Difference between revisions of "User:Flame CZE/Sandbox"

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= Vehicle Mods =
+
= InSim packet infobox =
  
[[Image:LFS mods web browser.jpg|thumb|Vehicle mods browser available at [https://www.lfs.net/files/vehmods lfs.net/files/vehmods]]]
+
{{Infobox
 +
| above    = IS_STA
  
As of Live for Speed version 0.7A, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the [https://www.lfs.net official website], where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like [[Skin Tutorial|skins]].
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| abovestyle  = background-color: #dedede
 +
| headerstyle = background-color: #dedede
  
You can browse all available mods on the LFS website by going to the [https://www.lfs.net/files Files section] - [https://www.lfs.net/files/vehmods Vehicle Mods page]. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment.
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| header1 = Overview
  
There is also an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the {{button|Mods}} button. The same button is also located at the bottom right of the [[Game_modes#Game_Lobby_Screen|Cars screen]].
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| label1  = Size
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| data1  = 28
  
== LFS Editor ==
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| label2  = Type
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| data2  = ISP_STA (5)
  
Mods are edited in a dedicated program called [[LFS Editor]], which consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
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| label3  = Usage
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| data3  = Info
  
== Useful links ==
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| belowleft = '''Previous packet'''<br />[[IS_MOD]]
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| belowright = '''Next packet'''<br />[[IS_NPL]]
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}}
  
* [https://www.lfs.net/files/vehmods Vehicle mods browser]
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{{-}}
* [https://www.lfs.net/files/vehmods/regulations Vehicle mod submission guidelines]
 
* [https://www.lfs.net/forum/499 Vehicle mods - Work in progress subforum]
 
* [https://www.lfs.net/forum/502 Vehicle Mod Discussions subforum]
 
  
== Where to go next? ==
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= Packet properties =
  
If you want to learn more about the vehicle mods system, you can follow the links below:
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{| class="wikitable"
 +
|+ IS_SCH packet properties
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|-
 +
! Type !! Name !! Description
 +
|-
 +
| {{Abbr|byte|1-byte unsigned integer}}
 +
| Size
 +
| 8
 +
|-
 +
| byte
 +
| Type
 +
| ISP_SCH (6)
 +
|-
 +
| byte
 +
| ReqI
 +
| 0
 +
|-
 +
| byte
 +
| Zero
 +
|
 +
|-
 +
| byte
 +
| CharB
 +
| key to press
 +
|-
 +
| byte
 +
| Flags
 +
| bit 0: SHIFT / bit 1: CTRL
 +
|-
 +
| byte
 +
| Spare2
 +
|
 +
|-
 +
| byte
 +
| Spare3
 +
|
 +
|-
 +
|}
  
{{Vehicle mods}}
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= LFS compatibility matrix =
 +
 
 +
Assumptions:
 +
 
 +
* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
 +
* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
 +
* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
 +
 
 +
{| class="wikitable"
 +
|+ Version Compatibility Matrix
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| rowspan="2" colspan="2" |
 +
! colspan="4" | LFS Client
 +
|-
 +
! 0.5A !! 0.5B !! 0.6A !! 0.6B
 +
|-
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! rowspan="4" | Replay
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! 0.5A
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| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
 +
|-
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! 0.5B
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| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
 +
|-
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! 0.6A
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| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
 +
|-
 +
! 0.6B
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| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
 +
|}

Latest revision as of 18:00, 9 February 2026

InSim packet infobox

IS_STA
Overview
Size 28
Type ISP_STA (5)
Usage Info
Previous packet
IS_MOD
Next packet
IS_NPL


Packet properties

IS_SCH packet properties
Type Name Description
byte Size 8
byte Type ISP_SCH (6)
byte ReqI 0
byte Zero
byte CharB key to press
byte Flags bit 0: SHIFT / bit 1: CTRL
byte Spare2
byte Spare3

LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -