (colour)
- smoothing group
- LOD
- layer
- normal contribution level
- mappings
- diffuse colour
- direction (rotation)
- location
- width, height
- cutout
- opposite cutout
- cutouts
- size
- position
- rotation
- shiny / matt
- texture page
- pages
- texture file name
References
Attached image: Overview of the structure of VEH and SRE files (LFS Forum)