Difference between revisions of "User:Flame CZE/Sandbox"

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{{Under construction}}
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= InSim packet infobox =
{{Infobox vehicle mods}}
 
  
'''Texture page mode''' (or page mode) is one of the [[Modeller#Editing_modes|editing modes]] of the [[Modeller]], a part of the [[LFS Editor]]. Texture files and skins are loaded as "pages", which can be split into multiple [[Cutout mode (Modeller)|cutouts]].
+
{{Infobox
 +
| above    = IS_STA
  
== Special page names ==
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| abovestyle  = background-color: #dedede
 +
| headerstyle = background-color: #dedede
  
Some page names have a special meaning and do not represent a physical PNG file.
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| header1 = Overview
 +
 
 +
| label1  = Size
 +
| data1  = 28
 +
 
 +
| label2  = Type
 +
| data2  = ISP_STA (5)
 +
 
 +
| label3  = Usage
 +
| data3  = Info
 +
 
 +
| belowleft = '''Previous packet'''<br />[[IS_MOD]]
 +
| belowright = '''Next packet'''<br />[[IS_NPL]]
 +
}}
 +
 
 +
{{-}}
 +
 
 +
= Packet properties =
  
 
{| class="wikitable"
 
{| class="wikitable"
! Page name || Description  
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|+ IS_SCH packet properties
 +
|-
 +
! Type !! Name !! Description
 
|-
 
|-
| style="text-align: center" | s_plate||Customizable numberplate (black text on white background)
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| {{Abbr|byte|1-byte unsigned integer}}
 +
| Size
 +
| 8
 
|-
 
|-
| style="text-align: center" | s_plate_ALP||Customizable numberplate (white text on transparent background)
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| byte
 +
| Type
 +
| ISP_SCH (6)
 
|-
 
|-
| style="text-align: center" | s_info||Time elapsed in HH:MM:SS format (in timed races) / Current local time (practice or cruise)
+
| byte
 +
| ReqI
 +
| 0
 
|-
 
|-
| style="text-align: center" | s_mirr||[[/Texture Mapping Mode/]]
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| byte
 +
| Zero
 +
|
 
|-
 
|-
| style="text-align: center" | s_clock_white||[[/Texture Cutout Mode/]]
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| byte
 +
| CharB
 +
| key to press
 
|-
 
|-
| style="text-align: center" | s_clock_formula||[[/Texture Page Mode/]]
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| byte
 +
| Flags
 +
| bit 0: SHIFT / bit 1: CTRL
 
|-
 
|-
| style="text-align: center" | s_clock_f1||[[/View Mode/]]
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| byte
 +
| Spare2
 +
|
 
|-
 
|-
| style="text-align: center" | s_clock_f3||[[/View Mode/]]
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| byte
 +
| Spare3
 +
|
 
|-
 
|-
| style="text-align: center" | s_clock_fbm||[[/View Mode/]]
 
 
|}
 
|}
  
 +
= LFS compatibility matrix =
 +
 +
Assumptions:
 +
 +
* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
 +
* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
 +
* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
 +
* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
  
[[Category:Modeller]]
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{| class="wikitable"
 +
|+ Version Compatibility Matrix
 +
| rowspan="2" colspan="2" |
 +
! colspan="4" | LFS Client
 +
|-
 +
! 0.5A !! 0.5B !! 0.6A !! 0.6B
 +
|-
 +
! rowspan="4" | Replay
 +
! 0.5A
 +
| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
 +
|-
 +
! 0.5B
 +
| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
 +
|-
 +
! 0.6A
 +
| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
 +
|-
 +
! 0.6B
 +
| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
 +
|}

Latest revision as of 18:00, 9 February 2026

InSim packet infobox

IS_STA
Overview
Size 28
Type ISP_STA (5)
Usage Info
Previous packet
IS_MOD
Next packet
IS_NPL


Packet properties

IS_SCH packet properties
Type Name Description
byte Size 8
byte Type ISP_SCH (6)
byte ReqI 0
byte Zero
byte CharB key to press
byte Flags bit 0: SHIFT / bit 1: CTRL
byte Spare2
byte Spare3

LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -