User:MandulAA/Sandbox

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The complete LFS version history from the beginning to the latest patch, including official releases as well as all test patches.

Lfstimeline incl testpatches.png

0.7E6

Feb 15, 2024

Optimisations:

Combine rim and spoke object into a single subobject - saves 4 extra subobject switches for most cars - update also applies to development version An optimisation specially for external views - avoid begin/end scene when drawing env maps/shadows Tiny opt when drawing driver (avoid some integer maths) Tiny opt (set projection matrix only once per frame)

Icon:

Fixed icon (old one was copied by mistake in E5 patch)

Translations:

More translation updates, thanks to translators!

0.7E5

Feb 11, 2024

Mods screen:

New button to show your own mods Ability to switch on multiple vehicle type filters New filters for drive type (none/RWD/FWD/AWD) New sort options power/mass/power-weight ratio X button beside text filters stops text entry Updated translations - thanks to translators

Optimisations:

Decreased CPU used when drawing tyres - reduces CPU used by official GTR cars by around 7% - smaller optimisation for suspension parts

0.7E4

Jan 31, 2024

Prevents frequent excess reports for the same mod

0.7E3

Jan 31, 2024

LOD2 limit detections:

Use true limit of 8192 (which is excessive even if legal) - LOD2 should really be nearer 1000 triangles (see official cars) - The check in E2 was extra lenient (as it still is for wheels) Added check for invisible LOD2 (there is no need for bad LOD2) - Thread about LOD2: https://www.lfs.net/forum/thread/106736

0.7E2

Jan 30, 2024

Automatic reporting system for mods with excessive triangles New command /rtex does a full texture reload from any screen Some updated translations - thank you translators!

FIX: New steer animation for BF1 stops driver toes protruding FIX: Minor documentation errors in InSim.txt

0.7E

Dec 17, 2023

HUD:

New display in F9 / F10 views shows estimated laps given fuel use Engine health (with colour code) is displayed in F9 / F10 views F9 / F10 extra displays are now switchable (Options - Display) Speedo and tacho are moved UP if required for extra displays CT display now uses dot matrix font if translation allows it New +/- buttons to adjust size of text in connections list Pedals are now shown to the left of the list of connections Connections list can have a scroll bar (use mouse / PgUp / PgDn) A small map is now displayed at Layout Square if there is a layout Simple versions of F11 / F12 views are now available during an SPR Four-character mod names are shown in results table instead of MOD A force feedback display is shown below the pedals (bottom right) FIX: AI skill level always used Latin codepage in F11/F12 menus

Interface:

New icon for LFS.exe includes 256x256 icon image Updated translations - thanks to our volunteer translators A message shows the name of any mod that can't be loaded in an SPR F key /commands are processed immediately (not added to text dialog) FIX: Crash when two events on calendar used same event image FIX: Calendar time could be wrong near start of daylight saving FIX: Mouse wheel gearshifts are now equivalent to 100ms keypress FIX: Various text commands such as /spec now disabled in replays FIX: Korean IME - last character would be lost on pressing enter FIX: Small camera movement on releasing LMB after 2-button rotation FIX: Chat text in mods screen is now in front of interface buttons FIX: User names that start with '.' now correctly displayed in chat FIX: Crash if /track command was used while generating AI path info FIX: /setlap command error if name coloured and number 4 chars long FIX: Replays auto-named with special characters could appear wrong

Garage screen:

Driver / fuel buttons in garage are now only shown if relevant Speed at redline is displayed beside each gear ratio in setup Downforce tab is now shown for all vehicles - previously was only for those with adjustable wings - shows an estimated maximum speed based on wind resistance - note: the estimate does not consider rolling resistance Click Skin ID in garage colours tab to copy ID to clipboard Hold CTRL in Garage: Mods button becomes Test (direct to Test mode) Opening mods screen is prevented if a rating request is in progress FIX: Engine brake reduction had no effect for EV but was visible

Game:

Maximum number of objects in a layout increased to 3000 Auto gear shift: downshifts are now done at slightly lower rpm Possible to reset if an approaching vehicle is moving slowly enough Reset is now possible during a pit stop if the state is "finished" Speed limiter (at 80 km/h) can be manually enabled if no pit lane FIX: Auto shift *up* did not work if max power rpm above redline FIX: Driver swap enabled very high speed limiter if no pit lane

Mods:

An EV charge/discharge power bar in place of the clutch bar - only visible if Options - View - Show pedals is enabled

A new "Cleanup" mode in the mods screen - you can select to keep latest mods and test mods - there is not yet a feature to keep replay mods

New options set per vehicle instead of by race class New "hub" subobject that moves and rotates with a wheel Support for new pit speed limiter flashing light option One wheel drive and no anti-roll if wheels are staggered New features for mods including wheel and passenger positions Support for new rim styles and different wheels front and rear FIX: Mod with 27 character name appeared in mods screen Test mode FIX: Crash if mod had more than 64 materials

Dashboard:

Engine damage light on dashboard is now available if set in editor Support for new dashboard lights / symbols: sidelights and neutral Support for new speedo and tacho style options (see editor notes) Support for dashboard backing texture system, text colours, opacity Can also set background colour without supplying a backing texture New needle pivot texture works better on light coloured dashboards Dashboard brightness should now be the same as in the editor - this update also affects the RB4 and MRT5 (recently updated) FIX: Text size on dashboard more closely matches text in editor FIX: Brightness of multi function display now matches the editor

Lights:

Side lights, low and high beam headlights are now supported Fog lights are now functional if enabled by the mod creator Text command /light (requires two parameters) to switch lights: /light ind [off/left/right/all] - switch indicators/hazard lights /light head [off/side/low/high/low_off/low_high/next/prev] - lights /light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights /light all [off/on] - switch all switchable lights off/on at once Key '3' now toggles between off & low beam like /light head low_off SHIFT+3 goes through all headlight states like /light head next Virtual gauges show sidelights / low beam / high beam symbol

Moving subobjects:

Lights now work on subobjects (e.g. bike handlebars) Popup headlights are also supported (examples XRG and XRT) Popup headlight system generalised for moving objects with switches Light / horn switches work even if car does not have that feature

Bikes:

New steering model improves handling and braking ability - Feet down steering model up to 7 km/h - Low speed model only from 7 km/h to 18 km/h - Interpolated model from 18 km/h to 36 km/h - High speed model only above 36 km/h Increased maximum value for brakes, suspension stiffness, damping FIX: Fork tubes misaligned if ride height adjusted in other setups FIX: Weight distribution was wrong if any trail reduction was set FIX: Wheel masses not correctly positioned for trail reduction

AI vehicle control:

Improved braking prediction so less running wide at corners - considers brake balance (which is not ideal for every corner) - can result in better lap times due to improved line following AI braking prediction now takes account of engine braking AI can now ride motorbikes (a bit slowly due to safety margin) AI will drive more gently when off track on a bad surface Bikes slow to avoid taking off over large humps in the road Avoid unnecessary downshifts by looking ahead to see if needed FIX: Sometimes could reach a maximum speed and stop accelerating

AI misc:

Distance to vehicle considered dangerous now depends on length Distance to vehicle considered safe is reduced at low speed - should prevent long vehicles hitting the brakes on green light - gaps between vehicles may be smaller when speed is below 20 m/s AI can enter configs with no path (but will not drive) AI can now enter the game with an object (to just sit there) Better collision avoidance when close behind or beside others Reset now possible after engine switched off after long wait Message history is no longer enabled for AI path generation FIX: AI can now reset if in contact with a stationary vehicle FIX: Errors in fuel calculation related to "Refuelling allowed" FIX: It was possible for the fuel calculation to report 0 stints FIX: A hang generating path for a mod with "Max up" wrongly set

AI overtaking:

Various improvements to improve the overtaking decisions Overtakes are considered on a group instead of individuals Better estimate of the possibility and duration of a pass Pass decision from low speed now allows for acceleration When planning a pass time is allowed to pull in after pass More distant consideration of other vehicles at high speed There should be fewer dangerous overtakes in braking zones FIX: AI could get pointlessly stuck behind a slower vehicle

AI in pit lane:

Improved driving in pit lane when close behind other drivers Avoid excessive downshifting when approaching speed limit zone Approx 1 second safety margin entering pit lane to avoid speeding Target speed 1 km/h slower in pit lane to avoid speeding by mistake - was possible for a powerful car to overspeed shifting 1st to 2nd Use speed limiter or throttle to avoid wheelspins causing speeding Smoother transitions switching between main path and pit lane path FIX: Slow start / stuck in pit stop if max torque at very low rpm FIX: Some mods would brake too gently and miss the pit stop point FIX: Choice of pit stop box was wrong (bug introduced in 0.7B) FIX: Can now reset at the end of a pit stop (e.g. fallen bike) FIX: AI would reverse assuming "stuck" during stop-go penalty FIX: Some mods would overshoot their pit garage when parking

Regional downloading system:

We now have 3 download locations for mods (NL/JP/US) Faster downloads if you are in N/S America or Asia/Oceania Locations in Asia and Oceania will download mods from Japan Locations in North and South America will download from USA Download redirection is handled automatically by our server Regional downloads can be disabled by a new Misc Option Yellow redirect message is shown the first time you are redirected

Graphics:

Dust colour on grass and dirt tracks now uses a dirt colour - previously used average colour of surface which looked odd - smoke and dust acquire lighting colour from car's location Small indicators on side of XRG/XRT/FXO/LX4/LX6/RAC/FZ5 now flash Moving subobjects and internal mirrors are excluded from forces view Vehicles are no longer fully regenerated on every mirror adjustment Removed wheel LOD reduction that was related to angle of view Tyre manufacturer now appears at the top of tyre after reset FIX: Lighting of subobjects and wheels was as if at vehicle centre FIX: Mudguard / handlebar / trailing arm subobject could disappear

Physics:

Improved bike physics (affects lean angle and tyre forces) Pit speed limiter now based on drive speed instead of world speed - prevents wheelspins (e.g. at RO) pushing car over the speed limit FIX: Narrow cars were sucked in when near fence or narrow barrier

Engine:

V16 engine is now available and some classes allow larger engines New firing order for I5, V6, flat-8 and V10 engines (affects sound) FIX: V12 engine firing order was wrong causing poor sound quality

Audio:

Tone variation limited to 0.99 to prevent an engine sound bug Switched off experimental "Prevent clipping" option by default

Multiplayer:

Maximum possible connections increased to 79 - there will be a higher charge for 79 connections - free hosts are still limited to 47 connections - maximum cars in race has not been increased

Improved setting of tyre state after receiving a position packet - previous location of tyre contact is better estimated (for forces) - most noticeable when viewed car had not been on screen for a while - e.g. after tabbing to another car or fast forwarding a replay

Misc option "Full physics for remote cars" is enabled by default - low res physics previously used for cars other than the 4 nearest - option approximately doubles CPU usage by physics in multiplayer - could cause issues at turn 1 with many cars depending on PC power - use profiler display to check CPU usage with the option enabled - see profiler by pressing car icon then P in Misc/Graphics options

Engine damage repair in pit stop - yellow counts as minor damage (6 seconds) - red counts as major damage (12 seconds)

Team arrow colours on small map are now enabled by a host option - arrows on non-race small map take colour of first name character - option is not yet available but is coded as /teamarrows=no/yes

Cancel button and ESC key to cancel the process of joining a host - the currently downloading skin or mod is allowed to finish first Temporary (free) hosts are shown without colours in List of Hosts Stationary cars can now lag for longer (3 seconds) before vanishing FIX: LFS could crash if a player left when a mod was not downloaded FIX: Crash enabling filter in List of Hosts after all were disabled FIX: Remote car using pit speed limiter did not move smoothly

InSim:

IS_CPP packet with Time = 0 is instantly processed (not stored) - allows it to be followed immediately by an IS_CPP with Time > 0 License byte added to IS_NCI packet (after Language byte) IS_PLH packet sets handicaps for individual players TINY_PLH - request IS_PLH listing player handicaps SMALL_LCL - full control of lights including fog and extra lights FIX: ZByte was not set in IS_OBH packet

Text commands:

Updated document Commands.txt (in docs folder)

/h_mass username X - set added mass for user's car /h_tres username X - set restriction for user's car /teamarrows=no/yes - arrows on non-race small map use name colour /key command accepts 12 keys described by a word (see Commands.txt)

/status none|F9|F10|F11|F12|next|prev - sets status screen E.g. /status next will cycle through the F9 to F12 status screens (you could assign it to a CTRL+ or ALT+ key and then a wheel button)

/liveset and /pitins - do the functions of F11 and F12 menus

You can use operators: = (set value) += (add to value) -= (subtract from value)

Examples: /pitins ftyre = r3 : change front tyres to R3 in pit stop /pitins rtyre = super : change rear tyres to road super /pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar /pitins fpressure += 0.1 : increase requested pressure by 0.1 bar /pitins cancel : cancel all pit instructions /pitins tyres always : change all tyres /pitins tyres 20 : change tyres if wear > 20% /liveset bbal 60 : set brake balance to 60% /liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1

Available options for /pitins: fuel, tyres, repair, symmetric ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing cancel, fcamber, fpressure, rcamber, rpressure

/pitins pressure commands can accept unit (psi/bar) (no unit = bar) E.g. /pitins fpressure 30 psi

Available options for /liveset: bbal, farb, rarb

Multiple commands on single line:

Multiple commands can now be added on a single line which sometimes can avoid the need for a script file, e.g. to set a button to change tyres in pit stop, you could use a double command: /pitins ftyre super /pitins rtyre super

NOTE: some commands cannot be followed by another command: /say /echo /join /rcm /pass /msg /altf /ctrlf

Maximum length of command and F key text increased to 95 characters Wider text display in CTRL+ and ALT+ tabs in controls screen

0.7D64

Dec 16, 2023

Graphics:

FIX: Subobject transparency was not visible in forces view

0.7D63

Dec 16, 2023

Graphics:

Spinner objects now stop nicely at the default position Support for the new light switch options in Editor D63

Misc:

LFS now always checks for existence of some folders at startup

0.7D62

Dec 15, 2023

Korean IME:

FIX: The fix in D61 was incomplete and should work now

0.7D61

Dec 15, 2023

Graphics:

Vehicles are no longer fully regenerated on every mirror adjustment - fixes bug that moved subobjects were reanimated on mirror adjust

Korean IME:

FIX: Since 0.7C the last character would be lost on pressing enter

Interface:

FIX: Handicaps message after /h_mass now states correct added mass

0.7D60

Dec 14, 2023

Graphics:

Support for stretched tyres (when rim is wider than ideal)

Commands:

/key command accepts 12 keys described by a word (see Commands.txt)

Misc:

Updated document Commands.txt (in docs folder)

0.7D59

Dec 13, 2023

Graphics:

Small indicators on side of XRG/XRT/FXO/LX4/LX6/RAC/FZ5 now flash Subobject indicators left / right now relative to whole vehicle FIX: Lighting of subobjects and wheels was as if at vehicle centre

0.7D58

Dec 12, 2023

Lights:

Headlight switch now incompatible between versions < D50 and >= D50 FIX: Extra light of remote cars was not visible when switched on

Moving subobjects:

Popup headlight system generalised for moving objects with switches Light / horn switches work even if car does not have that feature

0.7D57

Dec 11, 2023

FIX: Transparency could vanish with more than one vehicle in view IS_PLH now allows 'silent' update (with Flags bit 7 (0x80) set)

0.7D56

Dec 10, 2023

Transparency now works correctly with popup headlight objects Popup headlights now support flip function

0.7D55

Dec 10, 2023

Multiplayer:

FIX: LFS could crash if a player left when a mod was not downloaded

Graphics:

Popup headlights and internal mirrors are excluded from forces view Skin mappings that move with driver side swaps no longer avoid flip

0.7D54

Dec 9, 2023

Lights:

FIX: XR GTR mistakenly had the road car popup lights enabled

Interface:

Pedals are now shown to the left of the list of connections

AI:

FIX: AI would reverse assuming "stuck" during stop-go penalty

0.7D53

Dec 8, 2023

Lights:

Lights now work on subobjects (e.g. bike handlebars) Popup headlights are also supported (already on XRG and XRT)

0.7D52

Dec 4, 2023

Lights:

Support for multiple light mappings (enabled in LFS editor D52) Virtual gauges now show sidelights / low beam / high beam symbol

Dashboards:

Support for new options (minor updates) now available in editor

Interface:

Multiplayer N-list +/- buttons now refer to size of buttons

Wheels:

Support for new rim material settings (enabled in LFS editor D52) Wheels set to "inside covered" now match the editor - "inside covered" or "open wheel" only affect logo and lighting - visibility of brake disc and spoke object is no longer affected

0.7D51

Nov 27, 2023

Interface:

F key messages not starting with '/' are added to open text dialog F key /commands are executed without affecting dialog (as in D50) Text for lights "dipped / full" changed to "low beam / high beam" Command /light head now accepts values low/high/low_off/low_high E.g. /light head low [switch on low beam aka dipped headlights] New +/- buttons to adjust number of connections shown in N-list FIX: Mod list request could prevent entry to car selection screen

Misc:

Front fork with adjusted ride height went wrong if colour selected

Dashboard:

Support for new dashboard lights / symbols: sidelights and neutral

Multiplayer:

FIX: Ability to exceed IS_PLH values (will be fixed in D51 hosts)

Translations:

Updated translations - thanks again translators!

0.7D50

Nov 24, 2023

Interface:

New icon for LFS.exe includes 256x256 icon image Commands /status F11 and /status F12 are now available during SPR F key text is processed immediately (not added to open text dialog) Connections list in game / race setup screen can have a scroll bar - scroll with mouse or Page Up / Page Down keys FIX: Various text commands such as /spec now disabled in replays

Lights:

Side lights, dipped and full beam headlights are now supported Text command /light (requires two parameters) to switch lights: /light ind [off/left/right/all] - switch indicators/hazard lights /light head [off/side/dip/full/dip_off/dip_full/next/prev] - head /light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights /light all [off/on] - switch all switchable lights off/on at once Key '3' now toggles between off & dipped like /light head dip_off SHIFT+3 goes through all headlight states like /light head next

Multiplayer:

Maximum possible connections increased to 79 - there will be a higher charge for 79 connections - free hosts are still limited to 47 connections - maximum cars in race has not been increased

InSim:

License byte added to IS_NCI packet (after Language byte) IS_PLH packet sets handicaps for individual players TINY_PLH - request IS_PLH listing player handicaps

Commands:

/h_mass username X - set added mass for user's car /h_tres username X - set restriction for user's car /teamarrows=no/yes - arrows on non-race small map use name colour

Layouts:

Max objects increased to 3000 NOTE! using more than 2400 objects will cause OOS on servers < D50

Bikes:

Increased maximum value for brakes, suspension stiffness, damping NOTE! higher values not available when connected to servers < D50 FIX: Fork tubes misaligned if ride height adjusted in other setups NOTE! adjusting fork ride height will cause OOS on servers < D50 FIX: Weight distribution was wrong if any trail reduction was set FIX: Wheel masses not correctly positioned for trail reduction

Engine:

V16 engine is now available and some classes allow larger engines New firing order for I5, V6, flat-8 and V10 engines (affects sound) FIX: V12 engine firing order was wrong causing poor sound quality

Incompatible updates:

New features for mods including wheel and passenger positions Support for new rim styles and different wheels front and rear Fog lights are now functional if enabled by the mod creator

Graphics:

Removed wheel LOD reduction that was related to angle of view Tyre manufacturer now appears at the top of tyre after reset

Translations:

Updated translations - thank you translators

0.7D48

Nov 3, 2023

Bugfix

0.7D47

Nov 3, 2023

Interface: Four-character mod names are shown in results table instead of MOD FIX: /setlap command error if name coloured and number 4 chars long FIX: Replays auto-named with special characters could appear wrong

Simulation: Pit speed limiter now based on drive speed instead of world speed - prevents wheelspins (e.g. at RO) pushing car over the speed limit

AI: Avoid excessive downshifting when approaching speed limit zone Approx 1 second safety margin entering pit lane to avoid speeding Use speed limiter or throttle to avoid wheelspins causing speeding Smoother transitions switching between main path and pit lane path FIX: Some mods would brake too gently and miss the pit stop point FIX: Some mods would overshoot their pit garage when parking

0.7D46

Oct 29, 2023

Low speed steering model changes lean angle in half the time Low speed to high speed model transition is at half the speed - Feet down model up to 7 km/h - Low speed model only from 7 km/h to 18 km/h - Interpolated model from 18 km/h to 36 km/h - High speed model only above 36 km/h FIX: Steering glitch between feet down model and low speed model

0.7D45

Oct 27, 2023

New more stable steering model for bikes: Improved handling and braking ability A new high speed model is used for speeds above 72 km/h A special low speed model is used for speeds below 36 km/h Models are interpolated between 36 and 72 km/h

AI: Bike can now brake harder (safety margin the same as cars) FIX: A hang generating path for a mod with "Max up" wrongly set FIX: Downshift avoidance was too strong (sometimes needed clutch)

Interface: A message shows the name of any mod that can't be loaded in an SPR

0.7D44

Oct 13, 2023

Misc: Improved bike physics (affects lean angle and tyre forces) FIX: Engine brake reduction had no effect for EV but was visible FIX: Replay OOS after a reset attempt was prevented and long wait

AI: Bike cornering and acceleration limits increased by 25% Bikes slow to avoid taking off over large humps in the road AI braking prediction now takes account of engine braking Braking prediction includes a safety margin to avoid late braking Avoid unnecessary downshifts by looking ahead to see if needed Reset is available even after engine switched off after long wait FIX: Sometimes could reach a maximum speed and stop accelerating

0.7D43

Oct 6, 2023

AI: Improved braking prediction so less running wide at corners - considers brake balance (which is not ideal for every corner) - can result in better lap times due to improved line following Target speed 1 km/h slower in pit lane to avoid speeding by mistake - was possible for a powerful car to overspeed shifting 1st to 2nd Distance to vehicle considered safe is reduced at low speed - should prevent long vehicles hitting the brakes on green light - gaps between vehicles may be smaller when speed is below 20 m/s FIX: Can now reset at the end of a pit stop (e.g. fallen bike) FIX: It was possible for the fuel calculation to report 0 stints

0.7D42

Oct 4, 2023

AI: Improved driving in pit lane when close behind other drivers Overtaking decision from low speed now allows for acceleration FIX: Choice of pit stop box was wrong (bug introduced in 0.7B) FIX: Slow start / stuck in pit stop if max torque at very low rpm FIX: Errors in fuel calculation related to "Refuelling allowed"

Game: Reset is now possible during a pit stop if the state is "finished" FIX: Auto shift *up* did not work if max power rpm above redline

Interface: FIX: Wrong info was shown in new F11/F12 display in Test Drive mode FIX: Crash if /track command was used while generating AI path info

0.7D41

Sep 29, 2023

Interface: Simple versions of F11/F12 displays are now available during an SPR

AI: Better line following by bikes (contact patch / effective weight) Overtakes are considered on a group instead of only individuals More distant consideration of other vehicles at high speed Better collision avoidance when close behind or beside Better estimate of the possibility and duration of a pass When planning an overtake, time is allowed to pull in after pass Possible to reset if an approaching vehicle is moving slowly enough Less rapid turning of the wheel when initiating a pass

0.7D40

Sep 16, 2023

AI: - Safer bike overtaking distances (hopefully not too far) - Consideration of barriers more dependent on current offset from ideal line - Distance to vehicle ahead considered dangerous, now depends on length of vehicles - Much more likely to attempt overtake, when previously stuck behind a slower vehicle - FIX: Could brake if slightly faster than another car but the other car is accelerating - FIX: Sometimes applied brakes and stopped on track next to another vehicle

0.7D39

Sep 13, 2023

Bike AI: Smaller assumed width (closer passing distance / better lines) For best results, delete bike knw files from data\knw folder (generated since 11 September in D37 or D38 test patches)

Overtaking AI: Various improvements to improve the overtaking decisions There should be fewer dangerous overtakes in braking zones

0.7D38

Sep 12, 2023

AI should be less likely to try passing in braking zones FIX: AI can now reset if in contact with a stationary vehicle FIX: AI will not cut engine after 40 seconds waiting to reset

0.7D37

Sep 11, 2023

Auto gear shift: downshifts are now done at slightly lower rpm AI can now enter the game with an object (to just sit there) AI can now ride motorbikes (a bit slowly due to safety margin) AI will drive more gently when off track on a bad surface AI can enter configs with no path (but will not drive)

0.7D36

Sep 6, 2023

A force feedback display is shown below the pedals (bottom right) FIX: AI skill level always used Latin codepage in F11/F12 menus FIX: Mouse wheel gearshifts are now equivalent to 100ms keypress

0.7D35

Aug 19, 2023

Misc option "Full physics for remote cars" is now enabled by default FIX: Narrow cars were sucked in if driven too close to fence or narrow barrier FIX: Mudguard / handlebar / trailing arm remain visible if wheel is off screen

0.7D34

Aug 9, 2023

FIX: Graphical bug introduced in D33 - cars appeared too dark Temporary (free) hosts are shown without colours in List of Hosts

0.7D33

Jul 10, 2023

Hub object custom colours now appear in the list of wheel colours

0.7D32

Jul 7, 2023

Support for "hub" subobject that moves and rotates with a wheel Regional downloads (for mods) can be disabled by a new Misc Option A yellow redirect message is shown the 1st time you are redirected Hold CTRL in Garage: Mods button becomes Test (direct to Test mode) Opening mods screen is prevented if a rating request is in progress FIX: Crash enabling filter in List of Hosts after all were disabled FIX: Small camera movement on releasing LMB after 2-button rotation

0.7D31

Jun 24, 2023

Ability to set colours instead of using the system colours Set background colour without supplying a backing texture Some new options for road and formula clocks

0.7D30

Jun 21, 2023

Backing texture can now be used with all types of clock texture Support for new formula clocks text colour and opacity settings FIX: Brightness of multi function display now matches the editor

0.7D29

Jun 20, 2023

Dashboard brightness should now be the same as in the editor - this update also affects the RB4 and MRT5 (recently updated)

0.7D28

Jun 19, 2023

Support for the new dashboard backing textures in Editor D35 New needle pivot texture works better on light coloured dashboards A cancel button is visible while joining a multiplayer host

0.7D27

Jun 18, 2023

ESC key cancels the process of joining a multiplayer server - the currently downloading skin or mod is allowed to finish

Downforce tab is now shown for all vehicles - previously was only for those with adjustable wings - shows an estimated maximum speed based on wind resistance - note: the estimate does not consider rolling resistance

Speedo and tacho cannot go further than 360 degrees

Translations updated. Thanks to the translators!

0.7D26

Jun 16, 2023

Engine damage light on dashboard is now available if set in editor Support for new speedo and tacho style options (see editor notes) FIX: Text size on dashboard more closely matches text in editor FIX: Mod with 27 character name appeared in mods screen Test mode

0.7D25

May 13, 2023

Support for new pit speed limiter flashing light option One wheel drive and no anti-roll if wheels are staggered Click Skin ID in garage colours tab to copy ID to clipboard FIX: Remote car using pit speed limiter did not move smoothly

0.7D24

May 9, 2023

Support for new options set per vehicle instead of by race class Redirect by region (for mod downloads) is no longer optional Some more updated translations - thanks to translators FIX: Crash if mod had more than 64 materials

0.7D21

Mar 25, 2023

More updated translations - thank you translators! Redirect info message is only shown if Network Debug enabled FIX: Calendar time could be wrong near start of daylight saving

0.7D20

Mar 22, 2023

Regional mod downloading is now enabled by default - Should be faster if you are in N/S America or Asia/Oceania F9/F10 extra displays are now switchable (Options - Display) Speedo and tacho are moved UP if required for extra displays CT display now uses dot matrix font if translation allows it Message history is no longer enabled for AI path generation

0.7D19

Mar 19, 2023

We now have 3 download locations for mods (NL/JP/US) If enable Options... Misc - Allow HTTP redirect [EXPERIMENTAL] Locations in Asia and Oceania should download mods from Japan Locations in North and South America should download from USA In that case you should see a yellow redirect chat message

0.7D18

Mar 18, 2023

New display in F9 / F10 views shows estimated laps given fuel usage Mods to delete in Cleanup mode of mods screen are shown bright red FIX: Some cars' live settings were not adjustable without F11 view FIX: /altf and /ctrlf now cannot be followed by another command More updated translations - thank you translators!

0.7D17

Mar 17, 2023

A new "Cleanup" mode in the mods screen - you can select to keep latest mods and test mods - there is not yet a feature to keep replay mods

Car arrows are wider again more like the ones from 0.7D

0.7D16

Mar 15, 2023

Driver and fuel buttons in garage are now only shown if relevant Result text for /pitins and /liveset is shown even if menu is visible Updated translations - thanks to our volunteer translators

Command updates: Multiple commands can now be added on a single line, which sometimes can avoid the need for a script file, e.g. suppose you want to set a button to change tyres in a pit stop, you could use a double command: /pitins ftyre super /pitins rtyre super

NOTE: some commands cannot be followed by another command: /say /echo /join /rcm /pass /msg

Maximum length of command and F key text increased to 95 characters Wider text display in CTRL+ and ALT+ tabs in controls screen

0.7D15

Mar 11, 2023

/pitins pressure commands now accept a unit, either psi or bar (no unit = bar) E.g. /pitins fpressure 30 psi

Two new language strings display charge instead of fuel in F11 / F12 menus

An EV charge/discharge power bar in place of the clutch bar - only visible if Options - View - Show pedals is enabled

0.7D14

Mar 9, 2023

New text commands /liveset and /pitins to perform the function of F11 and F12 menus You can use operators: = (set value) += (add to value) -= (subtract from value)

Examples: /pitins ftyre = r3 : change front tyres to R3 in pit stop /pitins rtyre = super : change rear tyres to road super /pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar /pitins fpressure += 0.1 : increase requested tyre pressure by 0.1 bar /pitins cancel : cancel all pit instructions /pitins tyres always : change all tyres /pitins tyres 20 : change tyres if wear > 20% /liveset bbal 60 : set brake balance to 60% /liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1

Available options for /pitins: fuel, tyres, repair, symmetric ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing cancel, fcamber, fpressure, rcamber, rpressure

Available options for /liveset: bbal, farb, rarb

0.7D13

Mar 8, 2023

FIX: /status F12 did not work (new feature in D12)

0.7D12

Mar 7, 2023

Layout Square small map concrete thickness now depends on size of layout

New text command /status to set the F9 to F12 status /status none|F9|F10|F11|F12|next|prev

For example /status next will cycle through the F9 to F12 vehicle status screens You may wish to assign this text to a CTRL+ or ALT+ key and then a wheel button

0.7D11

Mar 6, 2023

Small map on Layout Square now shows concrete objects

0.7D10

Feb 10, 2023

EXPERIMENTAL misc option for those with slow mod and skin downloads - an attempt to help for people in places far away from our server - the logic of the change is to allow Windows to choose buffer size - there is very little evidence that this can help but worth a try - Options... Misc... HTTP buffer test [EXPERIMENTAL]

FIX: User names that start with '.' now correctly displayed in chat

0.7D9

Jan 30, 2023

Interface:

FIX: Chat text in mods screen is now in front of interface buttons

Graphics:

Dust colour on grass and dirt tracks now uses a dirt colour - previously used average colour of surface which looked odd - smoke and dust acquire lighting colour from car's location

Multiplayer:

Stationary cars can now lag for longer (3 seconds) before vanishing Team arrow colours on small map are now enabled by a host option - option is not yet available but is coded as /teamarrows=no/yes

InSim:

IS_CPP packet with Time = 0 is instantly processed (not stored) - allows it to be followed immediately by an IS_CPP with Time > 0 FIX: ZByte was not set in IS_OBH packet

0.7D8

Jan 19, 2023

FIX: OOS when repairing engine damage at pit stop in D7

0.7D7

Jan 19, 2023

Engine damage can now be repaired in pit stop - yellow counts as minor damage (6 seconds) - red counts as major damage (12 seconds)

Engine health now changes from yellow to red at 97%

Engine health percentage is no longer displayed for remote cars

EXPERIMENTAL option to avoid low-res (simple) physics in multiplayer - Options... Misc... Avoid simple physics [EXPERIMENTAL] - low res physics is normally applied to cars other than the 4 nearest - the option approximately doubles CPU usage by physics in multiplayer - could cause problems at turn 1 with many cars - only use on powerful PC - use the "profiler" display to check CPU usage with this option enabled - profiler enabled by pressing car icon then P in Misc or Graphics options

0.7D6

Jan 17, 2023

Fix for D5 gear ratios bug

0.7D5

Jan 17, 2023

Engine health display now available in F9 and F10 displays

0.7D4

Jan 14, 2023 Note: 0.7D2 and 0.7D3: The linear, clipped audio that was tested in D2 and D3 has been scrapped, in favour of the clip softening that LFS has always used.

Interface: Speed at redline is displayed beside gear ratios in setup screen A small map is now displayed in layout square if there is a layout Arrows on non-race small map take colour of first name character

Pit speed limiter: Speed limiter set to 80 km/h can be manually enabled if no pit lane FIX: Driver swap enabled very high speed limiter if no pit lane

Audio: Tone variation limited to 0.99 to prevent an engine sound bug Switched off experimental "Prevent clipping" option by default

Misc: Reduced glitch of multiplayer cars after TAB or fast forward replay FIX: Crash when two events on calendar used same event image

0.7D

Apr 15, 2022

List of events: Time to live stream is displayed if it starts in less than 1 hour Displays current and max connections on host if any are connected Live stream service links are now shown as icons instead of names A lock icon is displayed beside Join button if password required

Mods screen: If host has a limited list of mods the filters are set to show all Page Up / Page Down keys move a whole page (5 lines instead of 4) FIX: Selected mod's name was not always identified as selected

Force feedback: Change in force feedback code for devices that report two FF axes - to fix a problem with some wheels with inverted FF turning left

Interface: Click "Join" when no official cars allowed now enters mods screen FIX: Crash after selecting a driver name from Join Specific Host FIX: Assigned arrow keys adjusted brake balance (etc) while driving FIX: Viewer button was available in garage during welcome sequence FIX: Virtual keyboard full of question marks in Greek or Cyrillic FIX: Corrected width of characters in text dialog code page view

0.7C6

Apr 15, 2022

Interface: FIX: Virtual keyboard full of question marks in Greek or Cyrillic

List of events: Lock icon reduces width of Join button to share the usual width Generic 'play' character added for other live streaming services

0.7C5

Apr 14, 2022

List of events: YouTube and Twitch links are now shown as icons instead of names A lock icon is displayed beside Join button if password required

Mods screen: Mod name was not always shown as selected when entering mods screen

Misc: FIX: Corrected width of characters in text dialog code page view

0.7C4

Apr 13, 2022

List of events: Displays current and max connections on host if any are connected

Force feedback: Change in force feedback code for devices that report two FF axes - to fix a problem with some wheels with inverted FF turning left

0.7C3

Apr 12, 2022

If host has a limited list of mods the filters are set to show all Page Up / Down keys on mods screen move a whole page (not 4 lines) Click "Join" when no official cars allowed now enters mods screen Time to live stream is displayed if it starts in less than 1 hour FIX: Crash after selecting a driver name from Join Specific Host

0.7C2

Apr 11, 2022

FIX: Assigned arrow keys adjusted brake balance (etc) while driving FIX: Viewer button was available in garage during welcome sequence

0.7C

Apr 8, 2022

List of upcoming events displayed on the entry screen: - click event name to visit the event page at lfs.net - signup and live stream links are provided if relevant - a "Join" button is also available if the host is running

New selected text system (for editors, but works in LFS): If text dialog is initialised the text is shown as selected Selected text will be replaced by the next character entered Use left/right arrow or home/end if you want to edit the text Alternatively use a mouse click to position the text cursor Right click slider initialises dialog with the current value Use CTRL+A to select all text in the dialog (e.g. to delete) NOTE: There is no partial selection - it's all or nothing

International text entry support: LFS is no longer a "non-unicode program" which helps a few things: You can type into LFS with any input language supported in LFS - Latin 1 / Central European / Turkish / Baltic / Cyrillic / Greek - Japanese / Traditional Chinese / Simplified Chinese / Korean You can change the input language at any time and continue typing To paste text from elsewhere you must select correct input language Some fixes for IME (Input Method Editors) for East Asian languages NOTE: code pages are still used internally - change is text entry

Misc: Maximum force feedback setting reduced to 100% (was 200%) Force feedback adjustment keys (,/.) now move in steps of 1% Objects with high CoG (e.g. football) retain shadow a bit higher Removed message "You have the latest version" when selecting a mod FIX: Wheels could penetrate vertical wall objects when wall riding

Multiplayer: Removed /reinit command as it could cause problems Mods in use are downloaded while you are joining a host Reduced maximum lag to process a position packet to half a second FIX: The check if skin was uploaded to lfs.net had stopped working FIX: Rare crash if not yet loaded remote mod did pit damage repair FIX: Could not play MPR if server had been in game over 24.8 days

Interface: New option "wireframe" in garage viewer mode Many translations updated - thank you translators SHIFT+F now toggles force display in garage (F is front view) FIX: CTRL key reduced size of favourites stars in mods screen FIX: Rating numbers from previous mod were shown on local test mod

0.7B12

Apr 8, 2022

Command /eventlist=no to disable list of events Corrected opacity of background buttons in mods screen Can receive one more text field to show beside "Sign up" Updated translations - thank you translators!

0.7B11

Apr 2, 2022

Improved appearance of entry screen upcoming events list Can use up / down / page up / page down / home / end keys FIX: Mods screen flickered while downloading mod images

0.7B10

Apr 1, 2022

List of upcoming events is displayed on the entry screen - click event name to visit the event page at lfs.net - signup and live stream links are provided if relevant - a "Join" button is also available if the host is running

0.7B8

Mar 22, 2022

Input language support: Text dialog can now get wider if long string typed with IME open FIX: Characters from click in code page were wrongly interpreted FIX: Composition string disappeared if you clicked another window FIX: Composition interpreted in wrong language if language changed FIX: Composition text could change language of characters after it

0.7B7

Mar 20, 2022

LFS is no longer a "non-unicode program" which helps a few things: You can type into LFS with any input language supported in LFS - Latin 1 / Central European / Turkish / Baltic / Cyrillic / Greek - Japanese / Traditional Chinese / Simplified Chinese / Korean You can change the input language at any time and continue typing To paste text from elsewhere you must select correct input language NOTE: code pages are still used internally - change is text entry

0.7B6

Mar 18, 2022

FIX: Sort list of hosts by column / set mod as favourite

0.7B5

Mar 18, 2022

New selected text system (for editors, but works in LFS): If text dialog is initialised the text is shown as selected Selected text will be replaced by the next character entered Use left/right arrow or home/end if you want to edit the text You can now use the mouse to click to position the text cursor Right click slider initialises dialog with the current value Use CTRL+A to select all text in the dialog (e.g. to delete) NOTE: There is no partial selection - it's all or nothing

Misc: More translations updated - thank you, translators Maximum force feedback setting reduced to 100% (was 200%) Force feedback adjustment keys (,/.) now move in steps of 1% Some fixes for IME (Input Method Editors for East Asian languages) FIX: Could not play MPR if server had been in game over 24.8 days FIX: Error message using IME - "UpdateCandidates : No candidates"

0.7B3

Mar 10, 2022

A message shown for each mod downloaded while joining (like skins) Removed message "You have the latest version" when selecting a mod A few more lines on the mods screen can be translated More translations updated - thanks to translators

0.7B2

Mar 9, 2022

Multiplayer: Mods in use will be downloaded while you are joining a B2 host

Interface: New option "wireframe" in garage viewer mode More translation updates - thank you translators SHIFT+F now toggles force display in garage (F is front view) FIX: CTRL key reduced size of favourites stars in mods screen FIX: Rating numbers from previous mod were shown on local test mod

Misc: Objects with high CoG (e.g. football) retain shadow a bit higher Reduced maximum lag to process a position packet to half a second FIX: Wheels could penetrate vertical wall objects when wall riding FIX: Rare crash if not yet loaded remote mod did pit damage repair

0.7B

Feb 14, 2022

Mods screen: Mods screen can be set 2 or 4 columns wide Mod images are cached in a new LFS\cache folder Click author name to see mods made by that author Favourites filter is now available on mods screen Click the star on a mod's image to mark it as a favourite Rate mods in game either in garage or mods screen dialog Note: CTRL+click or click on left to remove a rating Added 'class' filter (e.g. saloon, buggy, kart, bike) Home / End / Page / Arrow keys now work on the mods screen FIX: Virtual KB button now works in mods screen filter text entry FIX: It was possible to get stuck after a failed mod list download

Skin viewer in Garage: - Click "Viewer" or Press V key - Rotate vehicle with left mouse button - Rotate view direction with right button - Use mouse wheel to zoom in and out - Select lighting mode, background colour or LOD - Reload button or auto reload while editing a skin

Skin template export in Garage: - In the "Colours" tab select 1024 or 2048 size - Click "Generate Skin Template" - Select a skin template or wireframe guide - The resulting image is copied to the clipboard

Interface: Many updated translations - thank you translators! Car name is now shown below driver name in F11 and F12 Demo 'unlock' message "Welcome to Live for Speed Demo" restored New LFS:// links to install mods from a link on the website - works if LFS is not running or is running but not in multiplayer - can install mod from entry / game setup / garage / mod screens

Electric vehicle support: EV battery light now comes on when charge is less than 5% EV dashboard is now blank when the car is switched off (I key) F12 menu now says "Charge to add" instead of "Fuel to add" Recharge rate is now 600kW * 0.9 charging efficiency Now displays RECHARGING instead of REFUELLING in pit stop FIX: Karts and EVs could drive during pitstop (throttle now zero) FIX: Clutch temperature no longer displayed for electric vehicles FIX: Power-weight ratio display wrong for EV with power restriction FIX: Remote EV would jump / glitch during pit stop if throttle held

Regenerative braking for electric vehicles: - Only for FWD and RWD vehicles - Charging efficiency 90% - Uses reverse motor torque as much as possible on drive axle - Reduces brakes in accordance with the reverse motor torque - NOTE: motor braking is affected by limited slip differential

AI path generation for mods: - Can be generated for mods with a drive system, excluding bikes - Paths can only be generated in single player - Simply add your AI and click GO - You have to wait a while the first time the path is generated - NOTE: If the vehicle can roll, the AI does not avoid rolling it

Multiplayer: LFS join links no longer start new instance if LFS already running FIX: Loss of sound due to excessive engine revs on remote mods FIX: Warping (jittering) of mods downloaded after joining host

Misc: Garage warning for mesh error (Cross-texture triangle found in LOD) Downloaded mod is now unzipped from memory (not intermediate file) FIX: Commands like /mustpit could disable mods in single player FIX: /car command required capital letters for SkinID FIX: Crash when saving setup of a mod that was not yet loaded FIX: Crash with live settings for a mod that was not yet loaded

0.7A13

Feb 12, 2022

EV battery light now comes on when charge is less than 5% EV dashboard is now blank when the car is switched off (I key) FIX: Clutch temperature no longer displayed for electric vehicles FIX: Power-weight ratio display wrong for EV with power restriction

0.7A12

Feb 11, 2022

Improved checks when clicking a link to install a mod Car name is now shown below driver name in F11 and F12 Key to toggle Viewer mode in Garage changed to V (was S) Added some translation lines for the Viewer mode in Garage FIX: Obscure message "Not found" on entering garage with test mod

0.7A11

Feb 10, 2022

New LFS://getmod link to install a mod from a link on the website - works if LFS is not running or is running but not in multiplayer - can install mod from entry / game setup / garage / mod screens

LFS join links no longer start new instance if LFS already running - makes existing LFS join host (from entry or multiplayer screens)

FIX: OOS if AI on grid with non-rally car when changing to rx track FIX: Remote EV would jump / glitch during pit stop if throttle held

0.7A10

Feb 4, 2022

Skin Viewer in Garage - Click "Viewer" or Press S key - Rotate vehicle with left mouse button - Rotate view direction with right button - Use mouse wheel to zoom in and out - Select lighting mode, background colour or LOD - Reload button or auto reload while editing a skin

More translations have been updated - thank you translators

0.7A9

Jan 28, 2022

You can now export a skin template from the garage screen - In the "Colours" tab select 1024 or 2048 size - Click "Generate Skin Template" - Select a skin template or wireframe guide - The resulting image is copied to the clipboard

0.7A7

Jan 25, 2022

FIX: Code page bug on translated rating descriptions FIX: Minor graphical issue after clicking rating button

0.7A6

Jan 25, 2022

Interface: Ratings are now translated - thanks to the translators Home / End / Page / Arrow keys now work on the mods screen Rating button has click sound / acts on release (as other buttons) Increased size of grey or yellow 'favourite' star on mod image Demo 'unlock' message "Welcome to Live for Speed Demo" restored FIX: Virtual KB button now works in mods screen filter text entry

Technical: Garage warning for mesh error (Cross-texture triangle found in LOD) Downloaded mod is now unzipped from memory (not intermediate file) FIX: It was possible to get stuck after a failed mod list download

0.7A5

Jan 19, 2022

Mods screen: Mods screen can be set 2 or 4 columns wide Favourites filter is now available on mods screen Click the star on a mod's image to mark it as a favourite Rate mods in game either in garage or mods screen dialog Note: CTRL+click or click on left to remove a rating Translation updates - thank you translators!

EV support: Now displays RECHARGING instead of REFUELLING in pit stop F12 menu now says "Charge to add" instead of "Fuel to add"

AI path generation: Engine Brake Reduction is considered in the braking calculation FIX: Rear wing could exceed maximum setting while calculating

0.7A3

Jan 13, 2022

Mods page: Added 'class' filter (e.g. saloon, buggy, kart, bike) Click author name to see mods made by that author Mod images are cached in a new LFS\cache folder

Misc: More updated translations - thank you translators! FIX: Commands like /mustpit could disable mods in single player

Multiplayer: FIX: Loss of sound due to excessive engine revs on remote mods FIX: Warping (jittering) of mods downloaded after joining host

0.7A2

Jan 8, 2022

AI for Mods: AI paths can be generated for mods with a drive system, excluding bikes - Paths can only be generated in single player - Simply add your AI and click GO - You have to wait a while the first time the path is generated - NOTE: If the vehicle can roll, the AI does not avoid rolling it

Regenerative braking for Electric Vehicles: - Only for FWD and RWD vehicles - Charging efficiency 90% - Uses reverse motor torque as much as possible on drive axle - Reduces brakes in accordance with the reverse motor torque - NOTE: motor braking is affected by limited slip differential

Electric Vehicles: Recharge rate is now 600kW * 0.9 charging efficiency FIX: Karts and EVs could drive during pitstop (throttle now held at zero)

Misc: FIX: /car command required capital letters for SkinID FIX: Crash when saving setup of a mod that was not yet loaded FIX: Crash with live settings for a mod that was not yet loaded

Editor: see Version History (LFS Editor)

0.7A

Dec 16, 2021 - Incompatible with 0.6V/V3

Mods: Mods support is now available for S3 licensed users A vehicle editor and object modeller are available Includes support for single-gear electric vehicles

Multiplayer: Start new host screen starts a new host on LFS.net Host options screen now available for admins while online Message "[user name] is connecting..." when someone is joining Unlimited number of bans in ban file

Updated cars: MRT with improved frame, steering wheel, wider tyres, minor updates RB4 with more detailed exterior, interior, 10mm shorter wheelbase

Graphics: Minor improvements to drivers and spectators Updated ADS jpg textures for all tracks except RO Increased number of mipmaps for number plate textures Updated car shaders to better reproduce the editor materials - Variable shine can now be used (alpha channel sets shine level) - Material type 'overlay or plain' can be used for chrome parts - Roughness value is NOT supported (specular reflection disabled)

Interface: Using updated font from new version of LFS Improved display size of vehicles in game setup screen and garage Removed feature that enabled "window while connecting" on new patch FIX: Player name could be displayed wrongly in F11 and F12 menu

Misc: More prominent warning for clipping in engine sound editor Experimental anti clipping audio option (enabled by default) Anti clipping is automatically disabled in engine sound editor

Layouts: Plain area 4km x 4km designed specifically to allow large layouts Max selected objects in editor is now 60 (was 30)

Controllers: Support for controllers with up to 128 buttons Look Heading and Look Pitch are no longer automatically assigned

InSim (for programmers): New packet size byte - now represents packet size divided by 4 This allows larger packets up to 1020 bytes (old limit was 252) IS_ACM and IS_MCI make use of the increase packet size New packets IS_MAL / TINY_MAL set / get allowed mods

Commands: /allowmods=yes to allow mods on host /cars=none to disallow all of the official cars /cars+=xfg+xrg to add xfg and xrg to the allowed cars /cars-=ufr+xfr to remove ufr and xfr from the allowed cars /window X Y sets window client area width and height /enforce - spectate anyone who is driving a disallowed car /unapproved=yes to allow unapproved mods to be used on host /mods=AAAAAA+BBBBBB sets a list of allowed mods (and allows mods) /mods+=CCCCCC+DDDDDD adds to the list of allowed mods /mods-=BBBBBB+CCCCCC removes mods from the list /mods=ALL removes the list of mods and sets /allowmods=yes /mods=NONE removes the list of mods and sets /allowmods=no /mods and /cars commands can accept plus or comma as delimiter

Scripts: Script 'ev.lfs' is run when an electric vehicle is selected Script 'kart.lfs' is run when using vehicle with centrifugal clutch Script 'free.lfs' is run when using vehicle with no engine or drive

0.6W60

Dec 15, 2021 - Incompatible with 0.6V/V3

LFS changes from W59 to W60: Most translations have been updated - thank you translators! Improved display size of vehicles in game setup screen and garage Doubled suspension damage resistance if only one wheel at that end Removed impact damage from vehicles with front fork suspension Message "Too many vertices" now only shown when car is loaded FIX: Z-buffer resolution in garage and game setup screen

Editor: see Version History (LFS Editor)

0.6W59

Dec 13, 2021 - Incompatible with 0.6V/V3

You can now start a host in Brazil, Australia, Hong Kong, or Turkey (+ Japan) FIX: Bug in CTRL+P "Copied to clipboard" text in some code pages

Editor: see Version History (LFS Editor)

0.6W58

Dec 12, 2021 - Incompatible with 0.6V/V3

Car selection images redone with LFS S3 on number plates Small RB4 update: rear wheel 10mm forward / reverted default setup - NOTE: Hosts must update to W58 or there will be OOS with RB4 GT Message "Copied to clipboard" when clicking on in-game host IP:Port As a TEST you can now start an in-game host on a Brazil server - South Americans please test and let us know the results

0.6W57

Dec 11, 2021 - Incompatible with 0.6V/V3

Most translations have been updated Various fixes for the updated RB4 GT Generated new car images for official car selection page More prominent warning for clipping in engine sound editor In-game hosts InSim IP & port shown to owner on options screen FIX: Pillion passengers on bikes are now supported FIX: Translation bug with "sort by date"

0.6W56

Dec 9, 2021 - Incompatible with 0.6V/V3

More detailed RB4 included Various translations have been updated

Editor: see Version History (LFS Editor)

0.6W55

Dec 8, 2021 - (editor only)

Editor: see Version History (LFS Editor)

0.6W54

Dec 4, 2021 - Incompatible with 0.6V/V3

Support for single spoke objects

Editor: see Version History (LFS Editor)

0.6W53

Dec 3, 2021 - Incompatible with 0.6V/V3

Removed feature that enabled "Window while connecting" on new patch FIX: Crash related to applying handicaps to not yet downloaded mods

0.6W52

Dec 3, 2021 - Incompatible with 0.6V/V3

Front torque split setting now shown on the left below centre diff FIX: Front torque split overlapped final drive ratio with 7 speeds FIX: Crash that could come up when viewing not yet downloaded mods

0.6W51

Nov 30, 2021 - Incompatible with 0.6V/V3

LFS: Improved bike handling at low and medium speeds Options - Audio - Prevent clipping is enabled by default Clipping prevention automatically disabled in engine sound editor FIX: Player name could be displayed wrongly in F11 and F12 menu

Host: Message "user is connecting..." was shown even when host was full

Editor: see Version History (LFS Editor)

0.6W50

Nov 28, 2021 - Incompatible with 0.6V/V3

Experimental anti clipping audio option FIX: Downloaded skins were sometimes saved with the wrong name FIX: Possible (not actually observed) crash when joining a host

0.6W49

Nov 27, 2021 - Incompatible with 0.6V/V3

Driver names are now positioned correctly above vehicles Camera update for layout Layout Square (16 cameras instead of 4) FIX: A rare crash that could come up before a mod was downloaded FIX: A number plate bug that caused "Could not get number plate"

0.6W48

Nov 26, 2021 - Incompatible with 0.6V/V3

Multiplayer: FIX: Bike steering was incorrectly transferred in multiplayer FIX: Small wheeled remote cars could go wrong in multiplayer Partial FIX: Improved name position over cars on high vehicles

Graphics: Updated car shaders to better reproduce the editor materials - Variable shine can now be used (alpha channel sets shine level) - Material type 'overlay or plain' can be used for chrome parts - Roughness value is NOT supported (specular reflection disabled) FIX: Parts of some cars appeared transparent in garage (alpha)

0.6W47

Nov 21, 2021 - Incompatible with 0.6V/V3

Multiplayer: New host option "Allow unapproved mods" allows early stage mods Message "[user name] is connecting..." when someone is joining host

Misc: New filter to show all mods / approved mods / staff picks only Removed filter "Include work in progress" on vehicle mods screen Rating button on vehicle mods screen now links to mod's web page FIX: Finished refuelling message for EV is now "Finished charging" FIX: Subobject number plates did not show the correct number plate

Commands: /unapproved=yes to allow unapproved mods to be used on host /enforce (and options button) now spectates disallowed mods /mods=AAAAAA+BBBBBB sets a list of allowed mods (and allows mods) /mods+=CCCCCC+DDDDDD adds to the list of allowed mods /mods-=BBBBBB+CCCCCC removes mods from the list /mods=ALL removes the list of mods and sets /allowmods=yes /mods=NONE removes the list of mods and sets /allowmods=no /mods and /cars commands can accept plus or comma as delimiter

0.6W46

Nov 15, 2021 - Incompatible with 0.6V/V3

Multiplayer: Download of mods and skins should be faster and more reliable FIX: List of allowed mods could remain after joining another host FIX: Messages such as "Did not receive skin info" joining busy host

InSim: FIX: It was not possible to send more than 30 objects in IS_AXM FIX: IS_MCI packets were not filled in correctly (only 8 per pack)

0.6W45

Nov 12, 2021 - Incompatible with 0.6V/V3

LFS: New mod filters Staff picks only / Include tweak mods / Include WIP You can now set list of mods allowed on host (via InSim or LFS.net) Increased size of file transfer buffer - may download mods faster Updated help text on Start New Host screen

Editor: see Version History (LFS Editor)

0.6W43

Nov 6, 2021 - Incompatible with 0.6V/V3, first test patch with mods support and hosting changes. First release of the LFS Editor. More info: https://www.lfs.net/forum/thread/95664 and https://www.lfs.net/forum/thread/95665

Mods: Mods support is now available for S3 licensed users A vehicle editor and object modeller are available Includes support for single-gear electric vehicles

Multiplayer: Unlimited number of bans in ban file Start new host screen starts a new host on LFS.net Host options screen now available for admins while online

Updated cars: MRT with improved frame, steering wheel, wider tyres, small updates New RB4 - still WIP - more updates are planned

Graphics: Using updated font from new version of LFS Minor improvements to drivers and spectators Increased number of mipmaps for number plate textures

InSim: New packet size byte - now represents packet size divided by 4 This allows larger packets up to 1020 bytes (old limit was 252)

Layouts: Plain area 4km x 4km designed specifically to allow large layouts Max selected objects now 60 (was 30)

Controllers: Support for controllers with up to 128 buttons Look Heading and Look Pitch are no longer automatically assigned

Commands: /cars=none to disallow all of the official cars /cars+=xfg+xrg to add xfg and xrg to the allowed cars /cars-=ufr+xfr to remove ufr and xfr from the allowed cars /window X Y sets window client area width and height /enforce - spectate anyone who is driving a disallowed car

Graphics: Updated ADS jpg textures for all tracks except RO

Scripts: Script 'ev.lfs' is run when an electric vehicle is selected Script 'kart.lfs' is run when using vehicle with centrifugal clutch Script 'free.lfs' is run when using vehicle with no engine or drive

0.6V3

Nov 6, 2021

Semi-full version. Compatible with 0.6V, downloadable as a full setup. More info: https://www.lfs.net/forum/thread/95661

0.6V

Feb 28, 2021 - Incompatible with 0.6U

Multiplayer: Maximum packets per second (/pps) has been increased to 12 Rolling resistance included in catch-up phase of prediction Wear and temperature packet is more frequent and more accurate Position packet now includes contact patch offset for each tyre Reduced steering glitch each time a position packet is received More accurate transmission of fuel load from local to remote car Position packets are sent more frequently in response to steering You can now add up to 32 local drivers (real + ai) in multiplayer Easier to set up LAN race: local IP address is shown on host screen You can enter the local network computer name instead of IP address FIX: Remote cars with worn tread could wrongly get a puncture FIX: Car on pit speed limiter sent maximum packets per second FIX: Stop-go penalty caused car to get stuck in custom pit stop FIX: Remote car's tyre temperature over 200 appeared black (cold) FIX: Remote tyre temperatures increased too slowly in skid or spin

New ALTERNATE setup configuration for the five GTR cars: Selecting the new config in XRR/FZR/FXR decreases tyre width a bit With ALTERNATE config, narrower tyres may be selected (adds offset) Also ROAD_SUPER, ROAD_NORMAL, HYBRID, KNOBBLY tyres may be selected High "Maximum Lock" is possible in XRR/FZR with narrower wheels XR GTR in ALTERNATE config has H-pattern shifter

Tyre choices and steering lock: XFR and UFR maximum steering lock increased to 30 degrees LX4 and LX6 maximum steering lock increased to 45 degrees Single seater racing cars can now use ROAD_SUPER tyres

Steering: Steering wheel turn amount changes with maximum lock Road cars now have 900 degrees steering range with default setup XF and UF GTR have 540 degrees steering range with default setup Updated and fixed steering animations to cover new steering range Removed option "Move view with animation" which had little effect

Commands: Command /canrefuel (no/yes) to set refuelling allowed in pit stops Command /showfuel (no/yes) allows remote car fuel load to be seen Most admin commands with parameter omitted now report current value Command /block (0/1/2) to block user messages (like the minus key) Command /spectv (no/yes) prevents selecting TV camera on spectate /press and /shift commands now support 'minus' as parameter /mprlag X simulates online packet delay of X ms (+ no smoothing) /mprsmooth X (0 or 1) to disable or enable input smoothing

Interface: Pit speed limit is shown when car speed is below 2/3 of limit Yellow and blue flags now alternate with RCM or penalty message Virtual steering gauge hidden if live settings or pit instructions Blocked messages remain blocked when returning from game to lobby Prevented auto-repeat on block message and light switching keys Momentary flick to rear view after SHIFT+R is now avoided Avoided downshift after pressing SHIFT+X to exit free view In fact any 'key held' function after SHIFT+key is prevented Saving replay name now shown beside option in Game Options Minus key (block messages) now works in all screens Many updated translations - thank you, translators

Garage: Tyre size displayed in Tyres tab in Garage Brakes / TC tab in garage separated into two columns (e.g. FZ50) FIX: Heat in garage car's tyres was not updated when tyre changed

F12 pit instructions: Damage repair not required when changing pressure or compound Pressure change with new tyre no longer counts as SETUP CHANGES When alternative config is selected F12 display shows tyre size A new 'cancel' option beside the 'setup changes requested' line Settings that will be adjusted are now shown in light red colour FIX: rear tyre pressure was limited by front tyre pressure limits FIX: symmetric pressure/camber request remained after pit stop

Skin downloads: Faster skin downloads when joining server (and auto updater) Slightly faster skin downloads when driver joins race in-game FIX: Skin downloading could get stuck after a large header

CPU usage display: In Graphics or Misc options (in-game) click car icon then 'P' You can now see CPU usage for Physics, Draw, Prediction, etc. The "Pred" line shows CPU usage for prediction of remote cars Prediction time also shows up in an MPR if /mprlag is set

Support for live multiplayer replays: Replay identified as live when starting to watch an unfinished MPR Does not exit replay after fast forwarding to current time Catch up to live position by clicking >| button Skins can be downloaded while watching a live replay Save replay while temp_mpr is being viewed - copy instead of rename Start new mpr while temp_mpr is in use - tries temp_mpr_1 (up to 9) /mprflush X to flush mpr to file every X seconds (0 = disable) MPR / SPR are prevented from being named temp_mpr / temp_spr

VR: Updated OpenVR to version 1.10.30 Improved timing of obtaining view each frame New "Antialiasing" option to select 4x or 8x multisampling New "Resolution adjustment" slider (also known as supersampling) Names over cars could fade differently in each eye in Pimax headset Virtual keyboard is shown at dialog height if no dialog is visible Space bar VR click auto disabled when you type with real keyboard FIX: Head tracking / mirrors wrong if car leaned with horizon lock FIX: Free view FOV was wrong after entering VR in free view FIX: Names above cars looked wrong in Pimax headsets FIX: Some trees looked wrong in Pimax headsets

Views: Horizon lock now has a strength slider option View filter time maximum value increased to 1 second Improved key control (4/5/6/7) of free view field of view Three screens are now assumed when aspect ratio is 4:1 (was 3:1) Free view mode minimum field of view reduced from 10 to 2 degrees FIX: Filtered view went wrong with low filter time + replay speedup

Graphics: Avoid upward lighting related to ground colour in internal views Car shadows now use anisotropic filtering to reduce shimmering Increased distance for car subobjects to become invisible

Controls: Handbrake strength is now separately adjustable Gearshift debounce setting now applies to all controller buttons Mouse X and Y sensitivity (in Axes tab) lower limit reduced to 0.5 FIX: Rare manual shift at high speed to 1st/rev during auto shift

Force Feedback: New settings are available under Axes / FF in Options - Controls FF Steps maximum value is now 10000 (the maximum in DirectInput) FF Rate is now controlled by a user setting (25 / 50 / 100 Hz)

New handling for 'CAR.lfs' and 'shift_type.lfs' scripts: LFS runs 'road.lfs' / 'sequential.lfs' / 'paddle.lfs' directly (previously these scripts were called from a CAR.lfs script) This is done after loading a car and immediately before CAR.lfs Commands to run these scripts from another script are ignored

Training: FIX: AI changed to low fuel load if overtaking lesson restarted FIX: AI skill / admin commands no longer processed during training FIX: Training lesson did not end if replay saving was interrupted FIX: Logo was visible under title during lesson replay

InSim (for programmers): Config byte added to IS_NPL packet indicates setup configuration IS_CPP Pos is now relative to "Centre view" not the user setting IS_NPL RWAdj / FWAdj indicate rear / front tyre width reduction New bytes set if /showfuel=yes: IS_NPL Fuel / IS_PIT FuelAdd IS_SPX and IS_LAP new byte Fuel200 indicates fuel remaining IS_RES: TTime in qualifying now indicates time in session IS_RES: PLID is now zero if the player has left the race IS_CPP: FOV can now be used in-car but not smoothed (0 = no change) InSim NLP / MCI minimum time interval reduced to 10 ms (was 40 ms) FIX: It was possible to miss IS_PSF packet after taking over car FIX: STime in IS_PSF packet was wrong after car was taken over FIX: Free view roll is now reported in InSim IS_CPP packet

More telemetry data for OutSim: New data fields documented in docs\OutSimPack.txt Enable by setting the OutSim Opts value in cfg.txt All data options can be switched on with OutSim Opts 1ff

Misc: Maximum number of layout objects increased to 2400 When LFS is set to close the reason is logged to deb.log file Added a little more logging about D3D initialisation to deb.log CAR.lfs scripts are reliably run when user car is spawned or reset Restored code preventing 2 cars joining autocross within 3 seconds FIX: Wrong warning "Road tyres on rallycross track" in hotlapping FIX: Memory leak related to threads (most often for skin download) FIX: Replays from old Westhill before 2015 now marked as obsolete FIX: Driver names ending with a lead byte could corrupt text FIX: Issues with driver names ending with caret character

0.6U25

Feb 26, 2021 - Incompatible with 0.6U

Training: FIX: AI changed to low fuel load if overtaking lesson restarted FIX: AI skill / admin commands no longer processed during training FIX: Training lesson did not end if replay saving was interrupted FIX: Refuelling depended on refuelling allowed in single player FIX: Logo was visible under title during lesson replay

OutSim: OutSim packet is documented in docs\OutSimPack.txt Added steering torque as additional field in new OutSim All data options can be switched on with OutSim Opts 1ff

Misc: Removed debug message "Replay name : temp_mpr" Saving replay name now shown beside option in Options - Game

0.6U24

Feb 25, 2021 - Incompatible with 0.6U

Steering: Road cars now have 900 degrees steering range with default setup XF and UF GTR have 540 degrees steering range with default setup Updated and fixed steering animations to cover new steering range Removed option "Move view with animation" which had little effect FIX for new bug: Steering wheel could turn too far with some setups FIX for new bug: Switching setups while driver visible could crash

InSim: IS_RES: TTime in qualifying now indicates time in session IS_RES: PLID is now zero if the player has left the race

Misc: Blocked messages remain blocked when returning from game to lobby Command /block [0/1/2] : block user messages (like the minus key)

Translations: More updated translations. Thank you very much, translators.

0.6U23

Feb 15, 2021 - Incompatible with 0.6U

Changes to the alternate configuration system: Configuration ALTERNATE is available for all GTR cars Alternate must be selected to allow expanded range of tyres In alternate configuration you can select tyre section width Maximum allowed "Maximum Lock" increases with narrower wheels When alternative config is selected F12 display shows tyre size

Misc: FIX: Wrong warning "Road tyres on rallycross track" in hotlapping

Translations: More updated translations. Thanks again, translators.

0.6U22

Feb 12, 2021 - Incompatible with 0.6U

New configurations are now called ALTERNATE (not DRIFT / RX) Small change to XR GTR alternate config - 10mm wider tyres Virtual steering gauge hidden if live settings or pit instructions New fuel options can be filtered and are visible on selected host InSim IS_SPX and IS_LAP new byte Fuel200 indicates fuel remaining FIX: Auto clutch time was wrong in the XR GTR in alternate config

0.6U21

Feb 11, 2021 - Incompatible with 0.6U

Interface: Brakes / TC tab in garage separated into two columns (e.g. FZ50) FIX: Heat in garage car's tyres was not updated when tyre changed

New handling for 'CAR.lfs' and 'shift_type.lfs' scripts: LFS runs 'road.lfs' / 'sequential.lfs' / 'paddle.lfs' directly (previously these scripts were called from a CAR.lfs script) This is done after loading a car and immediately before CAR.lfs Commands to run these scripts from another script are ignored

Graphics: Avoid upward lighting related to ground colour in internal views

InSim: New bytes output if /showfuel=yes IS_NPL Fuel : initial fuel load IS_PIT FuelAdd : fuel added

Translation update for help.txt: host_cars - max is now 32 guest_cars - max is now 32 max_packs - max is now 12 mip_bias - default settings now -0.5 / -1.0 / -1.5 / -2.0

0.6U20

Feb 8, 2021 - Incompatible with 0.6U

FIX: XRR reverted to auto clutch when exiting pit garage in game Thank you translators, for the updated translations!

0.6U19

Feb 8, 2021 - Incompatible with 0.6U

Maximum number of layout objects increased to 2400 XR GTR in DRIFT / RX config has H-pattern shifter Handbrake strength is now separately adjustable 10mm narrower rear tyres in XR GTR new config 10mm narrower F/R tyres in FXO GTR new config 10mm narrower track width FZ50 GTR new config Tyre size displayed in Tyres tab in Garage FIX: InSim IS_NPL did not report Config

0.6U18

Feb 5, 2021 - Incompatible with 0.6U

FIX: Tyre change decision did not work in U17

0.6U17

Feb 5, 2021 - Incompatible with 0.6U

Multiplayer prediction: Position packet now includes contact patch offset for each tyre Wear and temperature packet is more frequent and more accurate

Pit stops: Command /canrefuel (no/yes) to set refuelling allowed in pit stops Damage repair not required when changing tyre pressure or compound

Tyre choices and steering lock: XFR and UFR small GTR cars can now use road and off-road tyres XFR and UFR maximum steering lock increased to 30 degrees LX4 and LX6 maximum steering lock increased to 45 degrees Single seater racing cars can now use ROAD_SUPER tyres Steering wheel turn amount changes with maximum lock

New RX / DRIFT setup configuration for GTR cars XRR / FZR / FXR: Selecting the new config decreases tyre width and adds an offset Now ROAD_SUPER, ROAD_NORMAL, HYBRID, KNOBBLY tyres may be selected XRR / FZR maximum lock increased to 60 degrees / FXR to 30 degrees

InSim: Config byte added to IS_NPL packet indicates setup configuration IS_CPP Pos is now relative to "Centre view" not the user setting

Interface: minus key (block messages) now works in free view mode /press and /shift commands now support 'minus' as parameter

Misc: You can now add up to 32 local drivers (real + ai) in multiplayer Restored code preventing 2 cars joining autocross within 3 seconds

0.6U16

Feb 2, 2021

Interface: Key control (4/5/6/7) of free view FOV improved and reaches 2 deg Prevented auto-repeat on block message and light switching keys

InSim: IS_CPP FOV can now be used in-car but not smoothed (0 = no change) IS_CPP Pos is now relative to "Centre view" not the user setting FIX: It was possible to miss IS_PSF packet after taking over car FIX: STime in IS_PSF packet was wrong after car was taken over NOTE: for these fixes the new driver taking over must have U16

Misc: Added a little more logging about D3D initialisation to deb.log

0.6U15

Jan 28, 2021

F12 pit instructions: Pressure change with new tyre no longer counts as SETUP CHANGES A new 'cancel' option beside the 'setup changes requested' line Settings that will be adjusted are now shown in light red colour FIX: rear tyre pressure was limited by front tyre pressure limits FIX: symmetric pressure/camber request remained after pit stop

Multiplayer: More accurate transmission of fuel load from local to remote car Remote car fuel load is now shown in F12 if /showfuel is enabled Rolling resistance included in catch-up phase of prediction FIX: Remote cars with worn tread could wrongly get a puncture

Misc: Auto-repeat key function reinstated (disabled in previous test) MPR / SPR are now prevented from being named temp_mpr / temp_spr Free view mode minimum field of view reduced from 10 to 2 degrees InSim NLP / MCI minimum time interval reduced to 10 ms (was 40 ms) Mouse X and Y sensitivity (in Axes tab) lower limit reduced to 0.5 FIX: Message MPR_BLANK sometimes displayed when watching live MPR

0.6U14

Jan 25, 2021

Multiplayer: Command /showfuel (no/yes) allows remote car fuel load to be seen Most admin commands with parameter omitted report current value FIX: Car on pit speed limiter sent maximum packets per second FIX: Remote car's tyre temperature over 200 appeared black (cold) FIX: Remote tyre temperatures increased too slowly in skid or spin

MPR debug commands: /mprlag X simulates online packet delay of X ms (+ no smoothing) /mprsmooth X (0 or 1) to disable or enable input smoothing

CPU usage display: In Graphics or Misc options (in-game) click the car icon then 'P' You can now see CPU usage for Physics, Draw, Prediction, etc. The "Pred" line shows CPU usage for prediction of remote cars Prediction time also shows up in an MPR if /mprlag is set

Support for live multiplayer replays: Replay identified as live when starting to watch an unfinished MPR Does not exit replay after fast forwarding to current time Catch up to live position by clicking >| button Skins can be downloaded while watching a live replay Save replay while temp_mpr is being viewed - copy instead of rename Start new mpr while temp_mpr is in use - tries temp_mpr_1 (up to 9) /mprflush X to flush mpr to file every X seconds (0 = disable)

VR: Virtual keyboard is shown at dialog height if no dialog is visible Space bar VR click auto disabled when you type with real keyboard

Misc: Increased distance for car subobjects to become invisible FIX: Free view roll is now reported in InSim IS_CPP packet

0.6U13

Jan 11, 2021

Multiplayer (note: "sender" = the local computer where a car is being driven, "receiver" = someone observing that car on a remote computer): Reduced steering glitch each time a position packet is received - this requires the sender and receiver to have the new version Position packets are sent more frequently in response to steering - packet frequency is further increased at higher speeds - this requires only the sender to have the new version Maximum packets per second (/pps) has been increased to 12 - this doesn't change much except in specific circumstances - FIX: /pps command while in multiplayer was not sent to guests - this requires only the server to have the new version

0.6U12

Nov 3, 2020

Skin downloads: Faster skin downloads when joining server (and auto updater) Slightly faster skin downloads when driver joins race in-game FIX: Skin downloading could get stuck after a large header

Interface: Pit speed limit is shown when car speed is below 2/3 of limit Command /spectv no - prevent selecting TV camera on spectate Momentary flick to rear view after SHIFT+R is now avoided Avoided downshift after pressing SHIFT+X to exit free view In fact any 'key held' function after SHIFT+key is prevented

Some updated translations - thank you translators!

0.6U11

Apr 10, 2020

VR: - Using latest update for OpenVR - Improved timing of obtaining view each frame

Views: - Horizon lock now has a strength slider option

Small improvement for ultrawide monitors: - LFS now assumes 3 screens when aspect ratio is 4:1 - previously assumed 3 screens when aspect ratio was 3:1

Some more updated translations - thank you translators!

0.6U9

Nov 2, 2019

When LFS is set to close the reason is logged to deb.log file Live telemetry is available in a new customisable OutSim packet Yellow and blue flags now alternate with RCM or penalty message FIX: Stop-go penalty caused car to get stuck in custom pit stop

0.6U7

July 21, 2019

Force Feedback: New settings are available under Axes / FF in Options - Controls FF Steps maximum value is now 10000 (the maximum in DirectInput) FF Rate is now controlled by a user setting (25 / 50 / 100 Hz)

VR: Names over cars could fade differently in each eye in Pimax headset

Misc: Gearshift debounce maximum setting restored to 200 ms (default 20) More translations updated - thank you translators!

0.6U6

May 1, 2019

Gearshift debounce setting now applies to all controller buttons Reduced maximum value of gearshift debounce to 100 ms (default 20) FIX: Memory leak related to threads (most often for skin download) More translations updated - thank you translators!

0.6U5

Apr 6, 2019

VR: FIX: Head tracking / mirrors wrong if car leaned with horizon lock

LAN: Easier to set up LAN race: local IP address is shown on host screen You can enter the local network computer name instead of IP address

Misc: FIX: Rare manual shift at high speed to 1st/rev during auto shift Most translations updated - thank you translators!

0.6U4

Apr 3, 2019

Graphics: Car shadows now use anisotropic filtering to reduce shimmering

Views: FIX: Filtered view went wrong with low filter time + replay speedup

Misc: FIX: Issues with driver names ending with caret character FIX: Driver names ending with a lead byte could corrupt text FIX: Replays from old Westhill before 2015 now marked as obsolete

0.6U3

Mar 21, 2019

VR: Resolution adjustment range increased - now 0.25 to 2.25 FIX: Free view FOV was wrong after entering VR in free view FIX: Names above cars looked wrong in Pimax headsets

0.6U2

Mar 20, 2019

VR: New "Antialiasing" option to select 4x or 8x multisampling New "Resolution adjustment" slider (also known as supersampling) FIX: Some trees looked wrong in Pimax headsets due to view rotation

Views: View filter time maximum value increased to 1 second

Misc: CAR.lfs scripts are reliably run when user car is spawned or reset

0.6U

Mar 13, 2019

Views: New setting "View lock" can be set to car / filter / horizon FIX: Offset mirror was not drawn offset in forces draw (F)

VR: Updated to the latest version of OpenVR (1.2.10) Pimax headsets can now be used in native mode (rotated eye views) Minimum value for manual FOV setting reduced from 80 to 75 degrees FIX: An error in OpenVR caused Samsung Odyssey+ wrong eye levels FIX: A loss of accuracy in the automatic FOV calculation

Multiplayer: Server side improvement to speed up recovery when there is lag FIX: Timing bug that allowed damage repair to be done in zero time

AI: You can now set the skill level of individual AI drivers Single player race limit increased to 32 drivers (AI + real) You can now change AI live settings / pit instructions (F11 / F12) Command /aiskill X to set skill level 1 to 5 (for adding new AI) Command /aiset name X to set AI driver 'name' to skill level X Command /aiset_all X to set all local AI drivers to skill X FIX: In overtaking lesson all AI drivers had PRO skill level FIX: Non-qualifying race restart affected the overtaking lessons FIX: Spam "This car does not have a handbrake" when hit parked AI

Interface: Increased resolution of dashboard texture Faster saving of screenshots when you press CTRL+S Driver name and AI skill level are now shown in F11 / F12 windows Entry screen shows "Unlock Live for Speed" instead of "Demo racer" New key CTRL+P to copy the LFS window to clipboard excluding border FIX: Some narrow unicode characters corrupted by an incorrect width FIX: Host options could state "no bans" before clicking "edit bans" FIX: Character dialog could be messed up when selecting languages

Misc: Gearshift debounce code changed to help with the button release SHIFT+F2/F3 can adjust time in single player mode (not hotlapping) FIX: Attributes no longer copied when opening file by command line FIX: Crash at startup when loading a corrupted car model file Most translations updated. Thank you translators!

0.6T7

Mar 13, 2019

Views: View filter time minimum value reduced to 0.05 sec

Controllers: Gearshift debounce code changed to help with the button release

Misc: More translations updated - Thank you translators!

0.6T6

Mar 12, 2019

Views: FIX: Offset mirror was not drawn offset in forces draw (F)

VR: Minimum value for manual FOV setting reduced frmo 80 to 75 degrees FIX: There was a loss of accuracy in the automatic FOV calculation

Misc: More translations updated - Thank you translators!

0.6T5

Mar 11, 2019

Multiplayer: FIX: Timing bug that allowed damage repair to be done in zero time

Interface: CTRL+SHIFT now shows user name instead of player name in F11 / F12

VR: FIX: In Pimax the virtual 3D TV for replays had a rotated image

Misc: More translations updated - Thank you translators!

0.6T4

Mar 9, 2019

AI: You can now change AI live settings / pit instructions (F11 / F12) FIX: Non-qualifying race restart affected the overtaking lessons

Interface: Player name (and AI skill level) are now shown in F11 / F12 windows Now "Unlock Live for Speed" instead of "Demo racer" on entry screen

Misc: Updated Commands.txt and /help command Many translations updated - Thank you translators

0.6T3

Mar 8, 2019

Views: You can now set "View lock" to car / filter / horizon

Multiplayer: Server side improvement that should run smoother when there is lag

AI: You can now select the skill level of individual AI drivers Single player race limit increased to 32 drivers (AI + real) FIX: In overtaking lesson all AI drivers had PRO skill level FIX: Spam "This car does not have a handbrake" when hit parked AI Command /aiskill X to set skill level 1 to 5 (for adding new AI) Command /aiset name X to set AI driver 'name' to skill level X Command /aiset_all X to set all local AI drivers to skill X

Misc: SHIFT+F2/F3 can adjust time in single player mode (not hotlapping)

0.6T2

Mar 7, 2019

VR: Updated to the latest version of OpenVR (1.2.10) Pimax headsets can now be used in native mode (rotated eye views) FIX: An OpenVR error caused Samsung Odyssey+ eye levels to be wrong Some info is logged to a text file ovr_deb.log in OpenVR mode

Interface: Faster saving of screenshots when you press CTRL+S New key CTRL+P to copy the LFS window to clipboard excluding border FIX: Some narrow unicode characters corrupted by an incorrect width FIX: Host options could state "no bans" before clicking "edit bans" FIX: Character dialog could be messed up when selecting languages

Misc: FIX: Crash 0xc0000005 at offset 0x00159069 loading corrupted object FIX: Attributes no longer copied when opening file by command line

0.6T

Jul 7, 2018

Multiplayer: More robust method for connecting to the master server More informative error report for "Unknown file transfer error" FIX: Skin downloading now works with the protected website

Layout editor: New layout editor instructions: docs\Autocross.txt New cut / copy / paste system using standard keyboard shortcuts COPY (CTRL+C) toggles between real selection and copied selection Place objects (O) key is equivalent to PASTE followed by COPY Move objects (M) key is equivalent to CUT followed by PASTE UNDO (CTRL+Z) and REDO (CTRL+Y) functions are now included A green or yellow outline is drawn around the selected objects ALT key can be used to temporarily hide selected object outlines Original objects are shown with a grey outline after COPY pressed Editor buttons and keys affect real or copied selection - not both PGUP / PGDN can now be used to adjust Z value of selected objects C key now clears selected object type as well as selected objects It is now possible to set marshall circles to have zero diameter Objects and marshall circles can now be selected at the same time Multiple object rectangle select CTRL+drag with left mouse button Start position / checkpoints / finish line now in control section You can hold SHIFT to keep objects selected when exiting edit mode

Graphics: Slight reduction in some excessively bright driver models RAW files are no longer used and skies now use DDS textures Existing RAW files are converted the first time LFS is started Removed option to view sky in 16-bit colour

Interface: New URL for skin uploads lfs.net/skins Text message dialog now has variable width Clip mouse to screen is now CTRL+M as CTRL+C is used for copy Command /axsel to copy layout editor selection text to clipboard Most translations updated. Thank you translators!

Free view camera position text command: Type /cp to copy a text camera position to the clipboard The resulting text can be saved in a text file, forum, etc. or into another instance of Live for Speed to reproduce the camera position

Commands: Improved processing of command line to be more flexible New command /settings=X.txt - uses X.txt instead of cfg.txt Command /settings must be the first on command line or in file Command /mp (join local host) can now be used on the command line

Misc: Live for Speed can now recover from a graphics driver error Textures are no longer reloaded when changing weather (faster) LFS starting in borderless window mode now goes to the same monitor New option "Display LFS logo in game" (not optional in demo mode) English file is no longer saved when LFS starts (can be deleted) New check for corrupted 3D models to avoid possible crash on load

VR: New commands to skip F8 menu /vr reset_headset and /vr use_relative

InSim: New value PMO_POSITION for IS_AXM packet to report a blank position New packet IS_CIM reports a connection's interface / editor mode New values PMO_SELECTION_REAL and PMO_MOVE_MODIFY for PMOFlags New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC New value PMO_GET_Z for IS_AXM packet to report Z values New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check UCID can be set in some IS_AXM packets by an external InSim program to make the resulting packets appear as if sent by an editing admin (PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)

0.6R22

Jul 3, 2018

Layout editor: ALT key now temporarily hides the outlines of selected objects

Interface: More updated translations - Thank you translators!

0.6R21

May 24, 2018

Layout editor: New layout editor instructions: docs\Autocross.txt Improved UNDO and REDO - the selection is now correctly restored Start position / checkpoints / finish line now in control section FIX: Heading slider bar was not restored after a failed rotation FIX: Zero diameter marshalls could be placed in the same position FIX: Diameter stuck after adding a circle when diameter was zero

InSim: New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check

0.6R20

May 16, 2018

InSim: UCID can be set in some IS_AXM packets by an external InSim program to make the resulting packets appear as if sent by an editing admin (PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)

Interface: Command /axsel to copy layout editor selection text to clipboard Updated translations with new URL for skin uploads lfs.net/skins More updated translations - Thank you translators!

0.6R19

May 11, 2018

Layout editor: Undo (CTRL+Z) and redo (CTRL+Y) functions now included

Interface: Improved readability of the text for the /cp command

InSim: Fixed an inaccuracy in the reporting of objects being deleted

0.6R18

May 4, 2018

Interface : Text message dialog now has variable width A progress message is now displayed while converting textures More updated translations - Thank you translators!

Layout editor : FIX : Heading slider was not available in marshall mode FIX : Top right and bottom right buttons sometimes overlapped

InSim : New value PMO_MOVE_MODIFY sent in IS_AXM when adjusting objects

0.6R17

May 3, 2018

InSim : New submode values added for IS_CIM modes CIM_NORMAL and CIM_GARAGE FIX : IS_CIM was not output on local LFS while connected to a host

Layout editor : Updated translations - Thank you translators!


0.6R16

May 2, 2018

Layout editor : Outline changed to line drawing which helps with object alignment Original objects are now shown with grey lines after copy pressed Drag select now has a minimum size to avoid accidental deselection FIX : Heading bug after un-copying selection that had been rotated FIX : CTRL+C un-copy cleared selection if originals were not found FIX : Chalk objects were sometimes invisible in copied selection

0.6R15

May 1, 2018

Layout editor : An outline is now drawn around the selected objects M key can now be used with clipboard objects (select then CTRL+C) Multiple object rectangle select CTRL+drag with left mouse button

0.6R14

Apr 27, 2018

Layout editor : Place objects (O) key is now equivalent to PASTE then COPY COPY key is now reversible so you can reselect the copied objects FIX : Sometimes marshall type could not be selected before placing FIX : Real world objects could still be selected after a full clear

0.6R13

Apr 26, 2018

Layout editor : New cut / copy / paste system replaces old duplicate / move system PGUP and PGDN can now be used to adjust Z value of selected objects C key now clears selected object type as well as selected objects It is now possible to set marshall circles to have zero diameter Objects and marshall circles can now be selected at the same time You can hold SHIFT to keep objects selected when exiting edit mode

Interface : Added two more translation strings to avoid misleading messages Additional translation strings for new functions in layout editor Clip mouse to screen is now CTRL+M as CTRL+C is now used for copy More translations updated - Thank you translators!

InSim : New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC New value PMO_GET_Z for IS_AXM packet to report Z values New value PMO_SELECTION_REAL for PMOFlags with PMO_SELECTION Simplified SubMode values for free view in IS_CIM

Misc : New check for corrupted 3D models to avoid possible crash on load

0.6R12

Apr 12, 2018

Interface : New free view camera position text command /cp /cp will copy a text camera position to the clipboard The resulting text can be saved in a text file, forum, etc. or into another instance of Live for Speed to reproduce.the camera position

Many translations updated - Thank you translators!

Graphics : Slight reduction in some excessively bright driver models

InSim : New value PMO_POSITION for IS_AXM packet to report a blank position New packet IS_CIM reports a connection's interface / editor mode

0.6R11

Apr 9, 2018

More informative error report for "Unknown file transfer error" FIX : Lighting restored to most objects (to appear darker in shade) FIX : Some objects at Blackwood looked the same e.g. ads over pits FIX : XR front lights were plain white in the recent test patches

0.6R9

Apr 6, 2018

Faster one time file conversion straight to DDS about 20 seconds FIX : Multiplayer replays corrupted file error message in 0.6R8 FIX : Misleading warning messages about missing sky textures FIX : A message about a missing file when loading Fern Bay

0.6R8

Apr 6, 2018

More robust method for connecting to the master server FIX : Skin downloading now works with the updated website FIX : Rare hang while recovering from a graphics driver error FIX : LFS logo no longer overlaps the small map or InSim buttons

0.6R7

Apr 6, 2018

Textures : PNG files are now used in the few cases where RAW files were used Removed option to view sky in 16-bit colour Sky now uses DDS (compressed) textures

Commands : Improved processing of command line to be more flexible New command /settings=X.txt - uses X.txt instead of cfg.txt Command /settings must be the first on command line or in file Command /mp (join local host) can now be used on the command line

Misc : Live for Speed can now recover from a graphics driver error Textures are no longer reloaded when changing weather (faster) LFS starting in borderless window mode now goes to the same monitor New option "Display LFS logo in game" (not optional in demo mode) English file is no longer saved when LFS starts (can be deleted)

VR : New commands to skip F8 menu /vr reset_headset and /vr use_relative

0.6R

Jan 28, 2017

New Blackwood environment : - New textures, geometry and detail improvements all around - New Historic configuration (similar to GP but without chicane) - New industrial estate area available when open config selected

Other incompatible changes : XRG / XRT / FZ5 maximum steering angle increased to 45 degrees Spawn position now disables "Could not join : Start is blocked" Maximum number of layout objects increased to 2100 (was 1800)

InSim : Reduced the frequency of IS_OBH packets due to Blackwood kerbs IS_OBH is always reported, as before, for movable objects TYRE contacts no longer report IS_OBH for unmovable objects BODY contacts also report unmovable objects played in a layout

Interface : New small map view for open configs / car parks / autocross areas Small map opacity can now be set for light and dark map colours Improvements on track selection screen using the area maps

Graphics : Shadows are no longer cast updwards or towards the light Ambient (non-direct) shadow darkness now depends on distance Skid marks now remain when race restarts (excluding replays) Increased LOD distances of humans / drivers / marshalls Skid marks are now visible on unmovable layout objects

Misc : Westhill paths adjusted and regenerated to avoid graphical holes Autocross paths regenerated and physical hole fixed at skid pad New text command /lang X to load language (data\language\X.txt)

Fixes : FIX : LFS could crash using /axload with a long layout name FIX : Traffic lights did not work after texture resolution change FIX : Message text was faded on entering free view from escape menu FIX : Removed message "Side mirror - point too central"

0.6Q14

Jan 27, 2017

New Blackwood : More fixes including some Z buffer issues and LOD distances

Physics : improved collision and tyre rolling on the 3D kerb objects

Fixes : FIX : Removed message "Side mirror - point too central"

0.6Q12

Jan 26, 2017

New Blackwood : Various fixes for error spotted during testing e.g cracks and holes Estate now uses two paths for echo maps and hidden object removal

InSim : Reduced the frequency of IS_OBH packets due to blackwood kerbs IS_OBH is always reported, as before, for movaoble objects TYRE contacts no longer report IS_OBH for unmovable objects BODY contacts also report unmovable objects played in a layout

Fixes : FIX : Message text was faded on entering free view from escape menu

0.6Q10

Jan 24, 2017

New Blackwood environment : - New textures, geometry and detail improvements all around - New Historic configuration (similar to GP but without chicane) - New industrial estate area available when open config selected

Other incompatible changes : XRG / XRT / FZ5 maximum steering angle increased to 45 degrees Spawn position now disables "Could not join : Start is blocked" Maximum number of layout objects increased to 2100 (was 1800)

0.6Q9

Jan 23, 2017

Interface : New small map view for open configs / car parks / autocross areas Small map opacity can now be set for light and dark map colours Improvements on track selection screen using the area maps

Graphics : Skid marks now remain when race restarts (excluding replays) Skid marks are now visible on unmovable layout objects

Misc : Westhill paths adjusted and regenerated to avoid graphical holes Autocross paths regenerated and physical hole fixed at skid pad

0.6Q3

Dec 10, 2016

Shadows are no longer cast upwards or towards the light Ambient (non-direct) shadow darkness now depends on distance New text command /lang X to load language (data\language\X.txt) Increased LOD distances of humans / drivers / marshalls

FIX : LFS could crash using /axload with a long layout name FIX : Traffic lights did not work after texture resolution change

0.6Q

Sep 3, 2016

Mirrors : Mirrors are now realistic and your own car is visible A separate viewpoint is used to draw each mirror's view Minor updates to some car models to improve visibility Mirrors now use the same LOD setting as the main view Mirror angle adjustment is now possible (in View Options) Increased vertical adjustment range for central mirror position Mirror offset sliders only shown if a car has a central mirror Added a "Default position" button to restore moved mirrors Increased virtual mirror width from 0.3 to 0.333 Virtual mirror is now available in follow view

Graphics : Improved detection of nearby objects that should be shadowed Your car's shadow is now drawn when you are in an internal view Improved lighting on tyres and drivers (noticeable in dark places) Corrected downward ambient lighting colour (was too bright) Slight reduction in near clipping plane distance

Free view (SHIFT+U mode) : Free view is now shown as an option in the Escape Menu New walk mode which is good for wandering around in VR

VR : Mirrors now use a full stereoscopic image in VR and other 3D modes Mouse look in free view mode in VR avoids pitch (stays horizontal) Rift errors "display lost" and "HMD not present" shown as message

Controllers : Exit controller screen warning is not shown for real ESC key press FF device is automatically assigned (if two or more are connected) A single controller can now be selected (if two or more connected) LFS tries to move force feedback wheel to centre when car is reset Button and axis numbers now start at 1 (affects /button and /axis) Assigned arrow keys work better (e.g. movement in free view mode)

Force feedback steering wheel turn limitation : In your wheel settings use a large turn amount e.g. 900 degrees In LFS Options - Controls set "Wheel turn" slider to match that In LFS Options - Controls set "Wheel turn compensation" to 1.00 You should now find your wheel is correctly limited in all cars

Misc : Increased UDP send buffer size from 12KB to 32KB You can now select a specific audio device in Audio Options screen D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder The card_cfg.txt file is no longer used - options moved to cfg.txt Mirror adjustment and other view settings change with driver side New text command /horn X to set horn type (X = 1 to 5)

Translations : Most translations updated. Thank you translators!

Fixes : Unassigned controls regained default key or button on restart Added checks to avoid a crash in LFS after a graphics driver error

0.6P9

Sep 3, 2016

Mirrors : Mirror offset sliders only shown if a car has an interior mirror

Graphics : Improved detection of nearby objects that should be shadowed

Fixes : Unassigned controls regained default key or button on restart

0.6P8

Sep 2, 2016

Mirrors : Increased resolution of mirror texture Accurate view frustum for object culling in mirrors Increased virtual mirror width from 0.3 to 0.333

Graphics : Improved lighting on tyres and drivers - noticeable in dark places Smoothed downward ambient lighting colour to avoid flickering

Misc : New text command /horn X to set horn type (X = 1 to 5)

Fixes : Your own car's shadow was not visible in the mirrors

0.6P7

Aug 31, 2016

Mirrors : Mirror adjustment and other view settings change with driver side Reduced mirror up/down adjustment range to 20 degrees each way

Graphics : Car shadow is now drawn when you are in an internal view

Fixes : Mirror views could become corrupted when the car was damaged Extreme adjustment of one mirror could corrupt other mirror views Added checks to avoid a crash in LFS after a graphics driver error

Misc : More translation updates - thank you translators

0.6P6

Aug 26, 2016

Mirrors : Increased vertical adjustment range for central mirror position Added a "Default position" button to restore moved mirrors Improved shape of interior mirror for XR road cars

Fixes : Audio devices were sometimes displayed using the wrong code page

Misc : Various translations updated - thank you translators

0.6P5

Aug 25, 2016

Mirrors : Adjustment values are now displayed and can be typed in Additional translation strings for left and right mirrors

Fixes : Objects could disappear with extreme up or down mirror adjustment

0.6P4

Aug 23, 2016

Mirrors : Mirror adjustment is now possible (in View Options)

Fixes : Raceabout passenger seated positions were missing Various steering animations included some unwanted leg movement Internal mirror setting was overwritten by external setting on load Helmet in mirror no longer moves with view when using a custom view

0.6P3

Aug 19, 2016

Mirrors : Mirrors are now realistic and include your own car in the image A separate viewpoint is used to draw each mirror's view Minor updates to some car models to improve visibility Mirrors now use the same LOD setting as the main view Virtual mirror is now available in follow view

VR : Mirrors now use a full 3D view

Minor graphical updates : Corrected downward ambient lighting colour (was too bright) Slight reduction in near clipping plane distance

Multiplayer : Increased UDP send buffer size from 12KB to 32KB

0.6P2

Jun 17, 2016

Free view (SHIFT+U mode) : Free view is now shown as an option in the Escape Menu New walk mode which is good for wandering around in VR

Controllers : Exit controller screen warning is not shown for real ESC key press FF device is automatically assigned (if two or more are connected) A single controller can now be selected (if two or more connected) LFS tries to move force feedback wheel to centre when car is reset Button and axis numbers now start at 1 (affects /button and /axis) Assigned arrow keys work better (e.g. movement in free view mode)

Force feedback steering wheel turn limitation : In your wheel settings use a large turn amount e.g. 900 degrees In LFS Options - Controls set "Wheel turn" slider to match that In LFS Options - Controls set "Wheel turn compensation" to 1.00 You should now find your wheel is correctly limited in all cars

VR : Mouse look in free view mode in VR avoids pitch (stays horizontal) Rift errors "display lost" and "HMD not present" shown as message

Misc : You can now select a specific audio device in Audio Options screen D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder The card_cfg.txt file is no longer used - options moved to cfg.txt

0.6P

Apr 16, 2016

Translations : Many translations updated. Thank you translators!

VR : Support for Oculus Rift CV1 and DK2 using the new 1.3 software Default HUD field of view is now 70 degrees / HUD distance 0.5m Improved appearance of top row (ESC / F keys) of virtual keyboard Rift remote can be used for click / escape / virtual keyboard IPD slider movement is now detected and a message displayed Auto-updater is avoided in VR mode (shows helpful options) Intro replay is avoided if LFS is started in VR mode OpenVR support updated to 0.9.19

Controllers : Controllers may be plugged in and detected after LFS is started Refresh button to detect controllers in Options - Controls screen Controllers are now sorted (not dependent on order of connection) Separate controller type settings for with or without controllers Automatic axis and button assignment for various game controllers Automatically set Clutch setting to axis if wheel has clutch pedal Automatic preset is now attempted on first of multiple controllers Controller screen in game now shows correct pedals and steer gauge New joystick look mode using two axes to control look direction Arrow keys can now be assigned to wheel buttons (default D-pad) Default 900 degrees turn for Logitech G25 / G27 / Driving Force Attempted reasonable presets for Thrustmaster and DFGT wheels A scroll bar appears if there are more than 16 available axes Warning when you press ESC to exit controller setup screen Removed axis calibration system that had various problems You can now type in the active range of an axis function Typed range can exceed input range to reduce axis effect Look Roll axis function now has a full 360 degree range Button functions are now easier to see when in car

Fixes : Axis names were previously displayed wrongly in Options - Controls It was possible to enter a state where chat box could not be opened

0.6N7

Apr 15, 2016

Translations : Many translations updated. Thank you translators!

VR : Default HUD field of view is now 70 degrees / HUD distance 0.5m Improved centralisation of one-eye monitor view on desktop window Auto-updater is avoided in VR mode and helpful options are offered Crosshairs are always visible when watching a training replay

0.6N6

Apr 14, 2016

VR : Fixed an error in calculation of Rift's vertical FOV The intro replay is avoided if LFS is started in VR mode LFS now pauses and hides crosshairs when Rift focus is lost OpenVR support updated to 0.9.19

Controllers : RGT wheel should now be identified as a Thrustmaster

Misc : Added left and right arrows to the "Look function" option Music in setup screens is no longer enabled by default

0.6N4

Apr 13, 2016

Controllers : Controllers with 5 axes now default to combined brake / throttle Combined brake / throttle axis now defaults to correct direction Automatically set Clutch setting to axis if wheel has clutch pedal Automatic preset is now attempted on first of multiple controllers Controller screen in game now shows correct pedals and steer gauge New joystick look mode using two axes to control look direction Arrow keys can now be assigned to wheel buttons (default D-pad) Default 900 degrees turn for Logitech G25 / G27 / Driving Force Attempted reasonable presets for Thrustmaster and DFGT wheels A scroll bar appears if there are more than 16 available axes Removed axis calibration system that had various problems You can now type in the active range of an axis function Typed range can exceed input range to reduce axis effect Look Roll axis function now has a full 360 degree range

0.6N3

Apr 7, 2016

VR : Rift headphones are now used for sound output (default setting) Rift remote can now be used for click / escape / virtual keyboard Improved appearance of top row (ESC / F keys) of virtual keyboard

Controllers : Controllers may now be plugged in and detected after LFS is started Refresh button to detect controllers in Options - Controls screen Controllers are now sorted (not dependent on order of connection) Separate controller type setting for with / without controllers Automatic controls assignment for various game controllers Warning when you press ESC to exit controller setup screen Button functions are now easier to see when in car

Fixes : Axis names were previously displayed wrongly in Options - Controls It was possible to enter a state where chat box could not be opened

0.6N2

Apr 2, 2016

VR : New LFSRiftVR DLL supports Oculus 1.3 software IPD slider movement is now detected and message displayed Now correctly handles CV1's different up and down FOV values User can now cause LFS to exit through the Oculus software

0.6N

Mar 24, 2016

Translations : Most translations updated. Thank you translators!

VR : Look and click (with space or button) can be used instead of mouse A virtual keyboard is displayed in VR mode above text entry dialog Toggle virtual keyboard with a controller button or backspace key Talk function (T) and ESC can now be assigned to wheel buttons OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive) Removed interface aspect ratio 1:1 and added 14:9 (default) New click and type buttons in place of some slider bars

Multiplayer : New Demo filter at bottom of List of Hosts screen Reduced remote car steering wobble each time a packet is received Smoothed steering / brake / throttle inputs in multiplayer replays MPR smoothing is disabled by switching on network debug (SHIFT+F8) Passwords hidden on Start New Host and Join Specific Host screens

Raceabout in front of Westhill pits Siren sound :

Start local car siren with command /siren=off/fast/slow Allowed (on cars with a horn) only if user is allowed by host Allow a multiplayer guest to use siren : /cansiren username 1

Audio : More accurate horn (and flash) with shorter transmission delay Reduced the minimum volume to play a sound (can hear further away) Added doppler effect to all car sounds that didn't have it already Removed doppler effect resulting from SHIFT+U mode camera velocity Updated commands.txt with commands /cansiren /siren /ujoin /uai

Training lessons : Previous and best times are shown during the lesson replay SHIFT+R now restarts the lesson without returning to instructions SHIFT+X exits from replay or lesson back to the instructions screen Press 1 to watch or restart replay without finishing the lesson ESC once starts the replay / another time to exit lesson

Formula XR racing at Rockingham Lesson editor :

Reverse and open configurations may now be selected Lesson image filename no longer needs to start with zzz_ Image does not need to be square (but is still shown in a square) On entry to lesson editor the current track and config are selected You can now select the lighting (weather) for a lesson

InSim : New ISS state flags to notify if local PC is in dialog / text entry New packet SMALL_LCS - set local car switches (lights, horn, siren)

Misc : Input and sound are now enabled by default when LFS is not focussed Mouse click on demo exit screen now exits LFS or opens www.lfs.net Layout editor now allows unmovable objects to intersect

Fixes : Out-of-path start warning incorrectly showed local player name Dedicated server did not search for path after out-of-path start Non-dedicated server could crash if guest driver drove off track Possible crash if a shadowed object near a paused car was deleted Possible crash if texture resolution changed while generating Alt Gr key + number could cause text colour to change

0.6M9

Mar 23, 2016

More translation updates! Thank you translators! Smile

Audio : Reduced the minimum volume to play a sound (can hear further away) Added doppler effect to all car sounds that didn't have it already Removed doppler effect resulting from SHIFT+U mode camera velocity Updated commands.txt with commands /cansiren /siren /ujoin /uai

Siren sound : Command /cansiren now works on players that have not joined race Command /cansiren username 0 now switches off username's siren

Fix : Fixed a recently introduced bug in the /key and /button commands

0.6M8

Mar 22, 2016

More translation updates, thank you translators

Multiplayer : More accurate horn and flash with shorter transmission delay

Siren sound : Text command /siren=off/fast/slow Only allowed on cars with a horn and if allowed by host Allow a multiplayer guest to use siren : /cansiren username 1

InSim : New ISS state flags to notify if local PC is in dialog / text entry New packet SMALL_LCS - set local car switches (lights, horn, siren)

0.6M7

Mar 19, 2016

More translation updates, thanks to translators

VR : Crosshairs auto-hide in game when buttons visible (e.g. N or InSim)

Virtual keyboard : Added Serbian / Croatian / Slovenian keyboard (QWERTZ) Added Slovak, Turkish, Bulgarian and Romanian keyboards

0.6M6

Mar 18, 2016

Multiplayer : New Demo filter at bottom of List of Hosts screen

Virtual keyboard : Czech and Hungarian keyboard layouts are now supported Mouse button function (e.g. throttle) disabled if clicking keyboard

Look and click : Crosshairs did not work with vertical scroll bar

0.6M5

Mar 18, 2016

Virtual keyboard : Can now operate assigned keys - Speed Limiter, Reset, etc. Most Latin keyboards and Greek and Cyrillic are now supported The key to toggle the keyboard is now backspace (or controller) Virtual keyboard is now drawn in front of overlapping buttons Shift and Alt Gr keys now affect the characters on keyboard Dead keys (for diacritics / accents) are displayed in red Virtual keyboard position moved above text entry dialog

VR : Crosshairs can now go past the interface edge and fade out Talk function (T key) can now be assigned to a wheel button

Fixes : LFS could crash if interrupted while generating track The Alt Gr key + a number could cause the text colour to change Simultaneous Left + Right view keys were not working properly

0.6M3

Mar 12, 2016

VR : Look and click (with space or button) can be used instead of mouse OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive Pre) Removed interface aspect ratio 1:1 and added 14:9 (default) New click and type buttons in place of some slider bars

Virtual keyboard : Automatically displayed in VR mode below text entry dialog Can be toggled by controller button or backslash key (VK_OEM_5)

Misc : Input and sound are now enabled by default when LFS is not focussed Mouse click on demo exit screen now exits LFS or opens www.lfs.net

Fixes : Out-of-path start warning incorrectly showed local player name Dedicated server did not search for path after out-of-path start Non-dedicated server could crash if guest driver drove off track

0.6M2

Feb 23, 2016

Multiplayer : Reduced steering wobble each time a position packet is received Smoothed steering / brake / throttle inputs in multiplayer replays MPR smoothing is disabled by switching on network debug (SHIFT+F8) Passwords hidden on Start New Host and Join Specific Host screens

Training lessons : Previous and best times are shown during the lesson replay SHIFT+R now restarts the lesson without returning to instructions SHIFT+X exits from replay or lesson back to the instructions screen Press 1 to watch or restart replay without finishing the lesson ESC once starts the replay / another time to exit lesson

Lesson editor : Reverse and open configurations may now be selected Lesson image filename no longer needs to start with zzz_ Image does not need to be square (but is still shown in a square) On entry to lesson editor the current track and config are selected You can now select the lighting (weather) for a lesson

Misc : Layout editor now allows unmovable objects to intersect

Fixes : LFS could crash if a shadowed object near a paused car was deleted

0.6M

Feb 13, 2016

Rockingham : The Rockingham track is updated with fixes and improvements

Interface : Translations updated - thank you translators! LFS can now restart in a window on a side monitor as expected Option "Input when window is inactive" keeps controllers working New button on game setup screen to clear start grid with one click New arrows to move grid positions - removed "swap position" button Hold CTRL+SHIFT to show viewed car's player name beside time / fps User interface elements should now be perfectly aligned with screen Moved ABS option in car setup above the Traction Control option Lap number is no longer shown if lap timing is not available Text command /setlap now works in practice and qualifying New admin commands /ujoin username and /uai username

Track day at Rockingham Borderless window system : New SHIFT+key functions are displayed on right of Screen Options Borderless modes allow ALT+TAB to other programs without minimising Multiple monitor support is greatly improved by a borderless window New command /window min/max/monitor/virtual (no parameter=restore) Full screen vertical sync option affects borderless window modes F9 to F12 keys now toggle between their mode and a window

Multiplayer : Add to grid buttons for admins beside names in list of connections Rare MP bug could cause LFS to enter world before track was loaded TCP position packets option now also sends TCP packets to host

Layout editor : You can now set an identifier for a start lights object Temporary start lights (in layout editor) middle light is now amber InSim checkpoints and circles can be placed in the autocross editor New button "place on ground" to restore ground check to objects Maximum number of autocross circles increased from 150 to 180 Multiple object selection is now available in marshall mode

Simultaneous races on one host - an InSim application developed by the community InSim : INSIM_VERSION increased to 7 to support new incompatible packets Backward compatibility system - send INSIM_VERSION in the IS_ISI New join request system if ISF_REQ_JOIN is set - see InSim.txt New system to reset a car at a location with or without repair Packet IS_CSC to report changes in car state (start or stop) Zbyte added to CarContObject structure to report car's altitude Zbyte added to IS_OBH so the layout object can be identified IS_MSO / IS_III / IS_ACR message out packets now have variable size IS_BFN can now be used to delete a range of buttons with one packet New packet IS_OCO can be used to override some or all start lights New IS_AXM option PMO_SELECTION to set the layout editor selection Added TTC_SEL to request an IS_AXM with layout editor selection Added TINY_AXM to request IS_AXM packets for the entire layout IS_SSH documentation updated as it is no longer only for bmp files New packet IS_UCO sends info about InSim checkpoints and circles New packet IS_SLC reports a connection's currently selected car Packet TINY_SLC to request an IS_SLC for all connections Added TINY_ALC and SMALL_ALC to get and set allowed cars

VR : LFSRiftVR.dll updated to use Oculus SDK 0.8 LFSOpenVR.dll updated to use OpenVR SDK 0.9.15 Warning if Rift headset is opened using the OpenVR system Text command /rift changed to /vr (but /rift still works) New parameters for the /vr command : /vr=rift and /vr=openvr

Hotlapping : Traction control can no longer be switched on if disabled in setup Handbrake can no longer be used in single seater cars while moving In hotlapping mode there is a new HLVC check for cutting cornerS Corner cutting HLVC check is also reported in InSim IS_HLV

Misc : AI drivers can now drive in low wind (but not high) View shift maximum settings increased to 0.1 m per g A warning is now shown if a car starts outside the path If car starts outside path it will keep searching to find the path Hidden object removal is disabled when car is high above the track No longer stored in message history : /press /ctrl /shift /alt

Fixes : AI path drive limits were wrong at one corner of Kyoto National Controls Options - buttons were not displayed under Shifter tab Colour adjusters looked wrong in Interface and Display options The text "S3" is now correctly sent in the InSim IS_VER packet InSim IS_HLV packet no longer reports car contacts as wall hits Floating text above a lagging car was drawn without transparency One button look amount was doubled in axis, mouse and TrackIR look The /track and /ws commands now accept double digit config numbers Tracks file for /tracks command now works with double digit configs Blank number plate on joining race after watching an instant replay

0.6K26

Feb 12, 2016

Translations : More translation updates. Thank you again translators!

Paths : If car starts outside path it will keep searching to find the path

InSim : Pit speed limiter now switched off if car is moved out of pit lane

0.6K25

Feb 12, 2016

Interface : Lap number is no longer shown if lap timing is not available

0.6K24

Feb 12, 2016

Translations : More translation updates. Thank you translators!

Interface : Text command /setlap now works in practice and qualifying

InSim : Packet IS_CSC to report changes in car state (start or stop) Zbyte added to CarContObject structure to report car's altitude Avoiding sending IS_SLC packets to old version InSim guests

0.6K23

Feb 11, 2016

Incompatible version - Rockingham update including Sunset lighting

0.6K22

Feb 11, 2016

Layout editor : Temporary start lights (in layout editor) middle light is now amber

Interface : Message "Connection has no car selected" info adding remote driver

InSim : New packet IS_SLC reports a connection's currently selected car Packet TINY_SLC to request an IS_SLC for all connections

Fixes : Racing car spawned outside pit lane had speed limiter enabled

0.6K21

Feb 10, 2016

InSim : Changed TINY_SEL to more useful TTC_SEL to get a connection's selection Similarly IS_AXM with PMO_SELECTION can set a connection's selection Overridden start lights states are now sent to joining players

0.6K20

Feb 9, 2016

Layout editor : You can now set an identifier for a start lights object

InSim : IS_SSH documentation updated as it is no longer only for bmp files New packet IS_OCO can be used to override some or all start lights

0.6K19

Feb 8, 2016

A car moved by an IS_JRR packet now has the handbrake applied Extra check for intersecting multiple circles when adjusting width Can now set multiple marshall stand positions / checkpoint indices

0.6K18

Feb 8, 2016

Layout editor : New button "place on ground" to place objects on ground You can now adjust the width / radius of multiple circles

InSim : Added TINY_SEL to request an IS_AXM with layout editor selection New value PMO_REQUESTED renamed to PMO_TINY_AXM for consistency New IS_AXM option PMO_SELECTION to set the current editor selection

0.6K17

Feb 7, 2016

InSim : Added TINY_AXM to request IS_AXM packets for the entire layout

0.6K16

Feb 7, 2016

Fixes : Moving some similar multiple objects caused an infinite loop Indices automatically assigned to new objects were not shown

0.6K14

Feb 6, 2016

Layout editor : Multiple object selection is now available in marshall mode

Fixes : Quick repeat moving checkpoints in multiplayer caused duplication

0.6K12

Feb 3, 2016

InSim : INSIM_VERSION increased to 7 to support new incompatible packets Backward compatibility system - send INSIM_VERSION in the IS_ISI Added TINY_ALC and SMALL_ALC to get and set allowed cars

Misc : No longer stored in message history : /press /ctrl /shift /alt

Fixes : FF was not initialised when "Input when window is inactive" was set

0.6K11

Feb 2, 2016

InSim : IS_MSO / IS_III / IS_ACR message out packets now have variable size IS_BFN can now be used to delete a range of buttons with one packet In game spectate then SHIFT+P and type /join - message is now shown

Start grid controls : Start grid clear button is now available in multiplayer for admins Add to grid buttons for admins beside names in list of connections New arrows to move grid positions - removed "swap position" button

Fixes : Player with car in game leaving pits no longer sends a join request In 0.6K10 the IS_MTC Msg To Connection with UCID 255 did not work

0.6K10

Jan 29, 2016

InSim : New join request system if ISF_REQ_JOIN is set - see InSim.txt New system to reset a car at a location with or without repair New admin commands /ujoin username and /uai username

0.6K9

Jan 27, 2016

Rockingham : The Rockingham track is updated with fixes and improvements

0.6K8

Jan 26, 2016

Misc : Moved ABS option in car setup above the Traction Control option TCP position packets option now also sends TCP packets to host

Borderless window system : Cleaner switch between (borderless) windowed and full screen modes Full screen vertical sync option now affects borderless window mode

VR : Warning if Rift headset is opened using the OpenVR system Text command /rift changed to /vr (but /rift still works) New parameters for the /vr command : /vr=rift and /vr=openvr

Fixes : User interface elements should now be perfectly aligned with screen Rare MP bug could cause LFS to enter world before track was loaded AI path drive limits were wrong at one corner of Kyoto National

0.6K7

Jan 21, 2016

Rockingham : The Rockingham track is updated with fixes and improvements

Misc : Most translations have been updated - thank you translators Borderless window modes are now restored on restarting LFS F9 to F12 keys now toggle between their mode and a window

Fixes : LFS sometimes selected a low resolution when updating to 0.6K6 The SHIFT+F9 key assignment defaulted to "unknown" screen mode Controls Options - buttons were not displayed under Shifter tab

0.6K6

Jan 19, 2016

Borderless Window full screen mode system : New SHIFT+key functions are displayed on right of Screen Options Borderless modes allow ALT+TAB to other programs without minimising Multiple monitor support is greatly improved by a borderless window New command /window min/max/monitor/virtual (no parameter=restore)

Misc : AI drivers can now drive in low wind (but not high) View shift maximum settings increased to 0.1 m per g

Fixes : InSim IS_HLV packet no longer reports car contacts as wall hits

0.6K5

Jan 14, 2016

LFS can now restart in a window on a side monitor as expected Option "Input when window is inactive" keeps controllers working

VR : LFSRiftVR.dll updated to use Oculus SDK 0.8 LFSOpenVR.dll updated to use OpenVR SDK 0.9.14

0.6K4

Jan 11, 2016

Fixes : Command line command /adminslots was broken in K2 and K3 Remote cars caused handbrake warning spam when leaving pits A warning is now shown if a car starts in a point outside the path One button look amount was doubled in axis, mouse and TrackIR look Blank number plate on joining race after watching an instant replay

0.6K3

Jan 9, 2016

New button on game setup screen to clear single player start grid Hold CTRL+SHIFT to show viewed car's player name beside time / fps Hidden object removal is disabled when car is high above the track Traction control can no longer be switched on if disabled in setup Handbrake can no longer be used in single seater cars while moving

Fixes : Colour adjusters looked wrong in Interface and Display options Floating text above a lagging car was drawn without transparency

0.6K2

Dec 30, 2015

In hotlapping mode there is a new HLVC check for cutting corners Corner cutting HLVC check is also reported in InSim IS_HLV

Fixes : The /track and /ws commands now accept double digit config numbers Tracks file for /tracks command now works with double digit configs The text "S3" is now correctly sent in the InSim IS_VER packet Fixed a small bug related to highlights in cfg.txt

0.6K

Dec 19, 2015

New Track : Rockingham race track is now included - S3 license required

AI : Now avoid ramming other cars when in the pit lane or lap of honour Max drivers in single player increased to 24 (online max still 40)

Graphics : New reflections system and shaders for cars and buildings Nearby objects are visible in new dynamic reflections on cars Option to set number of dynamic reflections in main view and mirror Misc option to enable a programmable post-processing shader

Misc : New command /rsh to reload shaders (e.g. after editing externally) Maximum number of controllers increased to 10 (was previously 8)

VR : HTC Vive headset is now supported through OpenVR Oculus Rift support now requires runtime 0.7 or later Improved dialog sequence after any error entering VR mode

Training lesson editor : SHIFT+T on main entry screen to access lesson editor or list editor Layouts for lessons must be copied from layout to training folder SHIFT+T on training screen to view and test newly added lessons

Fixes : Improved validity check when loading car colour settings Alpha sorting issue on bricks at base of a South City building AI could go wrong when entering BL pit lane for a pit stop AI driver names can no longer be blank

0.6J5

Dec 18, 2015

AI : Now avoid ramming other cars when in the pit lane or lap of honour FIX : Could go wrong when entering BL pit lane for a pit stop

0.6J4

Dec 17, 2015

Fixes : Render target problem in HTC Vive when changing tracks AI driver names can no longer be blank

Misc : Max drivers in single player increased to 24 (online max still 40)

0.6J3

Dec 11, 2015

Fixes : Alpha Test textures on cars did not have transparency LFS could crash on joining server with maximum autocross objects LFS could get into a bad state after starting a corrupted MPR file Smoothing groups error made back of South City cinema too dark Alpha sorting issue on bricks at base of a South City building

VR : Improved dialog sequence after any error trying to enter VR mode

Training lesson editor : Enabled the H key (message history toggle) in the training editors Added checks to make sure the layout and config number are valid

Misc : More updated translations - thank you translators

0.6J2

Dec 3, 2015

Graphics : New reflections system and shaders for cars and buildings Nearby objects are visible in new dynamic reflections on cars Option to set number of dynamic reflections in main and mirror view Misc option to enable a programmable post-processing shader

Misc : New command /rsh to reload shaders (e.g. after editing externally) Maximum number of controllers increased to 10 (was previously 8) Updated translations - thank you translators

VR : HTC Vive headset is now supported through OpenVR Oculus Rift support now requires runtime 0.7 or later

Training lesson editor : SHIFT+T on main entry screen to access lesson editor or list editor Layouts for lessons must be copied from layout to training folder SHIFT+T on training screen to view and test newly added lessons

Fixes : Improved validity check when loading car colour settings

0.6J

Aug 15, 2015

Optimisations :
Static vertex buffers reorganised to reduce DirectX instructions
Frames buffered (default 1) to allow next frame to start rendering
More efficient car distance sorting system for sound and graphics
Dynamic vertex buffers now set to use hardware vertex processing
Better frame rate in places where many objects may be visible

Graphics :
Sky texture is now drawn in mirrors
Layout editor object selection buttons are sorted by distance
Z-buffer depth setting can now be changed without restarting LFS
Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16

Frame rate limitation system :
Frame rate limitation system is now accurate and has better values
New frame info display shows sleep / physics updates / gpu waiting
Now using an event query instead of a lock for input lag prevention
Minimum sleep setting changed to "Sleep every frame" (yes / no)

Misc :
Now using Direct3D 9Ex if available (Windows Vista and later)
Reduced glitch when autocross objects are optimised (e.g. on load)
Reduced min / max values for "Sound lag" setting - default now 0.08
New Audio Option "Sound when window is inactive" (off / on)

3D view modes :
Added a 3D level slider option to adjust monitor-based 3D views
Reduced CPU / GPU usage by sharing scene preparation for both eyes

Oculus Rift :
Now using Oculus SDK version 0.6.0.1 which includes timewarp
You can now enter and leave Rift mode without restarting LFS
Smooth display (if you do not use SLI or force vertical sync)
Monitor window view options : blank / one eye / two eyes

Oculus Rift compatibility mode :
For users who cannot use the Oculus 0.6 runtime, you can still use
the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name
and LFS will then use LFSORDLL.dll instead (extended mode only).

Fixes :
Some buildings at Westhill track were drawn using a slow method
Mouse clipped to window (CTRL+C) now works properly with ALT+TAB
Using mouse wheel to change gear did not work properly at high fps
Layout editor object selection buttons used interface button slots
Crash changing texture resolution with two or more objects selected
Anisotropic filtering did not work on car textures (including skin)

0.6H10

Aug 12, 2015

Misc : One more graphical optimisation for slightly higher frame rate Z-buffer depth setting can now be changed without restarting LFS Reduced some of the Z-buffer issues when using a 16 bit Z-buffer More updated translations - Thank you translators!

Fixes for Windows 10 : High CPU/GPU on ALT+TAB from full screen with vsync in Windows 10 Pause when exiting from replay or reaching end of List of Hosts

0.6H6

Aug 9, 2015

Misc : Reduced min / max values for "Sound lag" setting - default now 0.08 Small error report added to deb.log if failed to start DirectX 9Ex More efficient car distance sorting system for sound and graphics More updated translations. Thank you translators.

Oculus Rift : Updated ORDIRECT.dll to use 0.6.0.1 runtime instead of 0.6.0.0

Fixes : CPU usage increased if minimised from full screen mode with vsync Missing sound from nearby cars that were off screen in multiplayer Frame rate limit system could cause lags when used in Windows 10 Frame info display could be clicked even when mouse was hidden Virtual dashboard disappeared if another nearby car was drawn

0.6H5

Jul 28, 2015

Optimisations : Frames buffered (default 1) to allow next frame to start rendering Static vertex buffers reorganised to reduce DirectX instructions Dynamic vertex buffers now set to use hardware vertex processing

Misc Options : Frame rate limitation system is now accurate and has better values New frame info display shows sleep / physics updates / gpu waiting Minimum sleep setting changed to "Sleep every frame" (yes / no)

Oculus Rift : For users who cannot use the Oculus 0.6 runtime, you can now use the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name and LFS will then use LFSORDLL.dll instead (extended mode only).

Misc : Added a 3D level slider option to adjust monitor-based 3D views Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16 Reduced glitch when autocross objects are optimised (e.g. on load) Many translations have been updated. Thank you translators.

Fixes : Anisotropic filtering did not work on car textures (including skin) New chalk objects were invisible until optimise button was clicked

0.6H4

Jul 9, 2015

Misc : New Audio Option "Sound when window is inactive" (off / on)

Oculus Rift : Reduced CPU / GPU usage by sharing scene preparation for both eyes

Fixes : Some buildings at Westhill track were drawn using a slow method LFS failed to resave custom textures found to be in wrong format Using mouse wheel to change gear did not work properly at high fps

0.6H3

Jun 30, 2015

Misc : Now using an event query instead of a lock for input lag prevention Some minor CPU optimisations probably not noticeable at this point

Oculus Rift : Now continues to process physics while waiting for render to finish Using 2 render target textures to avoid timing problems during copy

Fixes : Minimum sleep 1 ms enforced in entry screens / credits / minimised Some objects at Westhill became shiny when a car shadow was nearby No sky on joining host with no cars or change texture res in editor

0.6H2

Jun 20, 2015

Misc : Sky texture is now drawn in mirrors Layout editor object selection buttons are sorted by distance Now using Direct3D 9Ex if available (Windows Vista and later) Minimum sleep can now be set to 0 ms (previous minimum was 1) Minimum sleep is no longer available when using vertical sync Slightly better fps in places where many objects may be visible

Oculus Rift : Now using Oculus SDK version 0.6.0.0 which includes timewarp You can now enter and leave Rift mode without restarting LFS Smooth display (if you do not use SLI or force vertical sync) Monitor window view options : blank / one eye / two eyes

Fixes : Mouse clipped to window (CTRL+C) now works properly with ALT+TAB Layout editor object selection buttons used interface button slots Crash changing texture resolution with two or more objects selected

Translations : Updated Italian, Romanian, Chinese and Turkish translations

0.6H

Apr 2, 2015

Westhill : New version of Westhill with additional configurations Full support for open configurations including access roads

Autocross Editor : New adjustable concrete objects Custom start positions and pit start points Maximum autocross objects increased to 1800 Movable start lights included as an autocross object Custom pit stop box disables pit lane and default pit stops Custom pit stop box can now be used to repair car and refuel Interface buttons now drawn in front of the object buttons Pressing S/F/1/2/3 when object is selected now moves it Pressing S/F/1/2/3 when object exists is now more helpful Clicking colour instantly changes selected tyres or chalk Clicking marshall position instantly changes selected marshall Improved the appearance of marshall circles in the editor Route checker index numbers now start at 1 instead of 0 The W/E keys instantly adjust width, no need to press M Floating object buttons shown with different colour X/Y/Z positions are now shown and can be typed in Right click on X/Y/Z to move in steps of 1 metre SHIFT+click to snap to 1 metre grid

Oculus Rift DK2 Rendering Misc : Increased max cars in race from 32 to 40 Increased AU Autocross grid from 16 to 20 Increased BL Rallycross grids from 24 to 30 Maximum multiplayer car draw distance up from 300 to 500 Regenerated lightmaps and visible object lists on most tracks Added paths at Fern Bay to cover road near Club and mini oval InSim ISP_NCI packet added to give host more info about new guest AI drivers hit wall entering pit lane at SO Classic / Town Removed a corner marker from some configurations at Aston Some tyres at Kyoto National disabled in other configs Updated translations - thank you translators

New commands : /zero_all - Reset all lap counters and checkpoints passed as if the race had just been started. This removes checkpoints passed. So using this command on the first lap, before the first checkpoint is passed, has no effect. After the first checkpoint there is an effect. The first lap will not be counted. This is intended to help with a rolling start after a parade lap.

/setlap username X - X is positive : Set the lap that the user is currently on (as seen at the top right, not the number of laps completed). This does not affect checkpoints passed. This may help with a driver who reconnects after an unintended disconnection. - X is zero : Same as the /zero_all command but for one driver. - X is negative : subtract from the number of laps, without affecting checkpoints passed. This may be useful as a penalty.

0.6G19

Apr 1, 2015

Tree / sign / bollard collisions restricted to object size Circles more than 1.5m above car centre are now ignored Checkpoints / finish line more than 1.5m above ignored

FIX : Restricted areas and route checkers were not working

0.6G18

Apr 1, 2015

FIX : Error with the new Wedge objects at 90 degrees

0.6G17

Mar 31, 2015

New Westhill track update with various fixes New concrete objects Wedge and Short Slab Wall Maximum autocross objects increased to 1800

0.6G16

Mar 31, 2015

Misc : Custom pit stop box can now be used to repair car and refuel Custom pit stop box disables pit lane and default pit stops Maximum multiplayer car draw distance up from 300 to 500 Interface buttons now drawn in front of the object buttons Off path side messages only shown with Network Debug enabled

InSim : ISP_NCI packet added to give host more info about new guest

Layouts : Car shadows now appear on the concrete objects Raised start positions now work with concrete objects Up/down buttons beside checkpoint width / circle diameter

Fixes : Reset points on raised concrete did not work first time in Default start points wrongly put car on concrete above them Coloured concrete often did not go back to grey in editor InSim IS_REO packet was ignored if more than 32 players

0.6G14

Mar 28, 2015

Westhill : New version of Westhill with additional configurations Full support for open configurations including access roads

Autocross Editor : New adjustable concrete objects Custom start positions and pit start points Maximum autocross objects increased to 1500 Movable start lights included as an autocross object Pressing S/F/1/2/3 when object is selected now moves it Pressing S/F/1/2/3 when object exists is now more helpful Clicking colour instantly changes selected tyres or chalk Clicking marshall position instantly changes selected marshall Improved the appearance of marshall circles in the editor Route checker index numbers now start at 1 instead of 0 The W/E keys instantly adjust width, no need to press M Floating object buttons shown with different colour X/Y/Z positions are now shown and can be typed in Right click on X/Y/Z to move in steps of 1 metre SHIFT+click to snap to 1 metre grid

Tracks : Increased max cars in race from 32 to 40 Increased AU Autocross grid from 16 to 20 Increased BL Rallycross grids from 24 to 30 Regenerated lightmaps and visible object lists on most tracks Added paths at Fern Bay to cover road near Club and mini oval AI drivers hit wall entering pit lane at SO Classic / Town Removed a corner marker from some configurations at Aston Some tyres at Kyoto National disabled in other configs

New commands : /zero_all - Reset all lap counters and checkpoints passed as if the race had just been started. This removes checkpoints passed. So using this command on the first lap, before the first checkpoint is passed, has no effect. After the first checkpoint there is an effect. The first lap will not be counted. This is intended to help with a rolling start after a parade lap.

/setlap username X - X is positive : Set the lap that the user is currently on (as seen at the top right, not the number of laps completed). This does not affect checkpoints passed. This may help with a driver who reconnects after an unintended disconnection. - X is zero : Same as the /zero_all command but for one driver. - X is negative : subtract from the number of laps, without affecting checkpoints passed. This may be useful as a penalty.

0.6G3

Feb 20, 2015

Misc : Regenerated lightmaps and visible object lists on most tracks Added paths at Fern Bay to cover road near Club and mini oval

Fixes : AI drivers hot wall entering pit lane at SO Classic / Town Removed single-sided rectangle near the bridge at Fern Bay Missing shadows on cars under bridges at Aston and Fern Bay Shadows could appear on cars near path edges in open configs Default lightmap sometimes used lighting from previous track Removed message about 93 objects when loading Autocross track Restored shadows mistakenly removed from South City buildings Changing between reversed / forward configs - wrong lightmaps

0.6G2

Feb 14, 2015

Open Configurations : As part of the development for the Westhill track update that is still in development, the support for Open track configurations has been improved. When possible, LFS now uses a suitable path from one of the default configurations so these things work :

- Hidden object removal gives high frame rates - Lighting system now works so that car looks correct in shadow - Echo maps are used so the sound changes depending on location

The X (forward) and Y (reversed) open configuration selection buttons are now visible on the track selection screen.

Hidden object removal : The visible objects are now detected using a much better method than in older versions. Visible object files for the existing tracks are provided in the patch. You should find there is now very little pop-up of objects, but still with a high frame rate.

The visible object lists for the TV cameras are now stored in a separate list per camera rather than being path based. So you should no longer see objects disappearing occasionally when using the replay / TV cameras.

Misc : Collision detection improved near the ends of long objects

Translations : Updated Italian, Lithuanian, Russian and Ukrainian translations Updated Brazilian Portuguese version of docs\Commands.txt

0.6G

Sep 27, 2014

Oculus Rift DK2 Support : The Oculus Rift DK2 must be set to Extended Desktop mode Start LFS, go into Options - View and click 3D at the top For Display Type, select Oculus Rift then click OK If all is well, LFS offers "Exit LFS to restart using the Rift" Click OK to exit then when you restart LFS it should be in the Rift

Optional new command line options /rift=on and /rift=off Use e.g. in a shortcut to make sure Rift mode is entered or not

LFS.exe /rift=on - try to go straight into Rift mode LFS.exe /rift=off - do not go into Rift (ignores previous mode)

Oculus Runtime 0.4.2 (or later) is required

Graphics (visual improvement of transparent objects) : Improved edges of transparent objects like trees and railings Re-exported all transparent textures to improve image quality Texture names ending ATEST / ALPHA / ALP24 all now end _ALP If you do not install new textures, old ones will be converted

Graphics (other) : Anisotropic filtering (AF) now default 4x Mip bias sliders saved differently in cfg.txt - You must set your mip bias and AF values again Increased maximum value of multiplayer draw distance Two new 3D formats : red-cyan anaglyph and cross-eyed view Textures are automatically resaved (if needed) for faster load Low res textures now load just as quickly as high res textures New car shaders give higher frame rate when many cars on screen FIX : Car lighting momentarily vertical as car entered a shadow FIX : Graphics options sometimes showed too many FSAA options

Skin downloading when watching a replay : If a car or helmet skin in a replay is not available at LFS World when you start the replay (with low or high res skins selected) but you already have the skin in the other resolution then that skin in the other resolution will be used instead of a plain car

InSim : New packet IS_HCP for host to add extra mass or intake restriction to particular cars (affects all drivers using those cars)

Misc : Driver's body is now enabled by default Reduced input lag when vertical sync is enabled Frame rate limit now disabled if vertical sync is active Cars now drawn in nearest to furthest order for optimisation CTRL+S screenshot message now stays for two seconds instead of one Updated translations - thank you translators

0.6F12

September 26, 2014

Oculus Rift : New command line options /rift=on and /rift=off Use e.g. in a shortcut to make sure Rift mode is entered or not

LFS.exe /rift=on - try to go straight into Rift mode LFS.exe /rift=off - do not go into Rift (ignores previous mode)

InSim : New packet IS_HCP to add extra mass or intake restrictions to particular cars (affects all drivers using those cars)

Misc : Minor update to LFS_restart.exe suggesting run as administrator

0.6F11

September 25, 2014

Oculus Rift : If you try to enter 3D mode when the Rift is not in extended mode, and get the message to restart LFS with the Rift in extended mode, it is now possible to go into a window (SHIFT+F4) and set your Rift to extended mode then click 3D to try to enter Rift mode again without exiting LFS, so avoiding one exit and restart.

0.6F10

September 24, 2014

Graphics : Fixed bug at Aston where nearby tree line obscured background Fixed small lines appearing in the air above some Aston trees

Oculus Rift : LFSORDLL.dll rebuilt using SDK 0.4.2 (requires runtime update) Removed 3 ways to enter Rift mode on your monitor by mistake

0.6F9

September 19, 2014

Graphics : Improved edges of transparent objects like trees and railings Re-exported all transparent textures to improve image quality Texture names ending ATEST / ALPHA / ALP24 all now end _ALP If you do not install new textures, old ones will be converted

Oculus Rift : Tracking setup now allows camera to be in an offset position Yaw reset (normally F8 key) should now work again with DK1

Misc : Names above cars (N key) now work as expected on oval, etc. Cars now drawn in nearest to furthest order for optimisation CTRL+S screenshot message now stays for 2 seconds instead of 1 FIX : Misplaced accents on capital letters in names above cars

0.6F8

August 22, 2014

Implemented Oculus Rift health & safety warning at startup Option to store driving position (avoids setting it every time)

0.6F7

August 19, 2014

Graphical : Removed / reduced some texture related graphical issues Textures are automatically resaved (if needed) for faster load Low res textures now load just as quickly as high res textures FIX : Graphics options sometimes showed too many FSAA options

Misc : Anisotropic filtering (AF) now default 4x Mip bias sliders saved differently in cfg.txt - You must set your mip bias and AF values again Increased maximum value of multiplayer draw distance

Oculus Rift : Mip bias sliders are available in Rift mode again (separate) LFS starts up in windowed mode on desktop if unable to open Rift Steer look and mouse look options are now disabled in Rift mode Windows error message is displayed if the DLL cannot be loaded Recompiled Oculus DLL now depends on fewer external libraries FIX : Arcade view and helicopter view now work as expected FIX : Button look and Pitch / Rotate view now work in Rift mode FIX : Names above cars (N key) now stay still when view rolls

0.6F6

August 12, 2014

Replay TV camera view is now displayed on a virtual monitor 3D level of the replay cameras adjustable from 0% to 100%

0.6F5

August 11, 2014

Misc : Frame rate limit now disabled if vertical sync is active

Oculus Rift : Implemented chromatic aberration correction (pixel shader) Simplified head yaw is transmitted in multiplayer packets

FIX : Low persistence setting could be out of sync with Rift

0.6F4

August 10, 2014

"You can now enable vertical sync in Options - View. I suggest you try that out. You should get a really smooth view as long as you don't drop below 75 fps." - Scawen

Misc : Driver's body is now enabled by default Reduced input lag when vertical sync is enabled

Oculus Rift : Predicted head position is used with vertical sync Enabled low persistence display mode (on by default) More helpful and better looking multiple selection dialog LFS will now start up on default device if Rift is not found Helpful message if detected Rift has wrong screen orientation Position is retained if headset moves out of tracking range Single mip bias slider when in Rift mode

0.6F3

August 6, 2014

Oculus Rift DK2 support : - Set your DK2 to extended mode - Windows settings - use extended desktop mode, not duplicated - Make sure the DK2 screen is set to "portrait" mode in Windows - Start LFS and click 3D on View Options Screen - Select Oculus Rift and click OK - You should be given the option to exit, ready to restart in Rift mode - Start LFS after exiting by the previous method

FIX : Sometimes the wrong mip bias setting was used e.g. on text FIX : LFS crashed if an out of bounds entry was typed in 3D dialog

0.6F2

July 21, 2014

Two new 3D formats in TV / monitor / projector mode : - red-cyan anaglyph cheap red-cyan glasses are required more expensive glasses can correct red (left) eye focus colour perception is reduced and different in each eye do not use this mode for a long time

- cross-eyed view no equipment needed the 3D world appears small right eye looks at left image / left eye looks at right image this is difficult for some people (with normal vision) stop immediately if you feel any discomfort do not use this mode for a long time

Skin downloading when watching a replay :

If a car or helmet skin in a replay is not available at LFS World when you start the replay (with low or high res skins selected) but you already have the skin in the other resolution then that skin in the other resolution will be used instead of a plain car

Fixes : Crash when using a wheel button assigned to /rift toggle command Crash when pressing e.g. F8 when /press F8 was assigned to F8 key

Graphics : New car shaders give higher frame rate when many cars on screen FIX : Car lighting momentarily vertical as car entered a shadow

Misc : Updated Estonian and Serbian translations

0.6F

June 21, 2014

3D device support : Select 3D near the top of View Options to select device Supports Oculus Rift, 3D monitors, projectors, TVs, headsets

Graphics : LFS now uses DirectX 9 (previously used DirectX 8.1) Random weather selected by default when loading a track Mirror antialiasing is now available (in Graphics Options) Improved transitions when switching between interface screens Misc option to select CTRL+S screenshot format (bmp / jpg / png)

Various : Updated translations - thank you translators Message "Track loaded" now shows which track was loaded Lateral and longitudinal accelerometer now works realistically CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode

Commands : /refresh refreshes list of setups / hosts / replays /setup now works correctly (loads setup) in garage screen /colour and /setup without a parameter now select default /join hostname from entry screen now tries to join named host /exec and /wait can now take filenames with spaces in quotes /track command (change track) accepts a weather parameter e.g. /track BL2R 3 selects BL2R with 3rd weather

Fixes : OOS error after an idle car was hit by objects OOS error when an car was pushed out of bounds Some glitches in the movement of vertical sliders Helmet stayed the same after changing driver in MP replays Some controllers could make mouse axes unavailable for use MAX ALPHA (unsorted) message after adding 900 chalk objects Joining host OOS if host started with invalid /weather value High frequency changes in acceleration were filtered in OutSim LFS would crash if more than 8 game controllers were connected Text entry was not always cleared when entering the meeting room F key text was delayed if pressed in warning or selection dialog Stuck in game after Alt+F4 / X button after edit in SHIFT+U mode Setup could sometimes be corrupted when joining - now spectated NumConns was set to zero after disconnecting from an online host Arrow keys in input dialog were re-enabled by code page selector Joining car could not enter physics when many objects were moving

0.6E19

June 19, 2014

FIX : Dedicated server would not start up in reversed or open configs

0.6E18

June 18, 2014

More translations have been updated and corrected Random weather selected by default when loading a track Message "Track loaded" now shows which track was loaded

Commands : /track command (change track) accepts a weather parameter e.g. /track BL2R 3 <- selects 3rd weather on Blackwood 2 reversed

Fixes for new bugs : Selected track image vanished if /weather command was used

Fixes for old bugs : Joining host OOS if host started with invalid /weather value

0.6E17

June 13, 2014

Translation updates for most languages

Fixes for old bugs : OOS error after an idle car was hit by objects OOS error when an car was pushed out of bounds Joining car could not enter physics when many objects were moving

0.6E16

June 5, 2014

The 3D support is now translatable - awaiting translations Improved and optimised the Oculus Rift distortion function Some other small performance optimisations in graphics code FIX : Mouse drag movement in SHIFT+U mode in 3D modes

0.6E15

May 24, 2014

DirectX 9 : A helpful message is now shown at start if DirectX needs updating Misc option to select CTRL+S screenshot format (bmp / jpg / png)

FIX : Vertical sync was enabled in windowed mode - now disabled FIX : Crash when using FRAPS or when another program went full screen

3D Support : Options for 3D modes are displayed in a dialog before going 3D

Oculus Rift : 24-bit Z-buffer is now used if Z-buffer depth graphics option is 24/32 Full-scene AA option disabled in Rift mode (use special Rift AA option) Wide screen effect option is now disabled in Oculus Rift mode

Commands : /refresh refreshes list of setups / hosts / replays /setup now works correctly (loads setup) in garage screen /join hostname from entry screen now tries to join the named host /exec and /wait can now take filenames with spaces in quotes /colour and /setup without a parameter now select default

Fixes for new bugs : FIX : Driver selection buttons clashed in first time driver screen FIX : Race setup screen objects sometimes visible in other screens

Fixes for old bugs : FIX : Text entry was not always cleared when entering the meeting room FIX : F key text was delayed if pressed in warning or selection dialog FIX : Some controllers could make mouse axes unavailable for use

0.6E14

Jan 31, 2014

Graphics : Cars and drivers in menu screens are now antialiased New Graphics Option : Mirror antialiasing

Oculus Rift : New option : Antialiasing - NOTE : this reduces frame rate a lot...

Fixes : FIX : Setup could (rarely) be corrupted when joining. Now detected and spectated with message. FIX : NumConns was set to an invalid value of zero after disconnecting from an online host. FIX : Arrow keys were re-enabled in the input dialog by using the code page selector.

0.6E13

Jan 22, 2014

DirectX 9 fixes : FIX : LFS did not get past the entry screen if Haze effect was disabled FIX : Anisotropic filtering (Texture filtering / AF slider > 1) did not work

Other fixes : FIX : Starting LFS in full screen set mouse cursor to top left - now centre FIX : FOV in helicopter view is now back to the same as it was before FIX : Credits screen had a black background

0.6E12

Jan 20, 2014

DirectX 9 : LFS now uses DirectX 9 instead of DirectX 8.1 (no visual changes)

Fixes : FIX : Mirror texture is now 32-bit (as it was until recently) FIX : Suspension view in garage did not work in 3D modes

0.6E11

Dec 16, 2013

Oculus Rift : Aspect ratio correction option - helps in some cases when using 1920x1080

Fixes for new bugs : FIX : Black background in pits screen when in game FIX : Driver was invisible in driver options screen FIX : Distance measurement tool in SHIFT+U mode was invisible

Fixes for old bugs : FIX : MAX ALPHA (unsorted) message after adding 900 chalk objects FIX : LFS would crash if more than 8 game controllers were connected FIX : Alt+F4 / X button from SHIFT+U mode after editing got stuck in game

0.6E10

Dec 14, 2013

3D Support : Simple HUD aspect ratio option for 3D modes in view options screen SHIFT+U mode mouse view control now works in stereoscopic 3D modes

Oculus Rift : Oculus Rift vertical FOV is now calculated (manual option also available) Realistic eye positions and simple neck model moves eyes with head tracking

Fixes : FIX : Some glitches in the movement of vertical sliders FIX : Sliders moved twice as far as mouse in some 3D modes FIX : Cleaner transition from track selection back to race setup screen FIX : Rare crash that could happen when more buttons appeared on the screen

0.6E8

Nov 29, 2013

Support for stereoscopic 3D monitors, projectors, TVs and headsets Lateral and longitudinal accelerometer values now work realistically CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode Improved transitions when switching between interface screens

FIX : High frequency changes in acceleration were filtered in OutSim FIX : Helmet stayed the same after changing driver in MP replays

0.6E7

Nov 11, 2013

Oculus Rift : Added resolution and IPD to info display in view options screen Head tracking now works in helicopter / follow / SHIFT+U modes

Fixes : FIX : LFS crashed when changing track in Oculus Rift mode

0.6E6

Nov 8, 2013

External views (TV, helicopter and SHIFT+U) are now available in 3D modes. Note that the mouse control in SHIFT+U mode is not exactly correct in all modes and the autocross editor is not yet available. New text commands /rift [on/off/reset] e.g. /rift reset will reset the orientation. This can be assigned to a function key or a wheel button in the controls screen. A small amount of status information about the Oculus Rift is displayed on the right of the view options screen including head tracking values if they are available. FIX : Selecting 2D or 3D mode did not disable or enable the Oculus Rift if it was the selected 3D device. FIX : Oculus Rift now takes priority over TrackIR so there should be no problem with having a TrackIR installed on your computer.

0.6E5

Nov 6, 2013

Improved stereoscopic 3D support, including experimental Oculus Rift support.

Three 3D modes are available : - TV / monitor / projector - Conventional 3D headset - Oculus Rift

0.6E4

Oct 11, 2013

Stereoscopic 3D support.

Other changes : Lateral and longitudinal accelerometer values now work realistically FIX : High frequency changes in acceleration were filtered in OutSim FIX : Helmet stayed the same after changing driver in MP replays

0.6E

Nov 30, 2012

Improved multiplayer system : Guest only needs host packets to continue processing No waiting for packets from players with slow connections Leaving a host is instantaneous even if a guest is connecting Longer timeouts avoid disconnection due to short interruptions

New TCP packet buffering and storage system : Reduces the number of physical packets sent Major improvement when many InSim buttons are sent Fixes some ways to lose connection on a busy server

New "instant" join system using cached packets : Much faster connection to multiplayer hosts Connection appears instant to the other guests You can pit / spectate / etc. while a player is connecting No OOS caused by joining while objects are added or removed

Other multiplayer updates : New hacking protection and cheat detection systems Improved user name checks during and after connection Lag bars at bottom left show ping or delay of all guests Ping time (or delay) shown as number in list of connections OOS / CPW messages now show user name instead of player name Instead of "LAG (seconds)" now "name (seconds)" is displayed No buffer overflows from hangs or operating system time changes Auto rename when you join a host with someone else's player name User name in brackets now shown at end of disconnection messages Left / right click on player name in replay now works as online Race setup screen /clear command can now only be used by admins Use of UDP or TCP is shown beside host name in connections list Removed notification sound when a car is spectated by an admin Added /player command to dedicated host setup.cfg file

LFS World statistics fixes : Wrong PB recorded if custom checkpoints added without restart Live host progress did not show changes to laps or qualifying After forced to spectate by admin - status remained "in race" Adding an AI driver changed real player's status to "in race" Spectating from garage screen left player's status "in pits"

Other changes : Latvian training lessons now included Two new translations : Indonesian and Romanian Maximum marshall circles increased from 96 to 120 Maximum autocross objects increased from 800 to 900 Pit exit direction arrow now works in open configurations SHIFT + N : sound on / off now works in multiplayer screens

InSim : Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL Change to in-game usage of IS_REO - only valid after SMALL_VTA

Fixes : Custom view was not set to new car type on replay restart Duplicate lines in scripts could cause unexpected results Virtual speedo sometimes overlapped numbers (e.g. XRG km/h) Leaving garage screen could cause problems with a car script User's controller type was not shown after taking over a car SHIFT+R near end of SPR could make cars swap between players Circuit length is no longer displayed for open configurations Remote car with brakes on started to roll if reset on a slope LFS could crash when displaying laps for fuel after short laps Ready status in lobby is now checked when a player disconnects Load WE1R on dedicated host - Checkpoint 1 path node not found Short MP Replays were sometimes extended to a time of 10:55.36 It was possible to make an AI driver join with a disallowed car Message typed while watching replay appeared as written by host Message "Max guest cars : X" now shown in the selected language Cars intersected if players joined autocross at the same time An unusual state in which LFS displayed only a blank screen Two instances of LFS no longer write to the same MPR / SPR

0.6B16

Nov 28, 2012

FIX : OOS Error after engine was switched off

0.6B15

Nov 28, 2012

Connecting and disconnecting guests could clash and break server A minor improvement in connection code avoids a possible failure Added some more protection against one more known way to cheat

0.6B14

Nov 27, 2012

Orange warning message if you are auto renamed on joining a host Message : X disconnected - dark grey (same as it was before B13) Requested UDP message not shown on joining a host (only if TCP)

LFS World statistics fixes : Wrong PB recorded if custom checkpoints added without restart Live host progress did not show changes to laps or qualifying

Fixes : Valid car position packets in TCP mode were sometimes discarded Join host with remote car in neutral - handbrake on for 1 second Remote car with brakes on started to roll if reset on a slope

0.6B13

Nov 26, 2012

Left / right click on player name in replay now works as on line Message : X connected - light blue / X disconnected - light grey Use of UDP or TCP is shown beside host name in connections list Sending position packets is avoided until guest fully connected UDP / TCP position packets may be selected by clicking button

Fixes : Pre-B12 MP replays in B12 showed all messages as written by host Message typed while watching replay appeared as written by host Pressing X button for a second showed "lost connection" on host

0.6B12

Nov 24, 2012

New "instant" join system using cached packets : - Much faster connection to host - Connection appears instant to other guests - Safe to join while objects are added or removed - You can pit, spectate, etc. while a player is joining

Player name conflict resolution : Auto rename when you join a host with someone else's player name You can always exit from player screen even if your name is used Selected name not used in game if already used by another player No two players (real or AI) can enter a race using the same name

LFS World statistics fixes : After being forced to spectate by admin - status still "in race" Adding an AI driver changed real player's status to "in race" Spectating from garage screen left player's status "in pits"

Multiplayer : Added /player command to dedicated host setup.cfg file Removed /carshost command from dedicated host setup.cfg Improved cheat protection stops some more ways to cheat

Misc : Maximum autocross objects increased from 800 to 900 Maximum marshall circles increased from 96 to 120 Removed notification sound when a car is spectated by an admin

Fixes : Message "Max guest cars : X" now shown in the selected language Wrong message "Did not receive track info" on joining full host Cars intersected if players joined autocross at the same time An unusual state in which LFS displayed only a blank screen

0.6B11

Nov 6, 2012

Forwarded packets and timing packets are sent more promptly Ping / lag time now shown in ms when less than 1 second Ping / lag time is now also shown in game setup screen

Fixes : In B10 hotlapping did not restart after leaving the pits

0.6B10

Nov 3, 2012

Improved cheat protection stops some more ways to cheat

Fixes : Sending too many InSim buttons could cause guests to disconnect It was possible to make an AI driver join with a disallowed car Leaving garage screen could cause problems with a car script

0.6B9

Oct 27, 2012

New TCP packet buffering and storage system : - Reduces the number of physical packets sent - Major improvement when many InSim buttons are sent - Fixes some ways to lose connection on a busy server

New lag bar system - host sends ping and lag info : - Bars at bottom left to show packet delay for all connections - Ping time (or lag when lagging) shown in list of connections

Fixes : Short MP Replays were sometimes extended to a time of 10:55.36

0.6B8

Sep 25, 2012

FIX : Two instances of LFS no longer write to the same MPR / SPR Connection now closes if no packets are received for 40 seconds SHIFT + N : sound on / off now works in multiplayer screens Pit exit direction arrow now works in open configurations Updates to Latvian, Serbian, Indonesian, Romanian Latvian training lessons now included

0.6B7

Sep 21, 2012

FIX : Guests were often kicked after another took over their car Instead of "LAG (seconds)" now "username (seconds)" is displayed Timer bounding increased to 30 sec for normal LFS (graphic mode) Timer bounding stays at 6 sec for non-graphical dedicated hosts

0.6B6

Sep 20, 2012

Repaired most translations with a small update on one line FIX : Guest disconnected if host used InSim IS_PLC packet

0.6B5

Sep 20, 2012

Improved multiplayer system : Game only needs host packets to continue processing Quicker joining to host - no waiting for other players No waiting for packets from players with slow connections Leaving a host is instantaneous even if a guest is connecting Longer timeouts avoid disconnection due to short interruptions

(NOTE : no change to physics - old replays are still valid)

Other changes : Two new translations : Indonesian and Romanian New hacker protection applied to multiplayer packets Improved checks on validity of user names while connecting User names now confirmed with master server after connection OOS / CPW messages now show user name instead of player name Removed message "Got master packet" from network debug output No buffer overflows from hangs or operating system time changes User name in brackets now shown at end of disconnection messages New "Authorised" message on host links user name with ip address Race setup screen /clear command can now only be used by admins Ability of guests to vote or select tracks now enforced by host

InSim : Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL Change to in-game usage of IS_REO - only valid after SMALL_VTA

Fixes : Custom view was not set to new car type on replay restart Duplicate lines in scripts could cause unexpected results Virtual speedo sometimes overlapped numbers (e.g. XRG km/h) Circuit length is no longer displayed for open configurations LFS could crash when displaying laps for fuel after short laps Ready status in lobby is now checked when a player disconnects Load WE1R on dedicated host - Checkpoint 1 path node not found User's controller type was not shown after taking over a car SHIFT+R near end of SPR could make cars swap between players

0.6B

Jun 17, 2011

Contact detection and collisions : Improved contact detection with road / walls / pit garage exit Improved collisions with unmovable objects (e.g. red barriers) Unmovable objects (e.g. ramps) now have concrete friction level Improved wheel contact detection to reduce bad car collisions

SHIFT+U mode : New free view mode replaces the old "low" and "high" path modes Object or ground targeted by the mouse pointer is now detected Left mouse button moves view point by "dragging" target point Double click to move view point directly towards target point Mouse wheel moves view point towards or away from target point Left + Right mouse buttons rotate view point around the target Arrow key movement follows ground below view point when possible Store up to 10 views per track configuration with SHIFT+NUMBER Recall a stored view with CTRL+NUMBER (or click the button) Click on a car to follow it / look away to stop following List of connections is now displayed in SHIFT+U mode FIX : N key with options on caused overlapping text

Autocross editor : New objects added and all objects are available at all tracks Maximum number of autocross objects increased to 800 (was 512) Multiple object selection - press CTRL and click object button Selection can be deleted, copied (O), moved (M), rotated (,/.) Object positioning is now accurate (uses mouse target detection) Less CPU / better checks when adding / moving / deleting objects Adding / removing autocross objects no longer resets all objects Prevented mouse camera movement between button click and release Reduced Z-buffer flickering of chalk objects and pit stop markers Speed limit no longer enforced if autocross start position exists Save layout button is now displayed in an SPR (same as in an MPR) W/E/,/. keys now move values in minimum steps and use auto repeat FIX : Name of loaded layout now remains or is cleared as expected FIX : Could click on invisible replay slider when buttons visible FIX : Could add marshall circles out of bounds (then undeletable) FIX : High altitude layout objects appeared under ground on load FIX : Start position sometimes remained active after deleting it

Open configurations : New "drive anywhere" open configs (CTRL in track select screen) Add checkpoints / barriers to use open configs as race circuits Checkpoints can now be up to 62 metres wide to include pit lane Open configs can be selected with text command like /track=SO1X Custom layouts race progress / history now stored at LFS World Qualifying / race positions list / blue flags are supported

Optimisations : Frame rate increased - drawing most world objects is much faster Optimised transparent objects (e.g. fences) to help open configs Much better frame rate with many autocross objects (faster draw) Removed continual small memory leaks (materials list corruption) Number plate generation is much faster, reducing pit-out glitch

Hotlapping support : Tyres section in garage - settings for tyre warmer temperatures You can load a layout in hotlap mode (may include start position) NOTE : LFS World hotlaps may include start position - not objects Hotlapping is possible on open configurations (not for LFS World) Exit from pits now results in a clean restart to hotlap position Reliable detection of wall side impacts (e.g. at South City) Pit stops are no longer available in Hotlapping mode

Interface : Unlock screen now renames unnamed player to user name on exit Clicking selected track loads that track (like pressing ENTER) Windows messages processed in a cleaner way (affects key presses) Mouse movements are processed more efficiently (drag / slide) FIX : Mouse look info could go off screen in some languages FIX : An invalid view could be selected when no cars in race FIX : Meeting room scroll bar was invisible in recent versions FIX : Occasionally refuelling did not match set amount

Graphics / Audio : Improved display of help text / lesson text / welcome messages F9 tyre diagram and SHIFT+L suspension diagrams now antialiased Improved tyre optimisation - no missing parts of deflected tyres Entry screen logo and frame are now drawn if a dialog box is open FIX : In Driver Options the driver intersected with world objects FIX : Reset from behind a barrier at South City could stop sound FIX : Missing shadow on ground near fences at Autocross track

Multiplayer : Wear limit for changing tyres can be set to 100% (never) List of hosts can now show hosts you are not licensed to join Host name is displayed in task bar and window title (if Latin) Dedicated host window now adds new messages without flickering Implemented VOB mod protection (physical changes will cause OOS) Maximum qualifying time increased from 60 minutes to 240 minutes Host options are now readable when opened from game setup screen Default host IP address is now 127.0.0.1 (address of local host) CTRL+SHIFT now displays time and date in all multiplayer replays Driver sent his / her setup - message is now displayed only once Removed TCP filter that allowed old versions in the list of hosts FIX : On joining host, cars not past finish line showed wrong lap FIX : Some problems resulting from multiple requests to join race FIX : Pit stop did not end if car was knocked out of the pit lane FIX : Some crashes that could result from an invalid unlock state FIX : Some missing images (e.g. track select) caused LFS to crash FIX : Suspension could incorrectly stay broken on remote computer FIX : It was possible to get stuck on the track selection screen FIX : Host restart exploit caused by multiple join packets FIX : Avoided some possible unauthorised connections

Text commands : New command /ck cancels any kick or ban votes in progress New command /cv cancels game votes (restart / end / qualify) Command /modified=yes allows a private host to avoid CP checks

InSim : NLP / MCI minimum time interval reduced to 40 ms (was 50 ms) New IS_RIP option FULL_PHYS to use full physics when searching Longer IS_MST now up to 128 chars / specify sound / send to all Lap timing info added to IS_RST (standard / custom / checkpoints) New packet IS_CON reports details of contact between two cars New packet IS_OBH reports information about any object hit New packet IS_HLV reports incidents that would violate HLVC New packet IS_PLC sets allowed cars for individual players New packet IS_AXM to add / remove / clear autocross objects New packet IS_ACR reports successful or attempted admin commands OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack Security : InSim can no longer be initialised from a URL command FIX : TTime in IS_RIP was wrong in mid-join Multiplayer Replays FIX : Clutch axis / button was not reported from Controls screen FIX : IS_BTN did not allow the documented limit of 240 characters FIX : InSim camera with vertical pitch would cause LFS to crash FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt

Track fixes : BL : Repaired floating laptop on tool box in first pit garage SO : Removed a ghostly collision object in South City pit lane SO : Removed two barriers embedded in tyre wall (Sprint Tracks) SO : Repaired a sunken barrier closing pit lane (Sprint Track 1) WE : Fixed the position of the reversed configuration finish line KY : Removed some barrier end segment errors from Oval / National

Misc : New Ukrainian translation included Hungarian translations of training lessons updated CTRL+C now clips the mouse so window size cannot be adjusted Admin commands from all connections are now logged (if enabled) If logging is enabled a message is logged when an admin connects TC Allowed Slip slider now goes up to 20% (previous maximum 10%) The digit "1" now occupies the same screen space as other digits On changing allowed cars, disallowed cars now join the spectators Improved detection of invalid window positions when starting LFS URL command is now case insensitive - LFS:// or lfs:// both work Misc options : F9 / F10 accelerometer can be shown as one value Cruise : current lap is not displayed if lap timing is disabled Cruise : no need to drive a lap before serving DT / SG penalty FIX : Racing line did not work again after viewing invalid car FIX : It was possible to set qualifying on an autocross layout

0.6A4

Jun 16, 2011

Updated Commands.txt and Autocross.txt FIX : Small documentation error in InSim.txt (ISP_X / ISF_X) FIX : Racing line did not work again after viewing invalid car FIX : MAX ALPHA (unsorted) after adding a lot of chalk objects

InSim : New IS_RIP option FULL_PHYS to use full physics when searching FIX : TTime in IS_RIP was wrong in mid-join Multiplayer Replays

0.6A3

Jun 14, 2011

Save layout button is now displayed in an SPR (same as in an MPR) W/E/,/. keys now move values in minimum steps and use auto repeat FIX : Name of loaded layout now remains or is cleared as expected FIX : Select tyre while in objects menu - got wrong tyre colour FIX : Multiple object rotation system did not work in 0.6A2

0.6A2

Jun 13, 2011

More updated translations included Driver sent his / her setup - message is now displayed only once FIX : Replay OOS error after saving an SPR with autocross objecs FIX : Crash when "agree" was pressed on the Agreement screen FIX : Avoided some possible unauthorised connections

0.6A1

Jun 10, 2011

Autocross editor : All autocross objects are now available at all tracks Multiple object selection - press CTRL and click object button Selection can be deleted, copied (O), moved (M), rotated (, / .) Prevented mouse camera movement between button click and release FIX : Start position sometimes remained active after deleting it

Open configuration support : Random time from red to green lights now works with open configs It is now possible to start a qualifying session on open configs

Various : All translations have now been updated CTRL+C now clips the mouse so window size cannot be adjusted Admin commands from all connections are now logged (if enabled) If logging is enabled a message is logged when an admin connects The digit "1" now occupies the same screen space as other digits Maximum qualifying time increased from 60 minutes to 240 minutes TC Allowed Slip slider now goes up to 20% (previous maximum 10%) On changing allowed cars disallowed cars will join the spectators Improved multiple line text formatting - Japanese training now ok FIX : It was possible to set qualifying on an autocross layout

Hotlapping support : Tyres section in garage - settings for tyre warmer temperatures You can load a layout in hotlap mode (may include start position) NOTE : LFS World hotlaps may include start position - not objects Hotlapping is possible on open configurations (not for LFS World) Exit from pits now results in a clean restart to hotlap position Reliable detection of wall side impacts (e.g. at South City) Pit stops are no longer available in Hotlapping mode

Tracks : SO : Removed a ghostly collision object in South City pit lane SO : Removed two barriers embedded in tyre wall (Sprint Tracks) WE : Fixed the position of the reversed configuration finish line KY : Removed some barrier end segment errors from Oval / National

InSim : New packet IS_OBH reports information about any object hit New packet IS_HLV reports incidents that would violate HLVC New packet IS_PLC sets allowed cars for individual players New packet IS_AXM to add / remove / clear autocross objects New packet IS_ACR to report (attempted) admin commands

0.5Z34

May 16, 2011

FIX : Occasional false collision detections near segment ends FIX : Endless auto car reset after falling into the underworld Blue flag detection function for racing on open configurations Dedicated host window now adds new messages without flickering KY : No humps / tyres in open configs entering GP Long from Oval

Translations : Greek translation is now up to date for the SHIFT+U mode updates New Ukrainian translation included for testing (nearly finished) Hungarian translations of training lessons updated

0.5Z33

May 13, 2011

Improved wheel contact detection to reduce chance of flying cars Speed limit no longer enforced if autocross start position exists All languages updated except Trad. Chinese / Greek / Belarussian BL : Repaired floating laptop on tool box in the first pit garage BL : Enabled all the rallycross section barriers in open configs SO : Repaired a sunken barrier closing pit lane (Sprint Track 1) SO : Enabled various barriers that were missing from open configs FE : Enabled contact detection around mini-oval and nearby walls FE : Enabled a barrier in open configs (at corner near a bridge) KY : Enabled some barriers at entry / exit to infield / outfield KY : Enabled speedhumps and tyres at entry to GP Long from Oval AS : Enabled missing barrier across side road near AS3 chicane Attempted FIX : Occasionally refuelling did not match set amount FIX : Momentary loss of TV camera at Fern Bay Club X turn one

0.5Z32

May 6, 2011

Optimised transparent objects (e.g. fences) to help open configs Adding / removing autocross objects no longer resets all objects Much better frame rate with many autocross objects (faster draw) Reduced Z-buffer flickering of chalk objects and pit stop markers Custom layouts race progress / history now displayed on LFS World FIX : On joining host, cars not past finish line showed wrong lap FIX : SHIFT+U follow mode now stays on car if you rewind a replay Command /modified=yes allows a private host to avoid CP checks

InSim : Command /cv now only cancels game votes (restart / end / qualify) OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack Lap timing info added to IS_RST (standard / custom / checkpoints)

0.5Z31

Apr 28, 2011

Many translation files have been updated Connection list is now visible in SHIFT+U mode Skid marks are now visible on open configurations Multiplayer : Cars driving far out of bounds are spectated Race positions list / map car colours now work on open configs InSim : IS_BTN did not allow documented limit of 240 characters FIX : False collisions that showed up near pit lanes at Fern Bay

0.5Z30

Apr 22, 2011

Contact detection and collisions : Improved contact detection with road / walls / pit garages Improved collisions with unmovable objects (e.g. red barriers) Unmovable objects (e.g. ramps) now have concrete friction level

SHIFT+U mode : New free view mode replaces the old "low" and "high" path modes Object or ground targeted by the mouse pointer is now detected Left mouse button moves view point by "dragging" target point Double click to move view point directly towards target point Mouse wheel moves view point towards or away from target point Left + Right mouse buttons rotate view point around the target Arrow key movement follows ground below view point when possible Store up to 10 views per track configuration with SHIFT+NUMBER Recall a stored view with CTRL+NUMBER (or click on the button) Click on a car to follow it / look away to stop following Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide Ramp1 and Ramp2 are stored in the exe and loaded into all tracks

Autocross editor : Maximum number of autocross objects is now 800 on all tracks Object positioning is much better - using mouse target detection Less CPU / better checks when adding / moving / deleting objects FIX : Could click on invisible replay slider when buttons visible FIX : Could add marshall circles out of bounds then undeletable FIX : N key in SHIFT+U with options on caused overlapping text FIX : High altitude layout objects appeared under ground on load

Open configurations : New "drive anywhere" open configs (CTRL in track select screen) Open configs can be selected with text command like /track=SO1X Open configs can be used as racing circuits by adding checkpoints Checkpoints can now be up to 62 metres wide to include pit lane

Optimisations : Removed continual small memory leaks (materials list corruption) Number plate generation is much faster - reducing pit-out glitch Frame rate increased - drawing most world objects is much faster

Interface : Unlock screen now renames unnamed player to user name on exit Clicking selected track loads that track (like pressing ENTER) Windows messages processed in a cleaner way (affects key presses) Mouse movements are processed more efficiently (drag / slide) FIX : Mouse look info could go off screen in some languages FIX : An invalid view could be selected when no cars in race FIX : Meeting room scroll bar was invisible in recent versions FIX : Text commands could be used to load layout in hotlap mode

Graphics / Audio : Improved display of help text / lesson text / welcome messages F9 tyre diagram and SHIFT+L suspension diagrams now antialiased Improved tyre optimisation - no missing parts of deflected tyres Entry screen logo and frame are now drawn if a dialog box is open FIX : In Driver Options the driver intersected with world objects FIX : Reset from behind a barrier at South City could stop sound FIX : Missing shadow on ground near fences at Autocross track

Multiplayer : Wear limit for changing tyres can be set to 100% (never) List of hosts can now show hosts you are not licensed to join Host name is displayed in task bar and window title (if Latin) Implemented VOB mod protection (physical changes will cause OOS) Host options are now readable when opened from game setup screen Default host IP address is now 127.0.0.1 (address of local host) CTRL+SHIFT now displays time and date in all multiplayer replays Removed TCP filter that allowed old versions in the list of hosts FIX : Some problems resulting from multiple requests to join race FIX : Pit stop did not end if car was knocked out of the pit lane FIX : Some crashes that could result from an invalid unlock state FIX : Some missing images (e.g. track select) caused LFS to crash FIX : Suspension could incorrectly stay broken on remote computer FIX : Host restart exploit found by Luigi Auriemma (join packets)

InSim : New command /ck cancels any kick or ban votes in progress New command /cv cancels any votes (kick, ban, restart, etc) NLP / MCI minimum time interval reduced to 40 ms (was 50 ms) New collision packet gives details of contact between two cars Longer IS_MST now up to 128 chars / specify sound / send to all FIX : Clutch axis / button was not reported from Controls screen

Misc : Misc options : F9 / F10 accelerometer can be shown as one value Improved detection of invalid window positions when starting LFS URL command is now case insensitive - LFS:// or lfs:// both work Security : InSim can no longer be initialised from a URL command Cruise : no need to drive a lap before serving DT / SG penalty Cruise : current lap is not displayed if lap timing is disabled FIX : InSim camera with vertical pitch would cause LFS to crash FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt

0.5Z28

Nov 25, 2009

Reduced minimum speed in SHIFT+U mode to 0.1 m/s FIX : Could not join S1 or S2 host after unlocking in Multiplayer screen FIX : Multiple host passwords are now stored for local network ip / port

0.5Z27

Nov 23, 2009

Reduced minimum view height in SHIFT+U mode Improved reading of host names and passwords from command line Multiple host passwords are now stored (Join Specific Host screen)

0.5Z26

Nov 21, 2009

Added support for lfs:// start LFS with command line from web page Various translation updates

FIX : It was possible to reset the car while a vote was in progress FIX : Clicking SPR / MPR did not work if "Load track when starting" FIX : Help buttons sometimes translated after returning to English FIX : Two or more dedicated hosts could be started with same port

0.5Z25

Oct 28, 2009

Improved multiple monitor and curved screen support : The number of left and right screens can be manually entered in the View Options screen and you can set the angle between monitors. If you specify more than one screen, multiple views are rendered in different directions. This allows much wider fields of view. 2 screens - maximum FOV 180 degrees 3 screens - maximum FOV 270 degrees 4 or more screens - maximum FOV 360 degrees The FOV slider does not set the total field of view. Instead, you set the FOV of the main screen. LFS then calculates each screen's field of view and offset according to your settings. Use "Screen angle" setting to specify the angle between monitors. Use "View offset" to move the steering wheel off centre. There are three separate sets of settings that are used depending on the screen size :

Screen width 3.75 times the height -> wide mode (default 3 screen) Screen width 2.5 times the height -> medium mode (default 2 screen) Otherwise normal (single screen) mode is active (default 1 screen)

These three sets all have the same available settings but different default values. This is so that if you have a wide screen setup then LFS will still look good when you reduce it to a normal window, because at that point it will automatically use "normal" mode.

To reproduce the old single projection 3 three screen mode, either - set the number of left and right screens to zero, or - set left and right screens to 1 and set "Screen angle" to zero. A curved screen can be supported by setting the number of left and right screens to the maximum of 5 each. This 11 screen setup is an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example : - A 2 screen setup with side screen at 30 degrees and offset wheel - A 5 screen setup with each screen at 45 degrees - total FOV 225 - A 3 projector setup with each screen at 90 degrees - total FOV 270

Note : External views (TV, helicopter and SHIFT+U mode) are always drawn as a single render and usually confined to the 2D interface area.

Related settings : Option to force external views to use full width Bezel compensation - to allow for the gap between monitors Screen widths - for centre and side screens with a different width

Other changes to view system : Two button look (left + right) is now double the one button look and this allows up to 180 degrees look (like old versions of LFS). Rear look (instant 180 degree view from centre of car) is now the same on all cars (no longer shows a virtual mirror) but is disallowed if the host activates forced cockpit view. Driving view Z-buffering improved so you should not usually see missing parts of your seat or the car body when looking around. Mouse steer/look/axes now relative to interface (not entire screen) New command : /view save - save any changes made to a custom view New command : /view reload - reload a custom view without saving

Graphics : Road cars and virtual dashboard use dashboard light symbols Added option to set colour of new road car gear LED display Shift lights removed from all road cars other than RaceAbout Improved wheel drawing system including rotating brake discs FBM / XRG / XRT / XRR wheels updated using the new draw system Included updated liveforspeed.se skins and liveforspeed.ru skins Headlights and tail lights can now be switched on by pressing '3' Improved shadows - sharper and ambient shadow effect now included Slight increase in wheels LOD reduction distance (increases detail) Increased maximum value of Mirror LOD user setting (default now 0.3) FIX : Physics objects & smoke can now be seen through your windscreen FIX : Turn signals were switched off if car received any damage FIX : Lightmap (lighting on cars) was positioned inaccurately FIX : MRT5 gear indicator and fuel gauge are now visible

List of Hosts : List is produced much faster (by using UDP instead of TCP) Host options are displayed after clicking on a host to join Improved order of "sort by version number" option (V column) Number of cars in race and maximum are displayed for each host Page up / page down / home / end keys now move through the list Improved layout, appearance and options filters (with descriptions) FIX : No response in List of Hosts after failing to join a host FIX : Closing X connects message when trying to return to menu

Interface : Click car arrow on small map to view that car Blue and yellow flags removed from cruise mode Connections list is now shown in alphabetical order Click name in race position list to view that player's car New key : SHIFT+Z to show the mouse cursor when it would be hidden V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options Window size and position now restored after full screen or exit LFS Direction to turn and speed limit is shown when leaving pit garage Unlock screen : new "clear" button to remove name and password New text command /showmouse [yes/no] does the same as SHIFT+Z FIX : It was possible to start a replay during an active vote FIX : F12 tyre display for remote car could go off screen FIX : Central message sub-text disappeared in escape menu FIX : Player name was wrong in entry screen after replay FIX : Skin names containing a '.' could not be loaded

Autocross : New key : SHIFT+O to enter options from SHIFT+U mode Smoother view adjustment with left mouse button while following car FIX : Autocross editor buttons were wrongly scaled with the interface FIX : Selected object in editor vanished behind anything transparent FIX : Could cross finish line without passing all route checkers FIX : Autocross route checkers only worked for one lap

Translations : Included new Latin American Spanish translation Korean, Spanish and Slovenian training lessons

Multiplayer : Progress indicator for skin downloads while joining a host New message from host replaces "Did not receive guest info" FIX : Added checks to prevent guests joining with no user name or ID FIX : OOS starting race after joining autocross host in entry screen FIX : Dedicated host did not save skins used in MPR (for downloads)

Misc : Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5 Misc option "Shadow generation" to select optimal shadow draw OutGauge : Dashboard lights reported in new OutGaugePack fields InSim : Traction Control and ABS are now reported in IS_NPL packet InSim : New packets to start / search replays and take screenshots FIX : LFS could crash when many cars were in view (e.g. during MPR) FIX : Mouse steering was stuck on full lock after minimising window FIX : Vista 64 power save switched off monitor in full screen mode FIX : Short cuts were possible in slalom course training lesson FIX : Follower view angle setting changed when LFS restarted FIX : MPR buffer overflow vulnerability (thanks to muhaa) FIX : Crash in game setup screen after removing a player

0.5Z24

Oct 27, 2009

List of Hosts : Improved layout and cars / options filters List of Hosts : Page up / page down / home / end keys work Host options are displayed on Join Specific Host screen Added option to set colour of road car gear LED display

0.5Z22

Oct 23, 2009

Included Korean translation of training lessons Much faster List of Hosts (by using UDP instead of TCP) Z22 hosts display number of and maximum cars in List of Hosts Included updated liveforspeed.se skins and liveforspeed.ru skins XRG / XRT / XRR wheels updated using the new wheel drawing system FIX : It was possible to start a replay while a vote was active

0.5Z20

Oct 17, 2009

FIX : Z19 problems going full screen in some versions of Windows

0.5Z19

Oct 16, 2009

Updates : Road car dashboards updated to use dashboard light symbols Shift lights removed from all road cars other than RaceAbout OutGauge : Dashboard lights reported in new OutGaugePack fields Included "Latino" translation : South American / Mexican Spanish New command : /view reload - reload a custom view without saving New command : /view save - save any changes made to a custom view Mouse steer/look/axes now relative to interface (not entire screen) Window size and position now restored after full screen or exit LFS Cleaned up code : window create / resize / switch to full screen

Fixes : FIX : Car shake when following in SHIFT+U mode with above 100 fps FIX : Roll in SHIFT+U mode was not reported in InSim IS_CPP packet FIX : Car shake when using left mouse in SHIFT+U to adjust position FIX : Full width external views option was not saved in config file FIX : Dedicated host did not save skins used in MPR (for downloads) FIX : SoftTH users could not click side screen interface buttons FIX : Overhead text (driver names) appeared too late in mirrors FIX : Zoom keys could change screen angle setting (now limited) FIX : LX4 number plate no longer intersects with spare tyre

0.5Z18

Oct 11, 2009

Changes in the multiple monitor support system : New slider : Screen angle - to set the angle between monitors New slider : View offset - to move the steering wheel off centre The FOV slider no longer sets the total FOV. Instead, you set the FOV of the main screen. LFS then calculates all the necessary fields of view and offsets per screen according to your settings. This allows a much wider range of setups. You can use a wider field of view without needing to set your monitors to an extreme angle. The new settings also make a dual monitor setup usable.

Other updates : Option to force external views to use full width Connections list is now shown in alphabetical order New key : SHIFT+Z to show the mouse cursor when it would be hidden Names in race position list can now be clicked to view that player Slight increase in wheels LOD reduction distance (increases detail) Increased maximum value of Mirror LOD user setting (default now 0.3) New text command /showmouse [yes/no] does the same as SHIFT+Z

Fixes : FIX : A crash if a car drove outside the path area (no camera found) FIX : Central message sub-text disappeared if escape menu was active FIX : Flicker using roll function in SHIFT+U mode above 100 fps FIX : LOD was wrongly affected by the previous rendered image FIX : A debug message appeared when changing the AA setting

KNOWN ISSUES : LX4 number plate intersects with spare tyre SHIFT+U mode : "follow car" with frame rate above 100 fps, the observed car appears to shake (if moving)

0.5Z17

Oct 3, 2009

Fixed tyre related multiplayer OOS / JOOS bug found in Z16 Bezel compensation remained active even when not applicable

KNOWN ISSUES : LX4 number plate intersects with spare tyre

0.5Z16

Oct 2, 2009

Improved multiple monitor and curved screen support : The number of left and right screens can be manually entered in the View Options screen. If you specify more than one screen, multiple views are rendered in different directions. This allows much wider fields of view.

2 screens - maximum FOV 180 degrees 3 screens - maximum FOV 270 degrees 4 or more screens - maximum FOV 360 degrees

As before, there are two separate sets of settings. Wide mode becomes active when the screen width is 3 or more times the height. Normal mode and wide mode have all the same settings, but normal mode defaults to 1 screen, while wide mode defaults to 3 screens.

The old single projection 3 three screen mode can be reproduced by setting the number of left and right screens to zero. A curved screen can be supported by setting the number of left and right screens to the maximum of 5 each. This 11 screen setup is an approximate cylindrical projection, ideal for curved screens.

Various other setups can now be properly supported, for example : - A 5 screen setup with each screen at 45 degrees - total FOV 225 - A 3 projector setup with each screen at 90 degrees - total 270

Other new settings : Bezel compensation - allows for the gap between monitors Screen widths - for centre and side screens with a different width

Note : External views (TV, helicopter and SHIFT+U mode) are always drawn as a single render and confined to the same area as the 2D interface.

Other changes to view system : Two button look (left + right) is now double the one button look and this allows up to 180 degrees look (like old versions of LFS). Rear look (instant 180 degree view from centre of car) is now the same on all cars (no longer shows a virtual mirror) but is disallowed if the host activates forced cockpit view. Cockpit view Z-buffering has improved so you should not usually see missing parts of your seat or the car body when looking around.

Other updates : Click car arrow on small map to view that car Included Slovenian translation of training lessons New key : SHIFT+O to enter options from SHIFT+U mode Pit speed limit is now shown below the pit direction arrow Misc option "Shadow generation" replaces Z15 test shadows key Headlights and tail lights can now be switched on by pressing '3' V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options Virtual dash uses symbols (soon to be implemented on real dashboards)

Fixes : FIX : Pit lane arrow is now only shown in driving views FIX : Pit lane arrow was shown even when car was going the right way FIX : Autocross editor buttons were wrongly scaled with the interface FIX : Physics objects & smoke can now be seen through your windscreen FIX : Selected object in editor vanished behind anything transparent FIX : Turn signals were switched off if car received any damage FIX : Crash in game setup screen after removing a player

0.5Z15

Jul 8, 2009

FIX : Pit exit indicator was a square in double byte languages FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1) FIX : Pitlane exit direction arrows did not work in training lessons FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks) FIX : Could cross finish line without passing all route checkers FIX : Skin names containing a '.' could not be loaded in LFS FIX : Colour extended into skin download progress indicator FIX : F12 tyre display for remote car could go off screen FIX : MRT5 gear indicator and fuel gauge are now visible FIX : Short cuts were possible in slalom course training FIX : Autocross route checkers only worked for one lap

TEST key added for Wine users. The new shadows are known to go wrong when LFS is run using Wine on a Linux computer. Press SHIFT+K to try out a test version to see if it makes any difference. On Windows computers, the test version is slightly slower.

KNOWN ISSUES : LX4 number plate goes through spare tyre

0.5Z13

Jul 8, 2009

New message from host replaces "Did not receive guest info" Progress indicator for skin downloads while joining a host Improved order of sort by version number in List of Hosts Unlock screen clear button to remove name and password Direction to turn is shown when leaving pit garage Blue and yellow flags removed from cruise mode Removed Español Latino translation

FIX : LFS could crash when many cars were in view (e.g. during MPR) FIX : Vista 64 power save switched off monitor in full screen mode FIX : No response in List of Hosts after failing to join a host FIX : Lightmap (lighting on cars) was positioned inaccurately FIX : Follower view angle setting changed when LFS restarted FIX : Closing X connects (message in List of Hosts screen) FIX : Shine on wheels flickered while editing wheel colour FIX : ABS now works in reverse

KNOWN ISSUES : LX4 number plate goes through spare tyre

0.5Z10

Dec 29, 2008

FIX : Mouse steering was stuck on full lock after minimising window

0.5Z9

Dec 21, 2008

FIX : Online statistics were not sent to LFS World FIX : Random FZ5 setups were saved to the setups folder FIX : View shake system missed high frequency information

0.5Z8

Dec 18, 2008

ATTEMPTED FIX : Flickering shadow outline on some graphics drivers

KNOWN ISSUES : LX4 number plate goes through spare tyre Flickering wheel colour when changing rim colour

CAN'T REPRODUCE : Mouse steering only full lock after SHIFT+F4

0.5Z7

Dec 18, 2008

InSim : Traction Control and ABS are now reported in IS_NPL packet FIX : Setup related multiplayer OOS bugs affecting test patch users

0.5Z6

Dec 18, 2008

ABS brakes removed from XF GTI FIX : Crash in D3D8.dll (related to shadows)

KNOWN ISSUES : LX4 number plate goes through spare tyre Flickering wheel colour when changing rims colour Shadows have a flickering outline on some graphics cards

CAN'T REPRODUCE : Mouse steering only full lock after SHIFT+F4

0.5Z5

Dec 14, 2008

New language included : Español Latino (still need to add a flag) FIX : Crash on closing LFS from multiplayer while tyres displayed Probable fix for shadow stretching bug on some graphics cards Possible fix for an apparently random crash in D3D8.dll

0.5Z4

Dec 13, 2008

Attempted fix for polygon errors seen on some graphics cards FIX : It was impossible to join an online race with a demo car

0.5Z3

Dec 13, 2008

Updated wheels on Formula BMW Implemented ABS brakes in XFG / XRG / RB4 / FXO / XRT / FZ5 Improved wheel drawing system including rotating brake discs Improved shadows - sharper and ambient shadow effect now included InSim : New packets to start / search replays and take screenshots FIX : Player name was wrong in entry screen on entry or after replay FIX : Added checks to prevent guests joining with no user name or ID FIX : OOS starting race after joining autocross host in entry screen

0.5Z

Jul 2, 2008

Graphics : updated interiors in FOX / FO8 / XF and XR (GTR and road) cars Improved frame rates - subobjects now use hardware vertex shading Improved sky rendering - less distortion, small frame rate increase Smarter level of detail calculations for best detail and frame rate Driver names are now directly above car with no acceleration offset Antialiasing and anisotropic filtering support in Graphics Options Mirrors with horizontal offset applied now stay inside windscreen JPG advert textures now used in all tracks (folder : data\pic) Improved control of mip bias : 4 sliders in Graphics Options Graphical and audio dynamic lod reductions are now instant Increased maximum number of car shadows from 8 to 16 Antialiased virtual start lights and steering gauge FIX : RB4 dashboard wrong in left hand drive mode

Physics : XF GTR now has a sequential gearbox with ignition cut Wind speeds and variations are now more moderate / less wild Small improvements to default setups of XR Turbo / XR GTR / XF GTR Moved and lowered centre of gravity in GTR cars for better handling Lowered centre of gravity and updated rear suspension of XRT and RB4

Replays : Escape menu and options now available during a multiplayer replay Replay controls & timeline visible with mouse at bottom of screen SP and MP replays now loop unless started by /mpr or /spr commands External replay starting now works from replay screen or in replay FIX : Paused indicator is now shown when paused at start of replay FIX : Hang if escape menu was open at the end of a non-looping SPR FIX : Could get stuck leaving a paused MPR while guest connecting FIX : LFS wrongly allowed replay after adding AI in single player

Licensed demo racers system : Demo racers now need a user name and GAME password to go online Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts Demo / S1 racers can see all hosts running Demo / S1 content Demo racers now automatically download skins but not upload

Double byte character support : Included Chinese, Japanese and Korean translations Selectable fonts for these languages in Game Options Input method editor support including candidate lists IME automatically switched on and off in text entry dialog Input language is shown when editing text (white if IME active) Name of active Chinese input method is shown (but not in Vista)

Translations support : New Bulgarian translation including training lessons Added flags beside names of translations in Game Options New and updated training lesson translations in various languages Tips section in training can have more lines if purpose is not full FIX : Host welcome text was displayed in local code page (now Latin) FIX : Overlapping text in F12 menu asymmetrical settings (in Polish) FIX : Code page error on List of Hosts after changing language FIX : Corrupted in-game text after changing language

Interface : Faster text drawing system improves frame rate Separate text entry field for AI number plates Various minor graphical improvements in the interface Improved filter (16 bit / 32 bit / all) in Screen Options Network debug messages are no longer sent in InSim packets Interface improvements including updated entry screen and options Text input box is now drawn above user messages so easier to type Hotlapping in demo version - user name is now stored in the replay Controls setup now includes sensitivity multipliers for mouse axes Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden Line breaks in help text and lesson text now depend on actual width Success or failure message is now shown for one second after CTRL+S New game setup screen info message "X removed Y from the start grid" FIX : In some rare cases SHIFT+U mode did not move with an arrow key FIX : Changing gear shift type while driving made SPR go out of sync FIX : Enter pits "Could not load colours" after renaming car colours FIX : Autocross / drag can no longer be selected in hotlapping mode FIX : It was possible to join a race with same name as an AI driver FIX : Disabled various text commands from training (including /ai) FIX : Sometimes incorrect message "Road tyres on rallycross track" FIX : Code page of text when adding a new music track in channels FIX : OutGauge and OutSim are no longer closed by starting InSim FIX : Info button in List of Hosts showed laps instead of hours FIX : Wall riding was possible on soft walls at South City FIX : Command /entry did not work while watching a replay FIX : ALT+F4 did not exit LFS from a training lesson

Multiplayer : Dedicated host and network debug show connecting guest IP New command /ndebug=no/yes to switch off/on network debug New option /lytdir allows dedicated hosts to specify layout folder On local network hosts only - false start no longer causes spectate FIX : Admin could crash dedicated host by mistake with some commands FIX : Host name code page error after clicking '?' in List of Hosts FIX : Inaccurate remote cars lap time after passing a split in MPR FIX : False message : Your skin was not found at www.lfsworld.net FIX : Joining a host with same name AI resulted in Join OOS FIX : Rapid /ai command could exceed number of cars allowed FIX : Rapid /ai NAME command resulted in AI with same name FIX : User could spam TCP requests causing overload FIX : Skin name buffer overflow exploit

Misc : Added output frequency and slip fraction to the RAF file output Documentation references to '<' / '>' keys changed to ',' / '.' InSim : A LAG bit is now available in the MCI CompCar structure InSim : MCI packets are now sent at regular game update intervals Improved cfg.txt Music Dir option (specifies folder for ogg files) All paths (including reversed configs) now included (in SMX folder) FIX : Removed continual memory allocations in car shadow processing FIX : Number of AI now correctly limited when using the /ai command FIX : Updated car scripts XFR.lfs / FXR.lfs / XRR.lfs (sequential) FIX : Ban statistic was sent when attempting to ban a host by /ban FIX : AI could decide to refuel too late at tracks with one split FIX : Low ASCII characters can no longer be read from text files FIX : Could select invalid configuration and weather in cfg.txt

Known issues : Stray pixels at texture edges increased by AA / AF Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista

0.5Y32

Jul 1, 2008

Included Bulgarian training lessons Slightly brighter red is now used for shift lights FIX : Auto saved first time intro replay was obsolete FIX : An issue in the unlocked status detection system FIX : Some in-game text was displayed in car selection screen FIX : Z clipping problem when looking sideways in XFG with FOV @ 90 FIX : Message spamming if unlock level insufficient for cars in grid FIX : In some rare cases SHIFT+U mode did not move with an arrow key FIX : It was possible to join a race with same name as an AI driver FIX : SHIFT+U mode view position moved on entering player options FIX : It was possible to partially enter pits from SHIFT+U mode

0.5Y31

Jun 30, 2008

Included Bulgarian translation ENTER key now works as "unlock" in the unlocking screen Various fixes for graphical model errors in XF / XR / FOX / FO8 Small improvements to default setups of XR Turbo / XR GTR / XF GTR Text on racing dashboards is now all English (was mixed languages) FIX : Changing gear shift type while driving made SPR go out of sync

0.5Y30

Jun 27, 2008

Updated interiors in XF and XR (GTR and road) cars Formula XR and Formula V8 also have updated interiors Wind speeds and variations are now more moderate / less wild Moved and lowered centre of gravity in GTR cars for better handling Lowered centre of gravity and updated rear suspension of XRT and RB4 FIX : FPS display could overlap editor keys in SHIFT+U mode FIX : RB4 dashboard went wrong in left hand drive mode FIX : User could spam TCP requests causing overload


0.5Y24

Jun 20, 2008

Translations : Included Croatian training lessons + Czech docs InSim : A LAG bit is now available in the MCI CompCar structure InSim : MCI packets are now sent at regular game update intervals Mirrors with horizontal offset applied now stay inside windscreen Small optimisations should reduce glitch on pit exit a little more Success or failure message is now shown for one second after CTRL+S FIX : Missing shine on some car parts when entering garage screen FIX : Extreme model deformation on changing name with damaged car FIX : Corrupted car models after quick loading with no textures FIX : AI could decide to refuel too late at tracks with one split FIX : Non-graphical instance of LFS would crash if AA was enabled FIX : Host name code page error after clicking '?' in List of Hosts FIX : LFS wrongly allowed replay after adding AI in single player


0.5Y22

Jun 8, 2008

FIX : Crash when entering SHIFT+U mode in certain circumstances

0.5Y21

Jun 7, 2008

Improved frame rates - subobjects now use hardware vertex shading Improved sky rendering - less distortion, small frame rate increase Smarter level of detail calculations for best detail and frame rate On local network hosts only - false start no longer causes spectate Driver names are now directly above car with no acceleration offset Controls setup now includes sensitivity multipliers for mouse axes FIX : Invisible scenery after paused fast forward in SHIFT+U mode FIX : Inaccurate remote cars lap time after passing a split in MPR FIX : Look buttons and rotate view did not work during a paused MPR FIX : SHIFT+C (controllers) SHIFT+W (sound) keys now work in replay FIX : Replay time bar keeps its clicked width while fast forwarding FIX : In paused replay , and . keys performed two functions at once FIX : Autocross / drag can no longer be selected in hotlapping mode FIX : Host name code page error after clicking name in List of Hosts FIX : Enter pits "Could not load colours" after renaming car colours FIX : It was possible to move the default colour slider bars in pits FIX : Two button clicks in one frame could be bad - now not possible

0.5Y20

May 22, 2008

Increased maximum number of car shadows from 8 to 16 MPR fast forwarding is now approximately five times quicker Added output frequency and slip fraction to the RAF file output Documentation references to '<' / '>' keys changed to ',' / '.' Replay controls appear when mouse is over them or start of replay Connections / race positions / pedals are visible beside controls Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden FIX : ALT+F4 did not exit LFS from a training lesson FIX : Command /entry did not work while watching a replay FIX : Slider action is now cancelled on pressing ESC, T, etc. FIX : Replay controls appeared for a moment at start of intro FIX : Replay controls were shown during training lesson replay FIX : Replay OOS error now breaks out of fast forwarding state FIX : Mirror position correction was missed in load of most cars FIX : Escape from car select screen resulted in black backgrounds FIX : Replay destination was wrong in MPR of already started race FIX : Could get stuck leaving a paused MPR while guest connecting FIX : Disabled various text commands from training (including /ai) FIX : Paused indicator is now shown when paused at start of replay FIX : Sky / sea / default ground was black with wide screen effect FIX : SHIFT+U visible objects list is now updated after forwarding FIX : Ban statistic was sent when attempting to ban a host by /ban FIX : Error message spamming when moving a default setup slider bar FIX : Mouse look deactivated if mouse available (even if invisible)

0.5Y19

Apr 16, 2008

Replays :

Escape menu and options now available during a multiplayer replay Replay controls & timeline visible when mouse moves during replay SP and MP replays now loop unless started by /mpr or /spr commands External replay starting now works from replay screen or in replay FIX : Hang if escape menu was open at the end of a non-looping SPR

Interface :

Interface improvements including updated entry screen and options Hotlapping in demo version - user name is now stored in the replay FIX : Code page of text when adding a new music track in channels FIX : Info button in List of Hosts showed laps instead of hours

Misc :

New option /lytdir allows dedicated hosts to specify layout folder Improved cfg.txt Music Dir option (specifies folder for ogg files) All paths (including reversed configs) now included (in SMX folder) FIX : Updated car load scripts FXR.lfs and XRR.lfs (now sequential) FIX : Removed continual memory allocations in car shadow processing FIX : Number of AI not correctly limited when using the /ai command

0.5Y18

Apr 16, 2008

Licensed demo racers system and unified List of Hosts Demo / S1 racers can see all hosts with Demo / S1 content Demo racers can see downloaded low-res skins (but not upload) FIX : OutGauge and OutSim are no longer closed by starting InSim FIX : False message : Your skin was not found at www.lfsworld.net FIX : Code page issues in meeting room text

Known issues :

Stray pixels at texture edges increased by AA / AF Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista

0.5Y16

Apr 10, 2008

JPG advert textures now used in all tracks (folder : data\pic) Tips section in training can have more lines if purpose is not full Translated lesson names in Brazilian, Japanese, Czech and Lithuanian FIX : Ping "ms" string in List of Games was shown in wrong code page FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)

0.5Y15

Apr 5, 2008

Reduced stray pixels at edges of textures Improved the colours of various language flags Antialiased virtual start lights and steering guage Translatable lesson names - start text file with @Lesson Name FIX : Code page error on List of Hosts after changing language FIX : Sometimes incorrect message "Road tyres on rallycross track" FIX : Unused mirrors / dashboards corrupted on changing AA setting FIX : Host welcome text was displayed in local code page (now Latin) FIX : Script / setup file read : high ASCII / double byte characters

0.5Y14

Mar 18, 2008

Full-scene antialiasing is now supported in Graphics Options Graphical and audio dynamic lod reductions are now instantaneous FIX : Fences at Blackwood used the road surface mip bias setting FIX : NVidia cards lost mip bias settings on changing screen size FIX : Crash on pressing SHIF+F5 to reload language in help screen

Known issues :

Russian and Slovenian flags appear to be radioactive Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista

0.5Y13

Mar 14, 2008

Added support for anisotropic filtering in Game Options Improved control of mip bias : 4 sliders in Game Options Improved filter (16 bit / 32 bit / all) in Screen Options Path edges in track selection screen now appear smooth Improved lesson description blocks width and spacing FIX : Multiplayer in-game text often appeared blurred FIX : Unnecessary message "Could not get input context" FIX : Double byte AI number plates in overtaking lesson

Known issues :

Russian and Slovenian flags appear to be radioactive Dedicated host does not display double byte characters Name of active Chinese input method is not shown in Vista

0.5Y12

Mar 1, 2008

FIX : Texture issue and crash caused by a change in Y11

0.5Y11

Feb 29, 2008

Name of active Chinese input method is now shown (but not in Vista) New game setup screen info message "X removed Y from the start grid" FIX : Speedo and tacho numbers and text appeared above the needle FIX : Low ASCII characters can no longer be read from text files FIX : Previously missing fonts should now appear in the list FIX : Repeating message "could not get input context"

0.5Y10

Feb 12, 2008

Network debug messages are no longer sent in InSim packets Chinese IME now shows language in black when IME is not active Text input box is now drawn above user messages so easier to type Small change to list of fonts may possibly make more fonts visible Line breaks in help text and lesson text now depend on actual width FIX : Admin could crash dedicated host by mistake with some commands

0.5Y9

Feb 9, 2008

Included Japanese lesson translations FIX : Corrupted text in top left corner after changing language FIX : Corrupted "finished" at top right after changing language FIX : Increased character buffer size to 4096 on screen at once FIX : Character analysis now ensures that fonts are a good size FIX : Wide characters in some fonts could acquire stray pixels FIX : Ping column in Simplified Chinese could become corrupted

0.5Y8

Feb 8, 2008

Double byte character support :

Included Chinese, Japanese and Korean translations Selectable font for these languages in Game Options Input Method Editor support including candidate lists IME automatically switched on and off in text entry dialog Input language is shown when editing text (white if IME active)

Interface :

Faster text drawing system improves frame rate Separate text entry field for AI number plates Welcome screen now has three language columns Added flags beside names of translations

Multiplayer :

New command /ndebug=no/yes to switch off/on network debug Dedicated host and network debug show connecting guest IP FIX : Rapid /ai NAME command resulted in AI with same name FIX : Rapid /ai command could exceed number of cars allowed FIX : Joining a host with same name AI resulted in Join OOS FIX : Skin name buffer overflow exploit

Fixes :

FIX : Wall riding was possible on soft walls at South City FIX : Select invalid configuration and weather in cfg.txt FIX : Replay could open reversed configuration in DEMO

0.5Y

Dec 21, 2007

[b]Changes from X10 to Y :[/b]

Content :

New demo car : Formula BMW FB02 Removed XR GT Turbo car from demo Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car AI can drive out of pit garage for qualify or practice Can now make pit stops for fuel / damage / must pit rule No longer stop and reset to repair their car (pit instead) Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars Handbrake is now applied at the start in hotlap mode Gear change auto throttle cut and blip options removed Manual clutch is now fully manual and engines can stall Improved simulation of sequential and h-pattern gearboxes Live anti roll and brake balance only allowed on race cars Redline rpm and rev limiter rpm point reduced in all cars RB4 - reduced mass by 18 kg / FXO - reduced tyre width FXO GTR - reduced mass by 20 kg to improve GTR balance GTR class also balanced by engine / gearboxes changes Racing tyres generate more heat and wear more quickly Clutch overheating system and display in F9 / F10 FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added Kerb construction modified making wall collisions safer JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Modified chicane and section after main straight Slightly narrower track and various graphical updates JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Tyre stacks to stop cutting Rallycross Green Turn 1 Fixes / pit lane cameras / removed large bridge adverts JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Graphics :

Minor updates to Formula V8 FIX : XRG / XRT / XRR side mirrors

Languages :

Translatable damage display in F10 mode Added Lithuanian and Latvian translations

Views :

Adjustable cockpit view position for each car Left / right one button look functions now 45 degrees Left + right two button look functions now 90 degrees One button look is now adjustable from 30 to 90 degrees Look behind button in road cars - look back from centre Look behind button in racing cars - show virtual mirror FIX : Forced cockpit view now only affects your own car FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB Command /spec X can be used by guests to remove AI drivers Time between reset and race start increased by six seconds Added "cruise" option and filter (allows wrong way driving) FIX : Remote clutch was pressed while shift paddle was held FIX : Lap timers did not work after /pitlane X or /pit_all FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option Pit stop damage repair takes twice as long Engines are no longer repaired in pit stops Pit stop still continues after car is nudged Added some missing commands to the /help text Updated LFS icon in LFS.exe - thanks to ORION LFS icon appears at top left of an LFS window Can now drive up to 1 km/h over the speed limit Redline display on tacho now has maximum accuracy Press 4 key to see a racing line for any viewed car Show racing line is disallowed in hotlapping and FCV Can Reset and Must Pit added as single player options New command /entry - makes LFS return to entry screen Fuel per lap estimate now shown in pits - info section Added Bridgestone and Avon tyre manufacturers in setups Speedo (both types) improved text size and aspect ratio Dashboard fuel displays now shown as % instead of litres Setup and colour config files now use three letter prefix Autocross layouts can now be selected in the track screen Removed digital speedo option - now depends on type of car Pit Stop fuel is now the fuel amount to be added at pit stop Best lap time is now shown at top right during a normal race Downforce distribution now shown in pits - downforce section Tips page updated to include a new tip and remove an old one FIX : Virtual dash appeared when viewing a remote undrawn car FIX : All pressed keys are now released when LFS loses focus FIX : CTRL + SHIFT tried to show user names in single player FIX : Sound and controller issues when changing screen mode FIX : Codepage of rename and delete buttons in save dialog FIX : Comma could not be used to enter interface scale FIX : MPR with licensed track causeD LFS demo to crash FIX : Recalibrate axes button set all axes to "X axis" FIX : Buffer overflow issue in SPR and MPR files

Auto update system :

Auto updater checks to see if patch is already downloaded LFS switches to window on entry if it does not have focus Patch files are not deleted until user answers "Restart?" FIX : InSim bind error on restart after auto update

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX Sound is now switched off while changing screen resolution

Training :

Included new full pack of lessons - thanks to GP4Flo Racing line is drawn on ground in Test Drive lessons No penalty for hitting objects in Test Drive lessons Pressing ESC in test drive lessons results in a pass Can now hit objects / cones after completing a lesson Message is shown on screen if you hit a car overtaking Enter key can now be used to press any green button Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits


[b]Changes from X to X10 :[/b]

Interface :

Available start grid size now shown in game setup screen Results table now shows user names if you press CTRL+SHIFT Improved positioning of 3d menu objects (drivers and cars) Display positioning support in Options->Display->Interface Added buttons to reset position and size of moved interface Analogue steer smooth max raised to 0.95 (to help gamepads) Faster downloading system for auto update and offline skins FIX : Autocross timing info turned orange after any results FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system Optimised wide screen effect by using a viewport Optimised mirror draw by using a narrow viewport Removed missing lines of 2d elements at screen edges Graphics option : 32 bit sky (32 bit is now default) Improved texture purging code (avoiding possible crash) FIX : Shift light was invisible in single player replays FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view Removed full hosts filter from List of Games screen Moved cones and physics objects are restored more quickly Added handicaps / start position / user name to MPR header Show time and date of MPR by holding CTRL+SHIFT during replay FIX : It was possible for any guest to cause a host to crash FIX : A player is connecting stayed on after MPR finished FIX : Command /end did not work if no players in race FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays Driver model byte added to IS_NPL packet Minimum MCI / NLP time interval reduced to 50 ms New packet IS_AXO sent when an autocross object is hit New packets IS_AXI and IS_AXC report layout information FIX : Guests could not see ALWAYS_ON buttons in all screens FIX : Guests sent corrupted data in a long IS_BTT packet FIX : Dedicated host could not fill in split nodes info FIX : Dedicated host did not report race positions

0.5X39

Dec 20, 2007

Included Lithuanian translation FIX : Buffer overflow issue in SPR and MPR files

0.5X38

Dec 20, 2007

FIXES :

InSim bind error on restart after auto update Host reverted to 5 laps regardless of initialisation AI could not park after race at Westhill or AS Cadet

0.5X37

Dec 20, 2007

AI :

AI drive more slowly to deal with damaged car Improved decisions to make pit stop for damage repair Improved AI speed and fuel estimates on rallycross tracks Mid race join AI consider lead car laps for must pit rule Improved pit stop box decisions to reduce pit lane mayhem FIX : AI driving too fast into Oval / Westhill pit lanes FIX : AI crashed entering Blackwood rallycross pit lane FIX : AI could keep driving in pit stop state if knocked

Language :

Latvian translation completed and included FIX : Codepage of rename and delete buttons in save dialog

Fern Bay :

Tyre stacks added to stop cutting Rallycross Green Turn 1

South City :

Graphical updates and fixes

0.5X36

Dec 19, 2007

Clutch :

Clutch heating restored to X33 level Stronger clutches in some cars based on engine inertia Changed cars : UF1 / XFG / XRG / LX4 / LX6 / FZ5

AI :

FIX : KYoto National pit path was reversed

0.5X35

Dec 18, 2007

I :

FIX : Updated Kyoto Oval and National pit lane paths FIX : AI reported obsolete help flags GC_CUT and GC_BLIP

Auto update system :

Patch files are not deleted until user answers "Restart?"

Interface :

LFS icon now appears at top left of an LFS window Speedo (both types) improved text size and aspect ratio Loading a grid no longer loads qualify time / laps / wind FIX : Load grid / drag strip could result in too many laps

Graphics :

FIX : XRG / XRT / XRR showed sky at bottom of side mirrors

Physics :

Reduced clutch heating by 25% Tyres / clutch cool down even if the car is out of physics

Language :

Latvian language included (nearly finished - please test)

0.5X33

Dec 17, 2007

Views :

One button look is now adjustable from 30 to 90 degrees FIX : Bug in mouse look system (was based on old range)

Interface :

Auto updater checks to see if patch is already downloaded LFS switches to window on entry if it does not have focus Increased size of text on speedo when km/h option selected Updated icon with 16x16, 32x32, 48x48 and 64x64 resolution FIX : Axis display shrinks to stay on screen for many axes FIX : Translatable damage text was shown in Latin codepage

Training :

All texts resaved so there should be no missing text now Included Brazilian Portuguese training translations

AI :

AI never refuelled during a practice session AI stay more within their limits when driving in pit lanes FIX : AI in BF1 would fail to slow down for KY1 pit lane

0.5X32

Dec 16, 2007

Physics :

FIX : Puncture remained even if tyres were replaced FIX : Moved objects could reappear inside stationary cars

Interface :

Updated LFS icon in LFS.exe - thanks to ORION FIX : Hotlap replay started timer at start of replay FIX : MPR with licensed track causeD LFS demo to crash FIX : Horn / flash did not work after engine switched off FIX : Car with engine off got stuck after /pitlane command

AI :

AI should stay within limits on rumble and bad surfaces AI paths regenerated taking account of bad surfaces FIX : AI would get speed penalty in various pit lanes FIX : AI would not pit to repair worn or punctured tyre FIX : AI would never pit during practice or a timed race FIX : AI would drive backwards at the drag strip

Training :

FIX : Some more lesson text files updated FIX : Driving out of bounds could result in being stuck

South City :

Texture updates Graphical updates Fixes for reported bugs

0.5X31

Dec 15, 2007

Various fixes, mainly in the interface and lessons. A lot of known issues have been noted and not yet fixed.

Controllers :

Moved recalibrate axes and added new lock / unlock buttons FIX : Mouse axes could not be used without game controller FIX : Multiple controllers did not work in several cases FIX : Recalibrate axes button set all axes to "X axis"

Interface :

Added translation slots for "UPR" "LWR" "TOE" and "CT" FIX : Wrong fuel estimate for XF GTR at SO City Long REV FIX : Error message when spawning AI with no car selected FIX : File association .set copied setup to wrong folder FIX : Comments for /autokick in dedicated host setup.cfg FIX : Start new host screen did not allow BF1 selection FIX : Crash entering Driver screen with no car selected FIX : Included script file for Formula BMW (FBM.lfs)

Training :

Reset old lesson results for new set of training lessons FIX : RaceAbout could not be loaded in a training lesson FIX : Various small text errors in training lessons

Graphics :

FIX : Path rubber could be updated far out of bounds FIX : Path rubber could sometimes go too far in to apex

0.5X30

Dec 10, 2007

Content :

New demo car : Formula BMW FB02 Removed XR GT Turbo car from demo Chicane route added to South City

AI :

AI can now drive faster and can deal with changing car AI can drive out of pit garage for qualify or practice Can now make pit stops for fuel / damage / must pit rule No longer stop and reset to repair their car (pit instead) Save and load functions for start grid in single player

Physics :

Engine moment of inertia increased in all cars Handbrake is now applied at the start in hotlap mode Gear change auto throttle cut and blip options removed Manual clutch is now fully manual and engines can stall Improved simulation of sequential and h-pattern gearboxes Live anti roll and brake balance only allowed on race cars Redline rpm and rev limiter rpm point reduced in all cars RB4 - reduced mass by 18 kg / FXO - reduced tyre width FXO GTR - reduced mass by 20 kg to improve GTR balance GTR class also balanced by engine / gearboxes changes Racing tyres generate more heat and wear more quickly Clutch overheating system and display in F9 / F10 FIX : Error in position of wind resistance centre

South City :

Many graphical updates and new configuration added Kerb construction modified making wall collisions safer JPG textures now used for adverts (data\pic\SO_ADSx.jpg)

Blackwood :

Slightly narrower track and various graphical updates Modified chicane and section after main straight JPG textures now used for adverts (data\pic\BL_ADSx.jpg)

Fern Bay :

Fixes / pit lane cameras / removed large bridge adverts JPG textures now used for adverts (data\pic\FE_ADSx.jpg)

Views :

Adjustable cockpit view position for each car Left / right one button look functions now 45 degrees Left + right two button look functions now 90 degrees Look behind button in road cars - look back from centre Look behind button in racing cars - show virtual mirror FIX : Forced cockpit view now only affects your own car FIX : Skid marks and rubber are now visible through screen

Multiplayer :

Maximum size of config file (setup.cfg) doubled to 4 KB Command /spec X can be used by guests to remove AI drivers Time between reset and race start increased by six seconds Added "cruise" option and filter (allows wrong way driving) FIX : Remote clutch was pressed while shift paddle was held FIX : Lap timers did not work after /pitlane X or /pit_all FIX : Vulnerabilities that allowed a server to be crashed

Interface :

Damage repair is now a selectable option Pit stop damage repair takes twice as long Engines are no longer repaired in pit stops Pit stop still continues after car is nudged Added some missing commands to the /help text Can now drive up to 1 km/h over the speed limit Redline display on tacho now has maximum accuracy Press 4 key to see a racing line for any viewed car Show racing line is disallowed in hotlapping and FCV Can Reset and Must Pit added as single player options New command /entry - makes LFS return to entry screen Fuel per lap estimate now shown in pits - info section Added Bridgestone and Avon tyre manufacturers in setups Dashboard fuel displays now shown as % instead of litres Setup and colour config files now use three letter prefix Autocross layouts can now be selected in the track screen Removed digital speedo option - now depends on type of car Pit Stop fuel is now the fuel amount to be added at pit stop Best lap time is now shown at top right during a normal race Downforce distribution now shown in pits - downforce section Tips page updated to include a new tip and remove an old one FIX : Virtual dash appeared when viewing a remote undrawn car FIX : All pressed keys are now released when LFS loses focus FIX : CTRL + SHIFT tried to show user names in single player FIX : Sound and controller issues when changing screen mode FIX : Comma could not be used to enter interface scale

Sound :

Included new default sounds for BF1 / FZ5 / FZR / FOX Sound is now switched off while changing screen resolution

Training :

Included new full pack of training lessons Can now hit objects after completing the lesson Racing line is drawn on ground in test drive lessons Pressing ESC in test drive lessons results in a pass Message is shown on screen if you hit a car overtaking No penalty for hitting objects in Test Drive lessons Enter key can now be used to press any green button Removed countdown and info text at start of lesson

InSim :

FIX : Zero degrees FOV in CPP could cause LFS to crash FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits

0.5X10

Jul 8, 2007

Interface :

Available start grid size now shown in game setup screen Results table now shows user names if you press CTRL+SHIFT Improved positioning of 3d menu objects (drivers and cars) Display positioning support in Options->Display->Interface Added buttons to reset position and size of moved interface Analogue steer smooth max raised to 0.95 (to help gamepads) Faster downloading system for auto update and offline skins FIX : Autocross timing info turned orange after any results FIX : ALT+F4 and /exit command now exit from meeting room

Graphics :

Minor optimisation in 2d display system Optimised wide screen effect by using a viewport Optimised mirror draw by using a narrow viewport Removed missing lines of 2d elements at screen edges Graphics option : 32 bit sky (32 bit is now default) Improved texture purging code (avoiding possible crash) FIX : Shift light was invisible in single player replays FIX : GetPlateHandle message could come up on a busy host

Multiplayer :

Added new multiplayer option : force cockpit view Removed full hosts filter from List of Games screen Moved cones and physics objects are restored more quickly Added handicaps / start position / user name to MPR header Show time and date of MPR by holding CTRL+SHIFT during replay FIX : It was possible for any guest to cause a host to crash FIX : A player is connecting stayed on after MPR finished FIX : Command /end did not work if no players in race FIX : Wrong way autokick did not work

InSim / Programmers :

Username is now saved in SP Replays Driver model byte added to IS_NPL packet Minimum MCI / NLP time interval reduced to 50 ms New packet IS_AXO sent when an autocross object is hit New packets IS_AXI and IS_AXC report layout information FIX : Guests could not see ALWAYS_ON buttons in all screens FIX : Guests sent corrupted data in a long IS_BTT packet FIX : Dedicated host could not fill in split nodes info FIX : Dedicated host did not report race positions

0.5X8

Jul 6, 2007

Added buttons to reset position and size of moved interface Show time and date of MPR by holding CTRL+SHIFT during replay FIX : Aspect ratio in pits and player screen with widescreen FIX : Aspect ratio of some screens with distorted interface FIX : Error with widescreen effect in SHIFT+U mode FIX : Wrong way autokick did not work

0.5X7

Jul 5, 2007

Interface button stays visible with wrong interface settings Improved speed of widescreen effect by using a real viewport Improved speed of mirror draw by using a narrow viewport Removed missing lines of 2d elements at screen edges

0.5X6

Jul 4, 2007

Display positioning support in Options->Display->Interface Improved positioning of 3d menu objects (drivers and cars) Minor optimisation in 2d display system

0.5X5

Jul 3, 2007

Updates :

Results table now shows user names if you press CTRL+SHIFT Username is now saved in SP Replays (same as in hotlap mode) Faster downloading system for auto updater and offline skins FIX : ALT+F4 and /exit command now exit LFS from meeting room FIX : Autocross timing info was shown in orange if any results

0.5X4

Jun 30, 2007

Updates :

Available start grid size now shown in game setup screen FIX : Removed debug message ReleasePlateHandle failed

0.5X3

Jun 29, 2007

Updates :

Graphics option : 32 bit sky (set to 32 bit by default) Improved texture purging code (avoiding possible crash) Analogue steer smooth max raised to 0.95 (for gamepads) Improved translation system for user kick / ban messages FIX : Shift light was invisible in single player replays FIX : GetPlateHandle failed - sometimes - on a busy host

Multiplayer :

Removed full hosts filter from List of Games screen FIX : Command /end did not work if no players in race FIX : A player is connecting stayed on after MPR finished

InSim :

FIX : Guests could not see ALWAYS_ON buttons in all screens FIX : Guests sent corrupted data in a long IS_BTT packet

0.5X2

Jun 22, 2007

Updates :

Various translation files have been updated

InSim :

Driver model byte added to IS_NPL packet Minimum MCI / NLP time interval reduced to 50 ms New packet IS_AXO sent when an autocross object is hit New packets IS_AXI and IS_AXC report layout information FIX : Dedicated host could not fill in split nodes info FIX : Dedicated host did not report race positions

Multiplayer :

Added handicaps / start position / user name to MPR header FIX : It was possible for any guest to cause a host to crash

0.5X

Jun 8, 2007

Multiplayer :

Up to 47 guests can connect to a host Max cars in multiplayer race increased to 32 In demo 12 can race and up to 15 connections Disconnection reason is now shown in MP Replay Can now save MPR from dedicated host (auto or manual) A new connection queuing system to make connecting easy Car is no longer held at start line - false starts possible Start lights time between red and green is changed each race Kick and ban votes never need more than eight people to vote Ban votes can be completed after the player has disconnected Votes do not expire and are not reset when a player joins host Ready on game setup screen is not reset when a player connects Current vote is shown beside player name and in connection list Improved race position list so the confirmed results are locked Fuel load is no longer visible in MPR (for strategy protection) Avoided most of the "Can't x - a player is connecting" messages Implemented a new "canreset" option while leaving hotlaps valid BLUE FLAG works in practice (priority to those not on first lap) Automatic spectate driving out of bounds when reset not allowed Optimisation to improve frame rate in SHIFT+U mode when online Removed "unknown finisher" and associated stats / insim issues Improved the code that relays car position updates to guests Global handicaps for class balancing (set by master server) Remote car's handicap shown in F11 menu, tyres in F12 menu Grid reordering is now done on end race as well as restart FIX : Pit instructions were wrong when taking over a car FIX : Penalty in pit stop would make the stop never end

Racing :

Start and pit fuel loads range from 1% to 100% Qualifying and practice now start from the pit lane Qualifying out lap is no longer counted as a valid lap Single player now allows up to 20 ai cars (powerful pc) Pit instructions and live settings work in single player Admin penalties and commands are now recorded in SP Replays SHIFT+G gear shift selection no longer stops SPR recording New voluntary handicap system in pits (part of setup) Added preload setting to clutch pack differentials FIX : AI drivers ignored the pit lane speed limit

Display :

Small map colours can be changed : Options-Display-Interface Small map cars more than one lap ahead are a different colour Automatic show results - leaves small map visible when driving Hide / show results removed from options - available on CTRL+TAB Timing info shown in orange after winner crosses line / time over Yellow finished message is no longer duplicated in central text Connection bars are not drawn if they would obscure tyre info Qualifying cars on out lap are drawn orange (others yellow) Qualifying position is shown in yellow like race position Added text on screen showing the reason for a penalty Display option : Virtual steering gauge Display option : Rotate small map

Interface :

Added button to spectate directly from pits Supporting TrackIR with 6 degrees of freedom Scroll though autocross results with PgUp / PgDn SHIFT+P now enters garage from game setup screen SHIFT+O now enters options when watching a SP replay New keys SHIFT+S (spectate) and SHIFT+P (go to pits) Button look is now added to the yaw output of TrackIR Automatic unpause when starting or restarting a replay Ignition key "I" is now assignable to any key or button Removed the sound effect of a racer pitting or spectating Pit instructions fuel load can now be adjusted in 1% steps Escape menu improvements : can use keys (listed on screen) Race control message now has priority over wrong way message Wider FOV and more view pitch available (for extreme settings) Filter added to list of games to avoid hosts which allow reset Dedicated host now has a grey screen so you can read black text Used top left temporary message for CTRL+TAB and other functions Increased message history size to 20 stored + 20 recent (was 16) Place objects is now switched off when entering race or qualifying Code page names are now translatable for switching keyboard layouts FIX : Dedicated host could stop responding to messages and commands FIX : Start restriction countdown was missing from OK button in pits

Skins :

Replay skins download screen new "always" and "never" options High res premium skin download system (£1 for 2000 downloads) System to purge skins from graphics card memory when not used Skin download and preload during connection after loading track Improved the "new colours" system - combined with skin selection Skins in skins folder are not converted to dds if using full skins

InSim :

New version of InSim allows up to eight TCP or UDP connections New buttons system allowing better interface in InSim programs More race tracking info and many packets added (see InSim.txt) More commands now work on AI drivers : /spec /pitlane /p_xxx More commands work even if player joining e.g. /spec /laps New /i command to send a message to a race control program Race penalty can now be removed with /p_clear command Send all players to their pits with /pit_all command Admins can now use the IS_REO (race reorder) packet IS_CPP can now be used to set custom view position

System :

Removed the option not to use HVS if it is available Better messages showing the reason for disconnection Admins can now edit and /axsave layouts while online Admin ban dialog now asks for a number of days to ban Admins can now see other admins in list of connections Added short track name to SPR, MPR and RAF file formats Command /mprdir to specify mpr folder on dedicated host MPR file format : result times now saved in milliseconds Added handicap mass and restriction to hotlap file header Increased maximum physics objects due to more cars on track Start grid remains when track or config changes (if possible) Start time added to MPR file @ offset 36 (seconds since 1/1/1970) Command line command /player (start LFS with specified player name) New command /wait (like /exec but LFS hangs until the program exits) New command /hlog to set log file on host - command /log is now local FIX : Could not delete all text after clicking a name in meeting room FIX : Overtaking lesson could sometimes give an invalid lesson result FIX : Removed the need to pass a split after receiving admin penalty FIX : The TAB key did not work with /press /ctrl and /shift commands FIX : Occasional black screen bug when changing to full screen mode FIX : Autocross checkpoints in line could cause rapid lap count bug FIX : Path followers were reset when an object was added or removed FIX : Path follower reset caused a glitch or an out of bounds reset FIX : Some objects were not drawn after exiting pits while paused FIX : Start lights were not shown in some of the training lessons FIX : Autocross layout number of laps sometimes did not load FIX : In single player /end command did not exit correctly FIX : Find user in S2 mode looking for racer on S1 host FIX : Safer code when changing windowed to full screen FIX : Occasional crash when exiting from List of Games FIX : Long messages could sometimes get cut short

0.5W48

Jun 8, 2007

Updates :

Improved frame rate in SHIFT+U mode when online

Fixes :

FIX : UDP send buffer size was too small for > 42 guests FIX : Wrong person was kicked in kick or ban vote in demo FIX : Could join a race with a car that was not allowed

0.5W47

Jun 7, 2007

Updates :

Kick and ban votes never need more than eight people to vote Ban votes can be completed after the player has disconnected Made another attempt to reduce car position udp packet loss

InSim :

Added note about maximum number of InSim programs Camera Roll in IS_CPP packet did not work properly IS_CPP can now be used to set custom view position

0.5W44

Jun 6, 2007

Updates :

New command /hlog to set host log file - command /log is now local Used top left temporary message for CTRL+TAB and other functions Increased message history size to 20 stored + 20 recent (was 16) Improved the code that relays car position updates to guests

InSim :

Added some info to one of the spare bytes in the MCI packet

Fixes :

FIX : Drag strip now has a constant start lights interval FIX : Added /hidetext=no/yes command to docs/commands.txt


0.5W43

Jun 5, 2007

Updates :

Current Vote is removed when user spectates or pits Number of connections is now shown in connections title

Fixes :

FIX : It was impossible to join a host after ending race FIX : The text "Vote 0" was shown each time someone joined FIX : It was possible to get speeding immunity in qualifying

0.5W42

Jun 5, 2007

Updates :

Votes do not expire and are not reset when a player joins host Ready on game setup screen is not reset when a player connects Current vote is shown beside player name and in connection list Improved race position list so the confirmed results are locked Fuel load is no longer visible in MPR (for strategy protection) Quicker skin messages after running out of LFS World skin credit

InSim :

SHIFT+B and SHIFT+I keypresses did not work in a replay Can now deal with and recover from non-fatal TCP errors Corrected UniqueId in CompCar and NodeLap - now named PLID IS_NLP is now a variable sized packet + NodeLap now 6 bytes IS_MCI is now a variable sized packet (same info as before)

Fixes :

FIX : Attempted fix for "Can't remove - Unknown!" strange messages FIX : Occasional black screen bug when changing to full screen mode FIX : Start lights delay did not vary each race if wind was disabled FIX : Host could sometimes crash when admin used the /reinit command FIX : Could not delete all text after clicking a name in meeting room FIX : 1st lap qualify / practice speeding penalty could not be cleared

0.5W41

Jun 3, 2007

Queue can be up to 48 (Queue + In Game can be up to Max Conns) Hopefully reduced the possibiliy of "Did not receive guest info" FIX : Bug that could cause host to stop responding after /reinit FIX : Admin slots and Max Connections did not work properly

0.5W40

Jun 2, 2007

Improvements / fixes to deal with connect / disconnect issues More "keep alive" packets while loading track and skins Number in queue should now never increase Disconnection reason is now shown in MPR

0.5W39

Jun 1, 2007

A new connection queuing system to keep it clean Some other small fixes in the multiplayer code

0.5W38

May 31, 2007

Too many players could join when limited by starting grid size Attempting to fix another bug where joining player never joins

0.5W37

May 31, 2007

Dedicated host now has a grey screen so you can read black text BLUE FLAG works in practice (priority to racers not on first lap) Start time added to MPR file @ offset 36 (seconds since 1/1/1970) Current race position added to CompCar structure (InSim IS_MCI) FIX : In practice, second lap on reverse track was not counted FIX : W36 could wrongly count first lap of hotlap as valid FIX : Safer code when changing windowed to full screen

0.5W36

May 29, 2007

InSim buttons can now be seen during a replay FIX : List of connections was invisible in the game setup screen FIX : First lap in practice or qualifying was shown as 1 hour FIX : Second lap in practice on reverse track was not counted

0.5W35

May 29, 2007

Admin penalties, pitlane commands and rcm are now recorded in SP Replays Code page names are now translatable (for switching keyboard layouts) InSim : Added "always on" option and better control of the clear area

FIX : Dedicated host could stop responding to typed messages and commands FIX : Occasionally you could not start a race with AI after practicing FIX : Penalty given during pit stop would make the pit stop never end FIX : Overtaking lesson could sometimes give an invalid lesson result FIX : In lesson 81 you needed to park 5 times to complete the lesson FIX : AI drivers left pit speed limiter on after leaving pit lane FIX : AI drivers ignored the pit lane speed limit

0.5W34

May 29, 2007

Qualifying outlap is no longer added to qualifying table MPR file format : result times now saved in milliseconds Removed "unknown finisher" and its stats / insim issues Command /mprdir to specify mpr folder on dedicated host

FIX : Pit instructions were wrong when taking over a car FIX : Long messages could sometimes get cut short FIX : W33 bug - could not play hotlap replays

0.5W33

May 28, 2007

Practice sessions now start from pits (like qualifying) First lap time of qualifying or practice is not displayed Removed inset button from escape menu shortcut keys text Improved connection - less likely to fail to join a host Can now save MPR from dedicated host (auto or manual)

FIX : /end command in single player did not exit correctly

InSim : ISS_VISIBLE no longer changes due to text entry dialog box InSim : IS_PEN packets now sent on autox false start or wrong route InSim : Total time penalty is now included in IS_RES (compatible)

0.5W32

May 25, 2007

Command line command /player (start LFS with specified player name) Startup skin conversion now shows progress and skin being converted New command /wait (like /exec but LFS hangs until the program exits) New InSim buttons system allowing better interface in InSim programs Various other InSim updates - nearly all compatible with W26 InSim

FIX : Helmet jpg skins didn't appear in list in uncompressed skins mode FIX : Damaged AI drivers could get stuck if two nearby wanted to reset FIX : Single Player Replay of qualifying session did not work FIX : Replay OOS error when using a voluntary handicap

0.5W26

May 20, 2007

FIX : MP Replays could not be played back at all FIX : Repeated messages when AI are trying to reset

0.5W25

May 19, 2007

Now supporting TrackIR with 6 degrees of freedom Button look is now added to the yaw output of TrackIR Automatic unpause when starting or restarting a replay Ignition key "I" is now assignable to any key or button Pit instructions fuel load can now be adjusted in 1% steps Pit instructions and live settings now work in single player SHIFT+G gear shift selection no longer stops replay recording

InSim :

Admins can now use the IS_REO (race reorder) packet New packet IS_MSX - allows typing of longer messages New packet IS_MSL - output a message on local computer

FIXES :

SPR with pit stop would often go out of sync at the pit stop SPR with different help flags could go OOS when changing view If reset allowed - driving out of bounds results in safe reset AI drivers reset now safe - no reset if it could cause a crash

0.5W24

May 14, 2007

Improved the "new colours" system - combined with skin selection Skins in skins folder are not converted to dds if using full skins Escape menu now looks better and is less cramped

FIXES :

Q / X / ESC / ENTER keys did not exit from pits if player in race The TAB key did not work with /press /ctrl and /shift commands

0.5W20

May 10, 2007

IMPROVEMENTS :

Qualifying out lap is no longer counted as a valid lap Qualifying position is shown in yellow like race position Qualifying cars on out lap are drawn orange (others yellow) Race control message now has priority over wrong way message Replay skins download screen new "always" and "never" options High res premium skin download system (£1 for 2000 downloads) Skin download and preload during connection after loading track System to remove skins from graphics card memory when not used Automatic show results - leaves small map visible when driving Place objects is switched off when entering race or qualifying Filter added to list of games to avoid hosts which allow reset Wider FOV and more view pitch available (for extreme settings) Yellow finished message is no longer duplicated in central text Avoided most of the "Can't x - a player is connecting" messages Escape menu improvements : can use keys (listed on screen) New keys SHIFT+S (spectate) and SHIFT+P (go to pits) Automatic spectate if your car drives out of bounds Some small InSim updates + multiple UDP connections

FIXES :

Start lights or results were drawn too high if no cars in race The pit_all command did not stop recording SPR (OOS on replay) Joining a host in qualifying, could see flying cars (no track) Start restriction countdown was missing from OK button in pits Autocross checkpoints in line could cause rapid lap count bug Path followers were reset when an object was added or removed Path follower reset caused a glitch or an out of bounds reset Increased maximum physics objects due to more cars on track Some objects were not drawn after exiting pits while paused Start lights were not shown in some of the training lessons At start of qualifying pit speed limiter was not activated LFS World took drag strip false start as an acceptable pb Possibly fixed the occasional exiting List of Games crash

0.5W17

Apr 25, 2007

IMPROVEMENTS :

Max cars in multiplayer race increased to 32 InSim updated, allowing up to eight TCP connections Small map colours : Options... Display... Interface Removed the sound of a player pitting or spectating Last loaded layout name visible after track changed Start lights interval now between 1 and 4 seconds Removed digital speedo option from view options Qualifying session now starts from the pits Added button to spectate from garage

FIXES :

Wrong screen message "x was banned" after an OOS disconnection AI did not use correct car colours when added in game with /ai Could start in reverse if changing down at end of last race Show driver in garage allowed more penalty weight to be added

0.5W10

Apr 18, 2007

IMPROVEMENTS :

Immediate join at start of qualifying now starts from pit box Connection bars are not drawn if they would obscure tyre info Single player now allows up to 20 ai cars (powerful pc needed) Small map cars more than one lap ahead are a different colour Autocross : 28 results now stored - scroll with PgUp / PgDn Added handicap mass and restriction to hotlap file header Demo races limited to 12 cars (15 guests still allowed) Better messages showing the reason for disconnection Maximum added mass limited to around 20% of car mass Admin can see kick and ban buttons even if /vote=no

FIXES :

Incorrect false start penalties while stationary at start Displayed mass in garage flickered while moving handicap slider False start penalty was given for an early start in qualifying Corrected width of split time difference (in live position list) Wrong "A race is starting" if track changed but no race started Joining a waiting start grid sometimes produced a false start Could quickly pit and return to grid to remove a false start Skins used in race were not stored correctly in MP replays Admins could not kick or ban using the list of connections Could be given a pit penalty on a track with no pit lane MRT would fly about if voluntary added mass was too high

0.5W9

Apr 14, 2007

Car is no longer held at start line - false starts possible Start lights time between red and green is changed each race Implemented the canreset option while leaving hotlaps valid Added preload setting to clutch pack differentials Increased number of cars in race from 20 to 28 Increased number of connections from 24 to 48 Single player and demo races now up to 16 cars Start and pit fuel loads range from 1% to 100% New voluntary handicap system in pits (part of setup) Remote car's handicap shown in F11 menu, tyres in F12 menu Global handicaps for class balancing (set by master server) Removed the need to pass a split after receiving admin penalty Start grid remains when track or config changes (if possible) More commands now work on AI drivers : /spec /pitlane /p_xxx More commands work even if player joining e.g. /spec /laps Grid reordering is now done on end race as well as restart New /i command to send a message to a race control program Added short track name to SPR, MPR and RAF file formats More race tracking info added to InSim (see InSim.txt) Admins can now see other admins in list of connections Admins can now edit and /axsave layouts while online Admin ban dialog now asks for a number of days to ban Added text on screen showing the reason for a penalty Race penalty can now be removed with /p_clear command Send all players to their pits with /pit_all command Autocross results table only shows best 12 results Timeout for dead connection reduced to 12 seconds Kick and ban votes are held open a little longer Removed the option not to use HVS if available SHIFT + S enters garage from game setup screen SHIFT + O enters options from SP replay Display option : Virtual steering gauge Display option : Rotate small map

FIX : F12 now shows "Pit stop required : OK" correctly FIX : Find user in S2 mode looking for racer on S1 host FIX : Message "NETWORK FATAL : NOTSOCK" when joining a host FIX : Autocross layout number of laps sometimes did not load

0.5W

Mar 31, 2007

Sound :

Included new default car sounds created by DaveWS Engine sounds automatically switch to new defaults No need to type edit_eng before using sound editor Distortion is constant regardless of volume setting New PACK button in sound editor to load a sound pack TV camera and SHIFT+U avoid skid / wind volume boost SKid and wind volumes are 33% louder for all settings

2D Display :

Improved small map car pointers Improved needles and markers on clocks Slightly more efficient 2d graphics drawing Driver names appeared too late when using wide FOV User LOD defaults to 0.8 (higher than old versions) Reduced width of lag meter (see more with ctrl+shift) Cars one lap behind are now shown in grey on small map FIX : Wide screen autocross object selection buttons FIX : Invisible warning when wrong way reversing

Graphics :

Higher resolution image in mirrors Higher level of detail available in main view LOD is no longer reduced with fov over 90 degrees Removed unecessary LOD checks on most scenery Removed option "Wider screen increases LOD" Removed option "All scenery at maximum LOD"

Interface :

Selected setup is displayed in F12 menu Another small reduction in pit-out glitch ESC now closes live suspension view and sound editor HOME key now works correctly in single player replays ESC in game setup screen now exits to entry screen SHIFT+O in main entry screen now goes to options CTRL+S saves a screen shot to the shots folder Setups can be sorted by name as well as date Any resolution as wide as 3:1 is considered 3 screen FIX : Default sound selected when deleting a colour FIX : Mouse cursor is now visible on window border FIX : Small renaming bug when saving replays

Multiplayer :

Some improvements to the ? info system in List of Games LFS S1 / S2 hosts can now store up to 400 banned users Admins can now use in-game : /laps /qual /hours /wind New InSim packets (pit - penalty - take over - flags) Join specific game - colours are removed from name New option /adminslots=X reserves slots for admins FIX : MsgOutPack (MSO) now shows long user messages FIX : Wrong delay "setup changes" after tyre change

Views :

View options now visible before you go on track Separate FOV stored for each car's custom view Separate steer look option for each custom view Improved options for follow view (chase cam) View screen rearranged to make more sense

Misc :

New language included : Slovenian / Slovenski Game setup screen stats : join - pit - spectate Unlocks now increased every Friday instead of monthly Master port is now selectable in cfg.txt (29339 or 8080) Set log file name /log=name.xxx or /log to stop logging FIX : Unlocking issue with AMD Athlon 64 FIX : Unlocking issue with Cedega

0.5V9

Mar 28, 2007

Cars one lap behind are now shown in grey on small map LFS S1 / S2 hosts can now store up to 400 banned users Most languages now updated for the V2 - V5 text changes FIX : List of games full filter now considers admin slots FIX : New crash in V6 most often caused by SHIFT+U mode FIX : Very rare old crash related to unusual view angle FIX : Rare crash in garage when selecting a new car

0.5V5

Mar 24, 2007

User LOD defaults to 0.6 (still higher than old versions) Some improvements to the ? info system in List of Games Unlocks now increased every Friday instead of monthly Wind and skid volumes are 33% louder for all settings InSim FIX : IS_PSF packet is now sent correctly

0.5V3

Mar 23, 2007

Sound :

Included new default car sounds created by DaveWS

2D Display :

Improved small map car pointers Improved needles and markers on clocks Slightly more efficient 2d graphics drawing Driver names draw distance no longer depends on FOV Reduced width of lag meter (see more with ctrl+shift) FIX : Wide screen autocross object selection buttons

Graphics :

Better FPS due to removal of unecessary LOD checks Removed option "Wider screen increases LOD" Removed option "All scenery at maximum LOD"

Interface :

ESC now closes live suspension view and sound editor HOME key now works correctly in single player replays ESC in game setup screen now exits to entry screen SHIFT+O in main entry screen now goes to options Join specific game - colours are removed from name FIX : Next screen shot number was not saved on exit FIX : Default sound selected when deleting a colour FIX : Mouse cursor is now visible on window border

Views :

View options now visible before you go on track Separate FOV stored for each car's custom view Separate steer look option for each custom view Improved options for follow view (chase cam) View screen rearranged to make more sense

Misc :

Game setup screen stats : join - pit - spectate New InSim packets (pit - penalty - take over - flags) Admins can now use in-game : /laps /qual /hours /wind New option /adminslots=X reserves slots for admins FIX : MsgOutPack (MSO) now shows long user messages FIX : Wrong delay "setup changes" after tyre change

0.5V2

Feb 28, 2007

Higher resolution image in mirrors Selected setup is displayed in F12 menu Another small reduction in pit-out glitch Setups can be sorted by name as well as date CTRL+S saves a screen shot to the shots folder Same distortion regardless of the volume setting No need to type edit_eng before using sound editor New PACK button in sound editor to load a sound pack Set log file name /log=name.xxx or /log to stop logging Master port is now selectable in cfg.txt (29339 or 8080) Any res as wide as or wider than 3:1 considered 3 screen Various translation updates and improvements New language : Slovenian / Slovenski

FIX : Unlocking issue with AMD Athlon 64 FIX : Unlocking should now work on Cedega FIX : Small renaming bug when saving replays FIX : Invisible warning when wrong way reversing

0.5V

Dec 22, 2006

Sound :

Improved car engine and other sounds, added gear whine etc. One extra car sound is now played (now 5 including your own car) Sound now plays at low speed, if replay at 0.5 or 0.25 speed Skid / scrape sounds are now bounded to reasonable level Now generated at 100 Hz resolution - same as physics Engine can now be heard from a greater distance Improved wind volume at low and high speeds

FIX : Corrected volume of interface sounds FIX : Small clicks audible a few times per lap FIX : Removed crackling of sounds related to echoes FIX : Bug in camera position height part of sound calculation FIX : No music when watching MP Replay with music in replays ON FIX : Looping music buffer while selecting a track - now silent FIX : Nasty sound clicks when cars got nearer and further away

Multiplayer :

Improved multiplayer synchronisation checking (OOS) SHIFT+S when spectating now goes directly to garage Garage when not in race now shows spectate and join buttons Clicking join with no car selected goes to select car screen Can't join race / leave pits for 12 seconds after green light One extra car in high resolution physics (car in front at start) Discount immediate pit stops from the "must pit" rule (cheating)

FIX : Rare crash in blue flags calculation FIX : LFS online hosts would hang if run for 50 days FIX : Stuck in entry screen if host has run for 25 days FIX : Rare problem causing your car to vanish on other computers FIX : Spectate after autocross run caused "Unknown finisher" message FIX : A player in pits could be forced to spectate at end of race FIX : Qualifying countdown was too short if less than 4 in race FIX : Mandatory pit stop is now not allowed to be on final lap FIX : RCM now has priority over race finished messages

2D Display :

Misc Option : Show time instead of FPS in-game New path draw for game setup screen and in-game Realistic speedometer based on drive shaft speed Hold CTRL+SHIFT to show time instead of frame rate User messages no longer obscure the frame rate display Not recording message is now only displayed for 8 seconds Messages now visible but dimmed in ESCAPE and OPTIONS screens FOV adjust keys (5/6) now show the FOV in a temporary message Virtual start lights are now displayed on the right by default Small map is now never shown on the left if right is selected Message history (H) is now hidden at race restart or SHIFT+F Option to show small map on left or right of screen Removed text "LEFT pit lane" and "ENTERED pit lane" Central text now visible in SHIFT+F mode (option) Temporary messages now visible even if fps is off Real mirrors are now invisible if set to virtual Added UP and DOWN buttons to options screen Messages are now hidden in the ESCAPE menu

Interface :

Easier to get to desired FOV using 5 and 6 zoom keys Text entry box is smaller and blocks driving view less Button control rate option now visible in wheel/js mode Improved instant gear shift mode selection function SHIFT+G New general purpose save and load dialogs with rename / delete List of games screen allows sorting hosts by clicking column title Improved replay selection screen, added delete, rename and info Keys Y/N (yes/no) now work on the replay skins download screen Option to switch off acceleration view shifts in custom views Mirror mode for driver and custom views (now in view options) Added "all" to clocks mode options (off, real, virtual, all) New track selection screen allows track browsing before load Graphics options changed around to be intuitive / consistent New graphics option : Draw sky (replaces screen clear type) Controls screen now shows the function assigned to a button Scroll bar added if more than 7 players in list of players Skip intro option is now very fast (avoids loading track) Skip intro option renamed to : Load track when starting FIX : Button opacity option affected the colour sliders Game setup screen : ENTER key - joins race / sets ready Game setup screen : now shows local and UTC (GMT) time Game setup screen : Can now use /spec(tate) X command Cleaner replay start - avoiding flashing entry screen Start New Game / Join Specific Game : Added ENTER key Misc Option : 12 hour or 24 hour format selectable Car picture can now select the car (not just text) Some improvements to graphics options and layout Close window button (X) does a quick clean exit New /exit command also does a quick clean exit Added ALT+F1 to F12 as programmable text keys Key ALT+F4 is programmed to /exit by default Added rename function for car setups

FIX : LOD values were rounding to one decimal place FIX : Clutch pedal was not shown in controls setup screen FIX : Mip bias setting was wrongly affecting in-game text FIX : Clickable buttons in connection list at start of race FIX : Changes were lost when selecting in car / custom views FIX : Could not view user names in replay if MP mode was Demo FIX : Arrow keys work in wheel mode even if assigned to KB steer FIX : Messages were unblocked by sending any command to the host FIX : Black screen bug changing between full screen and windowed FIX : Move speed slider didn't work in high view if following car FIX : Channel screen brought up a background while in game

Views :

Improved position of road car internal mirrors Internal mirror offset limit increased to 400 mm Separate mirror offset for custom and internal views Single seater car shadows now visible in custom views Cameta roll function added to SHIFT+U free camera mode Custom view mode selection now separate for main and look Buttons in view options to set custom view to eye or centre BF1 / FO8 show virtual clocks if wheel draw is switched off Maximum value reached marker added to virtual pedals TV camera, CTRL + arrow keys change zoom and roll Draw driver / wheel option added to custom views Custom views are now stored in data\views folder Custom view settings now separate for all cars

FIX : Excessive acceleration view shift in fast cars FIX : Formula dash live settings now work in custom view FIX : Mirror option ALL did not show a mirror in wheels view

Controllers :

Axis, button and key assignments stored in .con files Sequential shift automatically used for single seaters Separate shift help settings for sequential and shifter All steering wheels default to separate throttle / brake Non-wheel game controllers default to combined thr / brk Controls setup screen now shows the currently pressed buttons Wheel turn minimum reduced to 90 degrees (for sticks / pads) CTRL+F1 to F12 text keys are all now assignable to buttons Car's steering wheel turns now shown in steering settings

New LFS script system :

- Place text file of commands xxx.lfs in script folder - Then script xxx.lfs can be run by typing /run xxx - Note : CAR.lfs is run when you select CAR e.g. XFG, BF1 - Note : autoexec.lfs is run when LFS reaches entry screen

New text commands added (see Commands.txt in docs folder) :

/fov [degrees] - field of view /ff [0-200] - force feedback strength /axis [axis] [function] - e.g. /axis 2 throttle /invert [0/1] [function] - e.g. /invert 1 brake /button [button] [function] - e.g. /button 5 shift_up /key [key] [function] - e.g. /key Q handbrake /head_tilt [degrees] - 1g head tilt /lateral_shift [m] - 1g lateral shift /forward_shift [m] - 1g forward shift /vertical_shift [m] - 1g vertical shift /say [message] - same as typing a chat message /echo [text] - show text only on local screen /spec [name] - same as spectate [name] /ctrlf [num] [text] - change text e.g. /ctrlf 1 hello /altf [num] [text] - change text e.g. /altf 1 /view=driver /wheel_turn [degrees] - specify turn angle of controller /press [key] - simulate key press /ctrl [key] - ctrl + key /shift [key] - shift + key /alt [key] - alt + key /autoclutch [0-1] - turn autoclutch off / on /gccut [0-1] - throttle cut on upshift /gcblip [0-1] - throttle blip on downshift /axlaps [num] - set autocross number of laps /view [fol/heli/cam/driver/custom] - select view

IN A SCRIPT : //comment - this line is ignored IN CHAT BOX : //xxx - short for /run xxx

/hrun X : admin can run script X on host /exec E C : run program E with command line C

/shifter [auto/sequential/shifter] - shift mode (like SHIFT+G) /hidetext [no/yes] - hide text (like SHIFT+F) Windows Vista Support :

Sound now works correctly in Windows Vista Unlocking is now possible in Windows Vista

Misc :

Added file docs\Commands.txt - listing ALL commands Updated... docs\Autocross.txt - for new functions

Option : minimum time between gearshifts (debounce) S1 users can now use the automatic skin download system Automatic update system gives info, downloads, installs patch FF Steps now defaults to 256 (this gives higher resolution FF) Layouts do not set the number of laps unless a start pos exists S2 users can see and join S1 hosts in List of Games screen When first run, LFS defaults to desktop screen resolution Restricted areas and route checkers added to autocross Welcome / Tracks filename length increased to 31 chars New car data output files (press letter O in garage) Gearshift debounced (can't shift twice within 50 ms)

InSim : MCI packets are now available in arenas InSim : IS_RES qualify packets sent even if not in table

FIX : Outguage reported remote cars fuel load FIX : Driver's body optimisation was too sensitive FIX : Selecting drag strip often resulted in 3 lap race FIX : OutGauge now works on remote cars / MPR / external FIX : Reverse driving in hotlapping mode now invalidates HLVC FIX : Starting LFS with /join command needlessly loaded last track FIX : Corrected positions of translator names on credits screen FIX : A few wrong vertices on driver necks and marshall helmet FIX : Mirrors and clocks sometimes corrupted after minimising FIX : Small map sometimes went off screen or overlapped text FIX : Unlock was lost after hibernation on some computers FIX : CTRL+F keys did not work during replays

New file associations system :

SPR / MPR / SET / LYT files can now be opened directly In Windows, right click and set them to open with LFS

Double clicking a SET or LYT file copies it to its folder Double clicking a SPR or MPR file copies and runs the replay

0.5U35

Dec 20, 2006

New language included : Galician (Galego) Language support : wider buttons at bottom left in some cases Outside car custom view detection for sound (out of car rectangle) Much easier to get to desired FOV using 5 and 6 zoom keys Can't join race / leave pits for 12 seconds after green light (stops cheating) Other cars sound volume increased by 10% - more immersive V and flat engined cars exhaust pipe separation (stereo effect) BF1 wind noise decreased / other minor adjustments UFR sound improved : more race like Small updates to all car sounds

0.5U34

Dec 19, 2006

Discount immediate pit stops from the "must pit" rule (cheating) All cars resaved, with minor changes to sound (e.g. less gear whine) Slightly more sound changes on large GTR cars and LX6 More updated translations

FIX : Entering SHIFT+U from following view played loud car sound FIX : Move speed slider didn't work in high view if following car FIX : A few vertices out of place on driver necks and marshall helmet

0.5U33

Dec 18, 2006

Higher Wind and Skid boost volumes (default and maximum) Small changes to system improving all car engines just a little An updated BF1 engine sound file (not finished but better)

FIX : Autocross editor did not show "Set as default" button FIX : Repeated clicking sound while loading cars in garage FIX : Channel screen brought up a background while in game

0.5U32

Dec 16, 2006

Misc :

Improved car engine and other sounds, added gear whine etc. Automatic update system gives info, downloads, installs patch New general purpose save and load dialogs with rename / delete FF Steps now defaults to 256 (this gives higher resolution FF) Layouts do not set the number of laps unless a start pos exists One extra car sound is now played (now 5 including your own car) One extra car in high resolution physics (car in front at start) Clicking the selected replay now plays the replay (did deselect) Centre view and eye position buttons now reset pitch and rotate Virtual start lights are now displayed on the right by default Small map is now never shown on the left if right is selected Option to switch off acceleration view shifts in custom views Mirror mode for driver and custom views (now in view options) Added "all" to clocks mode options (off, real, virtual, all) Some more small improvements to graphics options and layout Button control rate option now visible in wheel/js mode Text entry box is smaller and blocks driving view less Improved multiplayer synchronisation checking (OOS)

Fixes :

FIX : Nasty sound clicks when cars got nearer and further away FIX : MP slowdown when playing sounds of cars in simple physics FIX : Force now turns off instantly instead of waiting a second FIX : Arrow keys work in wheel mode even if assigned to KB steer FIX : Removed the unecessary FF error message DIERR_HANDLEEXISTS FIX : Messages were unblocked by sending any command to the host FIX : Alt+F4 and programmable keys did not work in list of games FIX : Qualifying countdown was too short if less than 4 in race FIX : BF1 / FO8 virtual dashboard appeared in player options FIX : Pressing SHIFT+G during instant replay made it go OOS FIX : Unlock was lost after hibernation on some computers FIX : SHIFT+U camera roll function now works as expected FIX : Button opacity option affected the colour sliders FIX : Text appearing in middle of screen after a lesson FIX : Excessive acceleration view shift in fast cars

NOTE - Translatable text updated

0.5U30

Jul 5, 2006

Sound :

Improved wind volume at low and high speeds Reduced crackling of sounds related to echoes Engine can now be heard from a greater distance Now generated at 100 Hz resolution - same as physics Engine sound off throttle is slightly louder than it was Wind sound volume is now linear (avoids excessive noise) Skid / scrape sounds are now bounded to reasonable level Sound now plays at low speed, if replay at 0.5 or 0.25 speed

FIX : Corrected volume of interface sounds FIX : Small clicks audible a few times per lap FIX : Bug in camera position height part of sound calculation FIX : No music when watching MP Replay with music in replays ON FIX : Looping music buffer while selecting a track - now silent FIX : System messages still audible with messages blocked

Multiplayer :

SHIFT+S when spectating now goes directly to garage Garage when not in race now shows spectate and join buttons Clicking join with no car selected goes to select car screen

FIX : Rare crash in blue flags calculation FIX : LFS online hosts would hang if run for 50 days FIX : Stuck in entry screen if host has run for 25 days FIX : Rare problem causing your car to vanish on other computers FIX : Spectate after autocross run caused "Unknown finisher" message FIX : A player in pits could be forced to spectate at end of race FIX : Mandatory pit stop is now not allowed to be on final lap FIX : RCM now has priority over race finished messages

2D Display :

Misc Option : Show time instead of FPS in-game Hold CTRL+SHIFT to show time instead of frame rate Realistic speedometer based on drive shaft speed New path draw for game setup screen and in-game User messages no longer obscure the frame rate display Not recording message is now only displayed for 8 seconds Messages now visible but dimmed in ESCAPE and OPTIONS screens FOV adjust keys (5/6) now show the FOV in a temporary message Message history (H) is now hidden at race restart or SHIFT+F Removed text "LEFT pit lane" and "ENTERED pit lane" Option to show small map on left or right of screen Central text now visible in SHIFT+F mode (option) Temporary messages now visible even if fps is off Real mirrors are now invisible if set to virtual Added UP and DOWN buttons to options screen Messages are now hidden in the ESCAPE menu

Interface :

Improved instant gear shift mode selection function SHIFT+G List of games screen allows sorting hosts by clicking column title Improved replay selection screen, added delete, rename and info Keys Y/N (yes/no) now work on the replay skins download screen New track selection screen allows track browsing before load Graphics options changed around to be intuitive / consistent New graphics option : Draw sky (replaces screen clear type) Controls screen now shows the function assigned to a button Scroll bar added if more than 7 players in list of players Skip intro option is now very fast (avoids loading track) Skip intro option renamed to : Load track when starting Start New Game / Join Specific Game : Added ENTER key Game setup screen : ENTER key - joins race / sets ready Game setup screen : now shows local and UTC (GMT) time Misc Option : 12 hour or 24 hour format selectable Car picture can now select the car (not just text) Cleaner replay start - avoiding flashing entry screen Can now use /spec(tate) X command in game setup screen Close window button (X) does a quick clean exit New /exit command also does a quick clean exit Added ALT+F1 to F12 as programmable text keys Key ALT+F4 is programmed to /exit by default Added rename function for car setups

FIX : LOD values were rounding to one decimal place FIX : Clutch pedal was not shown in controls setup screen FIX : Mip bias setting was wrongly affecting in-game text FIX : Clickable buttons in connection list at start of race FIX : Changes were lost when selecting in car / custom views FIX : Could not view user names in replay if MP mode was Demo FIX : Black screen bug changing between full screen and windowed

Views :

Improved position of road car internal mirrors Separate mirror offset for custom and internal views Internal mirror offset limit increased to 400 mm Draw driver / wheel option added to custom views Roll function added to SHIFT+U free camera mode TV camera, CTRL + arrow keys change zoom and roll Maximum value reached marker added to virtual pedals Single seater car shadows now visible in custom views Custom view mode selection now separate for main and look Buttons in view options to set custom view to eye or centre BF1 / FO8 show virtual clocks if wheel draw is switched off Custom view settings are now separate for all cars Custom views are now stored in data\views folder

Controllers :

Axis, button and key assignments stored in .con files Sequential shift automatically used for single seaters Separate shift help settings for sequential and shifter All steering wheels default to separate throttle / brake Non-wheel game controllers default to combined thr / brk Controls setup screen now shows the currently pressed buttons Wheel turn minimum reduced to 90 degrees (for sticks / pads) CTRL+F1 to F12 text keys are all now assignable to buttons Car's steering wheel turns now shown in steering settings

Windows Vista Support :

FIX : Sound now works correctly in Windows Vista FIX : Unlocking is now possible in Windows Vista

New LFS script system :

- Place text file of commands xxx.lfs in script folder - Then script xxx.lfs can be run by typing /run xxx - Note : CAR.lfs is run when you select CAR e.g. XFG, BF1 - Note : autoexec.lfs is run when LFS reaches entry screen

New text commands added (see Commands.txt in docs folder) :

/fov [degrees] - field of view /ff [0-200] - force feedback strength /axis [axis] [function] - e.g. /axis 2 throttle /invert [0/1] [function] - e.g. /invert 1 brake /button [button] [function] - e.g. /button 5 shift_up /key [key] [function] - e.g. /key Q handbrake /head_tilt [degrees] - 1g head tilt /lateral_shift [m] - 1g lateral shift /forward_shift [m] - 1g forward shift /vertical_shift [m] - 1g vertical shift /say [message] - same as typing a chat message /echo [text] - show text only on local screen /spec [name] - same as spectate [name] /ctrlf [num] [text] - change text e.g. /ctrlf 1 hello /altf [num] [text] - change text e.g. /altf 1 /view=driver /wheel_turn [degrees] - specify turn angle of controller /press [key] - simulate key press /ctrl [key] - ctrl + key /shift [key] - shift + key /alt [key] - alt + key /autoclutch [0-1] - turn autoclutch off / on /gccut [0-1] - throttle cut on upshift /gcblip [0-1] - throttle blip on downshift /axlaps [num] - set autocross number of laps /view [fol/heli/cam/driver/custom] - select view

IN A SCRIPT : //comment - this line is ignored IN CHAT BOX : //xxx - short for /run xxx

/hrun X : admin can run script X on host /exec E C : run program E with command line C

/shifter [auto/sequential/shifter] - shift mode (like SHIFT+G) /hidetext [no/yes] - hide text (like SHIFT+F)

New file associations system :

SPR / MPR / SET / LYT files can now be opened directly In Windows, right click and set them to open with LFS

Double clicking a SET or LYT file copies it to its folder Double clicking a SPR or MPR file copies and runs the replay

Misc :

Added file docs\Commands.txt - listing ALL commands Updated... docs\Autocross.txt - for new functions

Option : minimum time between gearshifts (debounce) S1 users can now use the automatic skin download system S2 users can see and join S1 hosts in List of Games screen When first run, LFS defaults to desktop screen resolution Restricted areas and route checkers added to autocross Welcome / Tracks filename length increased to 31 chars New car data output files (press letter O in garage) Gearshift debounced (can't shift twice within 50 ms)

InSim : MCI packets are now available in arenas InSim : IS_RES qualify packets sent even if not in table

FIX : Outguage reported remote cars fuel load FIX : Driver's body optimisation was too sensitive FIX : Selecting drag strip often resulted in 3 lap race FIX : OutGauge now works on remote cars / MPR / external FIX : Formula dash live settings now work in custom view FIX : Reverse driving in hotlapping mode now invalidates HLVC FIX : Starting LFS with /join command, needlessly loaded last track FIX : Corrected positions of translator names on credits screen FIX : Mirrors and clocks sometimes corrupted after minimising FIX : Mirror option ALL did not show a mirror in wheels view FIX : Small map sometimes went off screen or overlapped text FIX : CTRL+F keys did not work during replays

0.5U10

Jun 30, 2006

SHIFT+S when spectating now goes to garage Single seater car shadows now visible in custom views Clicking join with no car selected goes to select car screen Garage when not in race now shows spectate and join buttons Start new game with no track selected goes to select track Game setup screen : ENTER key - joins race / sets ready Separate shift help settings for sequential and shifter Sequential shift automatically used for single seaters Axis, button and key assignments stored in .con files Maximum value reached marker added to virtual pedals Cleaner replay start - avoiding flashing entry screen Separate mirror offset for custom and internal views Internal mirror offset limit increased to 400 mm Realistic speedometer based on drive shaft speed Added layout files (LYT) to file associations Added rename function for setups

FIX : Changes were lost when selecting in car / custom views FIX : Clutch pedal was not shown in controls setup screen

0.5U9

Jun 26, 2006

FIX : Unlocking on Vista should now work correctly FIX : Start replay with click brings LFS to foreground FIX : Formula dash live settings now work in custom view FIX : OutGauge now works on remote cars / MPR / external

Added SET file association (copy set to folder) More lateral offset available for internal mirror Scroll bar added if more than 7 players in list Unlocking S2 automatically sets to skip intro

0.5U7

Jun 25, 2006

Skip intro option now avoids loading track LFS can now handle SPR and MPR file associations Separate custom view settings for all cars Draw driver/wheel option now in custom views Custom views now stored in data\views folder RCM now has priority over finished messages Driver's body optimisation was too sensitive Welcome and Tracks filename can be up to 31 chars

FIX : Can now unlock on Windows Vista FIX : Rare crash in blue flags calculation

0.5U

Apr 29, 2006

Race penalty statistics now sent to LFS World Changed format of /track host startup command Removed /config and /reversed startup commands Some small frame rate optimisations in car draw Hosts can now display a 200 character welcome message Added a new command /tracks to specify allowed tracks OutGauge system for external dashboards (see InSim.txt) FOX / FO8 / BF1 all have their own dashboard colour slider Translations and docs folder updated with new translations Throttle blip on downshift now allowed again with manual clutch Suspension stronger before it bends but then bends more quickly

FIX : LFS could crash sometimes when leaving a multiplayer game FIX : Croatian and Serbian should always be correctly selected FIX : Could view other racers ARB and Brake Balance online FIX : LFS crash when starting up with Greek or Norwegian FIX : Aston Grand Touring / North showed up as AS6 / AS7 FIX : Aston lessons had gone wrong with changed objects FIX : Downloading Skin message was partially off screen FIX : Could set wind in hotlapping using /wind command FIX : Commands /track=as6 and /track=as7 did not work FIX : Number entry in tyre setup menu did not work FIX : XF GTI acceleration, PRO level was too easy FIX : Colour alternation on list of games screen FIX : LFS could crash when drawing a damaged car FIX : Connecting player with different weather FIX : Text command /leave had stopped working

0.5T7

Apr 29, 2006

Small delay added when a welcome message is displayed and same track is already loaded (could be too fast before). "A new guest is connecting" was displayed for too long if connecting player had same track but different lighting. Updated translations included.

0.5T6

Apr 28, 2006

FIX : Text command /leave had stopped working FIX : Disembodied heads driving UF and RA cars FIX : XF GTI acceleration, PRO level was too easy FIX : Your own driver and steering wheel could vanish NEW : OutGauge system for external dashboards (see InSim.txt)


0.5T5

Apr 27, 2006

Hosts can use a 200 character welcome message from a text file T5 or later guests will see the message while connecting E.g. text file named "welcome.txt" contains a message - then start host with /welcome=welcome.txt

Changed format of /track command in startup - now consistent Removed /config and /reversed commands Example of new version : /track=BL1

Added a new command /tracks to specify a list of allowed tracks E.g. text file named "tracks.txt" contains a track on each line - then start host with /tracks=tracks.txt

Included updated translations Included Aston lessons fix for changed objects FIX : Number entry in tyre setup menu did not work FIX : Could set wind in hotlapping using /wind command FIX : Could view other racers ARB and Brake Balance online

0.5T4

Apr 26, 2006

FIX : Croatian and Serbian should always be correctly selected. Added four more characters ro the "Brakes / TC" translation. FOX / FO8 / BF1 all have their own dashboard colour slider. Some more small optimisations in car draw (graphics code). Tiny change in skid creation code to make it safer.

0.5T3

Apr 25, 2006

FIX : Croatian should be selected by default on Croatian computer. Throttle blip on downshift is now allowed again with manual clutch. Suspension is stronger before it bends, but then bends more quickly. Race penalties are now sent as stats to LFS World (awaiting update).

0.5T2

Apr 24, 2006

FIX : LFS could crash sometimes, when leaving a multiplayer game. FIX : Downloading Skin message was partially off screen. FIX : Colour alternation on list of games screen. Some very small optimisations in graphics code.

0.5T

Apr 21, 2006

FIX : LFS crash (often during a multi car pile up) FIX : LFS crash when starting up with Greek or Norwegian FIX : Aston Grand Touring / North showing up as AS6 / AS7 FIX : Commands /track=as6 and /track=as7 did not work

0.5S

Apr 21, 2006

Included the BMW Sauber racing car Improved the slipstream simulation Improvements in tyre and car physics Graphics option : Use compressed skins Included Spanish training translations Replay speed (F2) minimum is now 0.125 Traction control added to FZ50 road car Updated translator names on credits page Longer start delay if more players in race Gear shift levers no longer hold the clutch Pit speed limiter now visible on remote cars Better dashboard on Formula XR and Formula V8 French and Russian keys guides (in docs folder) InSim NLP and MCI packets now support 2000 laps Small changes to the mass and power of some cars 15:4 screen ratio now detected as a 3-screen mode

FIX : Wing angle bug causing physics exploit FIX : Command line /hours=x is now implemented FIX : Bug in haze effect, now usable in tv cameras FIX : Bug in demo /ban function with coloured names FIX : After driver change - timing info not visible FIX : Qualifying could end up to 6 seconds too early FIX : Pasting long line of text would make LFS crash FIX : LFSW lap times bounded to 1 hour to avoid wrap FIX : Could sometimes teleport after a driver change FIX : Changing tyre type, warmed to wrong temperature FIX : Could get stuck in pits when changing fuel load FIX : Mudguards and brakes vanish when changing plate

0.5Q

Nov 26, 2005

New language support :

Several updates allowing new translations and new character sets...

6 new codepages in addition to Latin-1 : - Cyrillic, Greek, Central Europe, Turkish, Baltic, Japanese (Katakana)

5 new translations : Russian, Estonian, Serbian, Greek, Polish

Automatic codepage selection, when changing keyboard in Windows New text entry system, handles multiple codepages and colours User can select code page manually, if required (press CTRL) Text colours - CTRL + 0 to 7 : change colour / CTRL + 8 : default Can use a comma instead of a full stop when entering a number New ^9 code - restore original colour without changing codepage Autocross editor distance measure display is now translatable CTRL in text input box : click down arrow to show characters

Other updates :

Pit stop required (yes or OK=done) is now shown in the F12 menu Avoiding invalid key beep on Scroll Lock, Num Lock and Pause Faster text draw by using fewer, bigger textures (less swapping) SHIFT+O now enters options from setup screen (same as in game) Join screen shows selected player and gives access to options "Corrupted NameReply" error message removed from List of Games New /out command - ignored by LFS but seen by InSim programs Controller buttons can be assigned to text keys CTRL+F9-F12

Fixes :

FIX : Wrong fuel amount transferred to new player when taking over car FIX : Faulty online host sometimes causing LFS to hang in List of Games FIX : Some missing characters added to Latin 1 code page FIX : "Race Ends : 1" message shown wrongly in garage FIX : KNW filenames depended on selected language FIX : Some changes to the text in braking lessons FIX : Numeric keypad 0,1,2,7,8,9,-,/ keys now work correctly in game FIX : Loss of racing line rubber : "Path info changed" message FIX : Text about upload of 56k modem - in fact 33.6 kbits/sec FIX : Holding SHIFT+X from in-game put LFS into a strange state FIX : Repeated message "Could not load colours - using default" FIX : Crash if track changed when user was in select car screen FIX : No mid-race join option now only active if 2 cars in race FIX : Last key pressed in text box could activate its function FIX : TAB and SHIFT+TAB should now show all cars and not crash FIX : Page Up and Page Down keys generated " and ! characters FIX : Small numerical error in foot-pounds and bar units FIX : Third decimal place of message text size was not saved FIX : Max length player name with a full stop would be corrupted FIX : Various bugs and crashes when using nogfx / invisible host FIX : Some problems with kick/ban and sharing of ambiguous names

0.5P12

Nov 25, 2005

Updates :

Copy and paste of text in LFS now preserves colour and codepage Ping display in list of games now uses translatable text : "ms" "Corrupted NameReply" error message removed from List of Games Autocross editor distance measure display is now translatable Text input CTRL + 0 to 7 : change colour / CTRL + 8 : default CTRL in text input box : click down arrow to show characters New /out command - ignored by LFS but seen by InSim programs Controller buttons can be assigned to text keys CTRL+F9-F12 Added names of new translation people to the credits page

Fixes :

FIX : Third decimal place of message text size was not saved FIX : Coloured F key text inserted in text box appeared wrong FIX : Untranslatable messages appearing in the wrong code page FIX : Player name shown above car appearing in wrong code page FIX : CTRL + any key press now does nothing unless supposed to FIX : Invalid key sound on pressing valid keys in training mode FIX : Could not delete some chars typed after clicking a player FIX : Colouring problem with player names beside typed messages FIX : High-ascii latin chars in player going to message codepage FIX : Max length player name with a full stop would be corrupted FIX : Various bugs and crashes when using nogfx / invisible host FIX : Some problems with kick/ban and sharing of ambiguous names

0.5P5

Oct 21, 2005

Improvements and fixes :

Message text size slider can go down to 0.03 Improved various Cyrillic and Latin characters New translatable text for screen : "bit" and "Hz" Text is slightly narrower than P4 widened version Text width remains constant in wide screen modes Added feminine ordinal indicator (superscript a) Some changes to the text in all braking lessons Added : Russian, Estonian, Serbian translations

FIX : Greek capital iota with diaeresis FIX : Bug with channel names in radio editor FIX : Bug when trying to edit a number plate FIX : Hot keys (T, F, etc) should work properly FIX : KNW filenames depended on selected language

Known Issues :

- Still no way to change the active code page while in game. - Various other old bugs, not related to translations...

0.5P4

Oct 15, 2005

Language Support Improvements :

Accented capital letters now full size Removed "Added ID X" and "Removed X" Added language name to translations Fixed Central European E with caron Improved some Cyrillic characters Steeper and clearer accents Added the section sign (§)

Other Fixes :

FIX : Sometimes hanging in List of Games FIX : Race ends shown wrongly in garage FIX : Fuel amount when taking over car

Known Issues :

- In game keys such as T (talk) or F (forces) may not work with some selected keyboard layouts. - Still no way to change the active code page while in game. - Various other old bugs, not related to translations...

0.5P3

Oct 13, 2005

Added support for Katakana, Cyrillic, Greek and other European characters

Other Fixes :

- Incorrect fuel amount transferred to new player when taking over car - Faulty online host sometimes causing LFS to hang in List of Games

0.5P2

Aug 7, 2005

New Car Filter System (List of Games Screen)

The car filters help you find the host you want.

The QUICK method of using the filters :

Use the car class buttons on the right of the screen to quickly set several car filters. ALL is the default.

For fine tuning or manual operation :

Click on the vertical car names in the list of games. You can set them to GREY, BLUE or RED.

GREY : You don't mind if this car is enabled or not BLUE : This car MUST be available on the host RED : This car must NOT be available on the host

- Leave most of them GREY (the default colour) - The cars you want to use, set them to BLUE - Use RED only for cars you really don't want to see

Guests : please do join empty hosts - people will join! Hosts : please don't allow all cars, if possible.


Restart Vote Limitations (for hosts and administrators)

/rstmin=60 : No RESTART votes for 60 seconds after start /rstend=30 : No RESTART votes for 30 seconds after finish Also, no restarts after finish if 2 people are still racing


Fixes

FIX : Switching between SPR / MPR now resets to top of list FIX : Overlapping text in translated Pit Instructions (F12) FIX : Force feedback when using "/" or message to player FIX : Tiny suspension damage causing long pit stop FIX : Crash on clicking user buttons in host options FIX : Bug in /exit command from Multiplayer screen


Updates

- Qualification Time and Race Laps display in F12 menu - Pit Stop Required - message at start lasts a bit longer - Qualifying or Race Restarts - clearly visible in garage - Zoom keys for SHIFT+U mode : 4,5-IN / 6,7-OUT - Increased size of MPR packet stash


Updated Text Commands

These commands can now be used in game : /car X /setup X

New commands for setup screen / in game : /colour X /player X

New commands with no parameter : /join /spectate /leave


InSim Updates

FIX : InSim excessive packet flood on race restart FIX : Text commands can now be issued at a fast rate

InSimVer (protocol number) is increased to 2 (was 1).

/rcm MESSAGE ... set a Race Control Message to be sent /rcm_ply USERNAME ... send the RCM to USERNAME /rcm_all ... send the RCM to all /rcc_ply USERNAME ... Clear USERNAME's RCM /rcc_all ... Clear all RCMs

/pitlane USERNAME ... send username to the pit lane

/p_dt USERNAME ... give drive through penalty /p_sg USERNAME ... give stop-go penalty /p_30 USERNAME ... give 30 second time penalty /p_45 USERNAME ... give 45 second time penalty

/mp LOCAL_IP_ADDRESS PORT (entry screen... join local game)

0.5P

Jun 25, 2005

Further developed physics and multiplayer systems 2 new single seater racing cars (not for the faint hearted) 3 GTR racing cars of around 500 bhp (keep your hair on) 2 front wheel drive racing saloon cars 2 sports cars, one rear and one mid engine 1 1000cc front wheel drive road car (where's that corner) Kyoto Ring, Japan - with an Oval configuration Westhill, England - a high speed track Aston, England - long and short configurations 8 S1 cars with graphical and physical developments 3 updated S1 tracks (Blackwood, Fern Bay, South City) New objects added to the S1 Autocross arena Various types of suspension with realistic motion Support for symmetric and asymmetric setups Tyre wear, surface and and air temperatures 48 sampling spots per tyre allowing flat spots Simulated and visible tyre deformation Fuel usage, pit stops, speed limits and penalties F12 Pit instructions system to change strategy F11 Live settings : anti roll bar and brake balance Yellow Flag and Blue Flag warning systems Driver changing for time-based races e.g. 24 hour And more...

0.5L

Apr 30, 2005

FIX : Alpha sort of car windows / driver names / scenery FIX : Number plate display when using special characters FIX : Overhead names now shown unmirrored in the mirror FIX : Garage 2d view showed another players car colour FIX : Wheels are now always visible in force draw mode FIX : Lap times / penalties carrying over to new race FIX : Camber effect fixes (including low-lod physics) FIX : BL Car Park now shown with name instead of BL3 FIX : Car's damage remaining at start of test drive FIX : Auto shifter not changing down at low speeds FIX : Missing characters in names output to files FIX : Updated Blackwood track with various fixes FIX : Fastest lap updated with an equal lap time FIX : Sharper textures on flat / chalk objects FIX : OOS - CAR on joining host or pit stop FIX : Tyres overheating on soft surfaces FIX : Repaired XF GTI shadow mesh

Steer compensation slider moved to controls screen Visible driver in player options even when in game JOOS - RES R1 etc (results) auto-correction system JOOS - (other than results) auto-reconnect system Asymmetric pressure / camber + clickable settings Tyre temperature display shows green at optimum Clutch pack differentials replace viscous type Added optional ID parameter for OutSim packets Some text characters moved / added / improved Increased protection against message spamming List of games now shows private hosts clearly Show Pedals option now works in cockpit view List of games filters now work in demo mode New audio option for wind volume boost Improved default setups of demo cars XF GTI power increased to 120 bhp Training lessons updated

0.5K

Apr 5, 2005

S2 Demo ALPHA released Demo content only with numerous improvements from 0.3

0.3H6

March 3, 2005

PATCH H6 fixes an old bug that showed up massively in PATCH H5

This old bug, when combined with the H5 optimisation, could cause cars to fall underground, specially the front end of the MRT5.


0.3H5

March 2, 2005

PATCH H5 is mainly to test an improvement in frame rate when online.

1) Reduced CPU usage in remote car collision detection 2) Smoothed the motion of the car squares on the small map display 3) Fixed the flashing cars on the boundary of multiplayer draw distance

0.3H4

Feb 25, 2005

The main purpose of PATCH H4 is to test another attempted bug fix.

The rare "car stops and flickers when someone else leaves the pits" bug still comes up. There's no known way to reproduce the bug at will, so it's very hard to find and fix.

This patch includes extra protection for the bug, and shows various red error messages if the bug is found and corrected.

1) Extra protection for the car flickering bug 2) Fix for a possible crash 3) RAF output : spring / dampc / dampr / brake corrected : int -> float

0.3H3

Oct 19, 2004

1) Sometimes, some objects could flicker rapidly on and off. An example was at South City Long, before turning right at the corner after the hairpin, a traffic light on the right would flicker on and off.

This patch reprocesses the draw lists when loading a track, and should eliminate most cases of objects that vanish for a moment.

2) When exiting from the multiplayer section soon after getting a list of games, sometimes you would be forced to wait for several seconds while watching a message "Closing X connects".

This patch asks windows to terminate the connects immediately, so in most cases you should not see this message again.

0.3H2

Oct 12, 2004

1) Sometimes, you can receive corrupted UDP packets. In some cases this could cause a rare bug where your own car would start flickering from one side of the track to the other for a while.

This patch contains a few lines of extra code in an attempt to stop this happening. When the bug would have come up, LFS displays a message in red : "Corrupted UDP Packet".

0.3H

Oct 8, 2004

---General---

Skid marks Darker tyres Smoke improvements Better CPU saving in entry screens Included Italian, Spanish and Turkish translations No need to type in key to unlock (a license is still required) Virtual clocks are moved in when connection list (N) is displayed

---Multiplayer---

Info message in List of Games New online cheat protection system Host auto-restarts in the event of a bad timeout error Cleaned up and improved the code for connecting and disconnecting FIX : Auto-kick of lagging racers who were not going the wrong way FIX : Bugs that could cause an immediate OOS kick after connecting FIX : Strange "Can't pit" messages when another racer was pitting FIX : Bugs that could cause a multiple OOS kick while racing FIX : Dedicated host startup error messages FIX : InSim can bind to specified address FIX : d3d error when entering multiplayer FIX : Bug affecting remote cars accuracy FIX : Changing password while online FIX : Some rare crashes

0.3G10

Oct 6, 2004

Cleaned up and improved the code for connecting to a host Virtual clocks are moved in when connection list (N) is displayed FIX : Auto-kick of lagging racers who were not going the wrong way FIX : Bugs that could cause an immediate OOS kick after connecting FIX : Strange "Can't pit" messages when another racer was pitting FIX : Rare bug that could cause a multiple OOS kick while racing FIX : Removed "Late" messages following a time-out disconnection FIX : Mid-air skid marks after skidding on a movable object FIX : Rare host crash

0.3G9

Oct 2, 2004

FIX : Multiple OOS kicks, sometimes, after someone disconnected FIX : Host restarts in the event of a bad timeout error Internal view rubber draw distance increased

0.3G8

Oct 1, 2004

Small increase in internal view rubber draw distance Included Italian translation

0.3G7

Sep 30, 2004

Fixes for new systems introduced in G5 and G6 This is intended to improve the online reliability a lot

0.3G6

Sep 29, 2004

A new "In Sync" disconnection system... This is intended to greatly reduce the number of OOS kicks Included Spanish and Turkish translations

0.3G5

Sep 28, 2004

Allow max FPS setting to go down to 10 Safer online disconnection system Longer timeouts for OOS and CP No OOS messages unless real FIX : Skid marks fading incorrectly FIX : Bug affecting remote cars accuracy FIX : Dedicated host startup error messages

0.3G4

Sep 25, 2004

FIX : Random OOS kick when joining a host with wind enabled FIX : Some other reasons for false multiple OOS kicks FIX : Stop incorrect wrong way kick for lagged racers FIX : Tyres not so dark (half way back to old version) FIX : Low frame rate in game setup screens

0.3G3

Sep 23, 2004

New online cheat protection system Better CPU saving in entry screens No need to type in key to unlock Info message in List of Games Smoke improvements Darker tyres Skid marks FIX : changing password while online FIX : d3d error in lag prevention system FIX : d3d error when entering multiplayer FIX : InSim can bind to specified address

0.3G

Apr 10, 2004

---Multiplayer---

Improved multiplayer timer to reduce time warping Removed constant "Sync" messages from network debug Block / unblock user messages by pressing "-" key Faster host pinging when getting a List of Games Removed "-" option from List of Games filters Decreased the size of some packet buffers Increased size of joiner and authorisation queues FIX : ghost of user getting stuck in meeting room

---Graphical---

Overhead names are smaller and invisible behind hills SHIFT+U camera mode improvements (for follow car mode) Default screen clear changed to "clr + sky" (faster) FIX : Alpha object sorting when track LOD switched off FIX : Crash that could happen when changing screen size FIX : Lag / input problems that showed up with patch F

---InSim---

InSim system to control LFS with an external program Various packets can be sent to or requested from LFS Some new console text-based commands have been added Please read InSim.txt file for programmer information

---General---

Small arrow indicates selected racer in position list AI drivers try to select colour config with their name Scroll bar on SPR / MPR / Skin selection screens FIX : doppler bug with chase and helicopter views FIX : /speedreduce and /reducehalf, can use "=" sign

0.3F

Mar 2, 2004

---Graphical---

Hardware Vertex Shading is now available and useful on high end cards Higher resolution Z buffer is used and removes some graphical glitches HVS status and Z buffer depth visible in Options...Graphics screen New option to turn off Track LOD reduction - affects trees and track Z buffer depth and HVS mode are selectable in Options... Graphics Important hardware options saved to special file card_cfg.txt

---Keyboard Steering---

Old predictive keyboard steering system has been removed Two modes of keyboard steering : "no help" and "assisted" Fast Steer and Slow Steer slider bars and key assignments Speed Steer Reduction and Half Reduce Speed m/s for KB New commands to allow changing of these settings : /speedreduce X : total steer reduction (0 to 1) /reducehalf X : speed in m/s for half of reduction New commands to allow save or load of keyboard settings : /loadkb X : load settings file (data\misc\X.kbs) /savekb X : save settings file

---General---

List of games : info button to show host race state Meeting room : button shows number of people in the room Autosaved filenames now stripped of illegal characters Separate speed reduce settings for analogue and keyboard Automatic language selection the first time LFS is run MPR : replay autosave now uses more descriptive filename SPR : controller type now shown in "connection list" (N) List of Games new "-" filter - turn on to show old hosts Controller type is now shown in list of connections Right-click on list of connections to get editable name CTRL + SHIFT now shows user name in race position list Improved (some 3d cards) texture glitching on first lap Added new translations - Nederlands.txt and Català.txt Space bar no longer exits from Replay or Test Drive Auto-restarted SP replay stays in selected view mode FIX : Host selectable IP was affecting guest connections FIX : Controllers now keep same value when window loses focus

---Host Changes---

Host name is displayed on console window

New commands for command line or host admin :

/autokick=no/yes/ban (Wrong way auto kick) /start=fixed/finish/reverse/random (Default race start)

New admin commands (or non-admin if "select" is enabled) :

/autox XXX : load layout XXX for this area (AU1_XXX.lyt) /axlist : get list of host's layouts for current track /axlist TRACK : get list for specified track, e.g. AU1 /axclear : clear layout

Non-admin access to old commands if "select" is enabled :

/track /weather /qual /laps /wind

In-game notification when a racer gets a PB

New commands for anyone to get info from LFS World :

/w CMD sends command to LFS World for current car/track e.g. /w pb (Personal Best) or /w laps (Laps)

/ws TRACK CAR CMD sends command for specified car/track e.g. /ws BL1R T pb (get PB in XR GT Turbo at BL Rev)

More online DB access commands can be found on the "LFS Keys" page at www.liveforspeed.net

New /m command to get info from master server :

/m find USER : find a user online /m ? : get a list of master commands

DEMO host changes :

Can't join with a name that is already used Admin can now use /kick X and /ban X Y

0.3E12

Feb 27, 2004

Frame rate increase with more HVS-related optimisation List of games : info button to show host race state Meeting room : button shows number of people in the room Autosaved filenames now stripped of illegal characters Separate speed reduce settings for analogue and keyboard Automatic language selection the first time LFS is run MPR : replay autosave now uses more descriptive filename SPR : controller type now shown in "connection list" (N) FIX : Autocross now uses LOD even when track LOD is OFF

E12 HOST CHANGES : (for guests - you must be on an updated host)

New admin commands (or non-admin if "select" is enabled) :

/autox XXX : load layout XXX for this area (AU1_XXX.lyt) /axlist : get list of host's layouts for current track /axlist TRACK : get list for specified track, e.g. AU1 /axclear : clear layout

Non-admin access to old commands if "select" is enabled :

/track /weather /qual /laps /wind

In-game notification when a racer gets a PB

New commands for anyone to get info from LFS World :

/w CMD sends command to LFS World for current car/track e.g. /w pb (Personal Best) or /w laps (Laps)

/ws TRACK CAR CMD sends command for specified car/track e.g. /ws BL1R T pb (get PB in XR GT Turbo at BL Rev)

More online DB access commands can be found on the "LFS Keys" page at www.liveforspeed.net

New /m command to get info from master server :

/m find USER : find a user online /m ? : get a list of master commands

0.3E10

Feb 20, 2004

List of Games new "-" filter - turn on to show old hosts Controller type is now shown in list of connections Right-click on list of connections to get editable name CTRL + SHIFT now shows user name in race position list Improved (some 3d cards) texture glitching on first lap Speeded up "generating" stage of track initialisation Added new translations - Nederlands.txt and Català.txt Speed Steer Reduction and Half Reduce Speed m/s for KB New commands to allow changing of these settings : /speedreduce X : total steer reduction (0 to 1) /reducehalf X : speed in m/s for half of reduction New commands to allow save or load of keyboard settings : /loadkb X : load settings file (data\misc\X.kbs) /savekb X : save settings file FIX : Host selectable IP was affecting guest connections

E10 HOST CHANGES:

New command for host admin : /autox X : load autocross layout named X for this track FIX : Autocross layout bug when changing track or config

E9 HOST CHANGES:

New commands for command line or host admin : /autokick=no/yes/ban (Wrong way auto kick) /start=fixed/finish/reverse/random (Default race start) DEMO host changes : Can't join with a name that is already used Admin can now use /kick X and /ban X Y Host name is displayed on console window

0.3E8

Feb ??, 2004

Updated translatable text with the new strings Reduced lower limits of sliders for keyboard rates and limits

0.3E7

Feb ??, 2004

Two modes of keyboard steering : "no help" and "assisted" Fast Steer and Slow Steer slider bars and key assignments Mouse / Keyboard steering mode included in the SPR file E7 hosts only accept connection from E7 or later guests

0.3E6

Feb ??, 2004

New keyboard steering modes rewritten Added one new keyboard steering mode Z buffer depth and HVS mode are selectable in Options... Graphics Important hardware options saved to special file card_cfg.txt

0.3E5

Feb ??, 2004

Added slider bars for keyboard control : - Return rate multiplier (0.5 to 1.0) - affects steer return speed - Quick rate multiplier (1.0 to 3.0) - speed when CTRL key pressed Z buffer depth is selectable in cfg.txt - Can take values 16, 24, 32, or 0 (default) meaning "automatic" - Cards that support HVS will auto-select 24-bit - Cards that do not support HVS will auto-select 16-bit

0.3E4

Feb ??, 2004

Hardware Vertex Shading is now available and useful on high end cards Higher resolution Z buffer is used and removes some graphical glitches HVS status and Z buffer depth visible in Options...Graphics screen New option to turn off Track LOD reduction - affects trees and track Three new keyboard steering methods have been introduced as a test FIX : Controllers now keep the same value when the window loses focus

0.3E

Dec 15, 2003

New S1 car is included : MRT5 Added Norwegian language pack Hotlapping mode displays sector times Handbrake is applied when leaving pits MP Replay can now be paused with P key Added drivers with grey and black suits Mouse can be selected as a control axis Resets with direction towards racing line Shiny helmets - can change colour or skin Improved AI speed (a bit) and reliability Car is displayed in on-screen race results View heading and view pitch stored per car Follower view starts behind car when selected Virtual mirror moves up when view pitched down Graphical speedups - spokes, subobjects, drivers Distance measurement in autocross editor - Press D Refresh rate is selectable if supported by drivers Can use command file instead of a long command line Car is drawn at full resolution in pits / garage FIX : Position of shadow has been improved FIX : Minor change to smoke output by cars FIX : Lighting bug at the edges of tyre tread FIX : Overlapping timing text in translations FIX : message logging crash with % in message FIX : Replays going OOS on use of reset key FIX : SO reset in mid air or on top of flyover FIX : AI drivers can now get off the long grass FIX : Added protection against some cheating methods FIX : Crash caused by overflow in name and plate entry

0.3D

Oct 31, 2003

FIX : One problem with clicking some buttons

0.3C

Oct 30, 2003

---Multiplayer---

Multiplayer system allows 16 connections in S1 mode New multiplayer physics LOD system for remote cars Multiplayer speedup option disabled in external views New command line options /ip /admin /patchc Host can specify the IP address to use Admin password allows admin guest to control host Host admin guests are immune from vote kick or ban Host Option : Version C protocol - new functions

---Version C protocol---

Extra cheat protection for a known loophole Allowed cars can be changed while host is running Settings can be changed while host is running

---DEDI host changes---

Text input for messages and commands (see below) DirectX&reg; installation is no longer required The "nogfx" window size has been reduced

---Views---

Central view is now an editable custom view View sequence (V key) includes overhead camera SHIFT + V - Go through view sequence in reverse SHIFT + F1 - Return to default driver view ALT + F1-F5 : Instant view selection View option : Virtual start lights New option for in-car view : Rotate view List of names in-game : V button to view player FIX : Instant look return when using steer view

---List of Games Screen---

Host filter options : Private / Public / Empty / Full New meeting room system to meet other racers Scroll bar added to the list of games

---Various---

Car sounds limited to 4 nearest cars to improve FPS High security firewalls : Port 80 option in cfg.txt Difference timer duration increased to 12 seconds Scroll bars added to setups and colours in garage Text entry improved (CTRL + left / right / delete) German, French and Portuguese translations updated New Finnish translation pack included FIX : ALT + some keys on french keyboard FIX : Some crash bugs found in patch B

0.3B

Sep 25, 2003

cars joining race - delay texture load to avoid glitch faster track generation after first load of each track list of games shows allowed cars and host settings translation system - see readme.txt for more info simple car draw headlights improved by removing glass right-click now moves race laps or qualify mins by 10 version and copyright message now shown on entry screen small improvements to dynamic lod system improving fps qualifying : restart uses default system after a race show names (N keypress) setting is stored on exit game control keys now not affected by caps lock quick key to skip current tune : SHIFT+K font : updated and added some characters misc option : dynamic LOD reduction switch misc option : skip intro and exit screen FIX : South City walls lacking HLVC check FIX : hotlapping error (early start + limited laps) FIX : MPR - races appearing as qualifying or practice FIX : exhaust going to wrong side on left-drive car FIX : non-ded host had to select at least one demo car FIX : locked demo crashed loading replay with S1 track FIX : editor buttons vanishing with too many objects FIX : could not connect to a demo host with password FIX : shifter could select higher gear than allowed FIX : "host is loading track" bug - host repairs itself FIX : special dedicated host can now support autocross

0.3A

Jul 17, 2003

4 new cars, including fwd, rwd and 4wd 20 new race track configurations in two track areas a drag strip, an autocross area and an autocross editor automatically gathered online statistics on our website

0.2F

Jun 25, 2003

default master server IP address updated checkpoint time differences shown with position list FIX : test drive swap side when updating controls

0.2E5

Jun 18, 2003

default master server IP address updated text box : paste text into / copy whole message from text box : up and down arrow keys retrieve messages FIX : international characters on number plates FIX : ALT + numpad special keys work without num lock

0.2E4

Jun 6, 2003

restart option : fixed / finish order / reverse / random disabled joining race with same name as another driver default number of laps in a race changed from 3 to 5 command line startup - host name truncated to 31 chars motion simulator support with UDP packet - see readme.txt non-HLVC SPR now includes real driver's best lap time FIX : host crash that usually appeared after a few days FIX : crash when entering host with different track FIX : brake objects vanishing when selecting a colour FIX : now impossible to change brake help during a replay FIX : illegal characters now excluded from filenames FIX : MPR file spec error [total / best times swapped] FIX : SHIFT+U mode now disabled during intro replay FIX : RAF output - config name includes REV if reversed

0.2E1

Jun 1, 2003

Z buffer improvement (wheels showing through body) improved smoothness of user camera following car new long single player replay SPR - replaces GST format file header changes to SPR and MPR replays - see website display option - show overall times [relative / absolute] chat disabled during replays and F2 / F3 don't need SHIFT guest.txt file added similar to hostX.txt see readme file engine rotation directions set to normal for a road car view option : central view Y and Z offset [forward / down] suspension : wheel moving up far will hit a fixed bumpstop pits / garage : suspension motion range is displayed pits / garage : user can set individual gear ratios FIX : join at same time - one racer getting another's car FIX : untextured surfaces too dark when using 2X textures FIX : text vanishing when backspace key is pressed FIX : SHIFT / CTRL / ALT keys lift when window loses focus FIX : controller inputs hold value when window loses focus FIX : list of games now displays correct "can join" number FIX : widescreen effect extra pixels at top of screen FIX : faster host reconnect after unusual master error

0.2D4

May 10, 2003

international keyboard and character support keyboard steer - new "limit multiplier" slider list of games groups wrong versions together FIX : OOS if joined host when someone is ready FIX : nogfx or invisible dedicated host crash FIX : player name was not stored at start of GST FIX : RAF data output not working on first lap

0.2D3

May 7, 2003

FIX : OOS disconnections when a player leaves FIX : immediate OOS disconnection on joining host FIX : dedicated host taking 100% of CPU FIX : nogfx or invisible dedicated host crash

0.2D2

May 7, 2003

Button clutch now activates full clutch instantly FIX : continual disconnections due to reported OOS FIX : throttle / brake rate renamed to button control rate FIX : XF GTI gearchange now speeded up to match XR FIX : split time text colour was not stored on exit FIX : more reasonable minimum value for brake force

0.2D

May 7, 2003

FEATURES AND IMPROVEMENTS :

screen to select resolution + 16 or 32 bit and quick keys wide screen effect in screen options 16:9 on 4:3 monitor special hot lap support system, hlvc and start position user view camera - SHIFT+U from game extra info in hoststatX.txt (see below command Line options) command line now accepts empty password hidden host - not in list of games but can connect by name multiplayer synchronisation check - OOS player disconnects option CTRL+C - limit mouse cursor position to LFS window option CTRL+TAB - race results appear on screen all settings bounded to standard (unhacked) range skins_x folder for downloaded skins - not shown to select display options - set colour of central text MPR replays improvement - lag and warp reduction

BUG FIXES :

multiplayer synchronisation bugs (false starts etc) vanishing cars (loss of UDP) while spectating now deletes hoststatX.txt on leaving program cfg.txt : "Use HTL" option - changed and fixed engine torque was acting relative to world axis selecting MPR on different track now loads track, no crash wrong mass in garage with low user lod + simple car draw simple car draw XR brake lights on all the time crash if changing "updating path" option SHIFT+M to turn off mirrors - left a still image sort by name on Select Skin screen now works 13th to 16th finisher - car error, 17th - freeze MPR displayed "car error" at start if player in pits colours and skins jumping around between cars nogfx host display, not enough player slots empty black screen entering new host after being kicked steer look was wrongly enabled in mouse look modes N for names, always displayed position list

0.2C

Apr 2, 2003

FIX : host crash if network debug was switched on

0.2B

Apr 2, 2003

UDP instead of TCP for multiplayer car position update packets Lag and host overload reduced by UDP and packet rate limitation More host options, number of guests separate from number of cars in race Upload bandwidth calculation system - warns if host settings too high Command line parameters for new host options + maxconns is now maxguests Small change to renamed host output file, now has "guests" not "conns" List of Games : stays in memory until refreshed List of Games : shows track, e.g. BW-2R is Blackwood Rallycross reversed List of Games : Host improvement to reduce "no reply" results FIX : Simple car reflected mesh for left hand side drivers FIX : wheelspin smoke increased FIX : dedicated host crash when guests changed weather FIX : "vote" command line parameter + added "select" parameter

0.2A

Mar 22, 2003

Improved tyre physics Car skin support Clutch and shifter support Skid pad Multiple hosts on one pc (specify port) More command line host options More...

0.1W

Mar 4, 2003

FIX : Guest could not receive more than 32 games from master FIX : Crash when using settings with long names FIX : Warning if music file name is too long View Option : Multiplayer FPS improvement (no update distant cars) View Option : Multiplayer car draw distance Remote player lap times are now exact (all need new version) Lagged cars vanish instead of going off madly SHIFT + M : Mirror on / off Single player input update rate improved Mirror FOV fixed at 60 degrees

0.1T

Feb 19, 2003

View Option : Mouse look support (alternative to view with steer) Minor sound improvement Minor keyboard steer improvement Avoid crash when remote player uses corrupted setup

0.1Q

Feb 5, 2003

Can select primary or secondary master server Small fps improvements Smaller in-game text and map Misc Option : Drop shadows on text FIX : Mirror LOD bug FIX : Player leaving cancels system votes

0.1P

Jan 30, 2003

Misc Option : Vertical Sync (good way to repair controller lag) FIX : Sound bug - caused small hangs each time a car got close FIX : Unnecessary access to all objects exery frame reduced FPS

0.1N

Dec 13, 2002

Allow up to 32x replay speedup if possible (shift-F3/F4) Misc Option : Analogue controller smoothing Misc Option : Screen clear type / simple sky FIX : MPR Replay time limit FIX : MPR Replay wrong player leaving FIX : GST Replay FPS limitation FIX : On screen lap time often out by 0.01s

0.1M

Nov 29, 2002

Fix for multiplayer start line bug Host auto-kicks player with start line bug No reset car unless stopped Stop repeated in-game votes Replay analyser files improved Start / finish point changed - affects split time readings Making connections, removed call to gethostbyaddr Controls Option : Keyboard steer (L + R holds position) Controls Option : Throttle and brake rate (for button/key) View Option : display wheels in centre view on/off View Option : turn view with steer (excludes axis look) FIX : Gain points from replay FIX : Welcome screen bug after running dedicated host FIX : Crash running nogfx host from fresh install FIX : Entering name of tune on channels screen

0.1L

Nov 18, 2002

VR support - 3 axis look Calibration - Set centre button for input axes (C) Replay saving not autosave by default FIX : Long ogg filename crash (current limit 23) ESC - skip intro (in addition to SPACE) ESC - menu for GST replays - Test drive car option - Replay analyser output file (more info below) Misc Option : Turn off in-game frame rate limitation

0.1K

Nov 14, 2002

FIX : Ghost connection remaining on host FIX : Multiplayer replay - "a player is connecting" FIX : Bug on game list screen FIX : Crash when creating invisible host FIX : Filenames containing "." FIX : Long replay filenames FIX : More than 16 games "no info" appearing in list View Options : FPS display off/left/right Graphics Option : Trees in mirror Misc Option : Maximum value for "Max frame rate" raised to 125 fps Misc Option : Adjustable sound lag SHIFT + W : Reinitialise sound SHIFT + C : Reinitialise controllers and force feedback Race positions list now showing much more of the time Vote option (no/yes) added to command line options Player names added to "hoststat.txt" status file

0.1J

Nov 9, 2002

Drive after replay bug fixed Gearshift indicator fixed on XR GT and XR GT Turbo Command line startup options and non-directx host Gamelist shows X for new version or V voting enabled Send Setup button in list of connections (N) Some multiplayer joining and timing bugs fixed Out of bounds wheel / brake settings not allowed Host option : Vote kick/ban Misc option : AI drivers use player setup Multiplayer replay improved More setup slots in garage

0.1H3

Oct 28, 2002

HLVC displays [modified] if car in video does not match your own cars.

0.1H2

Oct 27, 2002

FIX : Long multiplayer replay send buffer overflow Misc Option : Connection Timeout SHIFT-F - turns off all screen info in game N key now 3 states (Off / Names + Connections / Names Only)

0.1H

Oct ??, 2002

Multiplayer replays Longer length sound buffer Complete text message with F keys Misc Option : FPS limit (default 66 fps, max 100 fps) Misc Option : Minimum Sleep (alternative lag bug repair) Misc Option : Lag Bug Repair renamed to Screen Lock FIX : Crash when clicking on a host FIX : G3 hang / crash bugs FIX : Player list showing in pits FIX : Position of green text over cars FIX : Green start light OFF colour

0.1G3

Oct 19, 2002

Host List Stop - use threads on all connects - quick timeout Guests connecting, quick timeouts to unreachable players HLVC - bug fixed, uses current track rules + best legal display Custom Textures option in cfg.txt to fix distant texture colours

0.1G2

Oct 19, 2002

Extra check in a sound function avoiding system hangs

0.1G

Oct 15, 2002

Out of sync videos bug fixed Red shift light replacing yellow arrows Message displayed when video runs out HLVC 2 wheels on grass now acceptable Graphics Option : screen width affects LOD View Option : Race position list on/off View Option : Message text size Graphics Option : Draw trees on/off

0.1F2

Oct. 14, 2002

1) Improved handling of Z buffers

2) Option to disable Hardware Transform and Lighting - To use this option, first run the program and exit - Now the option has been added to the cfg.txt file - Open cfg.txt in a text editor - Edit the line "Disable HTL 0" and set it to 1 - Save the cfg.txt file - Run the program again

0.1F

Oct 11, 2002

POV Hat support (multiple controllers may need to reprogram buttons) Race position indicator N key displays race position list Host automatically reconnects to master server after disconnection SHIFT + F2 : Replay time slow down SHIFT + F3 : Replay time speed up Game Option : Single player hot lap validity check View Option : Draw driver / steering wheel View Option : Show checkpoint text / driver names View Option : Manual shift indicator (up / down) Host Option : Disconnect / Reconnect master server Audio Option : Skid volume boost Controls Option : Remove deadzones

0.1E

Sep 15, 2002

Calibration system which can work in an unlocked or locked mode.

0.1D

Sep 14, 2002

1) Scrutineering is permanently on - this means that players with cars that have been modified can only link up with other players with the exact same modifications. The aim of this is to exclude cheating players while still allowing modified players to connect online. Forcing the cars to be equal is also essential for the multiplayer prediction.

2) More info on the List of Games screen - when you see a host that is version D, the letters F, R and T signify the host's allowed cars: F:XF GTI - R:XR GT - T:XR GT TURBO

3) Multiple controller support - multiple controllers are now supported. This is a completely new inputs and force feedback system and your input settings will have to be re-entered.

0.1C

Sep 11, 2002

Scrutineering added for hosts

0.1B

Sep 6, 2002

Added reversed track configurations Lots of other bugfixes

0.04Q

Aug 31, 2002

???

0.04k

Aug 18, 2002

First official Live for Speed DEMO test version.