Difference between revisions of "User:MandulAA/Sandbox"

From LFS Manual
Jump to navigationJump to search
Line 87: Line 87:
 
:CTRL+I: invert selection (points or triangles)
 
:CTRL+I: invert selection (points or triangles)
 
:ALT+M: Merge points (previously known as Fuse points)
 
:ALT+M: Merge points (previously known as Fuse points)
 +
:Keys to select modes: numbers 1 to 8 (subob
 +
:SHIFT+M / SHIFT+S - show main / show subobs
 +
 +
;Vehicle editor keys:
 +
:
 +
:CTRL+O: load vehicle / CTRL+N: new vehicle
 +
:C: to clear selected point and selected tube
 +
:Delete: delete a point or tube (if only one is selected)
 +
 +
;Animation editor:
 +
:Eye view button (beside origin and object buttons)
 +
:Keys O (view object) and SHIFT+O (options) now work
 +
 +
;? is this an onscreen button H?
 +
:H button at top left to hide/show message history like H key in game
 +
 +
;Modeller:
 +
:New buttons to shear (skew) points when CTRL is held in 2D view
 +
:
 +
:Merge subobject dialog : use selected layer / keep existing layers
 +
:Improved layer selection (tooltips change when CTRL is pressed)
 +
:- in orange/yellow mode : CTRL+RMB sets the selected layer
 +
:- tri mode : CTRL+LMB - select all triangles in layer
 +
:
 +
:New flood select function to select all triangles by point sharing
 +
:- different from CTRL+SHIFT+LMB (select related triangles by edge)
 +
:- ALT+RMB selects all connected triangles regardless of properties
 +
:
 +
:ALT+click on triangle in another subobject to select that subobject
 +
 +
;Rim editor:
 +
:Added CTRL+D (duplicate) and CTRL+N (new point) keys

Revision as of 19:32, 15 December 2023

(0.7E temporary to-do)

LFS client

New keys
??
New commands
/status none|F9|F10|F11|F12|next|prev - sets status screen
E.g. /status next will cycle through the F9 to F12 status screens
(you could assign it to a CTRL+ or ALT+ key and then a wheel button)
/liveset and /pitins - do the functions of F11 and F12 menus
You can use operators:
= (set value)
+= (add to value)
-= (subtract from value)
Examples:
/pitins ftyre = r3 : change front tyres to R3 in pit stop
/pitins rtyre = super : change rear tyres to road super
/pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar
/pitins fpressure += 0.1 : increase requested pressure by 0.1 bar
/pitins cancel : cancel all pit instructions
/pitins tyres always : change all tyres
/pitins tyres 20 : change tyres if wear > 20%
/liveset bbal 60 : set brake balance to 60%
/liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1
Available options for /pitins:
fuel, tyres, repair, symmetric
ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing
rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing
cancel, fcamber, fpressure, rcamber, rpressure
/pitins pressure commands can accept unit (psi/bar) (no unit = bar)
E.g. /pitins fpressure 30 psi
Available options for /liveset:
bbal, farb, rarb
Multiple commands on single line
Multiple commands can now be added on a single line which sometimes
can avoid the need for a script file, e.g. to set a button to
change tyres in pit stop, you could use a double command:
/pitins ftyre super /pitins rtyre super
NOTE: some commands cannot be followed by another command:
/say /echo /join /rcm /pass /msg /altf /ctrlf
others
/h_mass username X - set added mass for user's car
/h_tres username X - set restriction for user's car
/teamarrows=no/yes - arrows on non-race small map use name colour
lights
Side lights, low and high beam headlights are now supported
Text command /light (requires two parameters) to switch lights:
/light ind [off/left/right/all] - switch indicators/hazard lights
/light head [off/side/low/high/low_off/low_high/next/prev] - lights
/light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights
/light all [off/on] - switch all switchable lights off/on at once
Key '3' now toggles between off & low beam like /light head low_off
SHIFT+3 goes through all headlight states like /light head next

Editor

Modeller hotkeys / shortcuts
CTRL+O: load main object
Keys for subob, point, tri, map, cutout, page modes:
CTRL+D: duplicate
CTRL+N: new
DELETE: delete
H: hide selected (points or triangles)
SHIFT+H: hide unselected
ALT+H: unhide all
E: extrude selected points (with trace enabled in point mode)
S: select selection's points / select connected triangles
CTRL+F: flip selected triangles (in tri mode)
CTRL+F: flip connected triangles (in point mode)
CTRL+I: invert selection (points or triangles)
ALT+M: Merge points (previously known as Fuse points)
Keys to select modes: numbers 1 to 8 (subob
SHIFT+M / SHIFT+S - show main / show subobs
Vehicle editor keys
CTRL+O: load vehicle / CTRL+N: new vehicle
C: to clear selected point and selected tube
Delete: delete a point or tube (if only one is selected)
Animation editor
Eye view button (beside origin and object buttons)
Keys O (view object) and SHIFT+O (options) now work
? is this an onscreen button H?
H button at top left to hide/show message history like H key in game
Modeller
New buttons to shear (skew) points when CTRL is held in 2D view
Merge subobject dialog : use selected layer / keep existing layers
Improved layer selection (tooltips change when CTRL is pressed)
- in orange/yellow mode : CTRL+RMB sets the selected layer
- tri mode : CTRL+LMB - select all triangles in layer
New flood select function to select all triangles by point sharing
- different from CTRL+SHIFT+LMB (select related triangles by edge)
- ALT+RMB selects all connected triangles regardless of properties
ALT+click on triangle in another subobject to select that subobject
Rim editor
Added CTRL+D (duplicate) and CTRL+N (new point) keys