Difference between revisions of "User:Flame CZE/Sandbox"

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(Replaced content with "{{Infobox vehicle mods}} = Vehicle Mod Creation Tutorial = The goal of this tutorial is to go through all parts of vehicle mod creation process in LFS....")
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{{Infobox vehicle mods}}
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= LFS compatibility matrix =
  
= Vehicle Mod Creation Tutorial =
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Assumptions:
  
The goal of this tutorial is to go through all parts of [[Vehicle Mods|vehicle mod]] creation process in LFS. By the end of the tutorial, you should have an understanding how to create a fully functional vehicle mod from scratch.
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
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* If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
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* If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
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* If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
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* If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
  
Before you start, you need an unlocked installation of [[LFS Editor]] and LFS on your computer. If you don’t have it yet, follow the [[LFS Editor]] installation guide.
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{| class="wikitable"
 
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|+ Version Compatibility Matrix
[[Category:Mods]]
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| rowspan="2" colspan="2" |
 
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! colspan="4" | LFS Client
== Vehicle layout ==
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|-
== Basic suspension setup ==
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! 0.5A !! 0.5B !! 0.6A !! 0.6B
== Modelling ==
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|-
== Texturing ==
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! rowspan="4" | Replay
== Masses & object positions ==
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! 0.5A
== Lights ==
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| {{N/A|-}} || {{yes}} || {{no}} || {{no}}
== Dashboard gauges ==
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|-
== Number plates ==
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! 0.5B
== Mirrors ==
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| {{yes}} || {{N/A|-}} || {{no}} || {{no}}
== Drivetrain ==
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|-
== Engine ==
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! 0.6A
== Suspension ==
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| {{yes}} || {{yes}} || {{N/A|-}} || {{no}}
== Wheels & tyres ==
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|-
== Customisable colours ==
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! 0.6B
== Steering wheel ==
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| {{yes}} || {{yes}} || {{no}} || {{N/A|-}}
== Driver animation ==
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|}
== Aerodynamics ==
 
== Driver side swap ==
 
== Model level of detail meshes (LOD) ==
 
== Customisable liveries / skins ==
 

Latest revision as of 17:14, 24 March 2026

LFS compatibility matrix

Assumptions:

  • If a replay recorded in version A can be played in a newer version B, we assume that the replay can be played in all versions newer than A and older than B.
  • If a replay recorded in version A can be played in a newer version B, we assume that a replay recorded in any version newer than A and older than B can be played in all versions newer than the replay version and older than B.
  • If a replay recorded in version A cannot be played in a newer version B, we assume that a replay recorded in any version older than A cannot be played in version B.
  • If a replay recorded in version A can be played in a newer version B, we assume that the replay cannot be played in all versions newer than B.
  • If a replay recorded in version B cannot be played in an older version A, we assume that the replay cannot be played in all versions older than A.
Version Compatibility Matrix
LFS Client
0.5A 0.5B 0.6A 0.6B
Replay 0.5A - Yes No No
0.5B Yes - No No
0.6A Yes Yes - No
0.6B Yes Yes No -