LFS Editor/File Formats

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< LFS Editor
Revision as of 22:13, 7 February 2024 by Flame CZE (talk | contribs) (Created page with "LFS Editor uses special '''file formats''' to store vehicle mod files. == VEH == '''VEH''' stands for "vehicle" and is saved in {{folder|data|veh}} with .veh file extens...")
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LFS Editor uses special file formats to store vehicle mod files.

VEH

VEH stands for "vehicle" and is saved in data\veh with .veh file extension.

  • suspension design
  • aero constants
    • main body
    • undertray
    • wings
  • wheel dimensions
    • width
    • aspect ratio
    • rim diameter
  • mass description
    • frame
    • object masses
  • light colours
  • dashboard design
  • default setups
  • default colour configs
    • body colours
    • wheel colours
    • skin name
  • model
    • main object (LOD1)
    • shadow LOD (LOD2)
    • collision mesh (LOD3)
    • subobjects
    • aero positions
  • wheel design (WHL)
    • rim cross section (WXS)
    • spoke object
  • name of steering animation
  • name of engine sound file

SRE

SRE is a model file contained in VEH. It can be saved to data\3dob.

  • object type
  • position
  • rotation
  • layer names
  • subobjects
    • steering wheel
    • brakes
    • mudguards
    • attachments
    • internal mirror
    • wings
  • triangles
    • mapping (colour)
    • smoothing group
    • LOD
    • layer
    • normal contribution level
  • mappings
    • diffuse colour
    • direction (rotation)
    • location
    • width, height
    • cutout
    • opposite cutout
  • cutouts
    • size
    • position
    • rotation
    • shiny / matt
    • texture page
  • pages
    • texture file name

References

Attached image: Overview of the structure of VEH and SRE files (LFS Forum)