LFS Editor/Version History

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< LFS Editor
Revision as of 19:51, 28 February 2023 by MandulAA (talk | contribs)
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The complete LFS Editor version history from it going public, up to the latest patch.

To see the complete version history of the LFS client itself, see Version History (complete).

0.7D13

28 Feb, 2023

Modeller:
E: extrude selected points (with trace enabled in point mode)
CTRL+F: flip selected triangles (in tri mode)
CTRL+F: flip connected triangles (in point mode)
Single click (no confirm) in "Select type of extrusion" dialog
Mouse control now works below 1cm from the plane (down to 1mm)
FIX: Crash on reload textures with no cutout or page selected

Vehicle editor:
CTRL+L: load
CTRL+N: new

0.7D12

14 Feb, 2023

CTRL+N (new) CTRL+D (duplicate) and DELETE added to more editor modes
- now working in subob, point, tri, map, cutout, page modes

Editor mode selection:
SHIFT+S: subob
SHIFT+T: tri
SHIFT+P: point
SHIFT+B: build
SHIFT+M: map
SHIFT+C: cutout
SHIFT+G: page
SHIFT+V: view

S: select selection's points / select connected triangles
X: hide selected (points or triangles)
SHIFT+X: hide unselected
ALT+X: unhide all

0.7D11

12 Feb, 2023

CTRL+N: create new point at object centre
FIX: Editor crashed on creating a new car

0.7D10

11 Feb, 2023

CTRL+D: duplicate triangles or points in tri or point modes
SHIFT+P: select selection's points / select connected triangles [changes to S in D12]
Disabled point selection by middle button in build and point modes
FIX: Values in default setups are corrected as needed for mod upload

0.7D9

9 Feb, 2023

FIX for crash when exporting from D8

0.7D8

9 Feb, 2023

Number plate texture s_plate is now visible in modeller 'page' mode
Rotated subobjects can now be correctly merged into the main object

You can now break off triangles from a subobject into a new subobject
> LFS Modeller Suggestions / VladM
https://www.lfs.net/forum/post/1990727#post1990727

Select or deselect multiple triangles by holding down CTRL and LMB
- move the mouse to nearby triangles to keep selecting or deselecting
> LFS Modeller Suggestions / Facu23
https://www.lfs.net/forum/post/2028348#post2028348

Maximum speed for each gear is now visible in the vehicle editor
- you will need to click the '-' button beside reload textures
> Test Patch D4 / BeNoM
https://www.lfs.net/forum/post/2035110#post2035110

Max subobjects to be drawn in editor increased to 40 (was 32)
> Mods System Bug Reports / Evolution_R
https://www.lfs.net/forum/post/1995159#post1995159

Aligned "select selection's points" and "select connected triangles"
- these were misaligned in 2D modes if a selection box was visible
- it can be useful to click them repeatedly - much easier if aligned
- select box and deselect box buttons were moved up in point mode

FIX: Wireframe view went wrong or crashed on "reload textures"
> Mods System Bug Reports / iiiiil
https://www.lfs.net/forum/post/2020888#post2020888

FIX: Rim disappeared if you clicked "reload textures" in spoke edit

0.7C3

Sep 2, 2022

A fix for a cover image bug introduced in the C2 version (cars appeared too small)

0.7C2

Aug 27, 2022

A fix for the cover image screenshot produced when exporting a large mod
Corrects an audio bug if a bad value is set in the LFS engine sound editor

0.7C

Apr 8, 2022

-

0.7B12

Apr 8, 2022

-

0.7B5

Mar 18, 2022

You can use the mouse to click where you want to type in dialog

0.7B4

Mar 15, 2022

New selected text system:
If text dialog is initialised the text is shown as selected
Selected text will be replaced by the next character entered
Use left/right arrow or home/end if you want to edit the text
Right click slider initialises dialog with the current value
Use CTRL+A to select all text in the dialog (e.g. to delete)
NOTE: There is no partial selection - it's all or nothing
Modeller:
Triangles that span two cutouts are detected - message shows index
New button in tri mode "index" - select triangle by entering index
Faster generation of wireframe when you click the 'wire' button
FIX: Error "It doesn't matter what image is on the selected skin"
FIX: OBJ file import can now handle infinite or nan vertex values
Vehicle editor:
FIX: Engine sound names are now limited to ASCII character set
FIX: Animation names now limited to ASCII and the correct length
FIX: Confusing message when texture limit was slightly exceeded

0.7A2

Jan 8, 2022

Steering wheel (ONE WAY) minimum value reduced to 30 degrees
Added a check for unexpected selections when selecting a subobject
Checks and warnings on some values for bikes in Steering/Driver tab
FIX: You could not type in the "Steer" value in Steering/Driver tab
FIX: Bug in freehand scaling or rotating points in editor 2D view

0.6W60

Dec 15, 2021

Zero / negative values now accepted for 'scale' and 'set distance'

0.6W59

Dec 13, 2021

New function to subdivide the selected triangles
- use this function with care as it can create unshared edges
New function to set distance of selected points from green point
Included RB4 with reverted default setup + 10mm shorter wheelbase
Maximum aspect ratio of a tyre increased to 90 (was 80)
On selecting all points or tris the last selected is preserved
- e.g. select a point then press CTRL+A - same green point
New function 'scale from green' in 3D view to scale in 3D
- this was available only in 2D views before
H/V buttons beside 'scale' in 2D views for horiz/vertical scaling
- you can also right click the S/arrow buttons when you hold CTRL
FIX: Scale selected points in 2D views other than main axis views
- for both cases: CTRL+click the S/arrow buttons or type in scale
FIX: Crash in animation editor after clicking reload textures

0.6W56

Dec 9, 2021

More detailed RB4 included

0.6W55

Dec 8, 2021

New buttons to create skin templates in 'page' mode:
- create shaded skin texture
- black and white skin texture
- white background wireframe
- black background wireframe

Number of points and triangles per spoke object now depends on the
number of spokes - maximum for all spokes of a wheel is now 1600

FIX: Mouse direction (for selecting triangles, etc) was calculated
wrongly if aspect ratio of visible area was wider than 16:9

0.6W54

Dec 4, 2021

Support for single spoke objects
- Can load an OBJ file as a spoke object
- Automatically sets to 1 spoke in that case
FIX: Crash when deleting the second-last surface of a rim

0.6W51

Nov 30, 2021

Increased maximum size of fuel tank to 600 litres
Object positions 'forward' value can now be set from -6m to +6m
Increased tyre section width to 600mm and rim width to 23 inches
Delete / merge subobject now preserves order of other subobjects
Enter new value for X/Y/Z - text entry initialised to current value
Front torque split setting now shown on the left below centre diff
FIX: Front torque split overlapped final drive ratio with 7 speeds
FIX: Load / save vehicle frame now uses data\frame folder (not frm)
FIX: Texture names were not always the same each time mod exported
FIX: Skin texture set in "page" screen vanished on reload textures
FIX: Editor display of "del" button for selected colour was wrong
FIX: Crash related to different materials on a mapping's cutouts
FIX: Badly adjusted bike screenshots as handlebars were ignored
FIX: Editor allowed the last remaining mapping to be deleted
FIX: Crash after loading an object with no mappings at all
FIX: Crash when setting Max Drag to a value near zero

0.6W45

Nov 12, 2021

FIX: Arrows did not move the value of EV max power slider
FIX: Crash after loading a wheel rim cross section

0.6W43

Nov 6, 2021

Initial release