Difference between revisions of "User:MandulAA/Sandbox"

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The complete LFS version history from the beginning to the latest patch, '''including official releases as well as all test patches'''.
 
* Official releases only: [[Version History]]
 
* LFS Editor version history: [[Version History (LFS Editor)]]
 
  
[[File:Lfstimeline incl testpatches.png|center|1300px]]
 
 
== 0.7E6 ==
 
''Feb 15, 2024''
 
 
Optimisations:
 
 
Combine rim and spoke object into a single subobject
 
- saves 4 extra subobject switches for most cars
 
- update also applies to development version
 
An optimisation specially for external views
 
- avoid begin/end scene when drawing env maps/shadows
 
Tiny opt when drawing driver (avoid some integer maths)
 
Tiny opt (set projection matrix only once per frame)
 
 
Icon:
 
 
Fixed icon (old one was copied by mistake in E5 patch)
 
 
Translations:
 
 
More translation updates, thanks to translators!
 
 
== 0.7E5 ==
 
''Feb 11, 2024''
 
 
Mods screen:
 
 
New button to show your own mods
 
Ability to switch on multiple vehicle type filters
 
New filters for drive type (none/RWD/FWD/AWD)
 
New sort options power/mass/power-weight ratio
 
X button beside text filters stops text entry
 
Updated translations - thanks to translators
 
 
Optimisations:
 
 
Decreased CPU used when drawing tyres
 
- reduces CPU used by official GTR cars by around 7%
 
- smaller optimisation for suspension parts
 
 
== 0.7E4 ==
 
''Jan 31, 2024''
 
 
Prevents frequent excess reports for the same mod
 
 
== 0.7E3 ==
 
''Jan 31, 2024''
 
 
LOD2 limit detections:
 
 
Use true limit of 8192 (which is excessive even if legal)
 
- LOD2 should really be nearer 1000 triangles (see official cars)
 
- The check in E2 was extra lenient (as it still is for wheels)
 
Added check for invisible LOD2 (there is no need for bad LOD2)
 
- Thread about LOD2: https://www.lfs.net/forum/thread/106736
 
 
== 0.7E2 ==
 
''Jan 30, 2024''
 
 
Automatic reporting system for mods with excessive triangles
 
New command /rtex does a full texture reload from any screen
 
Some updated translations - thank you translators!
 
 
FIX: New steer animation for BF1 stops driver toes protruding
 
FIX: Minor documentation errors in InSim.txt
 
 
== 0.7E ==
 
''Dec 17, 2023''
 
 
HUD:
 
 
New display in F9 / F10 views shows estimated laps given fuel use
 
Engine health (with colour code) is displayed in F9 / F10 views
 
F9 / F10 extra displays are now switchable (Options - Display)
 
Speedo and tacho are moved UP if required for extra displays
 
CT display now uses dot matrix font if translation allows it
 
New +/- buttons to adjust size of text in connections list
 
Pedals are now shown to the left of the list of connections
 
Connections list can have a scroll bar (use mouse / PgUp / PgDn)
 
A small map is now displayed at Layout Square if there is a layout
 
Simple versions of F11 / F12 views are now available during an SPR
 
Four-character mod names are shown in results table instead of MOD
 
A force feedback display is shown below the pedals (bottom right)
 
FIX: AI skill level always used Latin codepage in F11/F12 menus
 
 
Interface:
 
 
New icon for LFS.exe includes 256x256 icon image
 
Updated translations - thanks to our volunteer translators
 
A message shows the name of any mod that can't be loaded in an SPR
 
F key /commands are processed immediately (not added to text dialog)
 
FIX: Crash when two events on calendar used same event image
 
FIX: Calendar time could be wrong near start of daylight saving
 
FIX: Mouse wheel gearshifts are now equivalent to 100ms keypress
 
FIX: Various text commands such as /spec now disabled in replays
 
FIX: Korean IME - last character would be lost on pressing enter
 
FIX: Small camera movement on releasing LMB after 2-button rotation
 
FIX: Chat text in mods screen is now in front of interface buttons
 
FIX: User names that start with '.' now correctly displayed in chat
 
FIX: Crash if /track command was used while generating AI path info
 
FIX: /setlap command error if name coloured and number 4 chars long
 
FIX: Replays auto-named with special characters could appear wrong
 
 
Garage screen:
 
 
Driver / fuel buttons in garage are now only shown if relevant
 
Speed at redline is displayed beside each gear ratio in setup
 
Downforce tab is now shown for all vehicles
 
- previously was only for those with adjustable wings
 
- shows an estimated maximum speed based on wind resistance
 
- note: the estimate does not consider rolling resistance
 
Click Skin ID in garage colours tab to copy ID to clipboard
 
Hold CTRL in Garage: Mods button becomes Test (direct to Test mode)
 
Opening mods screen is prevented if a rating request is in progress
 
FIX: Engine brake reduction had no effect for EV but was visible
 
 
Game:
 
 
Maximum number of objects in a layout increased to 3000
 
Auto gear shift: downshifts are now done at slightly lower rpm
 
Possible to reset if an approaching vehicle is moving slowly enough
 
Reset is now possible during a pit stop if the state is "finished"
 
Speed limiter (at 80 km/h) can be manually enabled if no pit lane
 
FIX: Auto shift *up* did not work if max power rpm above redline
 
FIX: Driver swap enabled very high speed limiter if no pit lane
 
 
Mods:
 
 
An EV charge/discharge power bar in place of the clutch bar
 
- only visible if Options - View - Show pedals is enabled
 
 
A new "Cleanup" mode in the mods screen
 
- you can select to keep latest mods and test mods
 
- there is not yet a feature to keep replay mods
 
 
New options set per vehicle instead of by race class
 
New "hub" subobject that moves and rotates with a wheel
 
Support for new pit speed limiter flashing light option
 
One wheel drive and no anti-roll if wheels are staggered
 
New features for mods including wheel and passenger positions
 
Support for new rim styles and different wheels front and rear
 
FIX: Mod with 27 character name appeared in mods screen Test mode
 
FIX: Crash if mod had more than 64 materials
 
 
Dashboard:
 
 
Engine damage light on dashboard is now available if set in editor
 
Support for new dashboard lights / symbols: sidelights and neutral
 
Support for new speedo and tacho style options (see editor notes)
 
Support for dashboard backing texture system, text colours, opacity
 
Can also set background colour without supplying a backing texture
 
New needle pivot texture works better on light coloured dashboards
 
Dashboard brightness should now be the same as in the editor
 
- this update also affects the RB4 and MRT5 (recently updated)
 
FIX: Text size on dashboard more closely matches text in editor
 
FIX: Brightness of multi function display now matches the editor
 
 
Lights:
 
 
Side lights, low and high beam headlights are now supported
 
Fog lights are now functional if enabled by the mod creator
 
Text command /light (requires two parameters) to switch lights:
 
/light ind [off/left/right/all] - switch indicators/hazard lights
 
/light head [off/side/low/high/low_off/low_high/next/prev] - lights
 
/light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights
 
/light all [off/on] - switch all switchable lights off/on at once
 
Key '3' now toggles between off & low beam like /light head low_off
 
SHIFT+3 goes through all headlight states like /light head next
 
Virtual gauges show sidelights / low beam / high beam symbol
 
 
Moving subobjects:
 
 
Lights now work on subobjects (e.g. bike handlebars)
 
Popup headlights are also supported (examples XRG and XRT)
 
Popup headlight system generalised for moving objects with switches
 
Light / horn switches work even if car does not have that feature
 
 
Bikes:
 
 
New steering model improves handling and braking ability
 
- Feet down steering model up to 7 km/h
 
- Low speed model only from 7 km/h to 18 km/h
 
- Interpolated model from 18 km/h to 36 km/h
 
- High speed model only above 36 km/h
 
Increased maximum value for brakes, suspension stiffness, damping
 
FIX: Fork tubes misaligned if ride height adjusted in other setups
 
FIX: Weight distribution was wrong if any trail reduction was set
 
FIX: Wheel masses not correctly positioned for trail reduction
 
 
AI vehicle control:
 
 
Improved braking prediction so less running wide at corners
 
- considers brake balance (which is not ideal for every corner)
 
- can result in better lap times due to improved line following
 
AI braking prediction now takes account of engine braking
 
AI can now ride motorbikes (a bit slowly due to safety margin)
 
AI will drive more gently when off track on a bad surface
 
Bikes slow to avoid taking off over large humps in the road
 
Avoid unnecessary downshifts by looking ahead to see if needed
 
FIX: Sometimes could reach a maximum speed and stop accelerating
 
 
AI misc:
 
 
Distance to vehicle considered dangerous now depends on length
 
Distance to vehicle considered safe is reduced at low speed
 
- should prevent long vehicles hitting the brakes on green light
 
- gaps between vehicles may be smaller when speed is below 20 m/s
 
AI can enter configs with no path (but will not drive)
 
AI can now enter the game with an object (to just sit there)
 
Better collision avoidance when close behind or beside others
 
Reset now possible after engine switched off after long wait
 
Message history is no longer enabled for AI path generation
 
FIX: AI can now reset if in contact with a stationary vehicle
 
FIX: Errors in fuel calculation related to "Refuelling allowed"
 
FIX: It was possible for the fuel calculation to report 0 stints
 
FIX: A hang generating path for a mod with "Max up" wrongly set
 
 
AI overtaking:
 
 
Various improvements to improve the overtaking decisions
 
Overtakes are considered on a group instead of individuals
 
Better estimate of the possibility and duration of a pass
 
Pass decision from low speed now allows for acceleration
 
When planning a pass time is allowed to pull in after pass
 
More distant consideration of other vehicles at high speed
 
There should be fewer dangerous overtakes in braking zones
 
FIX: AI could get pointlessly stuck behind a slower vehicle
 
 
AI in pit lane:
 
 
Improved driving in pit lane when close behind other drivers
 
Avoid excessive downshifting when approaching speed limit zone
 
Approx 1 second safety margin entering pit lane to avoid speeding
 
Target speed 1 km/h slower in pit lane to avoid speeding by mistake
 
- was possible for a powerful car to overspeed shifting 1st to 2nd
 
Use speed limiter or throttle to avoid wheelspins causing speeding
 
Smoother transitions switching between main path and pit lane path
 
FIX: Slow start / stuck in pit stop if max torque at very low rpm
 
FIX: Some mods would brake too gently and miss the pit stop point
 
FIX: Choice of pit stop box was wrong (bug introduced in 0.7B)
 
FIX: Can now reset at the end of a pit stop (e.g. fallen bike)
 
FIX: AI would reverse assuming "stuck" during stop-go penalty
 
FIX: Some mods would overshoot their pit garage when parking
 
 
Regional downloading system:
 
 
We now have 3 download locations for mods (NL/JP/US)
 
Faster downloads if you are in N/S America or Asia/Oceania
 
Locations in Asia and Oceania will download mods from Japan
 
Locations in North and South America will download from USA
 
Download redirection is handled automatically by our server
 
Regional downloads can be disabled by a new Misc Option
 
Yellow redirect message is shown the first time you are redirected
 
 
Graphics:
 
 
Dust colour on grass and dirt tracks now uses a dirt colour
 
- previously used average colour of surface which looked odd
 
- smoke and dust acquire lighting colour from car's location
 
Small indicators on side of XRG/XRT/FXO/LX4/LX6/RAC/FZ5 now flash
 
Moving subobjects and internal mirrors are excluded from forces view
 
Vehicles are no longer fully regenerated on every mirror adjustment
 
Removed wheel LOD reduction that was related to angle of view
 
Tyre manufacturer now appears at the top of tyre after reset
 
FIX: Lighting of subobjects and wheels was as if at vehicle centre
 
FIX: Mudguard / handlebar / trailing arm subobject could disappear
 
 
Physics:
 
 
Improved bike physics (affects lean angle and tyre forces)
 
Pit speed limiter now based on drive speed instead of world speed
 
- prevents wheelspins (e.g. at RO) pushing car over the speed limit
 
FIX: Narrow cars were sucked in when near fence or narrow barrier
 
 
Engine:
 
 
V16 engine is now available and some classes allow larger engines
 
New firing order for I5, V6, flat-8 and V10 engines (affects sound)
 
FIX: V12 engine firing order was wrong causing poor sound quality
 
 
Audio:
 
 
Tone variation limited to 0.99 to prevent an engine sound bug
 
Switched off experimental "Prevent clipping" option by default
 
 
Multiplayer:
 
 
Maximum possible connections increased to 79
 
- there will be a higher charge for 79 connections
 
- free hosts are still limited to 47 connections
 
- maximum cars in race has not been increased
 
 
Improved setting of tyre state after receiving a position packet
 
- previous location of tyre contact is better estimated (for forces)
 
- most noticeable when viewed car had not been on screen for a while
 
- e.g. after tabbing to another car or fast forwarding a replay
 
 
Misc option "Full physics for remote cars" is enabled by default
 
- low res physics previously used for cars other than the 4 nearest
 
- option approximately doubles CPU usage by physics in multiplayer
 
- could cause issues at turn 1 with many cars depending on PC power
 
- use profiler display to check CPU usage with the option enabled
 
- see profiler by pressing car icon then P in Misc/Graphics options
 
 
Engine damage repair in pit stop
 
- yellow counts as minor damage (6 seconds)
 
- red counts as major damage (12 seconds)
 
 
Team arrow colours on small map are now enabled by a host option
 
- arrows on non-race small map take colour of first name character
 
- option is not yet available but is coded as /teamarrows=no/yes
 
 
Cancel button and ESC key to cancel the process of joining a host
 
- the currently downloading skin or mod is allowed to finish first
 
Temporary (free) hosts are shown without colours in List of Hosts
 
Stationary cars can now lag for longer (3 seconds) before vanishing
 
FIX: LFS could crash if a player left when a mod was not downloaded
 
FIX: Crash enabling filter in List of Hosts after all were disabled
 
FIX: Remote car using pit speed limiter did not move smoothly
 
 
InSim:
 
 
IS_CPP packet with Time = 0 is instantly processed (not stored)
 
- allows it to be followed immediately by an IS_CPP with Time > 0
 
License byte added to IS_NCI packet (after Language byte)
 
IS_PLH packet sets handicaps for individual players
 
TINY_PLH - request IS_PLH listing player handicaps
 
SMALL_LCL - full control of lights including fog and extra lights
 
FIX: ZByte was not set in IS_OBH packet
 
 
Text commands:
 
 
Updated document Commands.txt (in docs folder)
 
 
/h_mass username X - set added mass for user's car
 
/h_tres username X - set restriction for user's car
 
/teamarrows=no/yes - arrows on non-race small map use name colour
 
/key command accepts 12 keys described by a word (see Commands.txt)
 
 
/status none|F9|F10|F11|F12|next|prev - sets status screen
 
E.g. /status next will cycle through the F9 to F12 status screens
 
(you could assign it to a CTRL+ or ALT+ key and then a wheel button)
 
 
/liveset and /pitins - do the functions of F11 and F12 menus
 
 
You can use operators:
 
= (set value)
 
+= (add to value)
 
-= (subtract from value)
 
 
Examples:
 
/pitins ftyre = r3 : change front tyres to R3 in pit stop
 
/pitins rtyre = super : change rear tyres to road super
 
/pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar
 
/pitins fpressure += 0.1 : increase requested pressure by 0.1 bar
 
/pitins cancel : cancel all pit instructions
 
/pitins tyres always : change all tyres
 
/pitins tyres 20 : change tyres if wear > 20%
 
/liveset bbal 60 : set brake balance to 60%
 
/liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1
 
 
Available options for /pitins:
 
fuel, tyres, repair, symmetric
 
ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing
 
rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing
 
cancel, fcamber, fpressure, rcamber, rpressure
 
 
/pitins pressure commands can accept unit (psi/bar) (no unit = bar)
 
E.g. /pitins fpressure 30 psi
 
 
Available options for /liveset:
 
bbal, farb, rarb
 
 
Multiple commands on single line:
 
 
Multiple commands can now be added on a single line which sometimes
 
can avoid the need for a script file, e.g. to set a button to
 
change tyres in pit stop, you could use a double command:
 
/pitins ftyre super /pitins rtyre super
 
 
NOTE: some commands cannot be followed by another command:
 
/say /echo /join /rcm /pass /msg /altf /ctrlf
 
 
Maximum length of command and F key text increased to 95 characters
 
Wider text display in CTRL+ and ALT+ tabs in controls screen
 
 
== 0.7D64 ==
 
''Dec 16, 2023''
 
 
Graphics:
 
 
FIX: Subobject transparency was not visible in forces view
 
 
== 0.7D63 ==
 
''Dec 16, 2023''
 
 
Graphics:
 
 
Spinner objects now stop nicely at the default position
 
Support for the new light switch options in Editor D63
 
 
Misc:
 
 
LFS now always checks for existence of some folders at startup
 
 
== 0.7D62 ==
 
''Dec 15, 2023''
 
 
Korean IME:
 
 
FIX: The fix in D61 was incomplete and should work now
 
 
== 0.7D61 ==
 
''Dec 15, 2023''
 
 
Graphics:
 
 
Vehicles are no longer fully regenerated on every mirror adjustment
 
- fixes bug that moved subobjects were reanimated on mirror adjust
 
 
Korean IME:
 
 
FIX: Since 0.7C the last character would be lost on pressing enter
 
 
Interface:
 
 
FIX: Handicaps message after /h_mass now states correct added mass
 
 
== 0.7D60 ==
 
''Dec 14, 2023''
 
 
Graphics:
 
 
Support for stretched tyres (when rim is wider than ideal)
 
 
Commands:
 
 
/key command accepts 12 keys described by a word (see Commands.txt)
 
 
Misc:
 
 
Updated document Commands.txt (in docs folder)
 
 
== 0.7D59 ==
 
''Dec 13, 2023''
 
 
Graphics:
 
 
Small indicators on side of XRG/XRT/FXO/LX4/LX6/RAC/FZ5 now flash
 
Subobject indicators left / right now relative to whole vehicle
 
FIX: Lighting of subobjects and wheels was as if at vehicle centre
 
 
== 0.7D58 ==
 
''Dec 12, 2023''
 
 
Lights:
 
 
Headlight switch now incompatible between versions < D50 and >= D50
 
FIX: Extra light of remote cars was not visible when switched on
 
 
Moving subobjects:
 
 
Popup headlight system generalised for moving objects with switches
 
Light / horn switches work even if car does not have that feature
 
 
== 0.7D57 ==
 
''Dec 11, 2023''
 
 
FIX: Transparency could vanish with more than one vehicle in view
 
IS_PLH now allows 'silent' update (with Flags bit 7 (0x80) set)
 
 
== 0.7D56 ==
 
''Dec 10, 2023''
 
 
Transparency now works correctly with popup headlight objects
 
Popup headlights now support flip function
 
 
== 0.7D55 ==
 
''Dec 10, 2023''
 
 
Multiplayer:
 
 
FIX: LFS could crash if a player left when a mod was not downloaded
 
 
Graphics:
 
 
Popup headlights and internal mirrors are excluded from forces view
 
Skin mappings that move with driver side swaps no longer avoid flip
 
 
== 0.7D54 ==
 
''Dec 9, 2023''
 
 
Lights:
 
 
FIX: XR GTR mistakenly had the road car popup lights enabled
 
 
Interface:
 
 
Pedals are now shown to the left of the list of connections
 
 
AI:
 
 
FIX: AI would reverse assuming "stuck" during stop-go penalty
 
 
== 0.7D53 ==
 
''Dec 8, 2023''
 
 
Lights:
 
 
Lights now work on subobjects (e.g. bike handlebars)
 
Popup headlights are also supported (already on XRG and XRT)
 
 
== 0.7D52 ==
 
''Dec 4, 2023''
 
 
Lights:
 
 
Support for multiple light mappings (enabled in LFS editor D52)
 
Virtual gauges now show sidelights / low beam / high beam symbol
 
 
Dashboards:
 
 
Support for new options (minor updates) now available in editor
 
 
Interface:
 
 
Multiplayer N-list +/- buttons now refer to size of buttons
 
 
Wheels:
 
 
Support for new rim material settings (enabled in LFS editor D52)
 
Wheels set to "inside covered" now match the editor
 
- "inside covered" or "open wheel" only affect logo and lighting
 
- visibility of brake disc and spoke object is no longer affected
 
 
== 0.7D51 ==
 
''Nov 27, 2023''
 
 
Interface:
 
 
F key messages not starting with '/' are added to open text dialog
 
F key /commands are executed without affecting dialog (as in D50)
 
Text for lights "dipped / full" changed to "low beam / high beam"
 
Command /light head now accepts values low/high/low_off/low_high
 
E.g. /light head low [switch on low beam aka dipped headlights]
 
New +/- buttons to adjust number of connections shown in N-list
 
FIX: Mod list request could prevent entry to car selection screen
 
 
Misc:
 
 
Front fork with adjusted ride height went wrong if colour selected
 
 
Dashboard:
 
 
Support for new dashboard lights / symbols: sidelights and neutral
 
 
Multiplayer:
 
 
FIX: Ability to exceed IS_PLH values (will be fixed in D51 hosts)
 
 
Translations:
 
 
Updated translations - thanks again translators!
 
 
== 0.7D50 ==
 
''Nov 24, 2023''
 
 
Interface:
 
 
New icon for LFS.exe includes 256x256 icon image
 
Commands /status F11 and /status F12 are now available during SPR
 
F key text is processed immediately (not added to open text dialog)
 
Connections list in game / race setup screen can have a scroll bar
 
- scroll with mouse or Page Up / Page Down keys
 
FIX: Various text commands such as /spec now disabled in replays
 
 
Lights:
 
 
Side lights, dipped and full beam headlights are now supported
 
Text command /light (requires two parameters) to switch lights:
 
/light ind [off/left/right/all] - switch indicators/hazard lights
 
/light head [off/side/dip/full/dip_off/dip_full/next/prev] - head
 
/light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights
 
/light all [off/on] - switch all switchable lights off/on at once
 
Key '3' now toggles between off & dipped like /light head dip_off
 
SHIFT+3 goes through all headlight states like /light head next
 
 
Multiplayer:
 
 
Maximum possible connections increased to 79
 
- there will be a higher charge for 79 connections
 
- free hosts are still limited to 47 connections
 
- maximum cars in race has not been increased
 
 
InSim:
 
 
License byte added to IS_NCI packet (after Language byte)
 
IS_PLH packet sets handicaps for individual players
 
TINY_PLH - request IS_PLH listing player handicaps
 
 
Commands:
 
 
/h_mass username X - set added mass for user's car
 
/h_tres username X - set restriction for user's car
 
/teamarrows=no/yes - arrows on non-race small map use name colour
 
 
Layouts:
 
 
Max objects increased to 3000
 
NOTE! using more than 2400 objects will cause OOS on servers < D50
 
 
Bikes:
 
 
Increased maximum value for brakes, suspension stiffness, damping
 
NOTE! higher values not available when connected to servers < D50
 
FIX: Fork tubes misaligned if ride height adjusted in other setups
 
NOTE! adjusting fork ride height will cause OOS on servers < D50
 
FIX: Weight distribution was wrong if any trail reduction was set
 
FIX: Wheel masses not correctly positioned for trail reduction
 
 
Engine:
 
 
V16 engine is now available and some classes allow larger engines
 
New firing order for I5, V6, flat-8 and V10 engines (affects sound)
 
FIX: V12 engine firing order was wrong causing poor sound quality
 
 
Incompatible updates:
 
 
New features for mods including wheel and passenger positions
 
Support for new rim styles and different wheels front and rear
 
Fog lights are now functional if enabled by the mod creator
 
 
Graphics:
 
 
Removed wheel LOD reduction that was related to angle of view
 
Tyre manufacturer now appears at the top of tyre after reset
 
 
Translations:
 
 
Updated translations - thank you translators
 
 
== 0.7D48 ==
 
''Nov 3, 2023''
 
 
Bugfix
 
 
== 0.7D47 ==
 
''Nov 3, 2023''
 
 
Interface:
 
Four-character mod names are shown in results table instead of MOD
 
FIX: /setlap command error if name coloured and number 4 chars long
 
FIX: Replays auto-named with special characters could appear wrong
 
 
Simulation:
 
Pit speed limiter now based on drive speed instead of world speed
 
- prevents wheelspins (e.g. at RO) pushing car over the speed limit
 
 
AI:
 
Avoid excessive downshifting when approaching speed limit zone
 
Approx 1 second safety margin entering pit lane to avoid speeding
 
Use speed limiter or throttle to avoid wheelspins causing speeding
 
Smoother transitions switching between main path and pit lane path
 
FIX: Some mods would brake too gently and miss the pit stop point
 
FIX: Some mods would overshoot their pit garage when parking
 
 
== 0.7D46 ==
 
''Oct 29, 2023''
 
 
Low speed steering model changes lean angle in half the time
 
Low speed to high speed model transition is at half the speed
 
- Feet down model up to 7 km/h
 
- Low speed model only from 7 km/h to 18 km/h
 
- Interpolated model from 18 km/h to 36 km/h
 
- High speed model only above 36 km/h
 
FIX: Steering glitch between feet down model and low speed model
 
 
== 0.7D45 ==
 
''Oct 27, 2023''
 
 
New more stable steering model for bikes:
 
Improved handling and braking ability
 
A new high speed model is used for speeds above 72 km/h
 
A special low speed model is used for speeds below 36 km/h
 
Models are interpolated between 36 and 72 km/h
 
 
AI:
 
Bike can now brake harder (safety margin the same as cars)
 
FIX: A hang generating path for a mod with "Max up" wrongly set
 
FIX: Downshift avoidance was too strong (sometimes needed clutch)
 
 
Interface:
 
A message shows the name of any mod that can't be loaded in an SPR
 
 
== 0.7D44 ==
 
''Oct 13, 2023''
 
 
Misc:
 
Improved bike physics (affects lean angle and tyre forces)
 
FIX: Engine brake reduction had no effect for EV but was visible
 
FIX: Replay OOS after a reset attempt was prevented and long wait
 
 
AI:
 
Bike cornering and acceleration limits increased by 25%
 
Bikes slow to avoid taking off over large humps in the road
 
AI braking prediction now takes account of engine braking
 
Braking prediction includes a safety margin to avoid late braking
 
Avoid unnecessary downshifts by looking ahead to see if needed
 
Reset is available even after engine switched off after long wait
 
FIX: Sometimes could reach a maximum speed and stop accelerating
 
 
== 0.7D43 ==
 
''Oct 6, 2023''
 
 
AI:
 
Improved braking prediction so less running wide at corners
 
- considers brake balance (which is not ideal for every corner)
 
- can result in better lap times due to improved line following
 
Target speed 1 km/h slower in pit lane to avoid speeding by mistake
 
- was possible for a powerful car to overspeed shifting 1st to 2nd
 
Distance to vehicle considered safe is reduced at low speed
 
- should prevent long vehicles hitting the brakes on green light
 
- gaps between vehicles may be smaller when speed is below 20 m/s
 
FIX: Can now reset at the end of a pit stop (e.g. fallen bike)
 
FIX: It was possible for the fuel calculation to report 0 stints
 
 
== 0.7D42 ==
 
''Oct 4, 2023''
 
 
AI:
 
Improved driving in pit lane when close behind other drivers
 
Overtaking decision from low speed now allows for acceleration
 
FIX: Choice of pit stop box was wrong (bug introduced in 0.7B)
 
FIX: Slow start / stuck in pit stop if max torque at very low rpm
 
FIX: Errors in fuel calculation related to "Refuelling allowed"
 
 
Game:
 
Reset is now possible during a pit stop if the state is "finished"
 
FIX: Auto shift *up* did not work if max power rpm above redline
 
 
Interface:
 
FIX: Wrong info was shown in new F11/F12 display in Test Drive mode
 
FIX: Crash if /track command was used while generating AI path info
 
 
== 0.7D41 ==
 
''Sep 29, 2023''
 
 
Interface:
 
Simple versions of F11/F12 displays are now available during an SPR
 
 
AI:
 
Better line following by bikes (contact patch / effective weight)
 
Overtakes are considered on a group instead of only individuals
 
More distant consideration of other vehicles at high speed
 
Better collision avoidance when close behind or beside
 
Better estimate of the possibility and duration of a pass
 
When planning an overtake, time is allowed to pull in after pass
 
Possible to reset if an approaching vehicle is moving slowly enough
 
Less rapid turning of the wheel when initiating a pass
 
 
== 0.7D40 ==
 
''Sep 16, 2023''
 
 
AI:
 
- Safer bike overtaking distances (hopefully not too far)
 
- Consideration of barriers more dependent on current offset from ideal line
 
- Distance to vehicle ahead considered dangerous, now depends on length of vehicles
 
- Much more likely to attempt overtake, when previously stuck behind a slower vehicle
 
- FIX: Could brake if slightly faster than another car but the other car is accelerating
 
- FIX: Sometimes applied brakes and stopped on track next to another vehicle
 
 
== 0.7D39 ==
 
''Sep 13, 2023''
 
 
Bike AI:
 
Smaller assumed width (closer passing distance / better lines)
 
For best results, delete bike knw files from data\knw folder
 
(generated since 11 September in D37 or D38 test patches)
 
 
Overtaking AI:
 
Various improvements to improve the overtaking decisions
 
There should be fewer dangerous overtakes in braking zones
 
 
== 0.7D38 ==
 
''Sep 12, 2023''
 
 
AI should be less likely to try passing in braking zones
 
FIX: AI can now reset if in contact with a stationary vehicle
 
FIX: AI will not cut engine after 40 seconds waiting to reset
 
 
== 0.7D37 ==
 
''Sep 11, 2023''
 
 
Auto gear shift: downshifts are now done at slightly lower rpm
 
AI can now enter the game with an object (to just sit there)
 
AI can now ride motorbikes (a bit slowly due to safety margin)
 
AI will drive more gently when off track on a bad surface
 
AI can enter configs with no path (but will not drive)
 
 
== 0.7D36 ==
 
''Sep 6, 2023''
 
 
A force feedback display is shown below the pedals (bottom right)
 
FIX: AI skill level always used Latin codepage in F11/F12 menus
 
FIX: Mouse wheel gearshifts are now equivalent to 100ms keypress
 
 
== 0.7D35 ==
 
''Aug 19, 2023''
 
 
Misc option "Full physics for remote cars" is now enabled by default
 
FIX: Narrow cars were sucked in if driven too close to fence or narrow barrier
 
FIX: Mudguard / handlebar / trailing arm remain visible if wheel is off screen
 
 
== 0.7D34 ==
 
''Aug 9, 2023''
 
 
FIX: Graphical bug introduced in D33 - cars appeared too dark
 
Temporary (free) hosts are shown without colours in List of Hosts
 
 
== 0.7D33 ==
 
''Jul 10, 2023''
 
 
Hub object custom colours now appear in the list of wheel colours
 
 
== 0.7D32 ==
 
''Jul 7, 2023''
 
 
Support for "hub" subobject that moves and rotates with a wheel
 
Regional downloads (for mods) can be disabled by a new Misc Option
 
A yellow redirect message is shown the 1st time you are redirected
 
Hold CTRL in Garage: Mods button becomes Test (direct to Test mode)
 
Opening mods screen is prevented if a rating request is in progress
 
FIX: Crash enabling filter in List of Hosts after all were disabled
 
FIX: Small camera movement on releasing LMB after 2-button rotation
 
 
== 0.7D31 ==
 
''Jun 24, 2023''
 
 
Ability to set colours instead of using the system colours
 
Set background colour without supplying a backing texture
 
Some new options for road and formula clocks
 
 
== 0.7D30 ==
 
''Jun 21, 2023''
 
 
Backing texture can now be used with all types of clock texture
 
Support for new formula clocks text colour and opacity settings
 
FIX: Brightness of multi function display now matches the editor
 
 
== 0.7D29 ==
 
''Jun 20, 2023''
 
 
Dashboard brightness should now be the same as in the editor
 
- this update also affects the RB4 and MRT5 (recently updated)
 
 
== 0.7D28 ==
 
''Jun 19, 2023''
 
 
Support for the new dashboard backing textures in Editor D35
 
New needle pivot texture works better on light coloured dashboards
 
A cancel button is visible while joining a multiplayer host
 
 
== 0.7D27 ==
 
''Jun 18, 2023''
 
 
ESC key cancels the process of joining a multiplayer server
 
- the currently downloading skin or mod is allowed to finish
 
 
Downforce tab is now shown for all vehicles
 
- previously was only for those with adjustable wings
 
- shows an estimated maximum speed based on wind resistance
 
- note: the estimate does not consider rolling resistance
 
 
Speedo and tacho cannot go further than 360 degrees
 
 
Translations updated. Thanks to the translators!
 
 
== 0.7D26 ==
 
''Jun 16, 2023''
 
 
Engine damage light on dashboard is now available if set in editor
 
Support for new speedo and tacho style options (see editor notes)
 
FIX: Text size on dashboard more closely matches text in editor
 
FIX: Mod with 27 character name appeared in mods screen Test mode
 
 
== 0.7D25 ==
 
''May 13, 2023''
 
 
Support for new pit speed limiter flashing light option
 
One wheel drive and no anti-roll if wheels are staggered
 
Click Skin ID in garage colours tab to copy ID to clipboard
 
FIX: Remote car using pit speed limiter did not move smoothly
 
 
== 0.7D24 ==
 
''May 9, 2023''
 
 
Support for new options set per vehicle instead of by race class
 
Redirect by region (for mod downloads) is no longer optional
 
Some more updated translations - thanks to translators
 
FIX: Crash if mod had more than 64 materials
 
 
== 0.7D21 ==
 
''Mar 25, 2023''
 
 
More updated translations - thank you translators!
 
Redirect info message is only shown if Network Debug enabled
 
FIX: Calendar time could be wrong near start of daylight saving
 
 
== 0.7D20 ==
 
''Mar 22, 2023''
 
 
Regional mod downloading is now enabled by default
 
- Should be faster if you are in N/S America or Asia/Oceania
 
F9/F10 extra displays are now switchable (Options - Display)
 
Speedo and tacho are moved UP if required for extra displays
 
CT display now uses dot matrix font if translation allows it
 
Message history is no longer enabled for AI path generation
 
 
== 0.7D19 ==
 
''Mar 19, 2023''
 
 
We now have 3 download locations for mods (NL/JP/US)
 
If enable Options... Misc - Allow HTTP redirect [EXPERIMENTAL]
 
Locations in Asia and Oceania should download mods from Japan
 
Locations in North and South America should download from USA
 
In that case you should see a yellow redirect chat message
 
 
== 0.7D18 ==
 
''Mar 18, 2023''
 
 
New display in F9 / F10 views shows estimated laps given fuel usage
 
Mods to delete in Cleanup mode of mods screen are shown bright red
 
FIX: Some cars' live settings were not adjustable without F11 view
 
FIX: /altf and /ctrlf now cannot be followed by another command
 
More updated translations - thank you translators!
 
 
== 0.7D17 ==
 
''Mar 17, 2023''
 
 
A new "Cleanup" mode in the mods screen
 
- you can select to keep latest mods and test mods
 
- there is not yet a feature to keep replay mods
 
 
Car arrows are wider again more like the ones from 0.7D
 
 
== 0.7D16 ==
 
''Mar 15, 2023''
 
 
Driver and fuel buttons in garage are now only shown if relevant
 
Result text for /pitins and /liveset is shown even if menu is visible
 
Updated translations - thanks to our volunteer translators
 
 
Command updates:
 
Multiple commands can now be added on a single line, which sometimes
 
can avoid the need for a script file, e.g. suppose you want to set a
 
button to change tyres in a pit stop, you could use a double command:
 
/pitins ftyre super /pitins rtyre super
 
 
NOTE: some commands cannot be followed by another command:
 
/say /echo /join /rcm /pass /msg
 
 
Maximum length of command and F key text increased to 95 characters
 
Wider text display in CTRL+ and ALT+ tabs in controls screen
 
 
== 0.7D15 ==
 
''Mar 11, 2023''
 
 
/pitins pressure commands now accept a unit, either psi or bar (no unit = bar)
 
E.g. /pitins fpressure 30 psi
 
 
Two new language strings display charge instead of fuel in F11 / F12 menus
 
 
An EV charge/discharge power bar in place of the clutch bar
 
- only visible if Options - View - Show pedals is enabled
 
 
== 0.7D14 ==
 
''Mar 9, 2023''
 
 
New text commands /liveset and /pitins to perform the function of F11 and F12 menus
 
You can use operators:
 
= (set value)
 
+= (add to value)
 
-= (subtract from value)
 
 
Examples:
 
/pitins ftyre = r3 : change front tyres to R3 in pit stop
 
/pitins rtyre = super : change rear tyres to road super
 
/pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar
 
/pitins fpressure += 0.1 : increase requested tyre pressure by 0.1 bar
 
/pitins cancel : cancel all pit instructions
 
/pitins tyres always : change all tyres
 
/pitins tyres 20 : change tyres if wear > 20%
 
/liveset bbal 60 : set brake balance to 60%
 
/liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1
 
 
Available options for /pitins:
 
fuel, tyres, repair, symmetric
 
ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing
 
rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing
 
cancel, fcamber, fpressure, rcamber, rpressure
 
 
Available options for /liveset:
 
bbal, farb, rarb
 
 
== 0.7D13 ==
 
''Mar 8, 2023''
 
 
FIX: /status F12 did not work (new feature in D12)
 
 
== 0.7D12 ==
 
''Mar 7, 2023''
 
 
Layout Square small map concrete thickness now depends on size of layout
 
 
New text command /status to set the F9 to F12 status
 
/status none|F9|F10|F11|F12|next|prev
 
 
For example /status next will cycle through the F9 to F12 vehicle status screens
 
You may wish to assign this text to a CTRL+ or ALT+ key and then a wheel button
 
 
== 0.7D11 ==
 
''Mar 6, 2023''
 
 
Small map on Layout Square now shows concrete objects
 
 
== 0.7D10 ==
 
''Feb 10, 2023''
 
 
EXPERIMENTAL misc option for those with slow mod and skin downloads
 
- an attempt to help for people in places far away from our server
 
- the logic of the change is to allow Windows to choose buffer size
 
- there is very little evidence that this can help but worth a try
 
- Options... Misc... HTTP buffer test [EXPERIMENTAL]
 
 
FIX: User names that start with '.' now correctly displayed in chat
 
 
== 0.7D9 ==
 
''Jan 30, 2023''
 
 
Interface:
 
 
FIX: Chat text in mods screen is now in front of interface buttons
 
 
Graphics:
 
 
Dust colour on grass and dirt tracks now uses a dirt colour
 
- previously used average colour of surface which looked odd
 
- smoke and dust acquire lighting colour from car's location
 
 
Multiplayer:
 
 
Stationary cars can now lag for longer (3 seconds) before vanishing
 
Team arrow colours on small map are now enabled by a host option
 
- option is not yet available but is coded as /teamarrows=no/yes
 
 
InSim:
 
 
IS_CPP packet with Time = 0 is instantly processed (not stored)
 
- allows it to be followed immediately by an IS_CPP with Time > 0
 
FIX: ZByte was not set in IS_OBH packet
 
 
== 0.7D8 ==
 
''Jan 19, 2023''
 
 
FIX: OOS when repairing engine damage at pit stop in D7
 
 
== 0.7D7 ==
 
''Jan 19, 2023''
 
 
Engine damage can now be repaired in pit stop
 
- yellow counts as minor damage (6 seconds)
 
- red counts as major damage (12 seconds)
 
 
Engine health now changes from yellow to red at 97%
 
 
Engine health percentage is no longer displayed for remote cars
 
 
EXPERIMENTAL option to avoid low-res (simple) physics in multiplayer
 
- Options... Misc... Avoid simple physics [EXPERIMENTAL]
 
- low res physics is normally applied to cars other than the 4 nearest
 
- the option approximately doubles CPU usage by physics in multiplayer
 
- could cause problems at turn 1 with many cars - only use on powerful PC
 
- use the "profiler" display to check CPU usage with this option enabled
 
- profiler enabled by pressing car icon then P in Misc or Graphics options
 
 
== 0.7D6 ==
 
''Jan 17, 2023''
 
 
Fix for D5 gear ratios bug
 
 
== 0.7D5 ==
 
''Jan 17, 2023''
 
 
Engine health display now available in F9 and F10 displays
 
 
== 0.7D4 ==
 
''Jan 14, 2023''
 
''Note: 0.7D2 and 0.7D3: The linear, clipped audio that was tested in D2 and D3 has been scrapped, in favour of the clip softening that LFS has always used.''
 
 
Interface:
 
Speed at redline is displayed beside gear ratios in setup screen
 
A small map is now displayed in layout square if there is a layout
 
Arrows on non-race small map take colour of first name character
 
 
Pit speed limiter:
 
Speed limiter set to 80 km/h can be manually enabled if no pit lane
 
FIX: Driver swap enabled very high speed limiter if no pit lane
 
 
Audio:
 
Tone variation limited to 0.99 to prevent an engine sound bug
 
Switched off experimental "Prevent clipping" option by default
 
 
Misc:
 
Reduced glitch of multiplayer cars after TAB or fast forward replay
 
FIX: Crash when two events on calendar used same event image
 
 
== 0.7D ==
 
''Apr 15, 2022''
 
 
List of events:
 
Time to live stream is displayed if it starts in less than 1 hour
 
Displays current and max connections on host if any are connected
 
Live stream service links are now shown as icons instead of names
 
A lock icon is displayed beside Join button if password required
 
 
Mods screen:
 
If host has a limited list of mods the filters are set to show all
 
Page Up / Page Down keys move a whole page (5 lines instead of 4)
 
FIX: Selected mod's name was not always identified as selected
 
 
Force feedback:
 
Change in force feedback code for devices that report two FF axes
 
- to fix a problem with some wheels with inverted FF turning left
 
 
Interface:
 
Click "Join" when no official cars allowed now enters mods screen
 
FIX: Crash after selecting a driver name from Join Specific Host
 
FIX: Assigned arrow keys adjusted brake balance (etc) while driving
 
FIX: Viewer button was available in garage during welcome sequence
 
FIX: Virtual keyboard full of question marks in Greek or Cyrillic
 
FIX: Corrected width of characters in text dialog code page view
 
 
== 0.7C6 ==
 
''Apr 15, 2022''
 
 
Interface:
 
FIX: Virtual keyboard full of question marks in Greek or Cyrillic
 
 
List of events:
 
Lock icon reduces width of Join button to share the usual width
 
Generic 'play' character added for other live streaming services
 
 
== 0.7C5 ==
 
''Apr 14, 2022''
 
 
List of events:
 
YouTube and Twitch links are now shown as icons instead of names
 
A lock icon is displayed beside Join button if password required
 
 
Mods screen:
 
Mod name was not always shown as selected when entering mods screen
 
 
Misc:
 
FIX: Corrected width of characters in text dialog code page view
 
 
== 0.7C4 ==
 
''Apr 13, 2022''
 
 
List of events:
 
Displays current and max connections on host if any are connected
 
 
Force feedback:
 
Change in force feedback code for devices that report two FF axes
 
- to fix a problem with some wheels with inverted FF turning left
 
 
== 0.7C3 ==
 
''Apr 12, 2022''
 
 
If host has a limited list of mods the filters are set to show all
 
Page Up / Down keys on mods screen move a whole page (not 4 lines)
 
Click "Join" when no official cars allowed now enters mods screen
 
Time to live stream is displayed if it starts in less than 1 hour
 
FIX: Crash after selecting a driver name from Join Specific Host
 
 
== 0.7C2 ==
 
''Apr 11, 2022''
 
 
FIX: Assigned arrow keys adjusted brake balance (etc) while driving
 
FIX: Viewer button was available in garage during welcome sequence
 
 
== 0.7C ==
 
''Apr 8, 2022''
 
 
List of upcoming events displayed on the entry screen:
 
- click event name to visit the event page at lfs.net
 
- signup and live stream links are provided if relevant
 
- a "Join" button is also available if the host is running
 
 
New selected text system (for editors, but works in LFS):
 
If text dialog is initialised the text is shown as selected
 
Selected text will be replaced by the next character entered
 
Use left/right arrow or home/end if you want to edit the text
 
Alternatively use a mouse click to position the text cursor
 
Right click slider initialises dialog with the current value
 
Use CTRL+A to select all text in the dialog (e.g. to delete)
 
NOTE: There is no partial selection - it's all or nothing
 
 
International text entry support:
 
LFS is no longer a "non-unicode program" which helps a few things:
 
You can type into LFS with any input language supported in LFS
 
- Latin 1 / Central European / Turkish / Baltic / Cyrillic / Greek
 
- Japanese / Traditional Chinese / Simplified Chinese / Korean
 
You can change the input language at any time and continue typing
 
To paste text from elsewhere you must select correct input language
 
Some fixes for IME (Input Method Editors) for East Asian languages
 
NOTE: code pages are still used internally - change is text entry
 
 
Misc:
 
Maximum force feedback setting reduced to 100% (was 200%)
 
Force feedback adjustment keys (,/.) now move in steps of 1%
 
Objects with high CoG (e.g. football) retain shadow a bit higher
 
Removed message "You have the latest version" when selecting a mod
 
FIX: Wheels could penetrate vertical wall objects when wall riding
 
 
Multiplayer:
 
Removed /reinit command as it could cause problems
 
Mods in use are downloaded while you are joining a host
 
Reduced maximum lag to process a position packet to half a second
 
FIX: The check if skin was uploaded to lfs.net had stopped working
 
FIX: Rare crash if not yet loaded remote mod did pit damage repair
 
FIX: Could not play MPR if server had been in game over 24.8 days
 
 
Interface:
 
New option "wireframe" in garage viewer mode
 
Many translations updated - thank you translators
 
SHIFT+F now toggles force display in garage (F is front view)
 
FIX: CTRL key reduced size of favourites stars in mods screen
 
FIX: Rating numbers from previous mod were shown on local test mod
 
 
== 0.7B12 ==
 
''Apr 8, 2022''
 
 
Command /eventlist=no to disable list of events
 
Corrected opacity of background buttons in mods screen
 
Can receive one more text field to show beside "Sign up"
 
Updated translations - thank you translators!
 
 
== 0.7B11 ==
 
''Apr 2, 2022''
 
 
Improved appearance of entry screen upcoming events list
 
Can use up / down / page up / page down / home / end keys
 
FIX: Mods screen flickered while downloading mod images
 
 
== 0.7B10 ==
 
''Apr 1, 2022''
 
 
List of upcoming events is displayed on the entry screen
 
- click event name to visit the event page at lfs.net
 
- signup and live stream links are provided if relevant
 
- a "Join" button is also available if the host is running
 
 
== 0.7B8 ==
 
''Mar 22, 2022''
 
 
Input language support:
 
Text dialog can now get wider if long string typed with IME open
 
FIX: Characters from click in code page were wrongly interpreted
 
FIX: Composition string disappeared if you clicked another window
 
FIX: Composition interpreted in wrong language if language changed
 
FIX: Composition text could change language of characters after it
 
 
== 0.7B7 ==
 
''Mar 20, 2022''
 
 
LFS is no longer a "non-unicode program" which helps a few things:
 
You can type into LFS with any input language supported in LFS
 
- Latin 1 / Central European / Turkish / Baltic / Cyrillic / Greek
 
- Japanese / Traditional Chinese / Simplified Chinese / Korean
 
You can change the input language at any time and continue typing
 
To paste text from elsewhere you must select correct input language
 
NOTE: code pages are still used internally - change is text entry
 
 
== 0.7B6 ==
 
''Mar 18, 2022''
 
 
FIX: Sort list of hosts by column / set mod as favourite
 
 
== 0.7B5 ==
 
''Mar 18, 2022''
 
 
New selected text system (for editors, but works in LFS):
 
If text dialog is initialised the text is shown as selected
 
Selected text will be replaced by the next character entered
 
Use left/right arrow or home/end if you want to edit the text
 
You can now use the mouse to click to position the text cursor
 
Right click slider initialises dialog with the current value
 
Use CTRL+A to select all text in the dialog (e.g. to delete)
 
NOTE: There is no partial selection - it's all or nothing
 
 
Misc:
 
More translations updated - thank you, translators
 
Maximum force feedback setting reduced to 100% (was 200%)
 
Force feedback adjustment keys (,/.) now move in steps of 1%
 
Some fixes for IME (Input Method Editors for East Asian languages)
 
FIX: Could not play MPR if server had been in game over 24.8 days
 
FIX: Error message using IME - "UpdateCandidates : No candidates"
 
 
== 0.7B3 ==
 
''Mar 10, 2022''
 
 
A message shown for each mod downloaded while joining (like skins)
 
Removed message "You have the latest version" when selecting a mod
 
A few more lines on the mods screen can be translated
 
More translations updated - thanks to translators
 
 
== 0.7B2 ==
 
''Mar 9, 2022''
 
 
Multiplayer:
 
Mods in use will be downloaded while you are joining a B2 host
 
 
Interface:
 
New option "wireframe" in garage viewer mode
 
More translation updates - thank you translators
 
SHIFT+F now toggles force display in garage (F is front view)
 
FIX: CTRL key reduced size of favourites stars in mods screen
 
FIX: Rating numbers from previous mod were shown on local test mod
 
 
Misc:
 
Objects with high CoG (e.g. football) retain shadow a bit higher
 
Reduced maximum lag to process a position packet to half a second
 
FIX: Wheels could penetrate vertical wall objects when wall riding
 
FIX: Rare crash if not yet loaded remote mod did pit damage repair
 
 
== 0.7B ==
 
''Feb 14, 2022''
 
 
Mods screen:
 
Mods screen can be set 2 or 4 columns wide
 
Mod images are cached in a new LFS\cache folder
 
Click author name to see mods made by that author
 
Favourites filter is now available on mods screen
 
Click the star on a mod's image to mark it as a favourite
 
Rate mods in game either in garage or mods screen dialog
 
Note: CTRL+click or click on left to remove a rating
 
Added 'class' filter (e.g. saloon, buggy, kart, bike)
 
Home / End / Page / Arrow keys now work on the mods screen
 
FIX: Virtual KB button now works in mods screen filter text entry
 
FIX: It was possible to get stuck after a failed mod list download
 
 
Skin viewer in Garage:
 
- Click "Viewer" or Press V key
 
- Rotate vehicle with left mouse button
 
- Rotate view direction with right button
 
- Use mouse wheel to zoom in and out
 
- Select lighting mode, background colour or LOD
 
- Reload button or auto reload while editing a skin
 
 
Skin template export in Garage:
 
- In the "Colours" tab select 1024 or 2048 size
 
- Click "Generate Skin Template"
 
- Select a skin template or wireframe guide
 
- The resulting image is copied to the clipboard
 
 
Interface:
 
Many updated translations - thank you translators!
 
Car name is now shown below driver name in F11 and F12
 
Demo 'unlock' message "Welcome to Live for Speed Demo" restored
 
New LFS:// links to install mods from a link on the website
 
- works if LFS is not running or is running but not in multiplayer
 
- can install mod from entry / game setup / garage / mod screens
 
 
Electric vehicle support:
 
EV battery light now comes on when charge is less than 5%
 
EV dashboard is now blank when the car is switched off (I key)
 
F12 menu now says "Charge to add" instead of "Fuel to add"
 
Recharge rate is now 600kW * 0.9 charging efficiency
 
Now displays RECHARGING instead of REFUELLING in pit stop
 
FIX: Karts and EVs could drive during pitstop (throttle now zero)
 
FIX: Clutch temperature no longer displayed for electric vehicles
 
FIX: Power-weight ratio display wrong for EV with power restriction
 
FIX: Remote EV would jump / glitch during pit stop if throttle held
 
 
Regenerative braking for electric vehicles:
 
- Only for FWD and RWD vehicles
 
- Charging efficiency 90%
 
- Uses reverse motor torque as much as possible on drive axle
 
- Reduces brakes in accordance with the reverse motor torque
 
- NOTE: motor braking is affected by limited slip differential
 
 
AI path generation for mods:
 
- Can be generated for mods with a drive system, excluding bikes
 
- Paths can only be generated in single player
 
- Simply add your AI and click GO
 
- You have to wait a while the first time the path is generated
 
- NOTE: If the vehicle can roll, the AI does not avoid rolling it
 
 
Multiplayer:
 
LFS join links no longer start new instance if LFS already running
 
FIX: Loss of sound due to excessive engine revs on remote mods
 
FIX: Warping (jittering) of mods downloaded after joining host
 
 
Misc:
 
Garage warning for mesh error (Cross-texture triangle found in LOD)
 
Downloaded mod is now unzipped from memory (not intermediate file)
 
FIX: Commands like /mustpit could disable mods in single player
 
FIX: /car command required capital letters for SkinID
 
FIX: Crash when saving setup of a mod that was not yet loaded
 
FIX: Crash with live settings for a mod that was not yet loaded
 
 
== 0.7A13 ==
 
''Feb 12, 2022''
 
 
EV battery light now comes on when charge is less than 5%
 
EV dashboard is now blank when the car is switched off (I key)
 
FIX: Clutch temperature no longer displayed for electric vehicles
 
FIX: Power-weight ratio display wrong for EV with power restriction
 
 
== 0.7A12 ==
 
''Feb 11, 2022''
 
 
Improved checks when clicking a link to install a mod
 
Car name is now shown below driver name in F11 and F12
 
Key to toggle Viewer mode in Garage changed to V (was S)
 
Added some translation lines for the Viewer mode in Garage
 
FIX: Obscure message "Not found" on entering garage with test mod
 
 
== 0.7A11 ==
 
''Feb 10, 2022''
 
 
New LFS://getmod link to install a mod from a link on the website
 
- works if LFS is not running or is running but not in multiplayer
 
- can install mod from entry / game setup / garage / mod screens
 
 
LFS join links no longer start new instance if LFS already running
 
- makes existing LFS join host (from entry or multiplayer screens)
 
 
FIX: OOS if AI on grid with non-rally car when changing to rx track
 
FIX: Remote EV would jump / glitch during pit stop if throttle held
 
 
== 0.7A10 ==
 
''Feb 4, 2022''
 
 
Skin Viewer in Garage - Click "Viewer" or Press S key
 
- Rotate vehicle with left mouse button
 
- Rotate view direction with right button
 
- Use mouse wheel to zoom in and out
 
- Select lighting mode, background colour or LOD
 
- Reload button or auto reload while editing a skin
 
 
More translations have been updated - thank you translators
 
 
== 0.7A9 ==
 
''Jan 28, 2022''
 
 
You can now export a skin template from the garage screen
 
- In the "Colours" tab select 1024 or 2048 size
 
- Click "Generate Skin Template"
 
- Select a skin template or wireframe guide
 
- The resulting image is copied to the clipboard
 
 
== 0.7A7 ==
 
''Jan 25, 2022''
 
 
FIX: Code page bug on translated rating descriptions
 
FIX: Minor graphical issue after clicking rating button
 
 
== 0.7A6 ==
 
''Jan 25, 2022''
 
 
Interface:
 
Ratings are now translated - thanks to the translators
 
Home / End / Page / Arrow keys now work on the mods screen
 
Rating button has click sound / acts on release (as other buttons)
 
Increased size of grey or yellow 'favourite' star on mod image
 
Demo 'unlock' message "Welcome to Live for Speed Demo" restored
 
FIX: Virtual KB button now works in mods screen filter text entry
 
 
Technical:
 
Garage warning for mesh error (Cross-texture triangle found in LOD)
 
Downloaded mod is now unzipped from memory (not intermediate file)
 
FIX: It was possible to get stuck after a failed mod list download
 
 
== 0.7A5 ==
 
''Jan 19, 2022''
 
 
Mods screen:
 
Mods screen can be set 2 or 4 columns wide
 
Favourites filter is now available on mods screen
 
Click the star on a mod's image to mark it as a favourite
 
Rate mods in game either in garage or mods screen dialog
 
Note: CTRL+click or click on left to remove a rating
 
Translation updates - thank you translators!
 
 
EV support:
 
Now displays RECHARGING instead of REFUELLING in pit stop
 
F12 menu now says "Charge to add" instead of "Fuel to add"
 
 
AI path generation:
 
Engine Brake Reduction is considered in the braking calculation
 
FIX: Rear wing could exceed maximum setting while calculating
 
 
== 0.7A3 ==
 
''Jan 13, 2022''
 
 
Mods page:
 
Added 'class' filter (e.g. saloon, buggy, kart, bike)
 
Click author name to see mods made by that author
 
Mod images are cached in a new LFS\cache folder
 
 
Misc:
 
More updated translations - thank you translators!
 
FIX: Commands like /mustpit could disable mods in single player
 
 
Multiplayer:
 
FIX: Loss of sound due to excessive engine revs on remote mods
 
FIX: Warping (jittering) of mods downloaded after joining host
 
 
== 0.7A2 ==
 
''Jan 8, 2022''
 
 
AI for Mods:
 
AI paths can be generated for mods with a drive system, excluding bikes
 
- Paths can only be generated in single player
 
- Simply add your AI and click GO
 
- You have to wait a while the first time the path is generated
 
- NOTE: If the vehicle can roll, the AI does not avoid rolling it
 
 
Regenerative braking for Electric Vehicles:
 
- Only for FWD and RWD vehicles
 
- Charging efficiency 90%
 
- Uses reverse motor torque as much as possible on drive axle
 
- Reduces brakes in accordance with the reverse motor torque
 
- NOTE: motor braking is affected by limited slip differential
 
 
Electric Vehicles:
 
Recharge rate is now 600kW * 0.9 charging efficiency
 
FIX: Karts and EVs could drive during pitstop (throttle now held at zero)
 
 
Misc:
 
FIX: /car command required capital letters for SkinID
 
FIX: Crash when saving setup of a mod that was not yet loaded
 
FIX: Crash with live settings for a mod that was not yet loaded
 
 
Editor: see [[Version History (LFS Editor)#0.7A2|Version History (LFS Editor)]]
 
 
== 0.7A ==
 
''Dec 16, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Mods:
 
Mods support is now available for S3 licensed users
 
A vehicle editor and object modeller are available
 
Includes support for single-gear electric vehicles
 
 
Multiplayer:
 
Start new host screen starts a new host on LFS.net
 
Host options screen now available for admins while online
 
Message "[user name] is connecting..." when someone is joining
 
Unlimited number of bans in ban file
 
 
Updated cars:
 
MRT with improved frame, steering wheel, wider tyres, minor updates
 
RB4 with more detailed exterior, interior, 10mm shorter wheelbase
 
 
Graphics:
 
Minor improvements to drivers and spectators
 
Updated ADS jpg textures for all tracks except RO
 
Increased number of mipmaps for number plate textures
 
Updated car shaders to better reproduce the editor materials
 
- Variable shine can now be used (alpha channel sets shine level)
 
- Material type 'overlay or plain' can be used for chrome parts
 
- Roughness value is NOT supported (specular reflection disabled)
 
 
Interface:
 
Using updated font from new version of LFS
 
Improved display size of vehicles in game setup screen and garage
 
Removed feature that enabled "window while connecting" on new patch
 
FIX: Player name could be displayed wrongly in F11 and F12 menu
 
 
Misc:
 
More prominent warning for clipping in engine sound editor
 
Experimental anti clipping audio option (enabled by default)
 
Anti clipping is automatically disabled in engine sound editor
 
 
Layouts:
 
Plain area 4km x 4km designed specifically to allow large layouts
 
Max selected objects in editor is now 60 (was 30)
 
 
Controllers:
 
Support for controllers with up to 128 buttons
 
Look Heading and Look Pitch are no longer automatically assigned
 
 
InSim (for programmers):
 
New packet size byte - now represents packet size divided by 4
 
This allows larger packets up to 1020 bytes (old limit was 252)
 
IS_ACM and IS_MCI make use of the increase packet size
 
New packets IS_MAL / TINY_MAL set / get allowed mods
 
 
Commands:
 
/allowmods=yes to allow mods on host
 
/cars=none to disallow all of the official cars
 
/cars+=xfg+xrg to add xfg and xrg to the allowed cars
 
/cars-=ufr+xfr to remove ufr and xfr from the allowed cars
 
/window X Y sets window client area width and height
 
/enforce - spectate anyone who is driving a disallowed car
 
/unapproved=yes to allow unapproved mods to be used on host
 
/mods=AAAAAA+BBBBBB sets a list of allowed mods (and allows mods)
 
/mods+=CCCCCC+DDDDDD adds to the list of allowed mods
 
/mods-=BBBBBB+CCCCCC removes mods from the list
 
/mods=ALL removes the list of mods and sets /allowmods=yes
 
/mods=NONE removes the list of mods and sets /allowmods=no
 
/mods and /cars commands can accept plus or comma as delimiter
 
 
Scripts:
 
Script 'ev.lfs' is run when an electric vehicle is selected
 
Script 'kart.lfs' is run when using vehicle with centrifugal clutch
 
Script 'free.lfs' is run when using vehicle with no engine or drive
 
 
== 0.6W60 ==
 
''Dec 15, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
LFS changes from W59 to W60:
 
Most translations have been updated - thank you translators!
 
Improved display size of vehicles in game setup screen and garage
 
Doubled suspension damage resistance if only one wheel at that end
 
Removed impact damage from vehicles with front fork suspension
 
Message "Too many vertices" now only shown when car is loaded
 
FIX: Z-buffer resolution in garage and game setup screen
 
 
Editor: see [[Version History (LFS Editor)#0.6W60|Version History (LFS Editor)]]
 
 
== 0.6W59 ==
 
''Dec 13, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
You can now start a host in Brazil, Australia, Hong Kong, or Turkey (+ Japan)
 
FIX: Bug in CTRL+P "Copied to clipboard" text in some code pages
 
 
Editor: see [[Version History (LFS Editor)#0.6W59|Version History (LFS Editor)]]
 
 
== 0.6W58 ==
 
''Dec 12, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Car selection images redone with LFS S3 on number plates
 
Small RB4 update: rear wheel 10mm forward / reverted default setup
 
- NOTE: Hosts must update to W58 or there will be OOS with RB4 GT
 
Message "Copied to clipboard" when clicking on in-game host IP:Port
 
As a TEST you can now start an in-game host on a Brazil server
 
- South Americans please test and let us know the results
 
 
== 0.6W57 ==
 
''Dec 11, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Most translations have been updated
 
Various fixes for the updated RB4 GT
 
Generated new car images for official car selection page
 
More prominent warning for clipping in engine sound editor
 
In-game hosts InSim IP & port shown to owner on options screen
 
FIX: Pillion passengers on bikes are now supported
 
FIX: Translation bug with "sort by date"
 
 
== 0.6W56 ==
 
''Dec 9, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
More detailed RB4 included
 
Various translations have been updated
 
 
Editor: see [[Version History (LFS Editor)#0.6W56|Version History (LFS Editor)]]
 
 
== 0.6W55 ==
 
''Dec 8, 2021'' - (editor only)
 
 
Editor: see [[Version History (LFS Editor)#0.6W55|Version History (LFS Editor)]]
 
 
== 0.6W54 ==
 
''Dec 4, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Support for single spoke objects
 
 
Editor: see [[Version History (LFS Editor)#0.6W54|Version History (LFS Editor)]]
 
 
== 0.6W53 ==
 
''Dec 3, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Removed feature that enabled "Window while connecting" on new patch
 
FIX: Crash related to applying handicaps to not yet downloaded mods
 
 
== 0.6W52 ==
 
''Dec 3, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Front torque split setting now shown on the left below centre diff
 
FIX: Front torque split overlapped final drive ratio with 7 speeds
 
FIX: Crash that could come up when viewing not yet downloaded mods
 
 
== 0.6W51 ==
 
''Nov 30, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
LFS:
 
Improved bike handling at low and medium speeds
 
Options - Audio - Prevent clipping is enabled by default
 
Clipping prevention automatically disabled in engine sound editor
 
FIX: Player name could be displayed wrongly in F11 and F12 menu
 
 
Host:
 
Message "user is connecting..." was shown even when host was full
 
 
Editor: see [[Version History (LFS Editor)#0.6W51|Version History (LFS Editor)]]
 
 
== 0.6W50 ==
 
''Nov 28, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Experimental anti clipping audio option
 
FIX: Downloaded skins were sometimes saved with the wrong name
 
FIX: Possible (not actually observed) crash when joining a host
 
 
== 0.6W49 ==
 
''Nov 27, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Driver names are now positioned correctly above vehicles
 
Camera update for layout Layout Square (16 cameras instead of 4)
 
FIX: A rare crash that could come up before a mod was downloaded
 
FIX: A number plate bug that caused "Could not get number plate"
 
 
== 0.6W48 ==
 
''Nov 26, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Multiplayer:
 
FIX: Bike steering was incorrectly transferred in multiplayer
 
FIX: Small wheeled remote cars could go wrong in multiplayer
 
Partial FIX: Improved name position over cars on high vehicles
 
 
Graphics:
 
Updated car shaders to better reproduce the editor materials
 
- Variable shine can now be used (alpha channel sets shine level)
 
- Material type 'overlay or plain' can be used for chrome parts
 
- Roughness value is NOT supported (specular reflection disabled)
 
FIX: Parts of some cars appeared transparent in garage (alpha)
 
 
== 0.6W47 ==
 
''Nov 21, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Multiplayer:
 
New host option "Allow unapproved mods" allows early stage mods
 
Message "[user name] is connecting..." when someone is joining host
 
 
Misc:
 
New filter to show all mods / approved mods / staff picks only
 
Removed filter "Include work in progress" on vehicle mods screen
 
Rating button on vehicle mods screen now links to mod's web page
 
FIX: Finished refuelling message for EV is now "Finished charging"
 
FIX: Subobject number plates did not show the correct number plate
 
 
Commands:
 
/unapproved=yes to allow unapproved mods to be used on host
 
/enforce (and options button) now spectates disallowed mods
 
/mods=AAAAAA+BBBBBB sets a list of allowed mods (and allows mods)
 
/mods+=CCCCCC+DDDDDD adds to the list of allowed mods
 
/mods-=BBBBBB+CCCCCC removes mods from the list
 
/mods=ALL removes the list of mods and sets /allowmods=yes
 
/mods=NONE removes the list of mods and sets /allowmods=no
 
/mods and /cars commands can accept plus or comma as delimiter
 
 
== 0.6W46 ==
 
''Nov 15, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
Multiplayer:
 
Download of mods and skins should be faster and more reliable
 
FIX: List of allowed mods could remain after joining another host
 
FIX: Messages such as "Did not receive skin info" joining busy host
 
 
InSim:
 
FIX: It was not possible to send more than 30 objects in IS_AXM
 
FIX: IS_MCI packets were not filled in correctly (only 8 per pack)
 
 
== 0.6W45 ==
 
''Nov 12, 2021'' - '''Incompatible with 0.6V/V3'''
 
 
LFS:
 
New mod filters Staff picks only / Include tweak mods / Include WIP
 
You can now set list of mods allowed on host (via InSim or LFS.net)
 
Increased size of file transfer buffer - may download mods faster
 
Updated help text on Start New Host screen
 
 
Editor: see [[Version History (LFS Editor)#0.6W45|Version History (LFS Editor)]]
 
 
== 0.6W43 ==
 
''Nov 6, 2021'' - '''Incompatible with 0.6V/V3, first test patch with mods support and hosting changes. First release of the LFS Editor. More info: https://www.lfs.net/forum/thread/95664 and https://www.lfs.net/forum/thread/95665'''
 
 
Mods:
 
Mods support is now available for S3 licensed users
 
A vehicle editor and object modeller are available
 
Includes support for single-gear electric vehicles
 
 
Multiplayer:
 
Unlimited number of bans in ban file
 
Start new host screen starts a new host on LFS.net
 
Host options screen now available for admins while online
 
 
Updated cars:
 
MRT with improved frame, steering wheel, wider tyres, small updates
 
New RB4 - still WIP - more updates are planned
 
 
Graphics:
 
Using updated font from new version of LFS
 
Minor improvements to drivers and spectators
 
Increased number of mipmaps for number plate textures
 
 
InSim:
 
New packet size byte - now represents packet size divided by 4
 
This allows larger packets up to 1020 bytes (old limit was 252)
 
 
Layouts:
 
Plain area 4km x 4km designed specifically to allow large layouts
 
Max selected objects now 60 (was 30)
 
 
Controllers:
 
Support for controllers with up to 128 buttons
 
Look Heading and Look Pitch are no longer automatically assigned
 
 
Commands:
 
/cars=none to disallow all of the official cars
 
/cars+=xfg+xrg to add xfg and xrg to the allowed cars
 
/cars-=ufr+xfr to remove ufr and xfr from the allowed cars
 
/window X Y sets window client area width and height
 
/enforce - spectate anyone who is driving a disallowed car
 
 
Graphics:
 
Updated ADS jpg textures for all tracks except RO
 
 
Scripts:
 
Script 'ev.lfs' is run when an electric vehicle is selected
 
Script 'kart.lfs' is run when using vehicle with centrifugal clutch
 
Script 'free.lfs' is run when using vehicle with no engine or drive
 
 
== 0.6V3 ==
 
''Nov 6, 2021''
 
 
Semi-full version. Compatible with 0.6V, downloadable as a full setup. More info: https://www.lfs.net/forum/thread/95661
 
 
== 0.6V ==
 
''Feb 28, 2021'' - '''Incompatible with 0.6U'''
 
 
Multiplayer:
 
Maximum packets per second (/pps) has been increased to 12
 
Rolling resistance included in catch-up phase of prediction
 
Wear and temperature packet is more frequent and more accurate
 
Position packet now includes contact patch offset for each tyre
 
Reduced steering glitch each time a position packet is received
 
More accurate transmission of fuel load from local to remote car
 
Position packets are sent more frequently in response to steering
 
You can now add up to 32 local drivers (real + ai) in multiplayer
 
Easier to set up LAN race: local IP address is shown on host screen
 
You can enter the local network computer name instead of IP address
 
FIX: Remote cars with worn tread could wrongly get a puncture
 
FIX: Car on pit speed limiter sent maximum packets per second
 
FIX: Stop-go penalty caused car to get stuck in custom pit stop
 
FIX: Remote car's tyre temperature over 200 appeared black (cold)
 
FIX: Remote tyre temperatures increased too slowly in skid or spin
 
 
New ALTERNATE setup configuration for the five GTR cars:
 
Selecting the new config in XRR/FZR/FXR decreases tyre width a bit
 
With ALTERNATE config, narrower tyres may be selected (adds offset)
 
Also ROAD_SUPER, ROAD_NORMAL, HYBRID, KNOBBLY tyres may be selected
 
High "Maximum Lock" is possible in XRR/FZR with narrower wheels
 
XR GTR in ALTERNATE config has H-pattern shifter
 
 
Tyre choices and steering lock:
 
XFR and UFR maximum steering lock increased to 30 degrees
 
LX4 and LX6 maximum steering lock increased to 45 degrees
 
Single seater racing cars can now use ROAD_SUPER tyres
 
 
Steering:
 
Steering wheel turn amount changes with maximum lock
 
Road cars now have 900 degrees steering range with default setup
 
XF and UF GTR have 540 degrees steering range with default setup
 
Updated and fixed steering animations to cover new steering range
 
Removed option "Move view with animation" which had little effect
 
 
Commands:
 
Command /canrefuel (no/yes) to set refuelling allowed in pit stops
 
Command /showfuel (no/yes) allows remote car fuel load to be seen
 
Most admin commands with parameter omitted now report current value
 
Command /block (0/1/2) to block user messages (like the minus key)
 
Command /spectv (no/yes) prevents selecting TV camera on spectate
 
/press and /shift commands now support 'minus' as parameter
 
/mprlag X simulates online packet delay of X ms (+ no smoothing)
 
/mprsmooth X (0 or 1) to disable or enable input smoothing
 
 
Interface:
 
Pit speed limit is shown when car speed is below 2/3 of limit
 
Yellow and blue flags now alternate with RCM or penalty message
 
Virtual steering gauge hidden if live settings or pit instructions
 
Blocked messages remain blocked when returning from game to lobby
 
Prevented auto-repeat on block message and light switching keys
 
Momentary flick to rear view after SHIFT+R is now avoided
 
Avoided downshift after pressing SHIFT+X to exit free view
 
In fact any 'key held' function after SHIFT+key is prevented
 
Saving replay name now shown beside option in Game Options
 
Minus key (block messages) now works in all screens
 
Many updated translations - thank you, translators
 
 
Garage:
 
Tyre size displayed in Tyres tab in Garage
 
Brakes / TC tab in garage separated into two columns (e.g. FZ50)
 
FIX: Heat in garage car's tyres was not updated when tyre changed
 
 
F12 pit instructions:
 
Damage repair not required when changing pressure or compound
 
Pressure change with new tyre no longer counts as SETUP CHANGES
 
When alternative config is selected F12 display shows tyre size
 
A new 'cancel' option beside the 'setup changes requested' line
 
Settings that will be adjusted are now shown in light red colour
 
FIX: rear tyre pressure was limited by front tyre pressure limits
 
FIX: symmetric pressure/camber request remained after pit stop
 
 
Skin downloads:
 
Faster skin downloads when joining server (and auto updater)
 
Slightly faster skin downloads when driver joins race in-game
 
FIX: Skin downloading could get stuck after a large header
 
 
CPU usage display:
 
In Graphics or Misc options (in-game) click car icon then 'P'
 
You can now see CPU usage for Physics, Draw, Prediction, etc.
 
The "Pred" line shows CPU usage for prediction of remote cars
 
Prediction time also shows up in an MPR if /mprlag is set
 
 
Support for live multiplayer replays:
 
Replay identified as live when starting to watch an unfinished MPR
 
Does not exit replay after fast forwarding to current time
 
Catch up to live position by clicking >| button
 
Skins can be downloaded while watching a live replay
 
Save replay while temp_mpr is being viewed - copy instead of rename
 
Start new mpr while temp_mpr is in use - tries temp_mpr_1 (up to 9)
 
/mprflush X to flush mpr to file every X seconds (0 = disable)
 
MPR / SPR are prevented from being named temp_mpr / temp_spr
 
 
VR:
 
Updated OpenVR to version 1.10.30
 
Improved timing of obtaining view each frame
 
New "Antialiasing" option to select 4x or 8x multisampling
 
New "Resolution adjustment" slider (also known as supersampling)
 
Names over cars could fade differently in each eye in Pimax headset
 
Virtual keyboard is shown at dialog height if no dialog is visible
 
Space bar VR click auto disabled when you type with real keyboard
 
FIX: Head tracking / mirrors wrong if car leaned with horizon lock
 
FIX: Free view FOV was wrong after entering VR in free view
 
FIX: Names above cars looked wrong in Pimax headsets
 
FIX: Some trees looked wrong in Pimax headsets
 
 
Views:
 
Horizon lock now has a strength slider option
 
View filter time maximum value increased to 1 second
 
Improved key control (4/5/6/7) of free view field of view
 
Three screens are now assumed when aspect ratio is 4:1 (was 3:1)
 
Free view mode minimum field of view reduced from 10 to 2 degrees
 
FIX: Filtered view went wrong with low filter time + replay speedup
 
 
Graphics:
 
Avoid upward lighting related to ground colour in internal views
 
Car shadows now use anisotropic filtering to reduce shimmering
 
Increased distance for car subobjects to become invisible
 
 
Controls:
 
Handbrake strength is now separately adjustable
 
Gearshift debounce setting now applies to all controller buttons
 
Mouse X and Y sensitivity (in Axes tab) lower limit reduced to 0.5
 
FIX: Rare manual shift at high speed to 1st/rev during auto shift
 
 
Force Feedback:
 
New settings are available under Axes / FF in Options - Controls
 
FF Steps maximum value is now 10000 (the maximum in DirectInput)
 
FF Rate is now controlled by a user setting (25 / 50 / 100 Hz)
 
 
New handling for 'CAR.lfs' and 'shift_type.lfs' scripts:
 
LFS runs 'road.lfs' / 'sequential.lfs' / 'paddle.lfs' directly
 
(previously these scripts were called from a CAR.lfs script)
 
This is done after loading a car and immediately before CAR.lfs
 
Commands to run these scripts from another script are ignored
 
 
Training:
 
FIX: AI changed to low fuel load if overtaking lesson restarted
 
FIX: AI skill / admin commands no longer processed during training
 
FIX: Training lesson did not end if replay saving was interrupted
 
FIX: Logo was visible under title during lesson replay
 
 
InSim (for programmers):
 
Config byte added to IS_NPL packet indicates setup configuration
 
IS_CPP Pos is now relative to "Centre view" not the user setting
 
IS_NPL RWAdj / FWAdj indicate rear / front tyre width reduction
 
New bytes set if /showfuel=yes: IS_NPL Fuel / IS_PIT FuelAdd
 
IS_SPX and IS_LAP new byte Fuel200 indicates fuel remaining
 
IS_RES: TTime in qualifying now indicates time in session
 
IS_RES: PLID is now zero if the player has left the race
 
IS_CPP: FOV can now be used in-car but not smoothed (0 = no change)
 
InSim NLP / MCI minimum time interval reduced to 10 ms (was 40 ms)
 
FIX: It was possible to miss IS_PSF packet after taking over car
 
FIX: STime in IS_PSF packet was wrong after car was taken over
 
FIX: Free view roll is now reported in InSim IS_CPP packet
 
 
More telemetry data for OutSim:
 
New data fields documented in docs\OutSimPack.txt
 
Enable by setting the OutSim Opts value in cfg.txt
 
All data options can be switched on with OutSim Opts 1ff
 
 
Misc:
 
Maximum number of layout objects increased to 2400
 
When LFS is set to close the reason is logged to deb.log file
 
Added a little more logging about D3D initialisation to deb.log
 
CAR.lfs scripts are reliably run when user car is spawned or reset
 
Restored code preventing 2 cars joining autocross within 3 seconds
 
FIX: Wrong warning "Road tyres on rallycross track" in hotlapping
 
FIX: Memory leak related to threads (most often for skin download)
 
FIX: Replays from old Westhill before 2015 now marked as obsolete
 
FIX: Driver names ending with a lead byte could corrupt text
 
FIX: Issues with driver names ending with caret character
 
 
== 0.6U25 ==
 
''Feb 26, 2021'' - '''Incompatible with 0.6U'''
 
 
Training:
 
FIX: AI changed to low fuel load if overtaking lesson restarted
 
FIX: AI skill / admin commands no longer processed during training
 
FIX: Training lesson did not end if replay saving was interrupted
 
FIX: Refuelling depended on refuelling allowed in single player
 
FIX: Logo was visible under title during lesson replay
 
 
OutSim:
 
OutSim packet is documented in docs\OutSimPack.txt
 
Added steering torque as additional field in new OutSim
 
All data options can be switched on with OutSim Opts 1ff
 
 
Misc:
 
Removed debug message "Replay name : temp_mpr"
 
Saving replay name now shown beside option in Options - Game
 
 
== 0.6U24 ==
 
''Feb 25, 2021'' - '''Incompatible with 0.6U'''
 
 
Steering:
 
Road cars now have 900 degrees steering range with default setup
 
XF and UF GTR have 540 degrees steering range with default setup
 
Updated and fixed steering animations to cover new steering range
 
Removed option "Move view with animation" which had little effect
 
FIX for new bug: Steering wheel could turn too far with some setups
 
FIX for new bug: Switching setups while driver visible could crash
 
 
InSim:
 
IS_RES: TTime in qualifying now indicates time in session
 
IS_RES: PLID is now zero if the player has left the race
 
 
Misc:
 
Blocked messages remain blocked when returning from game to lobby
 
Command /block [0/1/2] : block user messages (like the minus key)
 
 
Translations:
 
More updated translations. Thank you very much, translators.
 
 
== 0.6U23 ==
 
''Feb 15, 2021'' - '''Incompatible with 0.6U'''
 
 
Changes to the alternate configuration system:
 
Configuration ALTERNATE is available for all GTR cars
 
Alternate must be selected to allow expanded range of tyres
 
In alternate configuration you can select tyre section width
 
Maximum allowed "Maximum Lock" increases with narrower wheels
 
When alternative config is selected F12 display shows tyre size
 
 
Misc:
 
FIX: Wrong warning "Road tyres on rallycross track" in hotlapping
 
 
Translations:
 
More updated translations. Thanks again, translators.
 
 
== 0.6U22 ==
 
''Feb 12, 2021'' - '''Incompatible with 0.6U'''
 
 
New configurations are now called ALTERNATE (not DRIFT / RX)
 
Small change to XR GTR alternate config - 10mm wider tyres
 
Virtual steering gauge hidden if live settings or pit instructions
 
New fuel options can be filtered and are visible on selected host
 
InSim IS_SPX and IS_LAP new byte Fuel200 indicates fuel remaining
 
FIX: Auto clutch time was wrong in the XR GTR in alternate config
 
 
== 0.6U21 ==
 
''Feb 11, 2021'' - '''Incompatible with 0.6U'''
 
 
Interface:
 
Brakes / TC tab in garage separated into two columns (e.g. FZ50)
 
FIX: Heat in garage car's tyres was not updated when tyre changed
 
 
New handling for 'CAR.lfs' and 'shift_type.lfs' scripts:
 
LFS runs 'road.lfs' / 'sequential.lfs' / 'paddle.lfs' directly
 
(previously these scripts were called from a CAR.lfs script)
 
This is done after loading a car and immediately before CAR.lfs
 
Commands to run these scripts from another script are ignored
 
 
Graphics:
 
Avoid upward lighting related to ground colour in internal views
 
 
InSim:
 
New bytes output if /showfuel=yes
 
IS_NPL Fuel : initial fuel load
 
IS_PIT FuelAdd : fuel added
 
 
Translation update for help.txt:
 
host_cars - max is now 32
 
guest_cars - max is now 32
 
max_packs - max is now 12
 
mip_bias - default settings now -0.5 / -1.0 / -1.5 / -2.0
 
 
== 0.6U20 ==
 
''Feb 8, 2021'' - '''Incompatible with 0.6U'''
 
 
FIX: XRR reverted to auto clutch when exiting pit garage in game
 
Thank you translators, for the updated translations!
 
 
== 0.6U19 ==
 
''Feb 8, 2021'' - '''Incompatible with 0.6U'''
 
 
Maximum number of layout objects increased to 2400
 
XR GTR in DRIFT / RX config has H-pattern shifter
 
Handbrake strength is now separately adjustable
 
10mm narrower rear tyres in XR GTR new config
 
10mm narrower F/R tyres in FXO GTR new config
 
10mm narrower track width FZ50 GTR new config
 
Tyre size displayed in Tyres tab in Garage
 
FIX: InSim IS_NPL did not report Config
 
 
== 0.6U18 ==
 
''Feb 5, 2021'' - '''Incompatible with 0.6U'''
 
 
FIX: Tyre change decision did not work in U17
 
 
== 0.6U17 ==
 
''Feb 5, 2021'' - '''Incompatible with 0.6U'''
 
 
Multiplayer prediction:
 
Position packet now includes contact patch offset for each tyre
 
Wear and temperature packet is more frequent and more accurate
 
 
Pit stops:
 
Command /canrefuel (no/yes) to set refuelling allowed in pit stops
 
Damage repair not required when changing tyre pressure or compound
 
 
Tyre choices and steering lock:
 
XFR and UFR small GTR cars can now use road and off-road tyres
 
XFR and UFR maximum steering lock increased to 30 degrees
 
LX4 and LX6 maximum steering lock increased to 45 degrees
 
Single seater racing cars can now use ROAD_SUPER tyres
 
Steering wheel turn amount changes with maximum lock
 
 
New RX / DRIFT setup configuration for GTR cars XRR / FZR / FXR:
 
Selecting the new config decreases tyre width and adds an offset
 
Now ROAD_SUPER, ROAD_NORMAL, HYBRID, KNOBBLY tyres may be selected
 
XRR / FZR maximum lock increased to 60 degrees / FXR to 30 degrees
 
 
InSim:
 
Config byte added to IS_NPL packet indicates setup configuration
 
IS_CPP Pos is now relative to "Centre view" not the user setting
 
 
Interface:
 
minus key (block messages) now works in free view mode
 
/press and /shift commands now support 'minus' as parameter
 
 
Misc:
 
You can now add up to 32 local drivers (real + ai) in multiplayer
 
Restored code preventing 2 cars joining autocross within 3 seconds
 
 
== 0.6U16 ==
 
''Feb 2, 2021''
 
 
Interface:
 
Key control (4/5/6/7) of free view FOV improved and reaches 2 deg
 
Prevented auto-repeat on block message and light switching keys
 
 
InSim:
 
IS_CPP FOV can now be used in-car but not smoothed (0 = no change)
 
IS_CPP Pos is now relative to "Centre view" not the user setting
 
FIX: It was possible to miss IS_PSF packet after taking over car
 
FIX: STime in IS_PSF packet was wrong after car was taken over
 
NOTE: for these fixes the new driver taking over must have U16
 
 
Misc:
 
Added a little more logging about D3D initialisation to deb.log
 
 
== 0.6U15 ==
 
''Jan 28, 2021''
 
 
F12 pit instructions:
 
Pressure change with new tyre no longer counts as SETUP CHANGES
 
A new 'cancel' option beside the 'setup changes requested' line
 
Settings that will be adjusted are now shown in light red colour
 
FIX: rear tyre pressure was limited by front tyre pressure limits
 
FIX: symmetric pressure/camber request remained after pit stop
 
 
Multiplayer:
 
More accurate transmission of fuel load from local to remote car
 
Remote car fuel load is now shown in F12 if /showfuel is enabled
 
Rolling resistance included in catch-up phase of prediction
 
FIX: Remote cars with worn tread could wrongly get a puncture
 
 
Misc:
 
Auto-repeat key function reinstated (disabled in previous test)
 
MPR / SPR are now prevented from being named temp_mpr / temp_spr
 
Free view mode minimum field of view reduced from 10 to 2 degrees
 
InSim NLP / MCI minimum time interval reduced to 10 ms (was 40 ms)
 
Mouse X and Y sensitivity (in Axes tab) lower limit reduced to 0.5
 
FIX: Message MPR_BLANK sometimes displayed when watching live MPR
 
 
== 0.6U14 ==
 
''Jan 25, 2021''
 
 
Multiplayer:
 
Command /showfuel (no/yes) allows remote car fuel load to be seen
 
Most admin commands with parameter omitted report current value
 
FIX: Car on pit speed limiter sent maximum packets per second
 
FIX: Remote car's tyre temperature over 200 appeared black (cold)
 
FIX: Remote tyre temperatures increased too slowly in skid or spin
 
 
MPR debug commands:
 
/mprlag X simulates online packet delay of X ms (+ no smoothing)
 
/mprsmooth X (0 or 1) to disable or enable input smoothing
 
 
CPU usage display:
 
In Graphics or Misc options (in-game) click the car icon then 'P'
 
You can now see CPU usage for Physics, Draw, Prediction, etc.
 
The "Pred" line shows CPU usage for prediction of remote cars
 
Prediction time also shows up in an MPR if /mprlag is set
 
 
Support for live multiplayer replays:
 
Replay identified as live when starting to watch an unfinished MPR
 
Does not exit replay after fast forwarding to current time
 
Catch up to live position by clicking >| button
 
Skins can be downloaded while watching a live replay
 
Save replay while temp_mpr is being viewed - copy instead of rename
 
Start new mpr while temp_mpr is in use - tries temp_mpr_1 (up to 9)
 
/mprflush X to flush mpr to file every X seconds (0 = disable)
 
 
VR:
 
Virtual keyboard is shown at dialog height if no dialog is visible
 
Space bar VR click auto disabled when you type with real keyboard
 
 
Misc:
 
Increased distance for car subobjects to become invisible
 
FIX: Free view roll is now reported in InSim IS_CPP packet
 
 
== 0.6U13 ==
 
''Jan 11, 2021''
 
 
Multiplayer (note: "sender" = the local computer where a car is being driven, "receiver" = someone observing that car on a remote computer):
 
Reduced steering glitch each time a position packet is received
 
- this requires the sender and receiver to have the new version
 
Position packets are sent more frequently in response to steering
 
- packet frequency is further increased at higher speeds
 
- this requires only the sender to have the new version
 
Maximum packets per second (/pps) has been increased to 12
 
- this doesn't change much except in specific circumstances
 
- FIX: /pps command while in multiplayer was not sent to guests
 
- this requires only the server to have the new version
 
 
== 0.6U12 ==
 
''Nov 3, 2020''
 
 
Skin downloads:
 
Faster skin downloads when joining server (and auto updater)
 
Slightly faster skin downloads when driver joins race in-game
 
FIX: Skin downloading could get stuck after a large header
 
 
Interface:
 
Pit speed limit is shown when car speed is below 2/3 of limit
 
Command /spectv no - prevent selecting TV camera on spectate
 
Momentary flick to rear view after SHIFT+R is now avoided
 
Avoided downshift after pressing SHIFT+X to exit free view
 
In fact any 'key held' function after SHIFT+key is prevented
 
 
Some updated translations - thank you translators!
 
 
== 0.6U11 ==
 
''Apr 10, 2020''
 
 
VR:
 
- Using latest update for OpenVR
 
- Improved timing of obtaining view each frame
 
 
Views:
 
- Horizon lock now has a strength slider option
 
 
Small improvement for ultrawide monitors:
 
- LFS now assumes 3 screens when aspect ratio is 4:1
 
- previously assumed 3 screens when aspect ratio was 3:1
 
 
Some more updated translations - thank you translators!
 
 
== 0.6U9 ==
 
''Nov 2, 2019''
 
 
When LFS is set to close the reason is logged to deb.log file
 
Live telemetry is available in a new customisable OutSim packet
 
Yellow and blue flags now alternate with RCM or penalty message
 
FIX: Stop-go penalty caused car to get stuck in custom pit stop
 
 
== 0.6U7 ==
 
''July 21, 2019''
 
 
Force Feedback:
 
New settings are available under Axes / FF in Options - Controls
 
FF Steps maximum value is now 10000 (the maximum in DirectInput)
 
FF Rate is now controlled by a user setting (25 / 50 / 100 Hz)
 
 
VR:
 
Names over cars could fade differently in each eye in Pimax headset
 
 
Misc:
 
Gearshift debounce maximum setting restored to 200 ms (default 20)
 
More translations updated - thank you translators!
 
 
== 0.6U6 ==
 
''May 1, 2019''
 
 
Gearshift debounce setting now applies to all controller buttons
 
Reduced maximum value of gearshift debounce to 100 ms (default 20)
 
FIX: Memory leak related to threads (most often for skin download)
 
More translations updated - thank you translators!
 
 
== 0.6U5 ==
 
''Apr 6, 2019''
 
 
VR:
 
FIX: Head tracking / mirrors wrong if car leaned with horizon lock
 
 
LAN:
 
Easier to set up LAN race: local IP address is shown on host screen
 
You can enter the local network computer name instead of IP address
 
 
Misc:
 
FIX: Rare manual shift at high speed to 1st/rev during auto shift
 
Most translations updated - thank you translators!
 
 
== 0.6U4 ==
 
''Apr 3, 2019''
 
 
Graphics:
 
Car shadows now use anisotropic filtering to reduce shimmering
 
 
Views:
 
FIX: Filtered view went wrong with low filter time + replay speedup
 
 
Misc:
 
FIX: Issues with driver names ending with caret character
 
FIX: Driver names ending with a lead byte could corrupt text
 
FIX: Replays from old Westhill before 2015 now marked as obsolete
 
 
== 0.6U3 ==
 
''Mar 21, 2019''
 
 
VR:
 
Resolution adjustment range increased - now 0.25 to 2.25
 
FIX: Free view FOV was wrong after entering VR in free view
 
FIX: Names above cars looked wrong in Pimax headsets
 
 
== 0.6U2 ==
 
''Mar 20, 2019''
 
 
VR:
 
New "Antialiasing" option to select 4x or 8x multisampling
 
New "Resolution adjustment" slider (also known as supersampling)
 
FIX: Some trees looked wrong in Pimax headsets due to view rotation
 
 
Views:
 
View filter time maximum value increased to 1 second
 
 
Misc:
 
CAR.lfs scripts are reliably run when user car is spawned or reset
 
 
== 0.6U ==
 
''Mar 13, 2019''
 
 
Views:
 
New setting "View lock" can be set to car / filter / horizon
 
FIX: Offset mirror was not drawn offset in forces draw (F)
 
 
VR:
 
Updated to the latest version of OpenVR (1.2.10)
 
Pimax headsets can now be used in native mode (rotated eye views)
 
Minimum value for manual FOV setting reduced from 80 to 75 degrees
 
FIX: An error in OpenVR caused Samsung Odyssey+ wrong eye levels
 
FIX: A loss of accuracy in the automatic FOV calculation
 
 
Multiplayer:
 
Server side improvement to speed up recovery when there is lag
 
FIX: Timing bug that allowed damage repair to be done in zero time
 
 
AI:
 
You can now set the skill level of individual AI drivers
 
Single player race limit increased to 32 drivers (AI + real)
 
You can now change AI live settings / pit instructions (F11 / F12)
 
Command /aiskill X to set skill level 1 to 5 (for adding new AI)
 
Command /aiset name X to set AI driver 'name' to skill level X
 
Command /aiset_all X to set all local AI drivers to skill X
 
FIX: In overtaking lesson all AI drivers had PRO skill level
 
FIX: Non-qualifying race restart affected the overtaking lessons
 
FIX: Spam "This car does not have a handbrake" when hit parked AI
 
 
Interface:
 
Increased resolution of dashboard texture
 
Faster saving of screenshots when you press CTRL+S
 
Driver name and AI skill level are now shown in F11 / F12 windows
 
Entry screen shows "Unlock Live for Speed" instead of "Demo racer"
 
New key CTRL+P to copy the LFS window to clipboard excluding border
 
FIX: Some narrow unicode characters corrupted by an incorrect width
 
FIX: Host options could state "no bans" before clicking "edit bans"
 
FIX: Character dialog could be messed up when selecting languages
 
 
Misc:
 
Gearshift debounce code changed to help with the button release
 
SHIFT+F2/F3 can adjust time in single player mode (not hotlapping)
 
FIX: Attributes no longer copied when opening file by command line
 
FIX: Crash at startup when loading a corrupted car model file
 
Most translations updated. Thank you translators!
 
 
== 0.6T7 ==
 
''Mar 13, 2019''
 
 
Views:
 
View filter time minimum value reduced to 0.05 sec
 
 
Controllers:
 
Gearshift debounce code changed to help with the button release
 
 
Misc:
 
More translations updated - Thank you translators!
 
 
== 0.6T6 ==
 
''Mar 12, 2019''
 
 
Views:
 
FIX: Offset mirror was not drawn offset in forces draw (F)
 
 
VR:
 
Minimum value for manual FOV setting reduced frmo 80 to 75 degrees
 
FIX: There was a loss of accuracy in the automatic FOV calculation
 
 
Misc:
 
More translations updated - Thank you translators!
 
 
== 0.6T5 ==
 
''Mar 11, 2019''
 
 
Multiplayer:
 
FIX: Timing bug that allowed damage repair to be done in zero time
 
 
Interface:
 
CTRL+SHIFT now shows user name instead of player name in F11 / F12
 
 
VR:
 
FIX: In Pimax the virtual 3D TV for replays had a rotated image
 
 
Misc:
 
More translations updated - Thank you translators!
 
 
== 0.6T4 ==
 
''Mar 9, 2019''
 
 
AI:
 
You can now change AI live settings / pit instructions (F11 / F12)
 
FIX: Non-qualifying race restart affected the overtaking lessons
 
 
Interface:
 
Player name (and AI skill level) are now shown in F11 / F12 windows
 
Now "Unlock Live for Speed" instead of "Demo racer" on entry screen
 
 
Misc:
 
Updated Commands.txt and /help command
 
Many translations updated - Thank you translators
 
 
== 0.6T3 ==
 
''Mar 8, 2019''
 
 
Views:
 
You can now set "View lock" to car / filter / horizon
 
 
Multiplayer:
 
Server side improvement that should run smoother when there is lag
 
 
AI:
 
You can now select the skill level of individual AI drivers
 
Single player race limit increased to 32 drivers (AI + real)
 
FIX: In overtaking lesson all AI drivers had PRO skill level
 
FIX: Spam "This car does not have a handbrake" when hit parked AI
 
Command /aiskill X to set skill level 1 to 5 (for adding new AI)
 
Command /aiset name X to set AI driver 'name' to skill level X
 
Command /aiset_all X to set all local AI drivers to skill X
 
 
Misc:
 
SHIFT+F2/F3 can adjust time in single player mode (not hotlapping)
 
 
== 0.6T2 ==
 
''Mar 7, 2019''
 
 
VR:
 
Updated to the latest version of OpenVR (1.2.10)
 
Pimax headsets can now be used in native mode (rotated eye views)
 
FIX: An OpenVR error caused Samsung Odyssey+ eye levels to be wrong
 
Some info is logged to a text file ovr_deb.log in OpenVR mode
 
 
Interface:
 
Faster saving of screenshots when you press CTRL+S
 
New key CTRL+P to copy the LFS window to clipboard excluding border
 
FIX: Some narrow unicode characters corrupted by an incorrect width
 
FIX: Host options could state "no bans" before clicking "edit bans"
 
FIX: Character dialog could be messed up when selecting languages
 
 
Misc:
 
FIX: Crash 0xc0000005 at offset 0x00159069 loading corrupted object
 
FIX: Attributes no longer copied when opening file by command line
 
 
== 0.6T ==
 
''Jul 7, 2018''
 
 
Multiplayer:
 
More robust method for connecting to the master server
 
More informative error report for "Unknown file transfer error"
 
FIX: Skin downloading now works with the protected website
 
 
Layout editor:
 
New layout editor instructions: docs\Autocross.txt
 
New cut / copy / paste system using standard keyboard shortcuts
 
COPY (CTRL+C) toggles between real selection and copied selection
 
Place objects (O) key is equivalent to PASTE followed by COPY
 
Move objects (M) key is equivalent to CUT followed by PASTE
 
UNDO (CTRL+Z) and REDO (CTRL+Y) functions are now included
 
A green or yellow outline is drawn around the selected objects
 
ALT key can be used to temporarily hide selected object outlines
 
Original objects are shown with a grey outline after COPY pressed
 
Editor buttons and keys affect real or copied selection - not both
 
PGUP / PGDN can now be used to adjust Z value of selected objects
 
C key now clears selected object type as well as selected objects
 
It is now possible to set marshall circles to have zero diameter
 
Objects and marshall circles can now be selected at the same time
 
Multiple object rectangle select CTRL+drag with left mouse button
 
Start position / checkpoints / finish line now in control section
 
You can hold SHIFT to keep objects selected when exiting edit mode
 
 
Graphics:
 
Slight reduction in some excessively bright driver models
 
RAW files are no longer used and skies now use DDS textures
 
Existing RAW files are converted the first time LFS is started
 
Removed option to view sky in 16-bit colour
 
 
Interface:
 
New URL for skin uploads lfs.net/skins
 
Text message dialog now has variable width
 
Clip mouse to screen is now CTRL+M as CTRL+C is used for copy
 
Command /axsel to copy layout editor selection text to clipboard
 
Most translations updated. Thank you translators!
 
 
Free view camera position text command:
 
Type /cp to copy a text camera position to the clipboard
 
The resulting text can be saved in a text file, forum, etc. or into
 
another instance of Live for Speed to reproduce the camera position
 
 
Commands:
 
Improved processing of command line to be more flexible
 
New command /settings=X.txt - uses X.txt instead of cfg.txt
 
Command /settings must be the first on command line or in file
 
Command /mp (join local host) can now be used on the command line
 
 
Misc:
 
Live for Speed can now recover from a graphics driver error
 
Textures are no longer reloaded when changing weather (faster)
 
LFS starting in borderless window mode now goes to the same monitor
 
New option "Display LFS logo in game" (not optional in demo mode)
 
English file is no longer saved when LFS starts (can be deleted)
 
New check for corrupted 3D models to avoid possible crash on load
 
 
VR:
 
New commands to skip F8 menu /vr reset_headset and /vr use_relative
 
 
InSim:
 
New value PMO_POSITION for IS_AXM packet to report a blank position
 
New packet IS_CIM reports a connection's interface / editor mode
 
New values PMO_SELECTION_REAL and PMO_MOVE_MODIFY for PMOFlags
 
New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC
 
New value PMO_GET_Z for IS_AXM packet to report Z values
 
New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check
 
UCID can be set in some IS_AXM packets by an external InSim program
 
to make the resulting packets appear as if sent by an editing admin
 
(PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)
 
 
== 0.6R22 ==
 
''Jul 3, 2018''
 
 
Layout editor:
 
ALT key now temporarily hides the outlines of selected objects
 
 
Interface:
 
More updated translations - Thank you translators!
 
 
== 0.6R21 ==
 
''May 24, 2018''
 
 
Layout editor:
 
New layout editor instructions: docs\Autocross.txt
 
Improved UNDO and REDO - the selection is now correctly restored
 
Start position / checkpoints / finish line now in control section
 
FIX: Heading slider bar was not restored after a failed rotation
 
FIX: Zero diameter marshalls could be placed in the same position
 
FIX: Diameter stuck after adding a circle when diameter was zero
 
 
InSim:
 
New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check
 
 
== 0.6R20 ==
 
''May 16, 2018''
 
 
InSim:
 
UCID can be set in some IS_AXM packets by an external InSim program
 
to make the resulting packets appear as if sent by an editing admin
 
(PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)
 
 
Interface:
 
Command /axsel to copy layout editor selection text to clipboard
 
Updated translations with new URL for skin uploads lfs.net/skins
 
More updated translations - Thank you translators!
 
 
== 0.6R19 ==
 
''May 11, 2018''
 
 
Layout editor:
 
Undo (CTRL+Z) and redo (CTRL+Y) functions now included
 
 
Interface:
 
Improved readability of the text for the /cp command
 
 
InSim:
 
Fixed an inaccuracy in the reporting of objects being deleted
 
 
== 0.6R18 ==
 
''May 4, 2018''
 
 
Interface :
 
Text message dialog now has variable width
 
A progress message is now displayed while converting textures
 
More updated translations - Thank you translators!
 
 
Layout editor :
 
FIX : Heading slider was not available in marshall mode
 
FIX : Top right and bottom right buttons sometimes overlapped
 
 
InSim :
 
New value PMO_MOVE_MODIFY sent in IS_AXM when adjusting objects
 
 
== 0.6R17 ==
 
''May 3, 2018''
 
 
InSim :
 
New submode values added for IS_CIM modes CIM_NORMAL and CIM_GARAGE
 
FIX : IS_CIM was not output on local LFS while connected to a host
 
 
Layout editor :
 
Updated translations - Thank you translators!
 
 
 
== 0.6R16 ==
 
''May 2, 2018''
 
 
Layout editor :
 
Outline changed to line drawing which helps with object alignment
 
Original objects are now shown with grey lines after copy pressed
 
Drag select now has a minimum size to avoid accidental deselection
 
FIX : Heading bug after un-copying selection that had been rotated
 
FIX : CTRL+C un-copy cleared selection if originals were not found
 
FIX : Chalk objects were sometimes invisible in copied selection
 
 
== 0.6R15 ==
 
''May 1, 2018''
 
 
Layout editor :
 
An outline is now drawn around the selected objects
 
M key can now be used with clipboard objects (select then CTRL+C)
 
Multiple object rectangle select CTRL+drag with left mouse button
 
 
== 0.6R14 ==
 
''Apr 27, 2018''
 
 
Layout editor :
 
Place objects (O) key is now equivalent to PASTE then COPY
 
COPY key is now reversible so you can reselect the copied objects
 
FIX : Sometimes marshall type could not be selected before placing
 
FIX : Real world objects could still be selected after a full clear
 
 
== 0.6R13 ==
 
''Apr 26, 2018''
 
 
Layout editor :
 
New cut / copy / paste system replaces old duplicate / move system
 
PGUP and PGDN can now be used to adjust Z value of selected objects
 
C key now clears selected object type as well as selected objects
 
It is now possible to set marshall circles to have zero diameter
 
Objects and marshall circles can now be selected at the same time
 
You can hold SHIFT to keep objects selected when exiting edit mode
 
 
Interface :
 
Added two more translation strings to avoid misleading messages
 
Additional translation strings for new functions in layout editor
 
Clip mouse to screen is now CTRL+M as CTRL+C is now used for copy
 
More translations updated - Thank you translators!
 
 
InSim :
 
New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC
 
New value PMO_GET_Z for IS_AXM packet to report Z values
 
New value PMO_SELECTION_REAL for PMOFlags with PMO_SELECTION
 
Simplified SubMode values for free view in IS_CIM
 
 
Misc :
 
New check for corrupted 3D models to avoid possible crash on load
 
 
== 0.6R12 ==
 
''Apr 12, 2018''
 
 
Interface :
 
New free view camera position text command /cp
 
/cp will copy a text camera position to the clipboard
 
The resulting text can be saved in a text file, forum, etc. or into
 
another instance of Live for Speed to reproduce.the camera position
 
 
Many translations updated - Thank you translators!
 
 
Graphics :
 
Slight reduction in some excessively bright driver models
 
 
InSim :
 
New value PMO_POSITION for IS_AXM packet to report a blank position
 
New packet IS_CIM reports a connection's interface / editor mode
 
 
== 0.6R11 ==
 
''Apr 9, 2018''
 
 
More informative error report for "Unknown file transfer error"
 
FIX : Lighting restored to most objects (to appear darker in shade)
 
FIX : Some objects at Blackwood looked the same e.g. ads over pits
 
FIX : XR front lights were plain white in the recent test patches
 
 
== 0.6R9 ==
 
''Apr 6, 2018''
 
 
Faster one time file conversion straight to DDS about 20 seconds
 
FIX : Multiplayer replays corrupted file error message in 0.6R8
 
FIX : Misleading warning messages about missing sky textures
 
FIX : A message about a missing file when loading Fern Bay
 
 
== 0.6R8 ==
 
''Apr 6, 2018''
 
 
More robust method for connecting to the master server
 
FIX : Skin downloading now works with the updated website
 
FIX : Rare hang while recovering from a graphics driver error
 
FIX : LFS logo no longer overlaps the small map or InSim buttons
 
 
== 0.6R7 ==
 
''Apr 6, 2018''
 
 
Textures :
 
PNG files are now used in the few cases where RAW files were used
 
Removed option to view sky in 16-bit colour
 
Sky now uses DDS (compressed) textures
 
 
Commands :
 
Improved processing of command line to be more flexible
 
New command /settings=X.txt - uses X.txt instead of cfg.txt
 
Command /settings must be the first on command line or in file
 
Command /mp (join local host) can now be used on the command line
 
 
Misc :
 
Live for Speed can now recover from a graphics driver error
 
Textures are no longer reloaded when changing weather (faster)
 
LFS starting in borderless window mode now goes to the same monitor
 
New option "Display LFS logo in game" (not optional in demo mode)
 
English file is no longer saved when LFS starts (can be deleted)
 
 
VR :
 
New commands to skip F8 menu /vr reset_headset and /vr use_relative
 
 
== 0.6R ==
 
''Jan 28, 2017''
 
 
New Blackwood environment :
 
- New textures, geometry and detail improvements all around
 
- New Historic configuration (similar to GP but without chicane)
 
- New industrial estate area available when open config selected
 
 
Other incompatible changes :
 
XRG / XRT / FZ5 maximum steering angle increased to 45 degrees
 
Spawn position now disables "Could not join : Start is blocked"
 
Maximum number of layout objects increased to 2100 (was 1800)
 
 
InSim :
 
Reduced the frequency of IS_OBH packets due to Blackwood kerbs
 
IS_OBH is always reported, as before, for movable objects
 
TYRE contacts no longer report IS_OBH for unmovable objects
 
BODY contacts also report unmovable objects played in a layout
 
 
Interface :
 
New small map view for open configs / car parks / autocross areas
 
Small map opacity can now be set for light and dark map colours
 
Improvements on track selection screen using the area maps
 
 
Graphics :
 
Shadows are no longer cast updwards or towards the light
 
Ambient (non-direct) shadow darkness now depends on distance
 
Skid marks now remain when race restarts (excluding replays)
 
Increased LOD distances of humans / drivers / marshalls
 
Skid marks are now visible on unmovable layout objects
 
 
Misc :
 
Westhill paths adjusted and regenerated to avoid graphical holes
 
Autocross paths regenerated and physical hole fixed at skid pad
 
New text command /lang X to load language (data\language\X.txt)
 
 
Fixes :
 
FIX : LFS could crash using /axload with a long layout name
 
FIX : Traffic lights did not work after texture resolution change
 
FIX : Message text was faded on entering free view from escape menu
 
FIX : Removed message "Side mirror - point too central"
 
 
== 0.6Q14 ==
 
''Jan 27, 2017''
 
 
New Blackwood :
 
More fixes including some Z buffer issues and LOD distances
 
 
Physics :
 
improved collision and tyre rolling on the 3D kerb objects
 
 
Fixes :
 
FIX : Removed message "Side mirror - point too central"
 
 
== 0.6Q12 ==
 
''Jan 26, 2017''
 
 
New Blackwood :
 
Various fixes for error spotted during testing e.g cracks and holes
 
Estate now uses two paths for echo maps and hidden object removal
 
 
InSim :
 
Reduced the frequency of IS_OBH packets due to blackwood kerbs
 
IS_OBH is always reported, as before, for movaoble objects
 
TYRE contacts no longer report IS_OBH for unmovable objects
 
BODY contacts also report unmovable objects played in a layout
 
 
Fixes :
 
FIX : Message text was faded on entering free view from escape menu
 
 
== 0.6Q10 ==
 
''Jan 24, 2017''
 
 
New Blackwood environment :
 
- New textures, geometry and detail improvements all around
 
- New Historic configuration (similar to GP but without chicane)
 
- New industrial estate area available when open config selected
 
 
Other incompatible changes :
 
XRG / XRT / FZ5 maximum steering angle increased to 45 degrees
 
Spawn position now disables "Could not join : Start is blocked"
 
Maximum number of layout objects increased to 2100 (was 1800)
 
 
== 0.6Q9 ==
 
''Jan 23, 2017''
 
 
Interface :
 
New small map view for open configs / car parks / autocross areas
 
Small map opacity can now be set for light and dark map colours
 
Improvements on track selection screen using the area maps
 
 
Graphics :
 
Skid marks now remain when race restarts (excluding replays)
 
Skid marks are now visible on unmovable layout objects
 
 
Misc :
 
Westhill paths adjusted and regenerated to avoid graphical holes
 
Autocross paths regenerated and physical hole fixed at skid pad
 
 
== 0.6Q3 ==
 
''Dec 10, 2016''
 
 
Shadows are no longer cast upwards or towards the light
 
Ambient (non-direct) shadow darkness now depends on distance
 
New text command /lang X to load language (data\language\X.txt)
 
Increased LOD distances of humans / drivers / marshalls
 
 
FIX : LFS could crash using /axload with a long layout name
 
FIX : Traffic lights did not work after texture resolution change
 
 
== 0.6Q ==
 
''Sep 3, 2016''
 
 
Mirrors :
 
Mirrors are now realistic and your own car is visible
 
A separate viewpoint is used to draw each mirror's view
 
Minor updates to some car models to improve visibility
 
Mirrors now use the same LOD setting as the main view
 
Mirror angle adjustment is now possible (in View Options)
 
Increased vertical adjustment range for central mirror position
 
Mirror offset sliders only shown if a car has a central mirror
 
Added a "Default position" button to restore moved mirrors
 
Increased virtual mirror width from 0.3 to 0.333
 
Virtual mirror is now available in follow view
 
 
Graphics :
 
Improved detection of nearby objects that should be shadowed
 
Your car's shadow is now drawn when you are in an internal view
 
Improved lighting on tyres and drivers (noticeable in dark places)
 
Corrected downward ambient lighting colour (was too bright)
 
Slight reduction in near clipping plane distance
 
 
Free view (SHIFT+U mode) :
 
Free view is now shown as an option in the Escape Menu
 
New walk mode which is good for wandering around in VR
 
 
VR :
 
Mirrors now use a full stereoscopic image in VR and other 3D modes
 
Mouse look in free view mode in VR avoids pitch (stays horizontal)
 
Rift errors "display lost" and "HMD not present" shown as message
 
 
Controllers :
 
Exit controller screen warning is not shown for real ESC key press
 
FF device is automatically assigned (if two or more are connected)
 
A single controller can now be selected (if two or more connected)
 
LFS tries to move force feedback wheel to centre when car is reset
 
Button and axis numbers now start at 1 (affects /button and /axis)
 
Assigned arrow keys work better (e.g. movement in free view mode)
 
 
Force feedback steering wheel turn limitation :
 
In your wheel settings use a large turn amount e.g. 900 degrees
 
In LFS Options - Controls set "Wheel turn" slider to match that
 
In LFS Options - Controls set "Wheel turn compensation" to 1.00
 
You should now find your wheel is correctly limited in all cars
 
 
Misc :
 
Increased UDP send buffer size from 12KB to 32KB
 
You can now select a specific audio device in Audio Options screen
 
D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder
 
The card_cfg.txt file is no longer used - options moved to cfg.txt
 
Mirror adjustment and other view settings change with driver side
 
New text command /horn X to set horn type (X = 1 to 5)
 
 
Translations :
 
Most translations updated. Thank you translators!
 
 
Fixes :
 
Unassigned controls regained default key or button on restart
 
Added checks to avoid a crash in LFS after a graphics driver error
 
 
== 0.6P9 ==
 
''Sep 3, 2016''
 
 
Mirrors :
 
Mirror offset sliders only shown if a car has an interior mirror
 
 
Graphics :
 
Improved detection of nearby objects that should be shadowed
 
 
Fixes :
 
Unassigned controls regained default key or button on restart
 
 
== 0.6P8 ==
 
''Sep 2, 2016''
 
 
Mirrors :
 
Increased resolution of mirror texture
 
Accurate view frustum for object culling in mirrors
 
Increased virtual mirror width from 0.3 to 0.333
 
 
Graphics :
 
Improved lighting on tyres and drivers - noticeable in dark places
 
Smoothed downward ambient lighting colour to avoid flickering
 
 
Misc :
 
New text command /horn X to set horn type (X = 1 to 5)
 
 
Fixes :
 
Your own car's shadow was not visible in the mirrors
 
 
== 0.6P7 ==
 
''Aug 31, 2016''
 
 
Mirrors :
 
Mirror adjustment and other view settings change with driver side
 
Reduced mirror up/down adjustment range to 20 degrees each way
 
 
Graphics :
 
Car shadow is now drawn when you are in an internal view
 
 
Fixes :
 
Mirror views could become corrupted when the car was damaged
 
Extreme adjustment of one mirror could corrupt other mirror views
 
Added checks to avoid a crash in LFS after a graphics driver error
 
 
Misc :
 
More translation updates - thank you translators
 
 
== 0.6P6 ==
 
''Aug 26, 2016''
 
 
Mirrors :
 
Increased vertical adjustment range for central mirror position
 
Added a "Default position" button to restore moved mirrors
 
Improved shape of interior mirror for XR road cars
 
 
Fixes :
 
Audio devices were sometimes displayed using the wrong code page
 
 
Misc :
 
Various translations updated - thank you translators
 
 
== 0.6P5 ==
 
''Aug 25, 2016''
 
 
Mirrors :
 
Adjustment values are now displayed and can be typed in
 
Additional translation strings for left and right mirrors
 
 
Fixes :
 
Objects could disappear with extreme up or down mirror adjustment
 
 
== 0.6P4 ==
 
''Aug 23, 2016''
 
 
Mirrors :
 
Mirror adjustment is now possible (in View Options)
 
 
Fixes :
 
Raceabout passenger seated positions were missing
 
Various steering animations included some unwanted leg movement
 
Internal mirror setting was overwritten by external setting on load
 
Helmet in mirror no longer moves with view when using a custom view
 
 
== 0.6P3 ==
 
''Aug 19, 2016''
 
 
Mirrors :
 
Mirrors are now realistic and include your own car in the image
 
A separate viewpoint is used to draw each mirror's view
 
Minor updates to some car models to improve visibility
 
Mirrors now use the same LOD setting as the main view
 
Virtual mirror is now available in follow view
 
 
VR :
 
Mirrors now use a full 3D view
 
 
Minor graphical updates :
 
Corrected downward ambient lighting colour (was too bright)
 
Slight reduction in near clipping plane distance
 
 
Multiplayer :
 
Increased UDP send buffer size from 12KB to 32KB
 
 
== 0.6P2 ==
 
''Jun 17, 2016''
 
 
Free view (SHIFT+U mode) :
 
Free view is now shown as an option in the Escape Menu
 
New walk mode which is good for wandering around in VR
 
 
Controllers :
 
Exit controller screen warning is not shown for real ESC key press
 
FF device is automatically assigned (if two or more are connected)
 
A single controller can now be selected (if two or more connected)
 
LFS tries to move force feedback wheel to centre when car is reset
 
Button and axis numbers now start at 1 (affects /button and /axis)
 
Assigned arrow keys work better (e.g. movement in free view mode)
 
 
Force feedback steering wheel turn limitation :
 
In your wheel settings use a large turn amount e.g. 900 degrees
 
In LFS Options - Controls set "Wheel turn" slider to match that
 
In LFS Options - Controls set "Wheel turn compensation" to 1.00
 
You should now find your wheel is correctly limited in all cars
 
 
VR :
 
Mouse look in free view mode in VR avoids pitch (stays horizontal)
 
Rift errors "display lost" and "HMD not present" shown as message
 
 
Misc :
 
You can now select a specific audio device in Audio Options screen
 
D3DCompiler_43.dll and D3DX9_43.dll are now supplied in dll folder
 
The card_cfg.txt file is no longer used - options moved to cfg.txt
 
 
== 0.6P ==
 
''Apr 16, 2016''
 
 
Translations :
 
Many translations updated. Thank you translators!
 
 
VR :
 
Support for Oculus Rift CV1 and DK2 using the new 1.3 software
 
Default HUD field of view is now 70 degrees / HUD distance 0.5m
 
Improved appearance of top row (ESC / F keys) of virtual keyboard
 
Rift remote can be used for click / escape / virtual keyboard
 
IPD slider movement is now detected and a message displayed
 
Auto-updater is avoided in VR mode (shows helpful options)
 
Intro replay is avoided if LFS is started in VR mode
 
OpenVR support updated to 0.9.19
 
 
Controllers :
 
Controllers may be plugged in and detected after LFS is started
 
Refresh button to detect controllers in Options - Controls screen
 
Controllers are now sorted (not dependent on order of connection)
 
Separate controller type settings for with or without controllers
 
Automatic axis and button assignment for various game controllers
 
Automatically set Clutch setting to axis if wheel has clutch pedal
 
Automatic preset is now attempted on first of multiple controllers
 
Controller screen in game now shows correct pedals and steer gauge
 
New joystick look mode using two axes to control look direction
 
Arrow keys can now be assigned to wheel buttons (default D-pad)
 
Default 900 degrees turn for Logitech G25 / G27 / Driving Force
 
Attempted reasonable presets for Thrustmaster and DFGT wheels
 
A scroll bar appears if there are more than 16 available axes
 
Warning when you press ESC to exit controller setup screen
 
Removed axis calibration system that had various problems
 
You can now type in the active range of an axis function
 
Typed range can exceed input range to reduce axis effect
 
Look Roll axis function now has a full 360 degree range
 
Button functions are now easier to see when in car
 
 
Fixes :
 
Axis names were previously displayed wrongly in Options - Controls
 
It was possible to enter a state where chat box could not be opened
 
 
== 0.6N7 ==
 
''Apr 15, 2016''
 
 
Translations :
 
Many translations updated. Thank you translators!
 
 
VR :
 
Default HUD field of view is now 70 degrees / HUD distance 0.5m
 
Improved centralisation of one-eye monitor view on desktop window
 
Auto-updater is avoided in VR mode and helpful options are offered
 
Crosshairs are always visible when watching a training replay
 
 
== 0.6N6 ==
 
''Apr 14, 2016''
 
 
VR :
 
Fixed an error in calculation of Rift's vertical FOV
 
The intro replay is avoided if LFS is started in VR mode
 
LFS now pauses and hides crosshairs when Rift focus is lost
 
OpenVR support updated to 0.9.19
 
 
Controllers :
 
RGT wheel should now be identified as a Thrustmaster
 
 
Misc :
 
Added left and right arrows to the "Look function" option
 
Music in setup screens is no longer enabled by default
 
 
== 0.6N4 ==
 
''Apr 13, 2016''
 
 
Controllers :
 
Controllers with 5 axes now default to combined brake / throttle
 
Combined brake / throttle axis now defaults to correct direction
 
Automatically set Clutch setting to axis if wheel has clutch pedal
 
Automatic preset is now attempted on first of multiple controllers
 
Controller screen in game now shows correct pedals and steer gauge
 
New joystick look mode using two axes to control look direction
 
Arrow keys can now be assigned to wheel buttons (default D-pad)
 
Default 900 degrees turn for Logitech G25 / G27 / Driving Force
 
Attempted reasonable presets for Thrustmaster and DFGT wheels
 
A scroll bar appears if there are more than 16 available axes
 
Removed axis calibration system that had various problems
 
You can now type in the active range of an axis function
 
Typed range can exceed input range to reduce axis effect
 
Look Roll axis function now has a full 360 degree range
 
 
== 0.6N3 ==
 
''Apr 7, 2016''
 
 
VR :
 
Rift headphones are now used for sound output (default setting)
 
Rift remote can now be used for click / escape / virtual keyboard
 
Improved appearance of top row (ESC / F keys) of virtual keyboard
 
 
Controllers :
 
Controllers may now be plugged in and detected after LFS is started
 
Refresh button to detect controllers in Options - Controls screen
 
Controllers are now sorted (not dependent on order of connection)
 
Separate controller type setting for with / without controllers
 
Automatic controls assignment for various game controllers
 
Warning when you press ESC to exit controller setup screen
 
Button functions are now easier to see when in car
 
 
Fixes :
 
Axis names were previously displayed wrongly in Options - Controls
 
It was possible to enter a state where chat box could not be opened
 
 
== 0.6N2 ==
 
''Apr 2, 2016''
 
 
VR :
 
New LFSRiftVR DLL supports Oculus 1.3 software
 
IPD slider movement is now detected and message displayed
 
Now correctly handles CV1's different up and down FOV values
 
User can now cause LFS to exit through the Oculus software
 
 
== 0.6N ==
 
''Mar 24, 2016''
 
 
Translations :
 
Most translations updated. Thank you translators!
 
 
VR :
 
Look and click (with space or button) can be used instead of mouse
 
A virtual keyboard is displayed in VR mode above text entry dialog
 
Toggle virtual keyboard with a controller button or backspace key
 
Talk function (T) and ESC can now be assigned to wheel buttons
 
OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive)
 
Removed interface aspect ratio 1:1 and added 14:9 (default)
 
New click and type buttons in place of some slider bars
 
 
Multiplayer :
 
New Demo filter at bottom of List of Hosts screen
 
Reduced remote car steering wobble each time a packet is received
 
Smoothed steering / brake / throttle inputs in multiplayer replays
 
MPR smoothing is disabled by switching on network debug (SHIFT+F8)
 
Passwords hidden on Start New Host and Join Specific Host screens
 
 
Raceabout in front of Westhill pits Siren sound :
 
 
Start local car siren with command /siren=off/fast/slow
 
Allowed (on cars with a horn) only if user is allowed by host
 
Allow a multiplayer guest to use siren : /cansiren username 1
 
 
Audio :
 
More accurate horn (and flash) with shorter transmission delay
 
Reduced the minimum volume to play a sound (can hear further away)
 
Added doppler effect to all car sounds that didn't have it already
 
Removed doppler effect resulting from SHIFT+U mode camera velocity
 
Updated commands.txt with commands /cansiren /siren /ujoin /uai
 
 
Training lessons :
 
Previous and best times are shown during the lesson replay
 
SHIFT+R now restarts the lesson without returning to instructions
 
SHIFT+X exits from replay or lesson back to the instructions screen
 
Press 1 to watch or restart replay without finishing the lesson
 
ESC once starts the replay / another time to exit lesson
 
 
Formula XR racing at Rockingham Lesson editor :
 
 
Reverse and open configurations may now be selected
 
Lesson image filename no longer needs to start with zzz_
 
Image does not need to be square (but is still shown in a square)
 
On entry to lesson editor the current track and config are selected
 
You can now select the lighting (weather) for a lesson
 
 
InSim :
 
New ISS state flags to notify if local PC is in dialog / text entry
 
New packet SMALL_LCS - set local car switches (lights, horn, siren)
 
 
Misc :
 
Input and sound are now enabled by default when LFS is not focussed
 
Mouse click on demo exit screen now exits LFS or opens www.lfs.net
 
Layout editor now allows unmovable objects to intersect
 
 
Fixes :
 
Out-of-path start warning incorrectly showed local player name
 
Dedicated server did not search for path after out-of-path start
 
Non-dedicated server could crash if guest driver drove off track
 
Possible crash if a shadowed object near a paused car was deleted
 
Possible crash if texture resolution changed while generating
 
Alt Gr key + number could cause text colour to change
 
 
== 0.6M9 ==
 
''Mar 23, 2016''
 
 
More translation updates! Thank you translators!  Smile
 
 
Audio :
 
Reduced the minimum volume to play a sound (can hear further away)
 
Added doppler effect to all car sounds that didn't have it already
 
Removed doppler effect resulting from SHIFT+U mode camera velocity
 
Updated commands.txt with commands /cansiren /siren /ujoin /uai
 
 
Siren sound :
 
Command /cansiren now works on players that have not joined race
 
Command /cansiren username 0 now switches off username's siren
 
 
Fix :
 
Fixed a recently introduced bug in the /key and /button commands
 
 
== 0.6M8 ==
 
''Mar 22, 2016''
 
 
More translation updates, thank you translators
 
 
Multiplayer :
 
More accurate horn and flash with shorter transmission delay
 
 
Siren sound :
 
Text command /siren=off/fast/slow
 
Only allowed on cars with a horn and if allowed by host
 
Allow a multiplayer guest to use siren : /cansiren username 1
 
 
InSim :
 
New ISS state flags to notify if local PC is in dialog / text entry
 
New packet SMALL_LCS - set local car switches (lights, horn, siren)
 
 
== 0.6M7 ==
 
''Mar 19, 2016''
 
 
More translation updates, thanks to translators
 
 
VR :
 
Crosshairs auto-hide in game when buttons visible (e.g. N or InSim)
 
 
Virtual keyboard :
 
Added Serbian / Croatian / Slovenian keyboard (QWERTZ)
 
Added Slovak, Turkish, Bulgarian and Romanian keyboards
 
 
== 0.6M6 ==
 
''Mar 18, 2016''
 
 
Multiplayer :
 
New Demo filter at bottom of List of Hosts screen
 
 
Virtual keyboard :
 
Czech and Hungarian keyboard layouts are now supported
 
Mouse button function (e.g. throttle) disabled if clicking keyboard
 
 
Look and click :
 
Crosshairs did not work with vertical scroll bar
 
 
== 0.6M5 ==
 
''Mar 18, 2016''
 
 
Virtual keyboard :
 
Can now operate assigned keys - Speed Limiter, Reset, etc.
 
Most Latin keyboards and Greek and Cyrillic are now supported
 
The key to toggle the keyboard is now backspace (or controller)
 
Virtual keyboard is now drawn in front of overlapping buttons
 
Shift and Alt Gr keys now affect the characters on keyboard
 
Dead keys (for diacritics / accents) are displayed in red
 
Virtual keyboard position moved above text entry dialog
 
 
VR :
 
Crosshairs can now go past the interface edge and fade out
 
Talk function (T key) can now be assigned to a wheel button
 
 
Fixes :
 
LFS could crash if interrupted while generating track
 
The Alt Gr key + a number could cause the text colour to change
 
Simultaneous Left + Right view keys were not working properly
 
 
== 0.6M3 ==
 
''Mar 12, 2016''
 
 
VR :
 
Look and click (with space or button) can be used instead of mouse
 
OpenVR SDK now 0.9.17 and supports live IPD adjustment (Vive Pre)
 
Removed interface aspect ratio 1:1 and added 14:9 (default)
 
New click and type buttons in place of some slider bars
 
 
Virtual keyboard :
 
Automatically displayed in VR mode below text entry dialog
 
Can be toggled by controller button or backslash key (VK_OEM_5)
 
 
Misc :
 
Input and sound are now enabled by default when LFS is not focussed
 
Mouse click on demo exit screen now exits LFS or opens www.lfs.net
 
 
Fixes :
 
Out-of-path start warning incorrectly showed local player name
 
Dedicated server did not search for path after out-of-path start
 
Non-dedicated server could crash if guest driver drove off track
 
 
== 0.6M2 ==
 
''Feb 23, 2016''
 
 
Multiplayer :
 
Reduced steering wobble each time a position packet is received
 
Smoothed steering / brake / throttle inputs in multiplayer replays
 
MPR smoothing is disabled by switching on network debug (SHIFT+F8)
 
Passwords hidden on Start New Host and Join Specific Host screens
 
 
Training lessons :
 
Previous and best times are shown during the lesson replay
 
SHIFT+R now restarts the lesson without returning to instructions
 
SHIFT+X exits from replay or lesson back to the instructions screen
 
Press 1 to watch or restart replay without finishing the lesson
 
ESC once starts the replay / another time to exit lesson
 
 
Lesson editor :
 
Reverse and open configurations may now be selected
 
Lesson image filename no longer needs to start with zzz_
 
Image does not need to be square (but is still shown in a square)
 
On entry to lesson editor the current track and config are selected
 
You can now select the lighting (weather) for a lesson
 
 
Misc :
 
Layout editor now allows unmovable objects to intersect
 
 
Fixes :
 
LFS could crash if a shadowed object near a paused car was deleted
 
 
== 0.6M ==
 
''Feb 13, 2016''
 
 
Rockingham :
 
The Rockingham track is updated with fixes and improvements
 
 
Interface :
 
Translations updated - thank you translators!
 
LFS can now restart in a window on a side monitor as expected
 
Option "Input when window is inactive" keeps controllers working
 
New button on game setup screen to clear start grid with one click
 
New arrows to move grid positions - removed "swap position" button
 
Hold CTRL+SHIFT to show viewed car's player name beside time / fps
 
User interface elements should now be perfectly aligned with screen
 
Moved ABS option in car setup above the Traction Control option
 
Lap number is no longer shown if lap timing is not available
 
Text command /setlap now works in practice and qualifying
 
New admin commands /ujoin username and /uai username
 
 
Track day at Rockingham
 
Borderless window system :
 
New SHIFT+key functions are displayed on right of Screen Options
 
Borderless modes allow ALT+TAB to other programs without minimising
 
Multiple monitor support is greatly improved by a borderless window
 
New command /window min/max/monitor/virtual (no parameter=restore)
 
Full screen vertical sync option affects borderless window modes
 
F9 to F12 keys now toggle between their mode and a window
 
 
Multiplayer :
 
Add to grid buttons for admins beside names in list of connections
 
Rare MP bug could cause LFS to enter world before track was loaded
 
TCP position packets option now also sends TCP packets to host
 
 
Layout editor :
 
You can now set an identifier for a start lights object
 
Temporary start lights (in layout editor) middle light is now amber
 
InSim checkpoints and circles can be placed in the autocross editor
 
New button "place on ground" to restore ground check to objects
 
Maximum number of autocross circles increased from 150 to 180
 
Multiple object selection is now available in marshall mode
 
 
Simultaneous races on one host - an InSim application developed by the community
 
InSim :
 
INSIM_VERSION increased to 7 to support new incompatible packets
 
Backward compatibility system - send INSIM_VERSION in the IS_ISI
 
New join request system if ISF_REQ_JOIN is set - see InSim.txt
 
New system to reset a car at a location with or without repair
 
Packet IS_CSC to report changes in car state (start or stop)
 
Zbyte added to CarContObject structure to report car's altitude
 
Zbyte added to IS_OBH so the layout object can be identified
 
IS_MSO / IS_III / IS_ACR message out packets now have variable size
 
IS_BFN can now be used to delete a range of buttons with one packet
 
New packet IS_OCO can be used to override some or all start lights
 
New IS_AXM option PMO_SELECTION to set the layout editor selection
 
Added TTC_SEL to request an IS_AXM with layout editor selection
 
Added TINY_AXM to request IS_AXM packets for the entire layout
 
IS_SSH documentation updated as it is no longer only for bmp files
 
New packet IS_UCO sends info about InSim checkpoints and circles
 
New packet IS_SLC reports a connection's currently selected car
 
Packet TINY_SLC to request an IS_SLC for all connections
 
Added TINY_ALC and SMALL_ALC to get and set allowed cars
 
 
VR :
 
LFSRiftVR.dll updated to use Oculus SDK 0.8
 
LFSOpenVR.dll updated to use OpenVR SDK 0.9.15
 
Warning if Rift headset is opened using the OpenVR system
 
Text command /rift changed to /vr (but /rift still works)
 
New parameters for the /vr command : /vr=rift and /vr=openvr
 
 
Hotlapping :
 
Traction control can no longer be switched on if disabled in setup
 
Handbrake can no longer be used in single seater cars while moving
 
In hotlapping mode there is a new HLVC check for cutting cornerS
 
Corner cutting HLVC check is also reported in InSim IS_HLV
 
 
Misc :
 
AI drivers can now drive in low wind (but not high)
 
View shift maximum settings increased to 0.1 m per g
 
A warning is now shown if a car starts outside the path
 
If car starts outside path it will keep searching to find the path
 
Hidden object removal is disabled when car is high above the track
 
No longer stored in message history : /press /ctrl /shift /alt
 
 
Fixes :
 
AI path drive limits were wrong at one corner of Kyoto National
 
Controls Options - buttons were not displayed under Shifter tab
 
Colour adjusters looked wrong in Interface and Display options
 
The text "S3" is now correctly sent in the InSim IS_VER packet
 
InSim IS_HLV packet no longer reports car contacts as wall hits
 
Floating text above a lagging car was drawn without transparency
 
One button look amount was doubled in axis, mouse and TrackIR look
 
The /track and /ws commands now accept double digit config numbers
 
Tracks file for /tracks command now works with double digit configs
 
Blank number plate on joining race after watching an instant replay
 
 
== 0.6K26 ==
 
''Feb 12, 2016''
 
 
Translations :
 
More translation updates. Thank you again translators!
 
 
Paths :
 
If car starts outside path it will keep searching to find the path
 
 
InSim :
 
Pit speed limiter now switched off if car is moved out of pit lane
 
 
== 0.6K25 ==
 
''Feb 12, 2016''
 
 
Interface :
 
Lap number is no longer shown if lap timing is not available
 
 
== 0.6K24 ==
 
''Feb 12, 2016''
 
 
Translations :
 
More translation updates. Thank you translators!
 
 
Interface :
 
Text command /setlap now works in practice and qualifying
 
 
InSim :
 
Packet IS_CSC to report changes in car state (start or stop)
 
Zbyte added to CarContObject structure to report car's altitude
 
Avoiding sending IS_SLC packets to old version InSim guests
 
 
== 0.6K23 ==
 
''Feb 11, 2016''
 
 
Incompatible version - Rockingham update including Sunset lighting
 
 
== 0.6K22 ==
 
''Feb 11, 2016''
 
 
Layout editor :
 
Temporary start lights (in layout editor) middle light is now amber
 
 
Interface :
 
Message "Connection has no car selected" info adding remote driver
 
 
InSim :
 
New packet IS_SLC reports a connection's currently selected car
 
Packet TINY_SLC to request an IS_SLC for all connections
 
 
Fixes :
 
Racing car spawned outside pit lane had speed limiter enabled
 
 
== 0.6K21 ==
 
''Feb 10, 2016''
 
 
InSim :
 
Changed TINY_SEL to more useful TTC_SEL to get a connection's selection
 
Similarly IS_AXM with PMO_SELECTION can set a connection's selection
 
Overridden start lights states are now sent to joining players
 
 
== 0.6K20 ==
 
''Feb 9, 2016''
 
 
Layout editor :
 
You can now set an identifier for a start lights object
 
 
InSim :
 
IS_SSH documentation updated as it is no longer only for bmp files
 
New packet IS_OCO can be used to override some or all start lights
 
 
== 0.6K19 ==
 
''Feb 8, 2016''
 
 
A car moved by an IS_JRR packet now has the handbrake applied
 
Extra check for intersecting multiple circles when adjusting width
 
Can now set multiple marshall stand positions / checkpoint indices
 
 
== 0.6K18 ==
 
''Feb 8, 2016''
 
 
Layout editor :
 
New button "place on ground" to place objects on ground
 
You can now adjust the width / radius of multiple circles
 
 
InSim :
 
Added TINY_SEL to request an IS_AXM with layout editor selection
 
New value PMO_REQUESTED renamed to PMO_TINY_AXM for consistency
 
New IS_AXM option PMO_SELECTION to set the current editor selection
 
 
== 0.6K17 ==
 
''Feb 7, 2016''
 
 
InSim :
 
Added TINY_AXM to request IS_AXM packets for the entire layout
 
 
== 0.6K16 ==
 
''Feb 7, 2016''
 
 
Fixes :
 
Moving some similar multiple objects caused an infinite loop
 
Indices automatically assigned to new objects were not shown
 
 
== 0.6K14 ==
 
''Feb 6, 2016''
 
 
Layout editor :
 
Multiple object selection is now available in marshall mode
 
 
Fixes :
 
Quick repeat moving checkpoints in multiplayer caused duplication
 
 
== 0.6K12 ==
 
''Feb 3, 2016''
 
 
InSim :
 
INSIM_VERSION increased to 7 to support new incompatible packets
 
Backward compatibility system - send INSIM_VERSION in the IS_ISI
 
Added TINY_ALC and SMALL_ALC to get and set allowed cars
 
 
Misc :
 
No longer stored in message history : /press /ctrl /shift /alt
 
 
Fixes :
 
FF was not initialised when "Input when window is inactive" was set
 
 
== 0.6K11 ==
 
''Feb 2, 2016''
 
 
InSim :
 
IS_MSO / IS_III / IS_ACR message out packets now have variable size
 
IS_BFN can now be used to delete a range of buttons with one packet
 
In game spectate then SHIFT+P and type /join - message is now shown
 
 
Start grid controls :
 
Start grid clear button is now available in multiplayer for admins
 
Add to grid buttons for admins beside names in list of connections
 
New arrows to move grid positions - removed "swap position" button
 
 
Fixes :
 
Player with car in game leaving pits no longer sends a join request
 
In 0.6K10 the IS_MTC Msg To Connection with UCID 255 did not work
 
 
== 0.6K10 ==
 
''Jan 29, 2016''
 
 
InSim :
 
New join request system if ISF_REQ_JOIN is set - see InSim.txt
 
New system to reset a car at a location with or without repair
 
New admin commands /ujoin username and /uai username
 
 
== 0.6K9 ==
 
''Jan 27, 2016''
 
 
Rockingham :
 
The Rockingham track is updated with fixes and improvements
 
 
== 0.6K8 ==
 
''Jan 26, 2016''
 
 
Misc :
 
Moved ABS option in car setup above the Traction Control option
 
TCP position packets option now also sends TCP packets to host
 
 
Borderless window system :
 
Cleaner switch between (borderless) windowed and full screen modes
 
Full screen vertical sync option now affects borderless window mode
 
 
VR :
 
Warning if Rift headset is opened using the OpenVR system
 
Text command /rift changed to /vr (but /rift still works)
 
New parameters for the /vr command : /vr=rift and /vr=openvr
 
 
Fixes :
 
User interface elements should now be perfectly aligned with screen
 
Rare MP bug could cause LFS to enter world before track was loaded
 
AI path drive limits were wrong at one corner of Kyoto National
 
 
== 0.6K7 ==
 
''Jan 21, 2016''
 
 
Rockingham :
 
The Rockingham track is updated with fixes and improvements
 
 
Misc :
 
Most translations have been updated - thank you translators
 
Borderless window modes are now restored on restarting LFS
 
F9 to F12 keys now toggle between their mode and a window
 
 
Fixes :
 
LFS sometimes selected a low resolution when updating to 0.6K6
 
The SHIFT+F9 key assignment defaulted to "unknown" screen mode
 
Controls Options - buttons were not displayed under Shifter tab
 
 
== 0.6K6 ==
 
''Jan 19, 2016''
 
 
Borderless Window full screen mode system :
 
New SHIFT+key functions are displayed on right of Screen Options
 
Borderless modes allow ALT+TAB to other programs without minimising
 
Multiple monitor support is greatly improved by a borderless window
 
New command /window min/max/monitor/virtual (no parameter=restore)
 
 
Misc :
 
AI drivers can now drive in low wind (but not high)
 
View shift maximum settings increased to 0.1 m per g
 
 
Fixes :
 
InSim IS_HLV packet no longer reports car contacts as wall hits
 
 
== 0.6K5 ==
 
''Jan 14, 2016''
 
 
LFS can now restart in a window on a side monitor as expected
 
Option "Input when window is inactive" keeps controllers working
 
 
VR :
 
LFSRiftVR.dll updated to use Oculus SDK 0.8
 
LFSOpenVR.dll updated to use OpenVR SDK 0.9.14
 
 
== 0.6K4 ==
 
''Jan 11, 2016''
 
 
Fixes :
 
Command line command /adminslots was broken in K2 and K3
 
Remote cars caused handbrake warning spam when leaving pits
 
A warning is now shown if a car starts in a point outside the path
 
One button look amount was doubled in axis, mouse and TrackIR look
 
Blank number plate on joining race after watching an instant replay
 
 
== 0.6K3 ==
 
''Jan 9, 2016''
 
 
New button on game setup screen to clear single player start grid
 
Hold CTRL+SHIFT to show viewed car's player name beside time / fps
 
Hidden object removal is disabled when car is high above the track
 
Traction control can no longer be switched on if disabled in setup
 
Handbrake can no longer be used in single seater cars while moving
 
 
Fixes :
 
Colour adjusters looked wrong in Interface and Display options
 
Floating text above a lagging car was drawn without transparency
 
 
== 0.6K2 ==
 
''Dec 30, 2015''
 
 
In hotlapping mode there is a new HLVC check for cutting corners
 
Corner cutting HLVC check is also reported in InSim IS_HLV
 
 
Fixes :
 
The /track and /ws commands now accept double digit config numbers
 
Tracks file for /tracks command now works with double digit configs
 
The text "S3" is now correctly sent in the InSim IS_VER packet
 
Fixed a small bug related to highlights in cfg.txt
 
 
== 0.6K ==
 
''Dec 19, 2015''
 
 
New Track :
 
Rockingham race track is now included - S3 license required
 
 
AI :
 
Now avoid ramming other cars when in the pit lane or lap of honour
 
Max drivers in single player increased to 24 (online max still 40)
 
 
Graphics :
 
New reflections system and shaders for cars and buildings
 
Nearby objects are visible in new dynamic reflections on cars
 
Option to set number of dynamic reflections in main view and mirror
 
Misc option to enable a programmable post-processing shader
 
 
Misc :
 
New command /rsh to reload shaders (e.g. after editing externally)
 
Maximum number of controllers increased to 10 (was previously 8)
 
 
VR :
 
HTC Vive headset is now supported through OpenVR
 
Oculus Rift support now requires runtime 0.7 or later
 
Improved dialog sequence after any error entering VR mode
 
 
Training lesson editor :
 
SHIFT+T on main entry screen to access lesson editor or list editor
 
Layouts for lessons must be copied from layout to training folder
 
SHIFT+T on training screen to view and test newly added lessons
 
 
Fixes :
 
Improved validity check when loading car colour settings
 
Alpha sorting issue on bricks at base of a South City building
 
AI could go wrong when entering BL pit lane for a pit stop
 
AI driver names can no longer be blank
 
 
== 0.6J5 ==
 
''Dec 18, 2015''
 
 
AI :
 
Now avoid ramming other cars when in the pit lane or lap of honour
 
FIX : Could go wrong when entering BL pit lane for a pit stop
 
 
== 0.6J4 ==
 
''Dec 17, 2015''
 
 
Fixes :
 
Render target problem in HTC Vive when changing tracks
 
AI driver names can no longer be blank
 
 
Misc :
 
Max drivers in single player increased to 24 (online max still 40)
 
 
== 0.6J3 ==
 
''Dec 11, 2015''
 
 
Fixes :
 
Alpha Test textures on cars did not have transparency
 
LFS could crash on joining server with maximum autocross objects
 
LFS could get into a bad state after starting a corrupted MPR file
 
Smoothing groups error made back of South City cinema too dark
 
Alpha sorting issue on bricks at base of a South City building
 
 
VR :
 
Improved dialog sequence after any error trying to enter VR mode
 
 
Training lesson editor :
 
Enabled the H key (message history toggle) in the training editors
 
Added checks to make sure the layout and config number are valid
 
 
Misc :
 
More updated translations - thank you translators
 
 
== 0.6J2 ==
 
''Dec 3, 2015''
 
 
Graphics :
 
New reflections system and shaders for cars and buildings
 
Nearby objects are visible in new dynamic reflections on cars
 
Option to set number of dynamic reflections in main and mirror view
 
Misc option to enable a programmable post-processing shader
 
 
Misc :
 
New command /rsh to reload shaders (e.g. after editing externally)
 
Maximum number of controllers increased to 10 (was previously 8)
 
Updated translations - thank you translators
 
 
VR :
 
HTC Vive headset is now supported through OpenVR
 
Oculus Rift support now requires runtime 0.7 or later
 
 
Training lesson editor :
 
SHIFT+T on main entry screen to access lesson editor or list editor
 
Layouts for lessons must be copied from layout to training folder
 
SHIFT+T on training screen to view and test newly added lessons
 
 
Fixes :
 
Improved validity check when loading car colour settings
 
 
== 0.6J ==
 
''Aug 15, 2015''
 
 
Optimisations :<br/>
 
Static vertex buffers reorganised to reduce DirectX instructions<br/>
 
Frames buffered (default 1) to allow next frame to start rendering<br/>
 
More efficient car distance sorting system for sound and graphics<br/>
 
Dynamic vertex buffers now set to use hardware vertex processing<br/>
 
Better frame rate in places where many objects may be visible<br/>
 
<br/>
 
Graphics :<br/>
 
Sky texture is now drawn in mirrors<br/>
 
Layout editor object selection buttons are sorted by distance<br/>
 
Z-buffer depth setting can now be changed without restarting LFS<br/>
 
Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16<br/>
 
<br/>
 
Frame rate limitation system :<br/>
 
Frame rate limitation system is now accurate and has better values<br/>
 
New frame info display shows sleep / physics updates / gpu waiting<br/>
 
Now using an event query instead of a lock for input lag prevention<br/>
 
Minimum sleep setting changed to "Sleep every frame" (yes / no)<br/>
 
<br/>
 
Misc :<br/>
 
Now using Direct3D 9Ex if available (Windows Vista and later)<br/>
 
Reduced glitch when autocross objects are optimised (e.g. on load)<br/>
 
Reduced min / max values for "Sound lag" setting - default now 0.08<br/>
 
New Audio Option "Sound when window is inactive" (off / on)<br/>
 
<br/>
 
3D view modes :<br/>
 
Added a 3D level slider option to adjust monitor-based 3D views<br/>
 
Reduced CPU / GPU usage by sharing scene preparation for both eyes<br/>
 
<br/>
 
Oculus Rift :<br/>
 
Now using Oculus SDK version 0.6.0.1 which includes timewarp<br/>
 
You can now enter and leave Rift mode without restarting LFS<br/>
 
Smooth display (if you do not use SLI or force vertical sync)<br/>
 
Monitor window view options : blank / one eye / two eyes<br/>
 
<br/>
 
Oculus Rift compatibility mode :<br/>
 
For users who cannot use the Oculus 0.6 runtime, you can still use<br/>
 
the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name<br/>
 
and LFS will then use LFSORDLL.dll instead (extended mode only).<br/>
 
<br/>
 
Fixes :<br/>
 
Some buildings at Westhill track were drawn using a slow method<br/>
 
Mouse clipped to window (CTRL+C) now works properly with ALT+TAB<br/>
 
Using mouse wheel to change gear did not work properly at high fps<br/>
 
Layout editor object selection buttons used interface button slots<br/>
 
Crash changing texture resolution with two or more objects selected<br/>
 
Anisotropic filtering did not work on car textures (including skin)<br/>
 
 
== 0.6H10 ==
 
''Aug 12, 2015''
 
 
Misc :
 
One more graphical optimisation for slightly higher frame rate
 
Z-buffer depth setting can now be changed without restarting LFS
 
Reduced some of the Z-buffer issues when using a 16 bit Z-buffer
 
More updated translations - Thank you translators!
 
 
Fixes for Windows 10 :
 
High CPU/GPU on ALT+TAB from full screen with vsync in Windows 10
 
Pause when exiting from replay or reaching end of List of Hosts
 
 
== 0.6H6 ==
 
''Aug 9, 2015''
 
 
Misc :
 
Reduced min / max values for "Sound lag" setting - default now 0.08
 
Small error report added to deb.log if failed to start DirectX 9Ex
 
More efficient car distance sorting system for sound and graphics
 
More updated translations. Thank you translators.
 
 
Oculus Rift :
 
Updated ORDIRECT.dll to use 0.6.0.1 runtime instead of 0.6.0.0
 
 
Fixes :
 
CPU usage increased if minimised from full screen mode with vsync
 
Missing sound from nearby cars that were off screen in multiplayer
 
Frame rate limit system could cause lags when used in Windows 10
 
Frame info display could be clicked even when mouse was hidden
 
Virtual dashboard disappeared if another nearby car was drawn
 
 
== 0.6H5 ==
 
''Jul 28, 2015''
 
 
Optimisations :
 
Frames buffered (default 1) to allow next frame to start rendering
 
Static vertex buffers reorganised to reduce DirectX instructions
 
Dynamic vertex buffers now set to use hardware vertex processing
 
 
Misc Options :
 
Frame rate limitation system is now accurate and has better values
 
New frame info display shows sleep / physics updates / gpu waiting
 
Minimum sleep setting changed to "Sleep every frame" (yes / no)
 
 
Oculus Rift :
 
For users who cannot use the Oculus 0.6 runtime, you can now use
 
the 0.5 runtime. Simply rename the ORDIRECT.dll to some other name
 
and LFS will then use LFSORDLL.dll instead (extended mode only).
 
 
Misc :
 
Added a 3D level slider option to adjust monitor-based 3D views
 
Mirror now uses 24 bit Z buffer if Z buffer setting is more than 16
 
Reduced glitch when autocross objects are optimised (e.g. on load)
 
Many translations have been updated. Thank you translators.
 
 
Fixes :
 
Anisotropic filtering did not work on car textures (including skin)
 
New chalk objects were invisible until optimise button was clicked
 
 
== 0.6H4 ==
 
''Jul 9, 2015''
 
 
Misc :
 
New Audio Option "Sound when window is inactive" (off / on)
 
 
Oculus Rift :
 
Reduced CPU / GPU usage by sharing scene preparation for both eyes
 
 
Fixes :
 
Some buildings at Westhill track were drawn using a slow method
 
LFS failed to resave custom textures found to be in wrong format
 
Using mouse wheel to change gear did not work properly at high fps
 
 
== 0.6H3 ==
 
''Jun 30, 2015''
 
 
Misc :
 
Now using an event query instead of a lock for input lag prevention
 
Some minor CPU optimisations probably not noticeable at this point
 
 
Oculus Rift :
 
Now continues to process physics while waiting for render to finish
 
Using 2 render target textures to avoid timing problems during copy
 
 
Fixes :
 
Minimum sleep 1 ms enforced in entry screens / credits / minimised
 
Some objects at Westhill became shiny when a car shadow was nearby
 
No sky on joining host with no cars or change texture res in editor
 
 
== 0.6H2 ==
 
''Jun 20, 2015''
 
 
Misc :
 
Sky texture is now drawn in mirrors
 
Layout editor object selection buttons are sorted by distance
 
Now using Direct3D 9Ex if available (Windows Vista and later)
 
Minimum sleep can now be set to 0 ms (previous minimum was 1)
 
Minimum sleep is no longer available when using vertical sync
 
Slightly better fps in places where many objects may be visible
 
 
Oculus Rift :
 
Now using Oculus SDK version 0.6.0.0 which includes timewarp
 
You can now enter and leave Rift mode without restarting LFS
 
Smooth display (if you do not use SLI or force vertical sync)
 
Monitor window view options : blank / one eye / two eyes
 
 
Fixes :
 
Mouse clipped to window (CTRL+C) now works properly with ALT+TAB
 
Layout editor object selection buttons used interface button slots
 
Crash changing texture resolution with two or more objects selected
 
 
Translations :
 
Updated Italian, Romanian, Chinese and Turkish translations
 
 
== 0.6H ==
 
''Apr 2, 2015''
 
 
Westhill :
 
New version of Westhill with additional configurations
 
Full support for open configurations including access roads
 
 
Autocross Editor :
 
New adjustable concrete objects
 
Custom start positions and pit start points
 
Maximum autocross objects increased to 1800
 
Movable start lights included as an autocross object
 
Custom pit stop box disables pit lane and default pit stops
 
Custom pit stop box can now be used to repair car and refuel
 
Interface buttons now drawn in front of the object buttons
 
Pressing S/F/1/2/3 when object is selected now moves it
 
Pressing S/F/1/2/3 when object exists is now more helpful
 
Clicking colour instantly changes selected tyres or chalk
 
Clicking marshall position instantly changes selected marshall
 
Improved the appearance of marshall circles in the editor
 
Route checker index numbers now start at 1 instead of 0
 
The W/E keys instantly adjust width, no need to press M
 
Floating object buttons shown with different colour
 
X/Y/Z positions are now shown and can be typed in
 
Right click on X/Y/Z to move in steps of 1 metre
 
SHIFT+click to snap to 1 metre grid
 
 
Oculus Rift DK2 Rendering Misc :
 
Increased max cars in race from 32 to 40
 
Increased AU Autocross grid from 16 to 20
 
Increased BL Rallycross grids from 24 to 30
 
Maximum multiplayer car draw distance up from 300 to 500
 
Regenerated lightmaps and visible object lists on most tracks
 
Added paths at Fern Bay to cover road near Club and mini oval
 
InSim ISP_NCI packet added to give host more info about new guest
 
AI drivers hit wall entering pit lane at SO Classic / Town
 
Removed a corner marker from some configurations at Aston
 
Some tyres at Kyoto National disabled in other configs
 
Updated translations - thank you translators
 
 
New commands :
 
/zero_all
 
- Reset all lap counters and checkpoints passed as if the race had
 
just been started. This removes checkpoints passed.
 
So using this command on the first lap, before the first
 
checkpoint is passed, has no effect. After the first
 
checkpoint there is an effect. The first lap will not be
 
counted. This is intended to help with a rolling start after
 
a parade lap.
 
 
/setlap username X
 
- X is positive : Set the lap that the user is currently on (as
 
seen at the top right, not the number of laps completed). This
 
does not affect checkpoints passed. This may help with a driver
 
who reconnects after an unintended disconnection.
 
- X is zero : Same as the /zero_all command but for one driver.
 
- X is negative : subtract from the number of laps, without
 
affecting checkpoints passed. This may be useful as a penalty.
 
 
== 0.6G19 ==
 
''Apr 1, 2015''
 
 
Tree / sign / bollard collisions restricted to object size
 
Circles more than 1.5m above car centre are now ignored
 
Checkpoints / finish line more than 1.5m above ignored
 
 
FIX : Restricted areas and route checkers were not working
 
 
== 0.6G18 ==
 
''Apr 1, 2015''
 
 
FIX : Error with the new Wedge objects at 90 degrees
 
 
== 0.6G17 ==
 
''Mar 31, 2015''
 
 
New Westhill track update with various fixes
 
New concrete objects Wedge and Short Slab Wall
 
Maximum autocross objects increased to 1800
 
 
== 0.6G16 ==
 
''Mar 31, 2015''
 
 
Misc :
 
Custom pit stop box can now be used to repair car and refuel
 
Custom pit stop box disables pit lane and default pit stops
 
Maximum multiplayer car draw distance up from 300 to 500
 
Interface buttons now drawn in front of the object buttons
 
Off path side messages only shown with Network Debug enabled
 
 
InSim :
 
ISP_NCI packet added to give host more info about new guest
 
 
Layouts :
 
Car shadows now appear on the concrete objects
 
Raised start positions now work with concrete objects
 
Up/down buttons beside checkpoint width / circle diameter
 
 
Fixes :
 
Reset points on raised concrete did not work first time in
 
Default start points wrongly put car on concrete above them
 
Coloured concrete often did not go back to grey in editor
 
InSim IS_REO packet was ignored if more than 32 players
 
 
== 0.6G14 ==
 
''Mar 28, 2015''
 
 
Westhill :
 
New version of Westhill with additional configurations
 
Full support for open configurations including access roads
 
 
Autocross Editor :
 
New adjustable concrete objects
 
Custom start positions and pit start points
 
Maximum autocross objects increased to 1500
 
Movable start lights included as an autocross object
 
Pressing S/F/1/2/3 when object is selected now moves it
 
Pressing S/F/1/2/3 when object exists is now more helpful
 
Clicking colour instantly changes selected tyres or chalk
 
Clicking marshall position instantly changes selected marshall
 
Improved the appearance of marshall circles in the editor
 
Route checker index numbers now start at 1 instead of 0
 
The W/E keys instantly adjust width, no need to press M
 
Floating object buttons shown with different colour
 
X/Y/Z positions are now shown and can be typed in
 
Right click on X/Y/Z to move in steps of 1 metre
 
SHIFT+click to snap to 1 metre grid
 
 
Tracks :
 
Increased max cars in race from 32 to 40
 
Increased AU Autocross grid from 16 to 20
 
Increased BL Rallycross grids from 24 to 30
 
Regenerated lightmaps and visible object lists on most tracks
 
Added paths at Fern Bay to cover road near Club and mini oval
 
AI drivers hit wall entering pit lane at SO Classic / Town
 
Removed a corner marker from some configurations at Aston
 
Some tyres at Kyoto National disabled in other configs
 
 
New commands :
 
/zero_all
 
- Reset all lap counters and checkpoints passed as if the race had
 
just been started. This removes checkpoints passed.
 
So using this command on the first lap, before the first
 
checkpoint is passed, has no effect. After the first
 
checkpoint there is an effect. The first lap will not be
 
counted. This is intended to help with a rolling start after
 
a parade lap.
 
 
/setlap username X
 
- X is positive : Set the lap that the user is currently on (as
 
seen at the top right, not the number of laps completed). This
 
does not affect checkpoints passed. This may help with a driver
 
who reconnects after an unintended disconnection.
 
- X is zero : Same as the /zero_all command but for one driver.
 
- X is negative : subtract from the number of laps, without
 
affecting checkpoints passed. This may be useful as a penalty.
 
 
== 0.6G3 ==
 
''Feb 20, 2015''
 
 
Misc :
 
Regenerated lightmaps and visible object lists on most tracks
 
Added paths at Fern Bay to cover road near Club and mini oval
 
 
Fixes :
 
AI drivers hot wall entering pit lane at SO Classic / Town
 
Removed single-sided rectangle near the bridge at Fern Bay
 
Missing shadows on cars under bridges at Aston and Fern Bay
 
Shadows could appear on cars near path edges in open configs
 
Default lightmap sometimes used lighting from previous track
 
Removed message about 93 objects when loading Autocross track
 
Restored shadows mistakenly removed from South City buildings
 
Changing between reversed / forward configs - wrong lightmaps
 
 
== 0.6G2 ==
 
''Feb 14, 2015''
 
 
Open Configurations :
 
As part of the development for the Westhill track update that is
 
still in development, the support for Open track configurations
 
has been improved. When possible, LFS now uses a suitable path
 
from one of the default configurations so these things work :
 
 
- Hidden object removal gives high frame rates
 
- Lighting system now works so that car looks correct in shadow
 
- Echo maps are used so the sound changes depending on location
 
 
The X (forward) and Y (reversed) open configuration selection
 
buttons are now visible on the track selection screen.
 
 
Hidden object removal :
 
The visible objects are now detected using a much better method
 
than in older versions. Visible object files for the existing
 
tracks are provided in the patch. You should find there is now
 
very little pop-up of objects, but still with a high frame rate.
 
 
The visible object lists for the TV cameras are now stored in a
 
separate list per camera rather than being path based. So you
 
should no longer see objects disappearing occasionally when using
 
the replay / TV cameras.
 
 
Misc :
 
Collision detection improved near the ends of long objects
 
 
Translations :
 
Updated Italian, Lithuanian, Russian and Ukrainian translations
 
Updated Brazilian Portuguese version of docs\Commands.txt
 
 
== 0.6G ==
 
''Sep 27, 2014''
 
 
Oculus Rift DK2 Support :
 
The Oculus Rift DK2 must be set to Extended Desktop mode
 
Start LFS, go into Options - View and click 3D at the top
 
For Display Type, select Oculus Rift then click OK
 
If all is well, LFS offers "Exit LFS to restart using the Rift"
 
Click OK to exit then when you restart LFS it should be in the Rift
 
 
Optional new command line options /rift=on and /rift=off
 
Use e.g. in a shortcut to make sure Rift mode is entered or not
 
 
LFS.exe /rift=on - try to go straight into Rift mode
 
LFS.exe /rift=off - do not go into Rift (ignores previous mode)
 
 
Oculus Runtime 0.4.2 (or later) is required
 
 
Graphics (visual improvement of transparent objects) :
 
Improved edges of transparent objects like trees and railings
 
Re-exported all transparent textures to improve image quality
 
Texture names ending ATEST / ALPHA / ALP24 all now end _ALP
 
If you do not install new textures, old ones will be converted
 
 
Graphics (other) :
 
Anisotropic filtering (AF) now default 4x
 
Mip bias sliders saved differently in cfg.txt
 
- You must set your mip bias and AF values again
 
Increased maximum value of multiplayer draw distance
 
Two new 3D formats : red-cyan anaglyph and cross-eyed view
 
Textures are automatically resaved (if needed) for faster load
 
Low res textures now load just as quickly as high res textures
 
New car shaders give higher frame rate when many cars on screen
 
FIX : Car lighting momentarily vertical as car entered a shadow
 
FIX : Graphics options sometimes showed too many FSAA options
 
 
Skin downloading when watching a replay :
 
If a car or helmet skin in a replay is not available at LFS World
 
when you start the replay (with low or high res skins selected)
 
but you already have the skin in the other resolution then that
 
skin in the other resolution will be used instead of a plain car
 
 
InSim :
 
New packet IS_HCP for host to add extra mass or intake restriction
 
to particular cars (affects all drivers using those cars)
 
 
Misc :
 
Driver's body is now enabled by default
 
Reduced input lag when vertical sync is enabled
 
Frame rate limit now disabled if vertical sync is active
 
Cars now drawn in nearest to furthest order for optimisation
 
CTRL+S screenshot message now stays for two seconds instead of one
 
Updated translations - thank you translators
 
 
== 0.6F12 ==
 
''September 26, 2014''
 
 
Oculus Rift :
 
New command line options /rift=on and /rift=off
 
Use e.g. in a shortcut to make sure Rift mode is entered or not
 
 
LFS.exe /rift=on - try to go straight into Rift mode
 
LFS.exe /rift=off - do not go into Rift (ignores previous mode)
 
 
InSim :
 
New packet IS_HCP to add extra mass or intake restrictions
 
to particular cars (affects all drivers using those cars)
 
 
Misc :
 
Minor update to LFS_restart.exe suggesting run as administrator
 
 
== 0.6F11 ==
 
''September 25, 2014''
 
 
Oculus Rift :
 
If you try to enter 3D mode when the Rift is not in extended mode,
 
and get the message to restart LFS with the Rift in extended mode,
 
it is now possible to go into a window (SHIFT+F4) and set your
 
Rift to extended mode then click 3D to try to enter Rift mode
 
again without exiting LFS, so avoiding one exit and restart.
 
 
== 0.6F10 ==
 
''September 24, 2014''
 
 
Graphics :
 
Fixed bug at Aston where nearby tree line obscured background
 
Fixed small lines appearing in the air above some Aston trees
 
 
Oculus Rift :
 
LFSORDLL.dll rebuilt using SDK 0.4.2 (requires runtime update)
 
Removed 3 ways to enter Rift mode on your monitor by mistake
 
 
== 0.6F9 ==
 
''September 19, 2014''
 
 
Graphics :
 
Improved edges of transparent objects like trees and railings
 
Re-exported all transparent textures to improve image quality
 
Texture names ending ATEST / ALPHA / ALP24 all now end _ALP
 
If you do not install new textures, old ones will be converted
 
 
Oculus Rift :
 
Tracking setup now allows camera to be in an offset position
 
Yaw reset (normally F8 key) should now work again with DK1
 
 
Misc :
 
Names above cars (N key) now work as expected on oval, etc.
 
Cars now drawn in nearest to furthest order for optimisation
 
CTRL+S screenshot message now stays for 2 seconds instead of 1
 
FIX : Misplaced accents on capital letters in names above cars
 
 
== 0.6F8 ==
 
''August 22, 2014''
 
 
Implemented Oculus Rift health & safety warning at startup
 
Option to store driving position (avoids setting it every time)
 
 
== 0.6F7 ==
 
''August 19, 2014''
 
 
Graphical :
 
Removed / reduced some texture related graphical issues
 
Textures are automatically resaved (if needed) for faster load
 
Low res textures now load just as quickly as high res textures
 
FIX : Graphics options sometimes showed too many FSAA options
 
 
Misc :
 
Anisotropic filtering (AF) now default 4x
 
Mip bias sliders saved differently in cfg.txt
 
- You must set your mip bias and AF values again
 
Increased maximum value of multiplayer draw distance
 
 
Oculus Rift :
 
Mip bias sliders are available in Rift mode again (separate)
 
LFS starts up in windowed mode on desktop if unable to open Rift
 
Steer look and mouse look options are now disabled in Rift mode
 
Windows error message is displayed if the DLL cannot be loaded
 
Recompiled Oculus DLL now depends on fewer external libraries
 
FIX : Arcade view and helicopter view now work as expected
 
FIX : Button look and Pitch / Rotate view now work in Rift mode
 
FIX : Names above cars (N key) now stay still when view rolls
 
 
== 0.6F6 ==
 
''August 12, 2014''
 
 
Replay TV camera view is now displayed on a virtual monitor
 
3D level of the replay cameras adjustable from 0% to 100%
 
 
== 0.6F5 ==
 
''August 11, 2014''
 
 
Misc :
 
Frame rate limit now disabled if vertical sync is active
 
 
Oculus Rift :
 
Implemented chromatic aberration correction (pixel shader)
 
Simplified head yaw is transmitted in multiplayer packets
 
 
FIX : Low persistence setting could be out of sync with Rift
 
 
== 0.6F4 ==
 
''August 10, 2014''
 
 
"You can now enable vertical sync in Options - View. I suggest you try that out. You should get a really smooth view as long as you don't drop below 75 fps." - Scawen
 
 
Misc :
 
Driver's body is now enabled by default
 
Reduced input lag when vertical sync is enabled
 
 
Oculus Rift :
 
Predicted head position is used with vertical sync
 
Enabled low persistence display mode (on by default)
 
More helpful and better looking multiple selection dialog
 
LFS will now start up on default device if Rift is not found
 
Helpful message if detected Rift has wrong screen orientation
 
Position is retained if headset moves out of tracking range
 
Single mip bias slider when in Rift mode
 
 
== 0.6F3 ==
 
''August 6, 2014''
 
 
Oculus Rift DK2 support :
 
- Set your DK2 to extended mode
 
- Windows settings - use extended desktop mode, not duplicated
 
- Make sure the DK2 screen is set to "portrait" mode in Windows
 
- Start LFS and click 3D on View Options Screen
 
- Select Oculus Rift and click OK
 
- You should be given the option to exit, ready to restart in Rift mode
 
- Start LFS after exiting by the previous method
 
 
FIX : Sometimes the wrong mip bias setting was used e.g. on text
 
FIX : LFS crashed if an out of bounds entry was typed in 3D dialog
 
 
== 0.6F2 ==
 
''July 21, 2014''
 
 
Two new 3D formats in TV / monitor / projector mode :
 
- red-cyan anaglyph
 
cheap red-cyan glasses are required
 
more expensive glasses can correct red (left) eye focus
 
colour perception is reduced and different in each eye
 
do not use this mode for a long time
 
 
- cross-eyed view
 
no equipment needed
 
the 3D world appears small
 
right eye looks at left image / left eye looks at right image
 
this is difficult for some people (with normal vision)
 
stop immediately if you feel any discomfort
 
do not use this mode for a long time
 
 
Skin downloading when watching a replay :
 
 
If a car or helmet skin in a replay is not available at LFS World
 
when you start the replay (with low or high res skins selected)
 
but you already have the skin in the other resolution then that
 
skin in the other resolution will be used instead of a plain car
 
 
Fixes :
 
Crash when using a wheel button assigned to /rift toggle command
 
Crash when pressing e.g. F8 when /press F8 was assigned to F8 key
 
 
Graphics :
 
New car shaders give higher frame rate when many cars on screen
 
FIX : Car lighting momentarily vertical as car entered a shadow
 
 
Misc :
 
Updated Estonian and Serbian translations
 
 
== 0.6F ==
 
''June 21, 2014''
 
 
3D device support :
 
Select 3D near the top of View Options to select device
 
Supports Oculus Rift, 3D monitors, projectors, TVs, headsets
 
 
Graphics :
 
LFS now uses DirectX 9 (previously used DirectX 8.1)
 
Random weather selected by default when loading a track
 
Mirror antialiasing is now available (in Graphics Options)
 
Improved transitions when switching between interface screens
 
Misc option to select CTRL+S screenshot format (bmp / jpg / png)
 
 
Various :
 
Updated translations - thank you translators
 
Message "Track loaded" now shows which track was loaded
 
Lateral and longitudinal accelerometer now works realistically
 
CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode
 
 
Commands :
 
/refresh refreshes list of setups / hosts / replays
 
/setup now works correctly (loads setup) in garage screen
 
/colour and /setup without a parameter now select default
 
/join hostname from entry screen now tries to join named host
 
/exec and /wait can now take filenames with spaces in quotes
 
/track command (change track) accepts a weather parameter
 
e.g. /track BL2R 3 selects BL2R with 3rd weather
 
 
Fixes :
 
OOS error after an idle car was hit by objects
 
OOS error when an car was pushed out of bounds
 
Some glitches in the movement of vertical sliders
 
Helmet stayed the same after changing driver in MP replays
 
Some controllers could make mouse axes unavailable for use
 
MAX ALPHA (unsorted) message after adding 900 chalk objects
 
Joining host OOS if host started with invalid /weather value
 
High frequency changes in acceleration were filtered in OutSim
 
LFS would crash if more than 8 game controllers were connected
 
Text entry was not always cleared when entering the meeting room
 
F key text was delayed if pressed in warning or selection dialog
 
Stuck in game after Alt+F4 / X button after edit in SHIFT+U mode
 
Setup could sometimes be corrupted when joining - now spectated
 
NumConns was set to zero after disconnecting from an online host
 
Arrow keys in input dialog were re-enabled by code page selector
 
Joining car could not enter physics when many objects were moving
 
 
== 0.6E19 ==
 
''June 19, 2014''
 
 
FIX : Dedicated server would not start up in reversed or open configs
 
 
== 0.6E18 ==
 
''June 18, 2014''
 
 
More translations have been updated and corrected
 
Random weather selected by default when loading a track
 
Message "Track loaded" now shows which track was loaded
 
 
Commands :
 
/track command (change track) accepts a weather parameter
 
e.g. /track BL2R 3 <- selects 3rd weather on Blackwood 2 reversed
 
 
Fixes for new bugs :
 
Selected track image vanished if /weather command was used
 
 
Fixes for old bugs :
 
Joining host OOS if host started with invalid /weather value
 
 
== 0.6E17 ==
 
''June 13, 2014''
 
 
Translation updates for most languages
 
 
Fixes for old bugs :
 
OOS error after an idle car was hit by objects
 
OOS error when an car was pushed out of bounds
 
Joining car could not enter physics when many objects were moving
 
 
== 0.6E16 ==
 
''June 5, 2014''
 
 
The 3D support is now translatable - awaiting translations
 
Improved and optimised the Oculus Rift distortion function
 
Some other small performance optimisations in graphics code
 
FIX : Mouse drag movement in SHIFT+U mode in 3D modes
 
 
== 0.6E15 ==
 
''May 24, 2014''
 
 
DirectX 9 :
 
A helpful message is now shown at start if DirectX needs updating
 
Misc option to select CTRL+S screenshot format (bmp / jpg / png)
 
 
FIX : Vertical sync was enabled in windowed mode - now disabled
 
FIX : Crash when using FRAPS or when another program went full screen
 
 
3D Support :
 
Options for 3D modes are displayed in a dialog before going 3D
 
 
Oculus Rift :
 
24-bit Z-buffer is now used if Z-buffer depth graphics option is 24/32
 
Full-scene AA option disabled in Rift mode (use special Rift AA option)
 
Wide screen effect option is now disabled in Oculus Rift mode
 
 
Commands :
 
/refresh refreshes list of setups / hosts / replays
 
/setup now works correctly (loads setup) in garage screen
 
/join hostname from entry screen now tries to join the named host
 
/exec and /wait can now take filenames with spaces in quotes
 
/colour and /setup without a parameter now select default
 
 
Fixes for new bugs :
 
FIX : Driver selection buttons clashed in first time driver screen
 
FIX : Race setup screen objects sometimes visible in other screens
 
 
Fixes for old bugs :
 
FIX : Text entry was not always cleared when entering the meeting room
 
FIX : F key text was delayed if pressed in warning or selection dialog
 
FIX : Some controllers could make mouse axes unavailable for use
 
 
== 0.6E14 ==
 
''Jan 31, 2014''
 
 
Graphics :
 
Cars and drivers in menu screens are now antialiased
 
New Graphics Option : Mirror antialiasing
 
 
Oculus Rift :
 
New option : Antialiasing - NOTE : this reduces frame rate a lot...
 
 
Fixes :
 
FIX : Setup could (rarely) be corrupted when joining. Now detected and spectated with message.
 
FIX : NumConns was set to an invalid value of zero after disconnecting from an online host.
 
FIX : Arrow keys were re-enabled in the input dialog by using the code page selector.
 
 
== 0.6E13 ==
 
''Jan 22, 2014''
 
 
DirectX 9 fixes :
 
FIX : LFS did not get past the entry screen if Haze effect was disabled
 
FIX : Anisotropic filtering (Texture filtering / AF slider > 1) did not work
 
 
Other fixes :
 
FIX : Starting LFS in full screen set mouse cursor to top left - now centre
 
FIX : FOV in helicopter view is now back to the same as it was before
 
FIX : Credits screen had a black background
 
 
== 0.6E12 ==
 
''Jan 20, 2014''
 
 
DirectX 9 :
 
LFS now uses DirectX 9 instead of DirectX 8.1 (no visual changes)
 
 
Fixes :
 
FIX : Mirror texture is now 32-bit (as it was until recently)
 
FIX : Suspension view in garage did not work in 3D modes
 
 
== 0.6E11 ==
 
''Dec 16, 2013''
 
 
Oculus Rift :
 
Aspect ratio correction option - helps in some cases when using 1920x1080
 
 
Fixes for new bugs :
 
FIX : Black background in pits screen when in game
 
FIX : Driver was invisible in driver options screen
 
FIX : Distance measurement tool in SHIFT+U mode was invisible
 
 
Fixes for old bugs :
 
FIX : MAX ALPHA (unsorted) message after adding 900 chalk objects
 
FIX : LFS would crash if more than 8 game controllers were connected
 
FIX : Alt+F4 / X button from SHIFT+U mode after editing got stuck in game
 
 
== 0.6E10 ==
 
''Dec 14, 2013''
 
 
3D Support :
 
Simple HUD aspect ratio option for 3D modes in view options screen
 
SHIFT+U mode mouse view control now works in stereoscopic 3D modes
 
 
Oculus Rift :
 
Oculus Rift vertical FOV is now calculated (manual option also available)
 
Realistic eye positions and simple neck model moves eyes with head tracking
 
 
Fixes :
 
FIX : Some glitches in the movement of vertical sliders
 
FIX : Sliders moved twice as far as mouse in some 3D modes
 
FIX : Cleaner transition from track selection back to race setup screen
 
FIX : Rare crash that could happen when more buttons appeared on the screen
 
 
== 0.6E8 ==
 
''Nov 29, 2013''
 
 
Support for stereoscopic 3D monitors, projectors, TVs and headsets
 
Lateral and longitudinal accelerometer values now work realistically
 
CTRL+ and ALT+ (assign text to F keys) visible in mouse / kb mode
 
Improved transitions when switching between interface screens
 
 
FIX : High frequency changes in acceleration were filtered in OutSim
 
FIX : Helmet stayed the same after changing driver in MP replays
 
 
== 0.6E7 ==
 
''Nov 11, 2013''
 
 
Oculus Rift :
 
Added resolution and IPD to info display in view options screen
 
Head tracking now works in helicopter / follow / SHIFT+U modes
 
 
Fixes :
 
FIX : LFS crashed when changing track in Oculus Rift mode
 
 
== 0.6E6 ==
 
''Nov 8, 2013''
 
 
External views (TV, helicopter and SHIFT+U) are now available in 3D modes. Note that the mouse control in SHIFT+U mode is not exactly correct in all modes and the autocross editor is not yet available.
 
New text commands /rift [on/off/reset] e.g. /rift reset will reset the orientation. This can be assigned to a function key or a wheel button in the controls screen.
 
A small amount of status information about the Oculus Rift is displayed on the right of the view options screen including head tracking values if they are available.
 
FIX : Selecting 2D or 3D mode did not disable or enable the Oculus Rift if it was the selected 3D device.
 
FIX : Oculus Rift now takes priority over TrackIR so there should be no problem with having a TrackIR installed on your computer.
 
 
== 0.6E5 ==
 
''Nov 6, 2013''
 
 
Improved stereoscopic 3D support, including experimental Oculus Rift support.
 
 
Three 3D modes are available :
 
- TV / monitor / projector
 
- Conventional 3D headset
 
- Oculus Rift
 
 
== 0.6E4 ==
 
''Oct 11, 2013''
 
 
Stereoscopic 3D support.
 
 
Other changes :
 
Lateral and longitudinal accelerometer values now work realistically
 
FIX : High frequency changes in acceleration were filtered in OutSim
 
FIX : Helmet stayed the same after changing driver in MP replays
 
 
== 0.6E ==
 
''Nov 30, 2012''
 
 
Improved multiplayer system :
 
Guest only needs host packets to continue processing
 
No waiting for packets from players with slow connections
 
Leaving a host is instantaneous even if a guest is connecting
 
Longer timeouts avoid disconnection due to short interruptions
 
 
New TCP packet buffering and storage system :
 
Reduces the number of physical packets sent
 
Major improvement when many InSim buttons are sent
 
Fixes some ways to lose connection on a busy server
 
 
New "instant" join system using cached packets :
 
Much faster connection to multiplayer hosts
 
Connection appears instant to the other guests
 
You can pit / spectate / etc. while a player is connecting
 
No OOS caused by joining while objects are added or removed
 
 
Other multiplayer updates :
 
New hacking protection and cheat detection systems
 
Improved user name checks during and after connection
 
Lag bars at bottom left show ping or delay of all guests
 
Ping time (or delay) shown as number in list of connections
 
OOS / CPW messages now show user name instead of player name
 
Instead of "LAG (seconds)" now "name (seconds)" is displayed
 
No buffer overflows from hangs or operating system time changes
 
Auto rename when you join a host with someone else's player name
 
User name in brackets now shown at end of disconnection messages
 
Left / right click on player name in replay now works as online
 
Race setup screen /clear command can now only be used by admins
 
Use of UDP or TCP is shown beside host name in connections list
 
Removed notification sound when a car is spectated by an admin
 
Added /player command to dedicated host setup.cfg file
 
 
LFS World statistics fixes :
 
Wrong PB recorded if custom checkpoints added without restart
 
Live host progress did not show changes to laps or qualifying
 
After forced to spectate by admin - status remained "in race"
 
Adding an AI driver changed real player's status to "in race"
 
Spectating from garage screen left player's status "in pits"
 
 
Other changes :
 
Latvian training lessons now included
 
Two new translations : Indonesian and Romanian
 
Maximum marshall circles increased from 96 to 120
 
Maximum autocross objects increased from 800 to 900
 
Pit exit direction arrow now works in open configurations
 
SHIFT + N : sound on / off now works in multiplayer screens
 
 
InSim :
 
Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
 
Change to in-game usage of IS_REO - only valid after SMALL_VTA
 
 
Fixes :
 
Custom view was not set to new car type on replay restart
 
Duplicate lines in scripts could cause unexpected results
 
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
 
Leaving garage screen could cause problems with a car script
 
User's controller type was not shown after taking over a car
 
SHIFT+R near end of SPR could make cars swap between players
 
Circuit length is no longer displayed for open configurations
 
Remote car with brakes on started to roll if reset on a slope
 
LFS could crash when displaying laps for fuel after short laps
 
Ready status in lobby is now checked when a player disconnects
 
Load WE1R on dedicated host - Checkpoint 1 path node not found
 
Short MP Replays were sometimes extended to a time of 10:55.36
 
It was possible to make an AI driver join with a disallowed car
 
Message typed while watching replay appeared as written by host
 
Message "Max guest cars : X" now shown in the selected language
 
Cars intersected if players joined autocross at the same time
 
An unusual state in which LFS displayed only a blank screen
 
Two instances of LFS no longer write to the same MPR / SPR
 
 
== 0.6B16 ==
 
''Nov 28, 2012''
 
 
FIX : OOS Error after engine was switched off
 
 
== 0.6B15 ==
 
''Nov 28, 2012''
 
 
Connecting and disconnecting guests could clash and break server
 
A minor improvement in connection code avoids a possible failure
 
Added some more protection against one more known way to cheat
 
 
== 0.6B14 ==
 
''Nov 27, 2012''
 
 
Orange warning message if you are auto renamed on joining a host
 
Message : X disconnected - dark grey (same as it was before B13)
 
Requested UDP message not shown on joining a host (only if TCP)
 
 
LFS World statistics fixes :
 
Wrong PB recorded if custom checkpoints added without restart
 
Live host progress did not show changes to laps or qualifying
 
 
Fixes :
 
Valid car position packets in TCP mode were sometimes discarded
 
Join host with remote car in neutral - handbrake on for 1 second
 
Remote car with brakes on started to roll if reset on a slope
 
 
== 0.6B13 ==
 
''Nov 26, 2012''
 
 
Left / right click on player name in replay now works as on line
 
Message : X connected - light blue / X disconnected - light grey
 
Use of UDP or TCP is shown beside host name in connections list
 
Sending position packets is avoided until guest fully connected
 
UDP / TCP position packets may be selected by clicking button
 
 
Fixes :
 
Pre-B12 MP replays in B12 showed all messages as written by host
 
Message typed while watching replay appeared as written by host
 
Pressing X button for a second showed "lost connection" on host
 
 
== 0.6B12 ==
 
''Nov 24, 2012''
 
 
New "instant" join system using cached packets :
 
- Much faster connection to host
 
- Connection appears instant to other guests
 
- Safe to join while objects are added or removed
 
- You can pit, spectate, etc. while a player is joining
 
 
Player name conflict resolution :
 
Auto rename when you join a host with someone else's player name
 
You can always exit from player screen even if your name is used
 
Selected name not used in game if already used by another player
 
No two players (real or AI) can enter a race using the same name
 
 
LFS World statistics fixes :
 
After being forced to spectate by admin - status still "in race"
 
Adding an AI driver changed real player's status to "in race"
 
Spectating from garage screen left player's status "in pits"
 
 
Multiplayer :
 
Added /player command to dedicated host setup.cfg file
 
Removed /carshost command from dedicated host setup.cfg
 
Improved cheat protection stops some more ways to cheat
 
 
Misc :
 
Maximum autocross objects increased from 800 to 900
 
Maximum marshall circles increased from 96 to 120
 
Removed notification sound when a car is spectated by an admin
 
 
Fixes :
 
Message "Max guest cars : X" now shown in the selected language
 
Wrong message "Did not receive track info" on joining full host
 
Cars intersected if players joined autocross at the same time
 
An unusual state in which LFS displayed only a blank screen
 
 
== 0.6B11 ==
 
''Nov 6, 2012''
 
 
Forwarded packets and timing packets are sent more promptly
 
Ping / lag time now shown in ms when less than 1 second
 
Ping / lag time is now also shown in game setup screen
 
 
Fixes :
 
In B10 hotlapping did not restart after leaving the pits
 
 
== 0.6B10 ==
 
''Nov 3, 2012''
 
 
Improved cheat protection stops some more ways to cheat
 
 
Fixes :
 
Sending too many InSim buttons could cause guests to disconnect
 
It was possible to make an AI driver join with a disallowed car
 
Leaving garage screen could cause problems with a car script
 
 
== 0.6B9 ==
 
''Oct 27, 2012''
 
 
New TCP packet buffering and storage system :
 
- Reduces the number of physical packets sent
 
- Major improvement when many InSim buttons are sent
 
- Fixes some ways to lose connection on a busy server
 
 
New lag bar system - host sends ping and lag info :
 
- Bars at bottom left to show packet delay for all connections
 
- Ping time (or lag when lagging) shown in list of connections
 
 
Fixes :
 
Short MP Replays were sometimes extended to a time of 10:55.36
 
 
== 0.6B8 ==
 
''Sep 25, 2012''
 
 
FIX : Two instances of LFS no longer write to the same MPR / SPR
 
Connection now closes if no packets are received for 40 seconds
 
SHIFT + N : sound on / off now works in multiplayer screens
 
Pit exit direction arrow now works in open configurations
 
Updates to Latvian, Serbian, Indonesian, Romanian
 
Latvian training lessons now included
 
 
== 0.6B7 ==
 
''Sep 21, 2012''
 
 
FIX : Guests were often kicked after another took over their car
 
Instead of "LAG (seconds)" now "username (seconds)" is displayed
 
Timer bounding increased to 30 sec for normal LFS (graphic mode)
 
Timer bounding stays at 6 sec for non-graphical dedicated hosts
 
 
== 0.6B6 ==
 
''Sep 20, 2012''
 
 
Repaired most translations with a small update on one line
 
FIX : Guest disconnected if host used InSim IS_PLC packet
 
 
== 0.6B5 ==
 
''Sep 20, 2012''
 
 
Improved multiplayer system :
 
Game only needs host packets to continue processing
 
Quicker joining to host - no waiting for other players
 
No waiting for packets from players with slow connections
 
Leaving a host is instantaneous even if a guest is connecting
 
Longer timeouts avoid disconnection due to short interruptions
 
 
(NOTE : no change to physics - old replays are still valid)
 
 
Other changes :
 
Two new translations : Indonesian and Romanian
 
New hacker protection applied to multiplayer packets
 
Improved checks on validity of user names while connecting
 
User names now confirmed with master server after connection
 
OOS / CPW messages now show user name instead of player name
 
Removed message "Got master packet" from network debug output
 
No buffer overflows from hangs or operating system time changes
 
User name in brackets now shown at end of disconnection messages
 
New "Authorised" message on host links user name with ip address
 
Race setup screen /clear command can now only be used by admins
 
Ability of guests to vote or select tracks now enforced by host
 
 
InSim :
 
Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
 
Change to in-game usage of IS_REO - only valid after SMALL_VTA
 
 
Fixes :
 
Custom view was not set to new car type on replay restart
 
Duplicate lines in scripts could cause unexpected results
 
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
 
Circuit length is no longer displayed for open configurations
 
LFS could crash when displaying laps for fuel after short laps
 
Ready status in lobby is now checked when a player disconnects
 
Load WE1R on dedicated host - Checkpoint 1 path node not found
 
User's controller type was not shown after taking over a car
 
SHIFT+R near end of SPR could make cars swap between players
 
 
== 0.6B ==
 
''Jun 17, 2011''
 
 
Contact detection and collisions :
 
Improved contact detection with road / walls / pit garage exit
 
Improved collisions with unmovable objects (e.g. red barriers)
 
Unmovable objects (e.g. ramps) now have concrete friction level
 
Improved wheel contact detection to reduce bad car collisions
 
 
SHIFT+U mode :
 
New free view mode replaces the old "low" and "high" path modes
 
Object or ground targeted by the mouse pointer is now detected
 
Left mouse button moves view point by "dragging" target point
 
Double click to move view point directly towards target point
 
Mouse wheel moves view point towards or away from target point
 
Left + Right mouse buttons rotate view point around the target
 
Arrow key movement follows ground below view point when possible
 
Store up to 10 views per track configuration with SHIFT+NUMBER
 
Recall a stored view with CTRL+NUMBER (or click the button)
 
Click on a car to follow it / look away to stop following
 
List of connections is now displayed in SHIFT+U mode
 
FIX : N key with options on caused overlapping text
 
 
Autocross editor :
 
New objects added and all objects are available at all tracks
 
Maximum number of autocross objects increased to 800 (was 512)
 
Multiple object selection - press CTRL and click object button
 
Selection can be deleted, copied (O), moved (M), rotated (,/.)
 
Object positioning is now accurate (uses mouse target detection)
 
Less CPU / better checks when adding / moving / deleting objects
 
Adding / removing autocross objects no longer resets all objects
 
Prevented mouse camera movement between button click and release
 
Reduced Z-buffer flickering of chalk objects and pit stop markers
 
Speed limit no longer enforced if autocross start position exists
 
Save layout button is now displayed in an SPR (same as in an MPR)
 
W/E/,/. keys now move values in minimum steps and use auto repeat
 
FIX : Name of loaded layout now remains or is cleared as expected
 
FIX : Could click on invisible replay slider when buttons visible
 
FIX : Could add marshall circles out of bounds (then undeletable)
 
FIX : High altitude layout objects appeared under ground on load
 
FIX : Start position sometimes remained active after deleting it
 
 
Open configurations :
 
New "drive anywhere" open configs (CTRL in track select screen)
 
Add checkpoints / barriers to use open configs as race circuits
 
Checkpoints can now be up to 62 metres wide to include pit lane
 
Open configs can be selected with text command like /track=SO1X
 
Custom layouts race progress / history now stored at LFS World
 
Qualifying / race positions list / blue flags are supported
 
 
Optimisations :
 
Frame rate increased - drawing most world objects is much faster
 
Optimised transparent objects (e.g. fences) to help open configs
 
Much better frame rate with many autocross objects (faster draw)
 
Removed continual small memory leaks (materials list corruption)
 
Number plate generation is much faster, reducing pit-out glitch
 
 
Hotlapping support :
 
Tyres section in garage - settings for tyre warmer temperatures
 
You can load a layout in hotlap mode (may include start position)
 
NOTE : LFS World hotlaps may include start position - not objects
 
Hotlapping is possible on open configurations (not for LFS World)
 
Exit from pits now results in a clean restart to hotlap position
 
Reliable detection of wall side impacts (e.g. at South City)
 
Pit stops are no longer available in Hotlapping mode
 
 
Interface :
 
Unlock screen now renames unnamed player to user name on exit
 
Clicking selected track loads that track (like pressing ENTER)
 
Windows messages processed in a cleaner way (affects key presses)
 
Mouse movements are processed more efficiently (drag / slide)
 
FIX : Mouse look info could go off screen in some languages
 
FIX : An invalid view could be selected when no cars in race
 
FIX : Meeting room scroll bar was invisible in recent versions
 
FIX : Occasionally refuelling did not match set amount
 
 
Graphics / Audio :
 
Improved display of help text / lesson text / welcome messages
 
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
 
Improved tyre optimisation - no missing parts of deflected tyres
 
Entry screen logo and frame are now drawn if a dialog box is open
 
FIX : In Driver Options the driver intersected with world objects
 
FIX : Reset from behind a barrier at South City could stop sound
 
FIX : Missing shadow on ground near fences at Autocross track
 
 
Multiplayer :
 
Wear limit for changing tyres can be set to 100% (never)
 
List of hosts can now show hosts you are not licensed to join
 
Host name is displayed in task bar and window title (if Latin)
 
Dedicated host window now adds new messages without flickering
 
Implemented VOB mod protection (physical changes will cause OOS)
 
Maximum qualifying time increased from 60 minutes to 240 minutes
 
Host options are now readable when opened from game setup screen
 
Default host IP address is now 127.0.0.1 (address of local host)
 
CTRL+SHIFT now displays time and date in all multiplayer replays
 
Driver sent his / her setup - message is now displayed only once
 
Removed TCP filter that allowed old versions in the list of hosts
 
FIX : On joining host, cars not past finish line showed wrong lap
 
FIX : Some problems resulting from multiple requests to join race
 
FIX : Pit stop did not end if car was knocked out of the pit lane
 
FIX : Some crashes that could result from an invalid unlock state
 
FIX : Some missing images (e.g. track select) caused LFS to crash
 
FIX : Suspension could incorrectly stay broken on remote computer
 
FIX : It was possible to get stuck on the track selection screen
 
FIX : Host restart exploit caused by multiple join packets
 
FIX : Avoided some possible unauthorised connections
 
 
Text commands :
 
New command /ck cancels any kick or ban votes in progress
 
New command /cv cancels game votes (restart / end / qualify)
 
Command /modified=yes allows a private host to avoid CP checks
 
 
InSim :
 
NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
 
New IS_RIP option FULL_PHYS to use full physics when searching
 
Longer IS_MST now up to 128 chars / specify sound / send to all
 
Lap timing info added to IS_RST (standard / custom / checkpoints)
 
New packet IS_CON reports details of contact between two cars
 
New packet IS_OBH reports information about any object hit
 
New packet IS_HLV reports incidents that would violate HLVC
 
New packet IS_PLC sets allowed cars for individual players
 
New packet IS_AXM to add / remove / clear autocross objects
 
New packet IS_ACR reports successful or attempted admin commands
 
OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack
 
Security : InSim can no longer be initialised from a URL command
 
FIX : TTime in IS_RIP was wrong in mid-join Multiplayer Replays
 
FIX : Clutch axis / button was not reported from Controls screen
 
FIX : IS_BTN did not allow the documented limit of 240 characters
 
FIX : InSim camera with vertical pitch would cause LFS to crash
 
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt
 
 
Track fixes :
 
BL : Repaired floating laptop on tool box in first pit garage
 
SO : Removed a ghostly collision object in South City pit lane
 
SO : Removed two barriers embedded in tyre wall (Sprint Tracks)
 
SO : Repaired a sunken barrier closing pit lane (Sprint Track 1)
 
WE : Fixed the position of the reversed configuration finish line
 
KY : Removed some barrier end segment errors from Oval / National
 
 
Misc :
 
New Ukrainian translation included
 
Hungarian translations of training lessons updated
 
CTRL+C now clips the mouse so window size cannot be adjusted
 
Admin commands from all connections are now logged (if enabled)
 
If logging is enabled a message is logged when an admin connects
 
TC Allowed Slip slider now goes up to 20% (previous maximum 10%)
 
The digit "1" now occupies the same screen space as other digits
 
On changing allowed cars, disallowed cars now join the spectators
 
Improved detection of invalid window positions when starting LFS
 
URL command is now case insensitive - LFS:// or lfs:// both work
 
Misc options : F9 / F10 accelerometer can be shown as one value
 
Cruise : current lap is not displayed if lap timing is disabled
 
Cruise : no need to drive a lap before serving DT / SG penalty
 
FIX : Racing line did not work again after viewing invalid car
 
FIX : It was possible to set qualifying on an autocross layout
 
 
== 0.6A4 ==
 
''Jun 16, 2011''
 
 
Updated Commands.txt and Autocross.txt
 
FIX : Small documentation error in InSim.txt (ISP_X / ISF_X)
 
FIX : Racing line did not work again after viewing invalid car
 
FIX : MAX ALPHA (unsorted) after adding a lot of chalk objects
 
 
InSim :
 
New IS_RIP option FULL_PHYS to use full physics when searching
 
FIX : TTime in IS_RIP was wrong in mid-join Multiplayer Replays
 
 
== 0.6A3 ==
 
''Jun 14, 2011''
 
 
Save layout button is now displayed in an SPR (same as in an MPR)
 
W/E/,/. keys now move values in minimum steps and use auto repeat
 
FIX : Name of loaded layout now remains or is cleared as expected
 
FIX : Select tyre while in objects menu - got wrong tyre colour
 
FIX : Multiple object rotation system did not work in 0.6A2
 
 
== 0.6A2 ==
 
''Jun 13, 2011''
 
 
More updated translations included
 
Driver sent his / her setup - message is now displayed only once
 
FIX : Replay OOS error after saving an SPR with autocross objecs
 
FIX : Crash when "agree" was pressed on the Agreement screen
 
FIX : Avoided some possible unauthorised connections
 
 
== 0.6A1 ==
 
''Jun 10, 2011''
 
 
Autocross editor :
 
All autocross objects are now available at all tracks
 
Multiple object selection - press CTRL and click object button
 
Selection can be deleted, copied (O), moved (M), rotated (, / .)
 
Prevented mouse camera movement between button click and release
 
FIX : Start position sometimes remained active after deleting it
 
 
Open configuration support :
 
Random time from red to green lights now works with open configs
 
It is now possible to start a qualifying session on open configs
 
 
Various :
 
All translations have now been updated
 
CTRL+C now clips the mouse so window size cannot be adjusted
 
Admin commands from all connections are now logged (if enabled)
 
If logging is enabled a message is logged when an admin connects
 
The digit "1" now occupies the same screen space as other digits
 
Maximum qualifying time increased from 60 minutes to 240 minutes
 
TC Allowed Slip slider now goes up to 20% (previous maximum 10%)
 
On changing allowed cars disallowed cars will join the spectators
 
Improved multiple line text formatting - Japanese training now ok
 
FIX : It was possible to set qualifying on an autocross layout
 
 
Hotlapping support :
 
Tyres section in garage - settings for tyre warmer temperatures
 
You can load a layout in hotlap mode (may include start position)
 
NOTE : LFS World hotlaps may include start position - not objects
 
Hotlapping is possible on open configurations (not for LFS World)
 
Exit from pits now results in a clean restart to hotlap position
 
Reliable detection of wall side impacts (e.g. at South City)
 
Pit stops are no longer available in Hotlapping mode
 
 
Tracks :
 
SO : Removed a ghostly collision object in South City pit lane
 
SO : Removed two barriers embedded in tyre wall (Sprint Tracks)
 
WE : Fixed the position of the reversed configuration finish line
 
KY : Removed some barrier end segment errors from Oval / National
 
 
InSim :
 
New packet IS_OBH reports information about any object hit
 
New packet IS_HLV reports incidents that would violate HLVC
 
New packet IS_PLC sets allowed cars for individual players
 
New packet IS_AXM to add / remove / clear autocross objects
 
New packet IS_ACR to report (attempted) admin commands
 
 
== 0.5Z34 ==
 
''May 16, 2011''
 
 
FIX : Occasional false collision detections near segment ends
 
FIX : Endless auto car reset after falling into the underworld
 
Blue flag detection function for racing on open configurations
 
Dedicated host window now adds new messages without flickering
 
KY : No humps / tyres in open configs entering GP Long from Oval
 
 
Translations :
 
Greek translation is now up to date for the SHIFT+U mode updates
 
New Ukrainian translation included for testing (nearly finished)
 
Hungarian translations of training lessons updated
 
 
== 0.5Z33 ==
 
''May 13, 2011''
 
 
Improved wheel contact detection to reduce chance of flying cars
 
Speed limit no longer enforced if autocross start position exists
 
All languages updated except Trad. Chinese / Greek / Belarussian
 
BL : Repaired floating laptop on tool box in the first pit garage
 
BL : Enabled all the rallycross section barriers in open configs
 
SO : Repaired a sunken barrier closing pit lane (Sprint Track 1)
 
SO : Enabled various barriers that were missing from open configs
 
FE : Enabled contact detection around mini-oval and nearby walls
 
FE : Enabled a barrier in open configs (at corner near a bridge)
 
KY : Enabled some barriers at entry / exit to infield / outfield
 
KY : Enabled speedhumps and tyres at entry to GP Long from Oval
 
AS : Enabled missing barrier across side road near AS3 chicane
 
Attempted FIX : Occasionally refuelling did not match set amount
 
FIX : Momentary loss of TV camera at Fern Bay Club X turn one
 
 
== 0.5Z32 ==
 
''May 6, 2011''
 
 
Optimised transparent objects (e.g. fences) to help open configs
 
Adding / removing autocross objects no longer resets all objects
 
Much better frame rate with many autocross objects (faster draw)
 
Reduced Z-buffer flickering of chalk objects and pit stop markers
 
Custom layouts race progress / history now displayed on LFS World
 
FIX : On joining host, cars not past finish line showed wrong lap
 
FIX : SHIFT+U follow mode now stays on car if you rewind a replay
 
Command /modified=yes allows a private host to avoid CP checks
 
 
InSim :
 
Command /cv now only cancels game votes (restart / end / qualify)
 
OutGauge : OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack
 
Lap timing info added to IS_RST (standard / custom / checkpoints)
 
 
== 0.5Z31 ==
 
''Apr 28, 2011''
 
 
Many translation files have been updated
 
Connection list is now visible in SHIFT+U mode
 
Skid marks are now visible on open configurations
 
Multiplayer : Cars driving far out of bounds are spectated
 
Race positions list / map car colours now work on open configs
 
InSim : IS_BTN did not allow documented limit of 240 characters
 
FIX : False collisions that showed up near pit lanes at Fern Bay
 
 
== 0.5Z30 ==
 
''Apr 22, 2011''
 
 
Contact detection and collisions :
 
Improved contact detection with road / walls / pit garages
 
Improved collisions with unmovable objects (e.g. red barriers)
 
Unmovable objects (e.g. ramps) now have concrete friction level
 
 
SHIFT+U mode :
 
New free view mode replaces the old "low" and "high" path modes
 
Object or ground targeted by the mouse pointer is now detected
 
Left mouse button moves view point by "dragging" target point
 
Double click to move view point directly towards target point
 
Mouse wheel moves view point towards or away from target point
 
Left + Right mouse buttons rotate view point around the target
 
Arrow key movement follows ground below view point when possible
 
Store up to 10 views per track configuration with SHIFT+NUMBER
 
Recall a stored view with CTRL+NUMBER (or click on the button)
 
Click on a car to follow it / look away to stop following
 
Added a new Ramp2 which is the same as Ramp1 but 2.8 metres wide
 
Ramp1 and Ramp2 are stored in the exe and loaded into all tracks
 
 
Autocross editor :
 
Maximum number of autocross objects is now 800 on all tracks
 
Object positioning is much better - using mouse target detection
 
Less CPU / better checks when adding / moving / deleting objects
 
FIX : Could click on invisible replay slider when buttons visible
 
FIX : Could add marshall circles out of bounds then undeletable
 
FIX : N key in SHIFT+U with options on caused overlapping text
 
FIX : High altitude layout objects appeared under ground on load
 
 
Open configurations :
 
New "drive anywhere" open configs (CTRL in track select screen)
 
Open configs can be selected with text command like /track=SO1X
 
Open configs can be used as racing circuits by adding checkpoints
 
Checkpoints can now be up to 62 metres wide to include pit lane
 
 
Optimisations :
 
Removed continual small memory leaks (materials list corruption)
 
Number plate generation is much faster - reducing pit-out glitch
 
Frame rate increased - drawing most world objects is much faster
 
 
Interface :
 
Unlock screen now renames unnamed player to user name on exit
 
Clicking selected track loads that track (like pressing ENTER)
 
Windows messages processed in a cleaner way (affects key presses)
 
Mouse movements are processed more efficiently (drag / slide)
 
FIX : Mouse look info could go off screen in some languages
 
FIX : An invalid view could be selected when no cars in race
 
FIX : Meeting room scroll bar was invisible in recent versions
 
FIX : Text commands could be used to load layout in hotlap mode
 
 
Graphics / Audio :
 
Improved display of help text / lesson text / welcome messages
 
F9 tyre diagram and SHIFT+L suspension diagrams now antialiased
 
Improved tyre optimisation - no missing parts of deflected tyres
 
Entry screen logo and frame are now drawn if a dialog box is open
 
FIX : In Driver Options the driver intersected with world objects
 
FIX : Reset from behind a barrier at South City could stop sound
 
FIX : Missing shadow on ground near fences at Autocross track
 
 
Multiplayer :
 
Wear limit for changing tyres can be set to 100% (never)
 
List of hosts can now show hosts you are not licensed to join
 
Host name is displayed in task bar and window title (if Latin)
 
Implemented VOB mod protection (physical changes will cause OOS)
 
Host options are now readable when opened from game setup screen
 
Default host IP address is now 127.0.0.1 (address of local host)
 
CTRL+SHIFT now displays time and date in all multiplayer replays
 
Removed TCP filter that allowed old versions in the list of hosts
 
FIX : Some problems resulting from multiple requests to join race
 
FIX : Pit stop did not end if car was knocked out of the pit lane
 
FIX : Some crashes that could result from an invalid unlock state
 
FIX : Some missing images (e.g. track select) caused LFS to crash
 
FIX : Suspension could incorrectly stay broken on remote computer
 
FIX : Host restart exploit found by Luigi Auriemma (join packets)
 
 
InSim :
 
New command /ck cancels any kick or ban votes in progress
 
New command /cv cancels any votes (kick, ban, restart, etc)
 
NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
 
New collision packet gives details of contact between two cars
 
Longer IS_MST now up to 128 chars / specify sound / send to all
 
FIX : Clutch axis / button was not reported from Controls screen
 
 
Misc :
 
Misc options : F9 / F10 accelerometer can be shown as one value
 
Improved detection of invalid window positions when starting LFS
 
URL command is now case insensitive - LFS:// or lfs:// both work
 
Security : InSim can no longer be initialised from a URL command
 
Cruise : no need to drive a lap before serving DT / SG penalty
 
Cruise : current lap is not displayed if lap timing is disabled
 
FIX : InSim camera with vertical pitch would cause LFS to crash
 
FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt
 
 
== 0.5Z28 ==
 
''Nov 25, 2009''
 
 
Reduced minimum speed in SHIFT+U mode to 0.1 m/s
 
FIX : Could not join S1 or S2 host after unlocking in Multiplayer screen
 
FIX : Multiple host passwords are now stored for local network ip / port
 
 
== 0.5Z27 ==
 
''Nov 23, 2009''
 
 
Reduced minimum view height in SHIFT+U mode
 
Improved reading of host names and passwords from command line
 
Multiple host passwords are now stored (Join Specific Host screen)
 
 
== 0.5Z26 ==
 
''Nov 21, 2009''
 
 
Added support for lfs:// start LFS with command line from web page
 
Various translation updates
 
 
FIX : It was possible to reset the car while a vote was in progress
 
FIX : Clicking SPR / MPR did not work if "Load track when starting"
 
FIX : Help buttons sometimes translated after returning to English
 
FIX : Two or more dedicated hosts could be started with same port
 
 
== 0.5Z25 ==
 
''Oct 28, 2009''
 
 
Improved multiple monitor and curved screen support :
 
The number of left and right screens can be manually entered in the View Options screen and you can set the angle between monitors.
 
If you specify more than one screen, multiple views are rendered in different directions. This allows much wider fields of view.
 
2 screens - maximum FOV 180 degrees
 
3 screens - maximum FOV 270 degrees
 
4 or more screens - maximum FOV 360 degrees
 
The FOV slider does not set the total field of view. Instead, you set the FOV of the main screen. LFS then calculates each screen's field of view and offset according to your settings.
 
Use "Screen angle" setting to specify the angle between monitors.
 
Use "View offset" to move the steering wheel off centre.
 
There are three separate sets of settings that are used depending on the screen size :
 
 
Screen width 3.75 times the height -> wide mode (default 3 screen)
 
Screen width 2.5 times the height -> medium mode (default 2 screen)
 
Otherwise normal (single screen) mode is active (default 1 screen)
 
 
These three sets all have the same available settings but different default values. This is so that if you have a wide screen setup then LFS will still look good when you reduce it to a normal window, because at that point it will automatically use "normal" mode.
 
 
To reproduce the old single projection 3 three screen mode, either - set the number of left and right screens to zero, or - set left and right screens to 1 and set "Screen angle" to zero.
 
A curved screen can be supported by setting the number of left and right screens to the maximum of 5 each. This 11 screen setup is an approximate cylindrical projection, ideal for curved screens.
 
 
Various other setups can now be properly supported, for example :
 
- A 2 screen setup with side screen at 30 degrees and offset wheel
 
- A 5 screen setup with each screen at 45 degrees - total FOV 225
 
- A 3 projector setup with each screen at 90 degrees - total FOV 270
 
 
Note :
 
External views (TV, helicopter and SHIFT+U mode) are always drawn as a single render and usually confined to the 2D interface area.
 
 
Related settings :
 
Option to force external views to use full width
 
Bezel compensation - to allow for the gap between monitors
 
Screen widths - for centre and side screens with a different width
 
 
Other changes to view system :
 
Two button look (left + right) is now double the one button look and this allows up to 180 degrees look (like old versions of LFS).
 
Rear look (instant 180 degree view from centre of car) is now the same on all cars (no longer shows a virtual mirror) but is disallowed if the host activates forced cockpit view.
 
Driving view Z-buffering improved so you should not usually see missing parts of your seat or the car body when looking around.
 
Mouse steer/look/axes now relative to interface (not entire screen)
 
New command : /view save - save any changes made to a custom view
 
New command : /view reload - reload a custom view without saving
 
 
Graphics :
 
Road cars and virtual dashboard use dashboard light symbols
 
Added option to set colour of new road car gear LED display
 
Shift lights removed from all road cars other than RaceAbout
 
Improved wheel drawing system including rotating brake discs
 
FBM / XRG / XRT / XRR wheels updated using the new draw system
 
Included updated liveforspeed.se skins and liveforspeed.ru skins
 
Headlights and tail lights can now be switched on by pressing '3'
 
Improved shadows - sharper and ambient shadow effect now included
 
Slight increase in wheels LOD reduction distance (increases detail)
 
Increased maximum value of Mirror LOD user setting (default now 0.3)
 
FIX : Physics objects & smoke can now be seen through your windscreen
 
FIX : Turn signals were switched off if car received any damage
 
FIX : Lightmap (lighting on cars) was positioned inaccurately
 
FIX : MRT5 gear indicator and fuel gauge are now visible
 
 
List of Hosts :
 
List is produced much faster (by using UDP instead of TCP)
 
Host options are displayed after clicking on a host to join
 
Improved order of "sort by version number" option (V column)
 
Number of cars in race and maximum are displayed for each host
 
Page up / page down / home / end keys now move through the list
 
Improved layout, appearance and options filters (with descriptions)
 
FIX : No response in List of Hosts after failing to join a host
 
FIX : Closing X connects message when trying to return to menu
 
 
Interface :
 
Click car arrow on small map to view that car
 
Blue and yellow flags removed from cruise mode
 
Connections list is now shown in alphabetical order
 
Click name in race position list to view that player's car
 
New key : SHIFT+Z to show the mouse cursor when it would be hidden
 
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
 
Window size and position now restored after full screen or exit LFS
 
Direction to turn and speed limit is shown when leaving pit garage
 
Unlock screen : new "clear" button to remove name and password
 
New text command /showmouse [yes/no] does the same as SHIFT+Z
 
FIX : It was possible to start a replay during an active vote
 
FIX : F12 tyre display for remote car could go off screen
 
FIX : Central message sub-text disappeared in escape menu
 
FIX : Player name was wrong in entry screen after replay
 
FIX : Skin names containing a '.' could not be loaded
 
 
Autocross :
 
New key : SHIFT+O to enter options from SHIFT+U mode
 
Smoother view adjustment with left mouse button while following car
 
FIX : Autocross editor buttons were wrongly scaled with the interface
 
FIX : Selected object in editor vanished behind anything transparent
 
FIX : Could cross finish line without passing all route checkers
 
FIX : Autocross route checkers only worked for one lap
 
 
Translations :
 
Included new Latin American Spanish translation
 
Korean, Spanish and Slovenian training lessons
 
 
Multiplayer :
 
Progress indicator for skin downloads while joining a host
 
New message from host replaces "Did not receive guest info"
 
FIX : Added checks to prevent guests joining with no user name or ID
 
FIX : OOS starting race after joining autocross host in entry screen
 
FIX : Dedicated host did not save skins used in MPR (for downloads)
 
 
Misc :
 
Implemented ABS brakes in XRG / RB4 / FXO / XRT / FZ5
 
Misc option "Shadow generation" to select optimal shadow draw
 
OutGauge : Dashboard lights reported in new OutGaugePack fields
 
InSim : Traction Control and ABS are now reported in IS_NPL packet
 
InSim : New packets to start / search replays and take screenshots
 
FIX : LFS could crash when many cars were in view (e.g. during MPR)
 
FIX : Mouse steering was stuck on full lock after minimising window
 
FIX : Vista 64 power save switched off monitor in full screen mode
 
FIX : Short cuts were possible in slalom course training lesson
 
FIX : Follower view angle setting changed when LFS restarted
 
FIX : MPR buffer overflow vulnerability (thanks to muhaa)
 
FIX : Crash in game setup screen after removing a player
 
 
== 0.5Z24 ==
 
''Oct 27, 2009''
 
 
List of Hosts : Improved layout and cars / options filters
 
List of Hosts : Page up / page down / home / end keys work
 
Host options are displayed on Join Specific Host screen
 
Added option to set colour of road car gear LED display
 
 
== 0.5Z22 ==
 
''Oct 23, 2009''
 
 
Included Korean translation of training lessons
 
Much faster List of Hosts (by using UDP instead of TCP)
 
Z22 hosts display number of and maximum cars in List of Hosts
 
Included updated liveforspeed.se skins and liveforspeed.ru skins
 
XRG / XRT / XRR wheels updated using the new wheel drawing system
 
FIX : It was possible to start a replay while a vote was active
 
 
== 0.5Z20 ==
 
''Oct 17, 2009''
 
 
FIX : Z19 problems going full screen in some versions of Windows
 
 
== 0.5Z19 ==
 
''Oct 16, 2009''
 
 
Updates :
 
Road car dashboards updated to use dashboard light symbols
 
Shift lights removed from all road cars other than RaceAbout
 
OutGauge : Dashboard lights reported in new OutGaugePack fields
 
Included "Latino" translation : South American / Mexican Spanish
 
New command : /view reload - reload a custom view without saving
 
New command : /view save - save any changes made to a custom view
 
Mouse steer/look/axes now relative to interface (not entire screen)
 
Window size and position now restored after full screen or exit LFS
 
Cleaned up code : window create / resize / switch to full screen
 
 
Fixes :
 
FIX : Car shake when following in SHIFT+U mode with above 100 fps
 
FIX : Roll in SHIFT+U mode was not reported in InSim IS_CPP packet
 
FIX : Car shake when using left mouse in SHIFT+U to adjust position
 
FIX : Full width external views option was not saved in config file
 
FIX : Dedicated host did not save skins used in MPR (for downloads)
 
FIX : SoftTH users could not click side screen interface buttons
 
FIX : Overhead text (driver names) appeared too late in mirrors
 
FIX : Zoom keys could change screen angle setting (now limited)
 
FIX : LX4 number plate no longer intersects with spare tyre
 
 
== 0.5Z18 ==
 
''Oct 11, 2009''
 
 
Changes in the multiple monitor support system :
 
New slider : Screen angle - to set the angle between monitors
 
New slider : View offset - to move the steering wheel off centre
 
The FOV slider no longer sets the total FOV. Instead, you set the
 
FOV of the main screen. LFS then calculates all the necessary
 
fields of view and offsets per screen according to your settings.
 
This allows a much wider range of setups. You can use a wider
 
field of view without needing to set your monitors to an extreme
 
angle. The new settings also make a dual monitor setup usable.
 
 
Other updates :
 
Option to force external views to use full width
 
Connections list is now shown in alphabetical order
 
New key : SHIFT+Z to show the mouse cursor when it would be hidden
 
Names in race position list can now be clicked to view that player
 
Slight increase in wheels LOD reduction distance (increases detail)
 
Increased maximum value of Mirror LOD user setting (default now 0.3)
 
New text command /showmouse [yes/no] does the same as SHIFT+Z
 
 
Fixes :
 
FIX : A crash if a car drove outside the path area (no camera found)
 
FIX : Central message sub-text disappeared if escape menu was active
 
FIX : Flicker using roll function in SHIFT+U mode above 100 fps
 
FIX : LOD was wrongly affected by the previous rendered image
 
FIX : A debug message appeared when changing the AA setting
 
 
KNOWN ISSUES :
 
LX4 number plate intersects with spare tyre
 
SHIFT+U mode : "follow car" with frame rate above 100 fps, the observed car appears to shake (if moving)
 
 
== 0.5Z17 ==
 
''Oct 3, 2009''
 
 
Fixed tyre related multiplayer OOS / JOOS bug found in Z16
 
Bezel compensation remained active even when not applicable
 
 
KNOWN ISSUES :
 
LX4 number plate intersects with spare tyre
 
 
== 0.5Z16 ==
 
''Oct 2, 2009''
 
 
Improved multiple monitor and curved screen support :
 
The number of left and right screens can be manually entered in the
 
View Options screen.
 
If you specify more than one screen, multiple views are rendered in
 
different directions. This allows much wider fields of view.
 
 
2 screens - maximum FOV 180 degrees
 
3 screens - maximum FOV 270 degrees
 
4 or more screens - maximum FOV 360 degrees
 
 
As before, there are two separate sets of settings. Wide mode
 
becomes active when the screen width is 3 or more times the height.
 
Normal mode and wide mode have all the same settings, but normal
 
mode defaults to 1 screen, while wide mode defaults to 3 screens.
 
 
The old single projection 3 three screen mode can be reproduced by
 
setting the number of left and right screens to zero.
 
A curved screen can be supported by setting the number of left and
 
right screens to the maximum of 5 each. This 11 screen setup is
 
an approximate cylindrical projection, ideal for curved screens.
 
 
Various other setups can now be properly supported, for example :
 
- A 5 screen setup with each screen at 45 degrees - total FOV 225
 
- A 3 projector setup with each screen at 90 degrees - total 270
 
 
Other new settings :
 
Bezel compensation - allows for the gap between monitors
 
Screen widths - for centre and side screens with a different width
 
 
Note :
 
External views (TV, helicopter and SHIFT+U mode) are always drawn as
 
a single render and confined to the same area as the 2D interface.
 
 
Other changes to view system :
 
Two button look (left + right) is now double the one button look and
 
this allows up to 180 degrees look (like old versions of LFS).
 
Rear look (instant 180 degree view from centre of car) is now the
 
same on all cars (no longer shows a virtual mirror) but is disallowed
 
if the host activates forced cockpit view.
 
Cockpit view Z-buffering has improved so you should not usually see
 
missing parts of your seat or the car body when looking around.
 
 
Other updates :
 
Click car arrow on small map to view that car
 
Included Slovenian translation of training lessons
 
New key : SHIFT+O to enter options from SHIFT+U mode
 
Pit speed limit is now shown below the pit direction arrow
 
Misc option "Shadow generation" replaces Z15 test shadows key
 
Headlights and tail lights can now be switched on by pressing '3'
 
V / TAB / P / HOME / F1 / F2 / F3 / F / SHIFT+M / N work in options
 
Virtual dash uses symbols (soon to be implemented on real dashboards)
 
 
Fixes :
 
FIX : Pit lane arrow is now only shown in driving views
 
FIX : Pit lane arrow was shown even when car was going the right way
 
FIX : Autocross editor buttons were wrongly scaled with the interface
 
FIX : Physics objects & smoke can now be seen through your windscreen
 
FIX : Selected object in editor vanished behind anything transparent
 
FIX : Turn signals were switched off if car received any damage
 
FIX : Crash in game setup screen after removing a player
 
 
== 0.5Z15 ==
 
''Jul 8, 2009''
 
 
FIX : Pit exit indicator was a square in double byte languages
 
FIX : Rim / tyre polygon alignment was wrong (left wheels FXO / UF1)
 
FIX : Pitlane exit direction arrows did not work in training lessons
 
FIX : MPR buffer overflow vulnerability (reported by muhaa - thanks)
 
FIX : Could cross finish line without passing all route checkers
 
FIX : Skin names containing a '.' could not be loaded in LFS
 
FIX : Colour extended into skin download progress indicator
 
FIX : F12 tyre display for remote car could go off screen
 
FIX : MRT5 gear indicator and fuel gauge are now visible
 
FIX : Short cuts were possible in slalom course training
 
FIX : Autocross route checkers only worked for one lap
 
 
TEST key added for Wine users. The new shadows are known to go
 
wrong when LFS is run using Wine on a Linux computer. Press SHIFT+K
 
to try out a test version to see if it makes any difference.
 
On Windows computers, the test version is slightly slower.
 
 
KNOWN ISSUES :
 
LX4 number plate goes through spare tyre
 
 
== 0.5Z13 ==
 
''Jul 8, 2009''
 
 
New message from host replaces "Did not receive guest info"
 
Progress indicator for skin downloads while joining a host
 
Improved order of sort by version number in List of Hosts
 
Unlock screen clear button to remove name and password
 
Direction to turn is shown when leaving pit garage
 
Blue and yellow flags removed from cruise mode
 
Removed Español Latino translation
 
 
FIX : LFS could crash when many cars were in view (e.g. during MPR)
 
FIX : Vista 64 power save switched off monitor in full screen mode
 
FIX : No response in List of Hosts after failing to join a host
 
FIX : Lightmap (lighting on cars) was positioned inaccurately
 
FIX : Follower view angle setting changed when LFS restarted
 
FIX : Closing X connects (message in List of Hosts screen)
 
FIX : Shine on wheels flickered while editing wheel colour
 
FIX : ABS now works in reverse
 
 
KNOWN ISSUES :
 
LX4 number plate goes through spare tyre
 
 
== 0.5Z10 ==
 
''Dec 29, 2008''
 
 
FIX : Mouse steering was stuck on full lock after minimising window
 
 
== 0.5Z9 ==
 
''Dec 21, 2008''
 
 
FIX : Online statistics were not sent to LFS World
 
FIX : Random FZ5 setups were saved to the setups folder
 
FIX : View shake system missed high frequency information
 
 
== 0.5Z8 ==
 
''Dec 18, 2008''
 
 
ATTEMPTED FIX : Flickering shadow outline on some graphics drivers
 
 
KNOWN ISSUES :
 
LX4 number plate goes through spare tyre
 
Flickering wheel colour when changing rim colour
 
 
CAN'T REPRODUCE :
 
Mouse steering only full lock after SHIFT+F4
 
 
== 0.5Z7 ==
 
''Dec 18, 2008''
 
 
InSim : Traction Control and ABS are now reported in IS_NPL packet
 
FIX : Setup related multiplayer OOS bugs affecting test patch users
 
 
== 0.5Z6 ==
 
''Dec 18, 2008''
 
 
ABS brakes removed from XF GTI
 
FIX : Crash in D3D8.dll (related to shadows)
 
 
KNOWN ISSUES :
 
LX4 number plate goes through spare tyre
 
Flickering wheel colour when changing rims colour
 
Shadows have a flickering outline on some graphics cards
 
 
CAN'T REPRODUCE :
 
Mouse steering only full lock after SHIFT+F4
 
 
== 0.5Z5 ==
 
''Dec 14, 2008''
 
 
New language included : Español Latino (still need to add a flag)
 
FIX : Crash on closing LFS from multiplayer while tyres displayed
 
Probable fix for shadow stretching bug on some graphics cards
 
Possible fix for an apparently random crash in D3D8.dll
 
 
== 0.5Z4 ==
 
''Dec 13, 2008''
 
 
Attempted fix for polygon errors seen on some graphics cards
 
FIX : It was impossible to join an online race with a demo car
 
 
== 0.5Z3 ==
 
''Dec 13, 2008''
 
 
Updated wheels on Formula BMW
 
Implemented ABS brakes in XFG / XRG / RB4 / FXO / XRT / FZ5
 
Improved wheel drawing system including rotating brake discs
 
Improved shadows - sharper and ambient shadow effect now included
 
InSim : New packets to start / search replays and take screenshots
 
FIX : Player name was wrong in entry screen on entry or after replay
 
FIX : Added checks to prevent guests joining with no user name or ID
 
FIX : OOS starting race after joining autocross host in entry screen
 
 
== 0.5Z ==
 
''Jul 2, 2008''
 
 
Graphics :
 
updated interiors in FOX / FO8 / XF and XR (GTR and road) cars
 
Improved frame rates - subobjects now use hardware vertex shading
 
Improved sky rendering - less distortion, small frame rate increase
 
Smarter level of detail calculations for best detail and frame rate
 
Driver names are now directly above car with no acceleration offset
 
Antialiasing and anisotropic filtering support in Graphics Options
 
Mirrors with horizontal offset applied now stay inside windscreen
 
JPG advert textures now used in all tracks (folder : data\pic)
 
Improved control of mip bias : 4 sliders in Graphics Options
 
Graphical and audio dynamic lod reductions are now instant
 
Increased maximum number of car shadows from 8 to 16
 
Antialiased virtual start lights and steering gauge
 
FIX : RB4 dashboard wrong in left hand drive mode
 
 
Physics :
 
XF GTR now has a sequential gearbox with ignition cut
 
Wind speeds and variations are now more moderate / less wild
 
Small improvements to default setups of XR Turbo / XR GTR / XF GTR
 
Moved and lowered centre of gravity in GTR cars for better handling
 
Lowered centre of gravity and updated rear suspension of XRT and RB4
 
 
Replays :
 
Escape menu and options now available during a multiplayer replay
 
Replay controls & timeline visible with mouse at bottom of screen
 
SP and MP replays now loop unless started by /mpr or /spr commands
 
External replay starting now works from replay screen or in replay
 
FIX : Paused indicator is now shown when paused at start of replay
 
FIX : Hang if escape menu was open at the end of a non-looping SPR
 
FIX : Could get stuck leaving a paused MPR while guest connecting
 
FIX : LFS wrongly allowed replay after adding AI in single player
 
 
Licensed demo racers system :
 
Demo racers now need a user name and GAME password to go online
 
Unified List of Hosts - S2 users can all Demo / S1 / S2 hosts
 
Demo / S1 racers can see all hosts running Demo / S1 content
 
Demo racers now automatically download skins but not upload
 
 
Double byte character support :
 
Included Chinese, Japanese and Korean translations
 
Selectable fonts for these languages in Game Options
 
Input method editor support including candidate lists
 
IME automatically switched on and off in text entry dialog
 
Input language is shown when editing text (white if IME active)
 
Name of active Chinese input method is shown (but not in Vista)
 
 
Translations support :
 
New Bulgarian translation including training lessons
 
Added flags beside names of translations in Game Options
 
New and updated training lesson translations in various languages
 
Tips section in training can have more lines if purpose is not full
 
FIX : Host welcome text was displayed in local code page (now Latin)
 
FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)
 
FIX : Code page error on List of Hosts after changing language
 
FIX : Corrupted in-game text after changing language
 
 
Interface :
 
Faster text drawing system improves frame rate
 
Separate text entry field for AI number plates
 
Various minor graphical improvements in the interface
 
Improved filter (16 bit / 32 bit / all) in Screen Options
 
Network debug messages are no longer sent in InSim packets
 
Interface improvements including updated entry screen and options
 
Text input box is now drawn above user messages so easier to type
 
Hotlapping in demo version - user name is now stored in the replay
 
Controls setup now includes sensitivity multipliers for mouse axes
 
Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
 
Line breaks in help text and lesson text now depend on actual width
 
Success or failure message is now shown for one second after CTRL+S
 
New game setup screen info message "X removed Y from the start grid"
 
FIX : In some rare cases SHIFT+U mode did not move with an arrow key
 
FIX : Changing gear shift type while driving made SPR go out of sync
 
FIX : Enter pits "Could not load colours" after renaming car colours
 
FIX : Autocross / drag can no longer be selected in hotlapping mode
 
FIX : It was possible to join a race with same name as an AI driver
 
FIX : Disabled various text commands from training (including /ai)
 
FIX : Sometimes incorrect message "Road tyres on rallycross track"
 
FIX : Code page of text when adding a new music track in channels
 
FIX : OutGauge and OutSim are no longer closed by starting InSim
 
FIX : Info button in List of Hosts showed laps instead of hours
 
FIX : Wall riding was possible on soft walls at South City
 
FIX : Command /entry did not work while watching a replay
 
FIX : ALT+F4 did not exit LFS from a training lesson
 
 
Multiplayer :
 
Dedicated host and network debug show connecting guest IP
 
New command /ndebug=no/yes to switch off/on network debug
 
New option /lytdir allows dedicated hosts to specify layout folder
 
On local network hosts only - false start no longer causes spectate
 
FIX : Admin could crash dedicated host by mistake with some commands
 
FIX : Host name code page error after clicking '?' in List of Hosts
 
FIX : Inaccurate remote cars lap time after passing a split in MPR
 
FIX : False message : Your skin was not found at www.lfsworld.net
 
FIX : Joining a host with same name AI resulted in Join OOS
 
FIX : Rapid /ai command could exceed number of cars allowed
 
FIX : Rapid /ai NAME command resulted in AI with same name
 
FIX : User could spam TCP requests causing overload
 
FIX : Skin name buffer overflow exploit
 
 
Misc :
 
Added output frequency and slip fraction to the RAF file output
 
Documentation references to '<' / '>' keys changed to ',' / '.'
 
InSim : A LAG bit is now available in the MCI CompCar structure
 
InSim : MCI packets are now sent at regular game update intervals
 
Improved cfg.txt Music Dir option (specifies folder for ogg files)
 
All paths (including reversed configs) now included (in SMX folder)
 
FIX : Removed continual memory allocations in car shadow processing
 
FIX : Number of AI now correctly limited when using the /ai command
 
FIX : Updated car scripts XFR.lfs / FXR.lfs / XRR.lfs (sequential)
 
FIX : Ban statistic was sent when attempting to ban a host by /ban
 
FIX : AI could decide to refuel too late at tracks with one split
 
FIX : Low ASCII characters can no longer be read from text files
 
FIX : Could select invalid configuration and weather in cfg.txt
 
 
Known issues :
 
Stray pixels at texture edges increased by AA / AF
 
Dedicated host does not display double byte characters
 
Name of active Chinese input method is not shown in Vista
 
 
== 0.5Y32 ==
 
''Jul 1, 2008''
 
 
Included Bulgarian training lessons
 
Slightly brighter red is now used for shift lights
 
FIX : Auto saved first time intro replay was obsolete
 
FIX : An issue in the unlocked status detection system
 
FIX : Some in-game text was displayed in car selection screen
 
FIX : Z clipping problem when looking sideways in XFG with FOV @ 90
 
FIX : Message spamming if unlock level insufficient for cars in grid
 
FIX : In some rare cases SHIFT+U mode did not move with an arrow key
 
FIX : It was possible to join a race with same name as an AI driver
 
FIX : SHIFT+U mode view position moved on entering player options
 
FIX : It was possible to partially enter pits from SHIFT+U mode
 
 
== 0.5Y31 ==
 
''Jun 30, 2008''
 
 
Included Bulgarian translation
 
ENTER key now works as "unlock" in the unlocking screen
 
Various fixes for graphical model errors in XF / XR / FOX / FO8
 
Small improvements to default setups of XR Turbo / XR GTR / XF GTR
 
Text on racing dashboards is now all English (was mixed languages)
 
FIX : Changing gear shift type while driving made SPR go out of sync
 
 
== 0.5Y30 ==
 
''Jun 27, 2008''
 
 
Updated interiors in XF and XR (GTR and road) cars
 
Formula XR and Formula V8 also have updated interiors
 
Wind speeds and variations are now more moderate / less wild
 
Moved and lowered centre of gravity in GTR cars for better handling
 
Lowered centre of gravity and updated rear suspension of XRT and RB4
 
FIX : FPS display could overlap editor keys in SHIFT+U mode
 
FIX : RB4 dashboard went wrong in left hand drive mode
 
FIX : User could spam TCP requests causing overload
 
 
 
== 0.5Y24 ==
 
''Jun 20, 2008''
 
 
Translations : Included Croatian training lessons + Czech docs
 
InSim : A LAG bit is now available in the MCI CompCar structure
 
InSim : MCI packets are now sent at regular game update intervals
 
Mirrors with horizontal offset applied now stay inside windscreen
 
Small optimisations should reduce glitch on pit exit a little more
 
Success or failure message is now shown for one second after CTRL+S
 
FIX : Missing shine on some car parts when entering garage screen
 
FIX : Extreme model deformation on changing name with damaged car
 
FIX : Corrupted car models after quick loading with no textures
 
FIX : AI could decide to refuel too late at tracks with one split
 
FIX : Non-graphical instance of LFS would crash if AA was enabled
 
FIX : Host name code page error after clicking '?' in List of Hosts
 
FIX : LFS wrongly allowed replay after adding AI in single player
 
 
 
== 0.5Y22 ==
 
''Jun 8, 2008''
 
 
FIX : Crash when entering SHIFT+U mode in certain circumstances
 
 
== 0.5Y21 ==
 
''Jun 7, 2008''
 
 
Improved frame rates - subobjects now use hardware vertex shading
 
Improved sky rendering - less distortion, small frame rate increase
 
Smarter level of detail calculations for best detail and frame rate
 
On local network hosts only - false start no longer causes spectate
 
Driver names are now directly above car with no acceleration offset
 
Controls setup now includes sensitivity multipliers for mouse axes
 
FIX : Invisible scenery after paused fast forward in SHIFT+U mode
 
FIX : Inaccurate remote cars lap time after passing a split in MPR
 
FIX : Look buttons and rotate view did not work during a paused MPR
 
FIX : SHIFT+C (controllers) SHIFT+W (sound) keys now work in replay
 
FIX : Replay time bar keeps its clicked width while fast forwarding
 
FIX : In paused replay , and . keys performed two functions at once
 
FIX : Autocross / drag can no longer be selected in hotlapping mode
 
FIX : Host name code page error after clicking name in List of Hosts
 
FIX : Enter pits "Could not load colours" after renaming car colours
 
FIX : It was possible to move the default colour slider bars in pits
 
FIX : Two button clicks in one frame could be bad - now not possible
 
 
== 0.5Y20 ==
 
''May 22, 2008''
 
 
Increased maximum number of car shadows from 8 to 16
 
MPR fast forwarding is now approximately five times quicker
 
Added output frequency and slip fraction to the RAF file output
 
Documentation references to '<' / '>' keys changed to ',' / '.'
 
Replay controls appear when mouse is over them or start of replay
 
Connections / race positions / pedals are visible beside controls
 
Auto mode switching so F9 to F12 / N / SHIFT+L work even if hidden
 
FIX : ALT+F4 did not exit LFS from a training lesson
 
FIX : Command /entry did not work while watching a replay
 
FIX : Slider action is now cancelled on pressing ESC, T, etc.
 
FIX : Replay controls appeared for a moment at start of intro
 
FIX : Replay controls were shown during training lesson replay
 
FIX : Replay OOS error now breaks out of fast forwarding state
 
FIX : Mirror position correction was missed in load of most cars
 
FIX : Escape from car select screen resulted in black backgrounds
 
FIX : Replay destination was wrong in MPR of already started race
 
FIX : Could get stuck leaving a paused MPR while guest connecting
 
FIX : Disabled various text commands from training (including /ai)
 
FIX : Paused indicator is now shown when paused at start of replay
 
FIX : Sky / sea / default ground was black with wide screen effect
 
FIX : SHIFT+U visible objects list is now updated after forwarding
 
FIX : Ban statistic was sent when attempting to ban a host by /ban
 
FIX : Error message spamming when moving a default setup slider bar
 
FIX : Mouse look deactivated if mouse available (even if invisible)
 
 
== 0.5Y19 ==
 
''Apr 16, 2008''
 
 
Replays :
 
 
Escape menu and options now available during a multiplayer replay
 
Replay controls & timeline visible when mouse moves during replay
 
SP and MP replays now loop unless started by /mpr or /spr commands
 
External replay starting now works from replay screen or in replay
 
FIX : Hang if escape menu was open at the end of a non-looping SPR
 
 
Interface :
 
 
Interface improvements including updated entry screen and options
 
Hotlapping in demo version - user name is now stored in the replay
 
FIX : Code page of text when adding a new music track in channels
 
FIX : Info button in List of Hosts showed laps instead of hours
 
 
Misc :
 
 
New option /lytdir allows dedicated hosts to specify layout folder
 
Improved cfg.txt Music Dir option (specifies folder for ogg files)
 
All paths (including reversed configs) now included (in SMX folder)
 
FIX : Updated car load scripts FXR.lfs and XRR.lfs (now sequential)
 
FIX : Removed continual memory allocations in car shadow processing
 
FIX : Number of AI not correctly limited when using the /ai command
 
 
== 0.5Y18 ==
 
''Apr 16, 2008''
 
 
Licensed demo racers system and unified List of Hosts
 
Demo / S1 racers can see all hosts with Demo / S1 content
 
Demo racers can see downloaded low-res skins (but not upload)
 
FIX : OutGauge and OutSim are no longer closed by starting InSim
 
FIX : False message : Your skin was not found at www.lfsworld.net
 
FIX : Code page issues in meeting room text
 
 
Known issues :
 
 
Stray pixels at texture edges increased by AA / AF
 
Dedicated host does not display double byte characters
 
Name of active Chinese input method is not shown in Vista
 
 
== 0.5Y16 ==
 
''Apr 10, 2008''
 
 
JPG advert textures now used in all tracks (folder : data\pic)
 
Tips section in training can have more lines if purpose is not full
 
Translated lesson names in Brazilian, Japanese, Czech and Lithuanian
 
FIX : Ping "ms" string in List of Games was shown in wrong code page
 
FIX : Overlapping text in F12 menu asymmetrical settings (in Polish)
 
 
== 0.5Y15 ==
 
''Apr 5, 2008''
 
 
Reduced stray pixels at edges of textures
 
Improved the colours of various language flags
 
Antialiased virtual start lights and steering guage
 
Translatable lesson names - start text file with @Lesson Name
 
FIX : Code page error on List of Hosts after changing language
 
FIX : Sometimes incorrect message "Road tyres on rallycross track"
 
FIX : Unused mirrors / dashboards corrupted on changing AA setting
 
FIX : Host welcome text was displayed in local code page (now Latin)
 
FIX : Script / setup file read : high ASCII / double byte characters
 
 
== 0.5Y14 ==
 
''Mar 18, 2008''
 
 
Full-scene antialiasing is now supported in Graphics Options
 
Graphical and audio dynamic lod reductions are now instantaneous
 
FIX : Fences at Blackwood used the road surface mip bias setting
 
FIX : NVidia cards lost mip bias settings on changing screen size
 
FIX : Crash on pressing SHIF+F5 to reload language in help screen
 
 
Known issues :
 
 
Russian and Slovenian flags appear to be radioactive
 
Dedicated host does not display double byte characters
 
Name of active Chinese input method is not shown in Vista
 
 
== 0.5Y13 ==
 
''Mar 14, 2008''
 
 
Added support for anisotropic filtering in Game Options
 
Improved control of mip bias : 4 sliders in Game Options
 
Improved filter (16 bit / 32 bit / all) in Screen Options
 
Path edges in track selection screen now appear smooth
 
Improved lesson description blocks width and spacing
 
FIX : Multiplayer in-game text often appeared blurred
 
FIX : Unnecessary message "Could not get input context"
 
FIX : Double byte AI number plates in overtaking lesson
 
 
Known issues :
 
 
Russian and Slovenian flags appear to be radioactive
 
Dedicated host does not display double byte characters
 
Name of active Chinese input method is not shown in Vista
 
 
== 0.5Y12 ==
 
''Mar 1, 2008''
 
 
FIX : Texture issue and crash caused by a change in Y11
 
 
== 0.5Y11 ==
 
''Feb 29, 2008''
 
 
Name of active Chinese input method is now shown (but not in Vista)
 
New game setup screen info message "X removed Y from the start grid"
 
FIX : Speedo and tacho numbers and text appeared above the needle
 
FIX : Low ASCII characters can no longer be read from text files
 
FIX : Previously missing fonts should now appear in the list
 
FIX : Repeating message "could not get input context"
 
 
== 0.5Y10 ==
 
''Feb 12, 2008''
 
 
Network debug messages are no longer sent in InSim packets
 
Chinese IME now shows language in black when IME is not active
 
Text input box is now drawn above user messages so easier to type
 
Small change to list of fonts may possibly make more fonts visible
 
Line breaks in help text and lesson text now depend on actual width
 
FIX : Admin could crash dedicated host by mistake with some commands
 
 
== 0.5Y9 ==
 
''Feb 9, 2008''
 
 
Included Japanese lesson translations
 
FIX : Corrupted text in top left corner after changing language
 
FIX : Corrupted "finished" at top right after changing language
 
FIX : Increased character buffer size to 4096 on screen at once
 
FIX : Character analysis now ensures that fonts are a good size
 
FIX : Wide characters in some fonts could acquire stray pixels
 
FIX : Ping column in Simplified Chinese could become corrupted
 
== 0.5Y8 ==
 
''Feb 8, 2008''
 
 
Double byte character support :
 
 
Included Chinese, Japanese and Korean translations
 
Selectable font for these languages in Game Options
 
Input Method Editor support including candidate lists
 
IME automatically switched on and off in text entry dialog
 
Input language is shown when editing text (white if IME active)
 
 
Interface :
 
 
Faster text drawing system improves frame rate
 
Separate text entry field for AI number plates
 
Welcome screen now has three language columns
 
Added flags beside names of translations
 
 
Multiplayer :
 
 
New command /ndebug=no/yes to switch off/on network debug
 
Dedicated host and network debug show connecting guest IP
 
FIX : Rapid /ai NAME command resulted in AI with same name
 
FIX : Rapid /ai command could exceed number of cars allowed
 
FIX : Joining a host with same name AI resulted in Join OOS
 
FIX : Skin name buffer overflow exploit
 
 
Fixes :
 
 
FIX : Wall riding was possible on soft walls at South City
 
FIX : Select invalid configuration and weather in cfg.txt
 
FIX : Replay could open reversed configuration in DEMO
 
 
== 0.5Y ==
 
''Dec 21, 2007''
 
 
[b]Changes from X10 to Y :[/b]
 
 
Content :
 
 
New demo car : Formula BMW FB02
 
Removed XR GT Turbo car from demo
 
Chicane route added to South City
 
 
AI :
 
 
AI can now drive faster and can deal with changing car
 
AI can drive out of pit garage for qualify or practice
 
Can now make pit stops for fuel / damage / must pit rule
 
No longer stop and reset to repair their car (pit instead)
 
Save and load functions for start grid in single player
 
 
Physics :
 
 
Engine moment of inertia increased in all cars
 
Handbrake is now applied at the start in hotlap mode
 
Gear change auto throttle cut and blip options removed
 
Manual clutch is now fully manual and engines can stall
 
Improved simulation of sequential and h-pattern gearboxes
 
Live anti roll and brake balance only allowed on race cars
 
Redline rpm and rev limiter rpm point reduced in all cars
 
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
 
FXO GTR - reduced mass by 20 kg to improve GTR balance
 
GTR class also balanced by engine / gearboxes changes
 
Racing tyres generate more heat and wear more quickly
 
Clutch overheating system and display in F9 / F10
 
FIX : Error in position of wind resistance centre
 
 
South City :
 
 
Many graphical updates and new configuration added
 
Kerb construction modified making wall collisions safer
 
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)
 
 
Blackwood :
 
 
Modified chicane and section after main straight
 
Slightly narrower track and various graphical updates
 
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)
 
 
Fern Bay :
 
 
Tyre stacks to stop cutting Rallycross Green Turn 1
 
Fixes / pit lane cameras / removed large bridge adverts
 
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)
 
 
Graphics :
 
 
Minor updates to Formula V8
 
FIX : XRG / XRT / XRR side mirrors
 
 
Languages :
 
 
Translatable damage display in F10 mode
 
Added Lithuanian and Latvian translations
 
 
Views :
 
 
Adjustable cockpit view position for each car
 
Left / right one button look functions now 45 degrees
 
Left + right two button look functions now 90 degrees
 
One button look is now adjustable from 30 to 90 degrees
 
Look behind button in road cars - look back from centre
 
Look behind button in racing cars - show virtual mirror
 
FIX : Forced cockpit view now only affects your own car
 
FIX : Skid marks and rubber are now visible through screen
 
 
Multiplayer :
 
 
Maximum size of config file (setup.cfg) doubled to 4 KB
 
Command /spec X can be used by guests to remove AI drivers
 
Time between reset and race start increased by six seconds
 
Added "cruise" option and filter (allows wrong way driving)
 
FIX : Remote clutch was pressed while shift paddle was held
 
FIX : Lap timers did not work after /pitlane X or /pit_all
 
FIX : Vulnerabilities that allowed a server to be crashed
 
 
Interface :
 
 
Damage repair is now a selectable option
 
Pit stop damage repair takes twice as long
 
Engines are no longer repaired in pit stops
 
Pit stop still continues after car is nudged
 
Added some missing commands to the /help text
 
Updated LFS icon in LFS.exe - thanks to ORION
 
LFS icon appears at top left of an LFS window
 
Can now drive up to 1 km/h over the speed limit
 
Redline display on tacho now has maximum accuracy
 
Press 4 key to see a racing line for any viewed car
 
Show racing line is disallowed in hotlapping and FCV
 
Can Reset and Must Pit added as single player options
 
New command /entry - makes LFS return to entry screen
 
Fuel per lap estimate now shown in pits - info section
 
Added Bridgestone and Avon tyre manufacturers in setups
 
Speedo (both types) improved text size and aspect ratio
 
Dashboard fuel displays now shown as % instead of litres
 
Setup and colour config files now use three letter prefix
 
Autocross layouts can now be selected in the track screen
 
Removed digital speedo option - now depends on type of car
 
Pit Stop fuel is now the fuel amount to be added at pit stop
 
Best lap time is now shown at top right during a normal race
 
Downforce distribution now shown in pits - downforce section
 
Tips page updated to include a new tip and remove an old one
 
FIX : Virtual dash appeared when viewing a remote undrawn car
 
FIX : All pressed keys are now released when LFS loses focus
 
FIX : CTRL + SHIFT tried to show user names in single player
 
FIX : Sound and controller issues when changing screen mode
 
FIX : Codepage of rename and delete buttons in save dialog
 
FIX : Comma could not be used to enter interface scale
 
FIX : MPR with licensed track causeD LFS demo to crash
 
FIX : Recalibrate axes button set all axes to "X axis"
 
FIX : Buffer overflow issue in SPR and MPR files
 
 
Auto update system :
 
 
Auto updater checks to see if patch is already downloaded
 
LFS switches to window on entry if it does not have focus
 
Patch files are not deleted until user answers "Restart?"
 
FIX : InSim bind error on restart after auto update
 
 
Sound :
 
 
Included new default sounds for BF1 / FZ5 / FZR / FOX
 
Sound is now switched off while changing screen resolution
 
 
Training :
 
 
Included new full pack of lessons - thanks to GP4Flo
 
Racing line is drawn on ground in Test Drive lessons
 
No penalty for hitting objects in Test Drive lessons
 
Pressing ESC in test drive lessons results in a pass
 
Can now hit objects / cones after completing a lesson
 
Message is shown on screen if you hit a car overtaking
 
Enter key can now be used to press any green button
 
Removed countdown and info text at start of lesson
 
 
InSim :
 
 
FIX : Zero degrees FOV in CPP could cause LFS to crash
 
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits
 
 
 
[b]Changes from X to X10 :[/b]
 
 
Interface :
 
 
Available start grid size now shown in game setup screen
 
Results table now shows user names if you press CTRL+SHIFT
 
Improved positioning of 3d menu objects (drivers and cars)
 
Display positioning support in Options->Display->Interface
 
Added buttons to reset position and size of moved interface
 
Analogue steer smooth max raised to 0.95 (to help gamepads)
 
Faster downloading system for auto update and offline skins
 
FIX : Autocross timing info turned orange after any results
 
FIX : ALT+F4 and /exit command now exit from meeting room
 
 
Graphics :
 
 
Minor optimisation in 2d display system
 
Optimised wide screen effect by using a viewport
 
Optimised mirror draw by using a narrow viewport
 
Removed missing lines of 2d elements at screen edges
 
Graphics option : 32 bit sky (32 bit is now default)
 
Improved texture purging code (avoiding possible crash)
 
FIX : Shift light was invisible in single player replays
 
FIX : GetPlateHandle message could come up on a busy host
 
 
Multiplayer :
 
 
Added new multiplayer option : force cockpit view
 
Removed full hosts filter from List of Games screen
 
Moved cones and physics objects are restored more quickly
 
Added handicaps / start position / user name to MPR header
 
Show time and date of MPR by holding CTRL+SHIFT during replay
 
FIX : It was possible for any guest to cause a host to crash
 
FIX : A player is connecting stayed on after MPR finished
 
FIX : Command /end did not work if no players in race
 
FIX : Wrong way autokick did not work
 
 
InSim / Programmers :
 
 
Username is now saved in SP Replays
 
Driver model byte added to IS_NPL packet
 
Minimum MCI / NLP time interval reduced to 50 ms
 
New packet IS_AXO sent when an autocross object is hit
 
New packets IS_AXI and IS_AXC report layout information
 
FIX : Guests could not see ALWAYS_ON buttons in all screens
 
FIX : Guests sent corrupted data in a long IS_BTT packet
 
FIX : Dedicated host could not fill in split nodes info
 
FIX : Dedicated host did not report race positions
 
 
== 0.5X39 ==
 
''Dec 20, 2007''
 
 
Included Lithuanian translation
 
FIX : Buffer overflow issue in SPR and MPR files
 
 
== 0.5X38 ==
 
''Dec 20, 2007''
 
 
FIXES :
 
 
InSim bind error on restart after auto update
 
Host reverted to 5 laps regardless of initialisation
 
AI could not park after race at Westhill or AS Cadet
 
 
== 0.5X37 ==
 
''Dec 20, 2007''
 
 
AI :
 
 
AI drive more slowly to deal with damaged car
 
Improved decisions to make pit stop for damage repair
 
Improved AI speed and fuel estimates on rallycross tracks
 
Mid race join AI consider lead car laps for must pit rule
 
Improved pit stop box decisions to reduce pit lane mayhem
 
FIX : AI driving too fast into Oval / Westhill pit lanes
 
FIX : AI crashed entering Blackwood rallycross pit lane
 
FIX : AI could keep driving in pit stop state if knocked
 
 
Language :
 
 
Latvian translation completed and included
 
FIX : Codepage of rename and delete buttons in save dialog
 
 
Fern Bay :
 
 
Tyre stacks added to stop cutting Rallycross Green Turn 1
 
 
South City :
 
 
Graphical updates and fixes
 
 
== 0.5X36 ==
 
''Dec 19, 2007''
 
 
Clutch :
 
 
Clutch heating restored to X33 level
 
Stronger clutches in some cars based on engine inertia
 
Changed cars : UF1 / XFG / XRG / LX4 / LX6 / FZ5
 
 
AI :
 
 
FIX : KYoto National pit path was reversed
 
 
== 0.5X35 ==
 
''Dec 18, 2007''
 
 
I :
 
 
FIX : Updated Kyoto Oval and National pit lane paths
 
FIX : AI reported obsolete help flags GC_CUT and GC_BLIP
 
 
Auto update system :
 
 
Patch files are not deleted until user answers "Restart?"
 
 
Interface :
 
 
LFS icon now appears at top left of an LFS window
 
Speedo (both types) improved text size and aspect ratio
 
Loading a grid no longer loads qualify time / laps / wind
 
FIX : Load grid / drag strip could result in too many laps
 
 
Graphics :
 
 
FIX : XRG / XRT / XRR showed sky at bottom of side mirrors
 
 
Physics :
 
 
Reduced clutch heating by 25%
 
Tyres / clutch cool down even if the car is out of physics
 
 
Language :
 
 
Latvian language included (nearly finished - please test)
 
 
== 0.5X33 ==
 
''Dec 17, 2007''
 
 
Views :
 
 
One button look is now adjustable from 30 to 90 degrees
 
FIX : Bug in mouse look system (was based on old range)
 
 
Interface :
 
 
Auto updater checks to see if patch is already downloaded
 
LFS switches to window on entry if it does not have focus
 
Increased size of text on speedo when km/h option selected
 
Updated icon with 16x16, 32x32, 48x48 and 64x64 resolution
 
FIX : Axis display shrinks to stay on screen for many axes
 
FIX : Translatable damage text was shown in Latin codepage
 
 
Training :
 
 
All texts resaved so there should be no missing text now
 
Included Brazilian Portuguese training translations
 
 
AI :
 
 
AI never refuelled during a practice session
 
AI stay more within their limits when driving in pit lanes
 
FIX : AI in BF1 would fail to slow down for KY1 pit lane
 
 
== 0.5X32 ==
 
''Dec 16, 2007''
 
 
Physics :
 
 
FIX : Puncture remained even if tyres were replaced
 
FIX : Moved objects could reappear inside stationary cars
 
 
Interface :
 
 
Updated LFS icon in LFS.exe - thanks to ORION
 
FIX : Hotlap replay started timer at start of replay
 
FIX : MPR with licensed track causeD LFS demo to crash
 
FIX : Horn / flash did not work after engine switched off
 
FIX : Car with engine off got stuck after /pitlane command
 
 
AI :
 
 
AI should stay within limits on rumble and bad surfaces
 
AI paths regenerated taking account of bad surfaces
 
FIX : AI would get speed penalty in various pit lanes
 
FIX : AI would not pit to repair worn or punctured tyre
 
FIX : AI would never pit during practice or a timed race
 
FIX : AI would drive backwards at the drag strip
 
 
Training :
 
 
FIX : Some more lesson text files updated
 
FIX : Driving out of bounds could result in being stuck
 
 
South City :
 
 
Texture updates
 
Graphical updates
 
Fixes for reported bugs
 
 
== 0.5X31 ==
 
''Dec 15, 2007''
 
 
Various fixes, mainly in the interface and lessons.
 
A lot of known issues have been noted and not yet fixed.
 
 
Controllers :
 
 
Moved recalibrate axes and added new lock / unlock buttons
 
FIX : Mouse axes could not be used without game controller
 
FIX : Multiple controllers did not work in several cases
 
FIX : Recalibrate axes button set all axes to "X axis"
 
 
Interface :
 
 
Added translation slots for "UPR" "LWR" "TOE" and "CT"
 
FIX : Wrong fuel estimate for XF GTR at SO City Long REV
 
FIX : Error message when spawning AI with no car selected
 
FIX : File association .set copied setup to wrong folder
 
FIX : Comments for /autokick in dedicated host setup.cfg
 
FIX : Start new host screen did not allow BF1 selection
 
FIX : Crash entering Driver screen with no car selected
 
FIX : Included script file for Formula BMW (FBM.lfs)
 
 
Training :
 
 
Reset old lesson results for new set of training lessons
 
FIX : RaceAbout could not be loaded in a training lesson
 
FIX : Various small text errors in training lessons
 
 
Graphics :
 
 
FIX : Path rubber could be updated far out of bounds
 
FIX : Path rubber could sometimes go too far in to apex
 
 
== 0.5X30 ==
 
''Dec 10, 2007''
 
 
Content :
 
 
New demo car : Formula BMW FB02
 
Removed XR GT Turbo car from demo
 
Chicane route added to South City
 
 
AI :
 
 
AI can now drive faster and can deal with changing car
 
AI can drive out of pit garage for qualify or practice
 
Can now make pit stops for fuel / damage / must pit rule
 
No longer stop and reset to repair their car (pit instead)
 
Save and load functions for start grid in single player
 
 
Physics :
 
 
Engine moment of inertia increased in all cars
 
Handbrake is now applied at the start in hotlap mode
 
Gear change auto throttle cut and blip options removed
 
Manual clutch is now fully manual and engines can stall
 
Improved simulation of sequential and h-pattern gearboxes
 
Live anti roll and brake balance only allowed on race cars
 
Redline rpm and rev limiter rpm point reduced in all cars
 
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
 
FXO GTR - reduced mass by 20 kg to improve GTR balance
 
GTR class also balanced by engine / gearboxes changes
 
Racing tyres generate more heat and wear more quickly
 
Clutch overheating system and display in F9 / F10
 
FIX : Error in position of wind resistance centre
 
 
South City :
 
 
Many graphical updates and new configuration added
 
Kerb construction modified making wall collisions safer
 
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)
 
 
Blackwood :
 
 
Slightly narrower track and various graphical updates
 
Modified chicane and section after main straight
 
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)
 
 
Fern Bay :
 
 
Fixes / pit lane cameras / removed large bridge adverts
 
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)
 
 
Views :
 
 
Adjustable cockpit view position for each car
 
Left / right one button look functions now 45 degrees
 
Left + right two button look functions now 90 degrees
 
Look behind button in road cars - look back from centre
 
Look behind button in racing cars - show virtual mirror
 
FIX : Forced cockpit view now only affects your own car
 
FIX : Skid marks and rubber are now visible through screen
 
 
Multiplayer :
 
 
Maximum size of config file (setup.cfg) doubled to 4 KB
 
Command /spec X can be used by guests to remove AI drivers
 
Time between reset and race start increased by six seconds
 
Added "cruise" option and filter (allows wrong way driving)
 
FIX : Remote clutch was pressed while shift paddle was held
 
FIX : Lap timers did not work after /pitlane X or /pit_all
 
FIX : Vulnerabilities that allowed a server to be crashed
 
 
Interface :
 
 
Damage repair is now a selectable option
 
Pit stop damage repair takes twice as long
 
Engines are no longer repaired in pit stops
 
Pit stop still continues after car is nudged
 
Added some missing commands to the /help text
 
Can now drive up to 1 km/h over the speed limit
 
Redline display on tacho now has maximum accuracy
 
Press 4 key to see a racing line for any viewed car
 
Show racing line is disallowed in hotlapping and FCV
 
Can Reset and Must Pit added as single player options
 
New command /entry - makes LFS return to entry screen
 
Fuel per lap estimate now shown in pits - info section
 
Added Bridgestone and Avon tyre manufacturers in setups
 
Dashboard fuel displays now shown as % instead of litres
 
Setup and colour config files now use three letter prefix
 
Autocross layouts can now be selected in the track screen
 
Removed digital speedo option - now depends on type of car
 
Pit Stop fuel is now the fuel amount to be added at pit stop
 
Best lap time is now shown at top right during a normal race
 
Downforce distribution now shown in pits - downforce section
 
Tips page updated to include a new tip and remove an old one
 
FIX : Virtual dash appeared when viewing a remote undrawn car
 
FIX : All pressed keys are now released when LFS loses focus
 
FIX : CTRL + SHIFT tried to show user names in single player
 
FIX : Sound and controller issues when changing screen mode
 
FIX : Comma could not be used to enter interface scale
 
 
Sound :
 
 
Included new default sounds for BF1 / FZ5 / FZR / FOX
 
Sound is now switched off while changing screen resolution
 
 
Training :
 
 
Included new full pack of training lessons
 
Can now hit objects after completing the lesson
 
Racing line is drawn on ground in test drive lessons
 
Pressing ESC in test drive lessons results in a pass
 
Message is shown on screen if you hit a car overtaking
 
No penalty for hitting objects in Test Drive lessons
 
Enter key can now be used to press any green button
 
Removed countdown and info text at start of lesson
 
 
InSim :
 
 
FIX : Zero degrees FOV in CPP could cause LFS to crash
 
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits
 
 
== 0.5X10 ==
 
''Jul 8, 2007''
 
 
Interface :
 
 
Available start grid size now shown in game setup screen
 
Results table now shows user names if you press CTRL+SHIFT
 
Improved positioning of 3d menu objects (drivers and cars)
 
Display positioning support in Options->Display->Interface
 
Added buttons to reset position and size of moved interface
 
Analogue steer smooth max raised to 0.95 (to help gamepads)
 
Faster downloading system for auto update and offline skins
 
FIX : Autocross timing info turned orange after any results
 
FIX : ALT+F4 and /exit command now exit from meeting room
 
 
Graphics :
 
 
Minor optimisation in 2d display system
 
Optimised wide screen effect by using a viewport
 
Optimised mirror draw by using a narrow viewport
 
Removed missing lines of 2d elements at screen edges
 
Graphics option : 32 bit sky (32 bit is now default)
 
Improved texture purging code (avoiding possible crash)
 
FIX : Shift light was invisible in single player replays
 
FIX : GetPlateHandle message could come up on a busy host
 
 
Multiplayer :
 
 
Added new multiplayer option : force cockpit view
 
Removed full hosts filter from List of Games screen
 
Moved cones and physics objects are restored more quickly
 
Added handicaps / start position / user name to MPR header
 
Show time and date of MPR by holding CTRL+SHIFT during replay
 
FIX : It was possible for any guest to cause a host to crash
 
FIX : A player is connecting stayed on after MPR finished
 
FIX : Command /end did not work if no players in race
 
FIX : Wrong way autokick did not work
 
 
InSim / Programmers :
 
 
Username is now saved in SP Replays
 
Driver model byte added to IS_NPL packet
 
Minimum MCI / NLP time interval reduced to 50 ms
 
New packet IS_AXO sent when an autocross object is hit
 
New packets IS_AXI and IS_AXC report layout information
 
FIX : Guests could not see ALWAYS_ON buttons in all screens
 
FIX : Guests sent corrupted data in a long IS_BTT packet
 
FIX : Dedicated host could not fill in split nodes info
 
FIX : Dedicated host did not report race positions
 
 
== 0.5X8 ==
 
''Jul 6, 2007''
 
 
Added buttons to reset position and size of moved interface
 
Show time and date of MPR by holding CTRL+SHIFT during replay
 
FIX : Aspect ratio in pits and player screen with widescreen
 
FIX : Aspect ratio of some screens with distorted interface
 
FIX : Error with widescreen effect in SHIFT+U mode
 
FIX : Wrong way autokick did not work
 
 
== 0.5X7 ==
 
''Jul 5, 2007''
 
 
Interface button stays visible with wrong interface settings
 
Improved speed of widescreen effect by using a real viewport
 
Improved speed of mirror draw by using a narrow viewport
 
Removed missing lines of 2d elements at screen edges
 
 
== 0.5X6 ==
 
''Jul 4, 2007''
 
 
Display positioning support in Options->Display->Interface
 
Improved positioning of 3d menu objects (drivers and cars)
 
Minor optimisation in 2d display system
 
 
== 0.5X5 ==
 
''Jul 3, 2007''
 
 
Updates :
 
 
Results table now shows user names if you press CTRL+SHIFT
 
Username is now saved in SP Replays (same as in hotlap mode)
 
Faster downloading system for auto updater and offline skins
 
FIX : ALT+F4 and /exit command now exit LFS from meeting room
 
FIX : Autocross timing info was shown in orange if any results
 
 
== 0.5X4 ==
 
''Jun 30, 2007''
 
 
Updates :
 
 
Available start grid size now shown in game setup screen
 
FIX : Removed debug message ReleasePlateHandle failed
 
 
== 0.5X3 ==
 
''Jun 29, 2007''
 
 
Updates :
 
 
Graphics option : 32 bit sky (set to 32 bit by default)
 
Improved texture purging code (avoiding possible crash)
 
Analogue steer smooth max raised to 0.95 (for gamepads)
 
Improved translation system for user kick / ban messages
 
FIX : Shift light was invisible in single player replays
 
FIX : GetPlateHandle failed - sometimes - on a busy host
 
 
Multiplayer :
 
 
Removed full hosts filter from List of Games screen
 
FIX : Command /end did not work if no players in race
 
FIX : A player is connecting stayed on after MPR finished
 
 
InSim :
 
 
FIX : Guests could not see ALWAYS_ON buttons in all screens
 
FIX : Guests sent corrupted data in a long IS_BTT packet
 
 
== 0.5X2 ==
 
''Jun 22, 2007''
 
 
Updates :
 
 
Various translation files have been updated
 
 
InSim :
 
 
Driver model byte added to IS_NPL packet
 
Minimum MCI / NLP time interval reduced to 50 ms
 
New packet IS_AXO sent when an autocross object is hit
 
New packets IS_AXI and IS_AXC report layout information
 
FIX : Dedicated host could not fill in split nodes info
 
FIX : Dedicated host did not report race positions
 
 
Multiplayer :
 
 
Added handicaps / start position / user name to MPR header
 
FIX : It was possible for any guest to cause a host to crash
 
 
== 0.5X ==
 
''Jun 8, 2007''
 
 
Multiplayer :
 
 
Up to 47 guests can connect to a host
 
Max cars in multiplayer race increased to 32
 
In demo 12 can race and up to 15 connections
 
Disconnection reason is now shown in MP Replay
 
Can now save MPR from dedicated host (auto or manual)
 
A new connection queuing system to make connecting easy
 
Car is no longer held at start line - false starts possible
 
Start lights time between red and green is changed each race
 
Kick and ban votes never need more than eight people to vote
 
Ban votes can be completed after the player has disconnected
 
Votes do not expire and are not reset when a player joins host
 
Ready on game setup screen is not reset when a player connects
 
Current vote is shown beside player name and in connection list
 
Improved race position list so the confirmed results are locked
 
Fuel load is no longer visible in MPR (for strategy protection)
 
Avoided most of the "Can't x - a player is connecting" messages
 
Implemented a new "canreset" option while leaving hotlaps valid
 
BLUE FLAG works in practice (priority to those not on first lap)
 
Automatic spectate driving out of bounds when reset not allowed
 
Optimisation to improve frame rate in SHIFT+U mode when online
 
Removed "unknown finisher" and associated stats / insim issues
 
Improved the code that relays car position updates to guests
 
Global handicaps for class balancing (set by master server)
 
Remote car's handicap shown in F11 menu, tyres in F12 menu
 
Grid reordering is now done on end race as well as restart
 
FIX : Pit instructions were wrong when taking over a car
 
FIX : Penalty in pit stop would make the stop never end
 
 
Racing :
 
 
Start and pit fuel loads range from 1% to 100%
 
Qualifying and practice now start from the pit lane
 
Qualifying out lap is no longer counted as a valid lap
 
Single player now allows up to 20 ai cars (powerful pc)
 
Pit instructions and live settings work in single player
 
Admin penalties and commands are now recorded in SP Replays
 
SHIFT+G gear shift selection no longer stops SPR recording
 
New voluntary handicap system in pits (part of setup)
 
Added preload setting to clutch pack differentials
 
FIX : AI drivers ignored the pit lane speed limit
 
 
Display :
 
 
Small map colours can be changed : Options-Display-Interface
 
Small map cars more than one lap ahead are a different colour
 
Automatic show results - leaves small map visible when driving
 
Hide / show results removed from options - available on CTRL+TAB
 
Timing info shown in orange after winner crosses line / time over
 
Yellow finished message is no longer duplicated in central text
 
Connection bars are not drawn if they would obscure tyre info
 
Qualifying cars on out lap are drawn orange (others yellow)
 
Qualifying position is shown in yellow like race position
 
Added text on screen showing the reason for a penalty
 
Display option : Virtual steering gauge
 
Display option : Rotate small map
 
 
Interface :
 
 
Added button to spectate directly from pits
 
Supporting TrackIR with 6 degrees of freedom
 
Scroll though autocross results with PgUp / PgDn
 
SHIFT+P now enters garage from game setup screen
 
SHIFT+O now enters options when watching a SP replay
 
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
 
Button look is now added to the yaw output of TrackIR
 
Automatic unpause when starting or restarting a replay
 
Ignition key "I" is now assignable to any key or button
 
Removed the sound effect of a racer pitting or spectating
 
Pit instructions fuel load can now be adjusted in 1% steps
 
Escape menu improvements : can use keys (listed on screen)
 
Race control message now has priority over wrong way message
 
Wider FOV and more view pitch available (for extreme settings)
 
Filter added to list of games to avoid hosts which allow reset
 
Dedicated host now has a grey screen so you can read black text
 
Used top left temporary message for CTRL+TAB and other functions
 
Increased message history size to 20 stored + 20 recent (was 16)
 
Place objects is now switched off when entering race or qualifying
 
Code page names are now translatable for switching keyboard layouts
 
FIX : Dedicated host could stop responding to messages and commands
 
FIX : Start restriction countdown was missing from OK button in pits
 
 
Skins :
 
 
Replay skins download screen new "always" and "never" options
 
High res premium skin download system (£1 for 2000 downloads)
 
System to purge skins from graphics card memory when not used
 
Skin download and preload during connection after loading track
 
Improved the "new colours" system - combined with skin selection
 
Skins in skins folder are not converted to dds if using full skins
 
 
InSim :
 
 
New version of InSim allows up to eight TCP or UDP connections
 
New buttons system allowing better interface in InSim programs
 
More race tracking info and many packets added (see InSim.txt)
 
More commands now work on AI drivers : /spec /pitlane /p_xxx
 
More commands work even if player joining e.g. /spec /laps
 
New /i command to send a message to a race control program
 
Race penalty can now be removed with /p_clear command
 
Send all players to their pits with /pit_all command
 
Admins can now use the IS_REO (race reorder) packet
 
IS_CPP can now be used to set custom view position
 
 
System :
 
 
Removed the option not to use HVS if it is available
 
Better messages showing the reason for disconnection
 
Admins can now edit and /axsave layouts while online
 
Admin ban dialog now asks for a number of days to ban
 
Admins can now see other admins in list of connections
 
Added short track name to SPR, MPR and RAF file formats
 
Command /mprdir to specify mpr folder on dedicated host
 
MPR file format : result times now saved in milliseconds
 
Added handicap mass and restriction to hotlap file header
 
Increased maximum physics objects due to more cars on track
 
Start grid remains when track or config changes (if possible)
 
Start time added to MPR file @ offset 36 (seconds since 1/1/1970)
 
Command line command /player (start LFS with specified player name)
 
New command /wait (like /exec but LFS hangs until the program exits)
 
New command /hlog to set log file on host - command /log is now local
 
FIX : Could not delete all text after clicking a name in meeting room
 
FIX : Overtaking lesson could sometimes give an invalid lesson result
 
FIX : Removed the need to pass a split after receiving admin penalty
 
FIX : The TAB key did not work with /press /ctrl and /shift commands
 
FIX : Occasional black screen bug when changing to full screen mode
 
FIX : Autocross checkpoints in line could cause rapid lap count bug
 
FIX : Path followers were reset when an object was added or removed
 
FIX : Path follower reset caused a glitch or an out of bounds reset
 
FIX : Some objects were not drawn after exiting pits while paused
 
FIX : Start lights were not shown in some of the training lessons
 
FIX : Autocross layout number of laps sometimes did not load
 
FIX : In single player /end command did not exit correctly
 
FIX : Find user in S2 mode looking for racer on S1 host
 
FIX : Safer code when changing windowed to full screen
 
FIX : Occasional crash when exiting from List of Games
 
FIX : Long messages could sometimes get cut short
 
 
== 0.5W48 ==
 
''Jun 8, 2007''
 
 
Updates :
 
 
Improved frame rate in SHIFT+U mode when online
 
 
Fixes :
 
 
FIX : UDP send buffer size was too small for > 42 guests
 
FIX : Wrong person was kicked in kick or ban vote in demo
 
FIX : Could join a race with a car that was not allowed
 
 
== 0.5W47 ==
 
''Jun 7, 2007''
 
 
Updates :
 
 
Kick and ban votes never need more than eight people to vote
 
Ban votes can be completed after the player has disconnected
 
Made another attempt to reduce car position udp packet loss
 
 
InSim :
 
 
Added note about maximum number of InSim programs
 
Camera Roll in IS_CPP packet did not work properly
 
IS_CPP can now be used to set custom view position
 
 
== 0.5W44 ==
 
''Jun 6, 2007''
 
 
Updates :
 
 
New command /hlog to set host log file - command /log is now local
 
Used top left temporary message for CTRL+TAB and other functions
 
Increased message history size to 20 stored + 20 recent (was 16)
 
Improved the code that relays car position updates to guests
 
 
InSim :
 
 
Added some info to one of the spare bytes in the MCI packet
 
 
Fixes :
 
 
FIX : Drag strip now has a constant start lights interval
 
FIX : Added /hidetext=no/yes command to docs/commands.txt
 
 
 
== 0.5W43 ==
 
''Jun 5, 2007''
 
 
Updates :
 
 
Current Vote is removed when user spectates or pits
 
Number of connections is now shown in connections title
 
 
Fixes :
 
 
FIX : It was impossible to join a host after ending race
 
FIX : The text "Vote 0" was shown each time someone joined
 
FIX : It was possible to get speeding immunity in qualifying
 
 
== 0.5W42 ==
 
''Jun 5, 2007''
 
 
Updates :
 
 
Votes do not expire and are not reset when a player joins host
 
Ready on game setup screen is not reset when a player connects
 
Current vote is shown beside player name and in connection list
 
Improved race position list so the confirmed results are locked
 
Fuel load is no longer visible in MPR (for strategy protection)
 
Quicker skin messages after running out of LFS World skin credit
 
 
InSim :
 
 
SHIFT+B and SHIFT+I keypresses did not work in a replay
 
Can now deal with and recover from non-fatal TCP errors
 
Corrected UniqueId in CompCar and NodeLap - now named PLID
 
IS_NLP is now a variable sized packet + NodeLap now 6 bytes
 
IS_MCI is now a variable sized packet (same info as before)
 
 
Fixes :
 
 
FIX : Attempted fix for "Can't remove - Unknown!" strange messages
 
FIX : Occasional black screen bug when changing to full screen mode
 
FIX : Start lights delay did not vary each race if wind was disabled
 
FIX : Host could sometimes crash when admin used the /reinit command
 
FIX : Could not delete all text after clicking a name in meeting room
 
FIX : 1st lap qualify / practice speeding penalty could not be cleared
 
 
== 0.5W41 ==
 
''Jun 3, 2007''
 
 
Queue can be up to 48 (Queue + In Game can be up to Max Conns)
 
Hopefully reduced the possibiliy of "Did not receive guest info"
 
FIX : Bug that could cause host to stop responding after /reinit
 
FIX : Admin slots and Max Connections did not work properly
 
 
== 0.5W40 ==
 
''Jun 2, 2007''
 
 
Improvements / fixes to deal with connect / disconnect issues
 
More "keep alive" packets while loading track and skins
 
Number in queue should now never increase
 
Disconnection reason is now shown in MPR
 
 
== 0.5W39 ==
 
''Jun 1, 2007''
 
 
A new connection queuing system to keep it clean
 
Some other small fixes in the multiplayer code
 
 
== 0.5W38 ==
 
''May 31, 2007''
 
 
Too many players could join when limited by starting grid size
 
Attempting to fix another bug where joining player never joins
 
 
== 0.5W37 ==
 
''May 31, 2007''
 
 
Dedicated host now has a grey screen so you can read black text
 
BLUE FLAG works in practice (priority to racers not on first lap)
 
Start time added to MPR file @ offset 36 (seconds since 1/1/1970)
 
Current race position added to CompCar structure (InSim IS_MCI)
 
FIX : In practice, second lap on reverse track was not counted
 
FIX : W36 could wrongly count first lap of hotlap as valid
 
FIX : Safer code when changing windowed to full screen
 
 
== 0.5W36 ==
 
''May 29, 2007''
 
 
InSim buttons can now be seen during a replay
 
FIX : List of connections was invisible in the game setup screen
 
FIX : First lap in practice or qualifying was shown as 1 hour
 
FIX : Second lap in practice on reverse track was not counted
 
 
== 0.5W35 ==
 
''May 29, 2007''
 
 
Admin penalties, pitlane commands and rcm are now recorded in SP Replays
 
Code page names are now translatable (for switching keyboard layouts)
 
InSim : Added "always on" option and better control of the clear area
 
 
FIX : Dedicated host could stop responding to typed messages and commands
 
FIX : Occasionally you could not start a race with AI after practicing
 
FIX : Penalty given during pit stop would make the pit stop never end
 
FIX : Overtaking lesson could sometimes give an invalid lesson result
 
FIX : In lesson 81 you needed to park 5 times to complete the lesson
 
FIX : AI drivers left pit speed limiter on after leaving pit lane
 
FIX : AI drivers ignored the pit lane speed limit
 
 
== 0.5W34 ==
 
''May 29, 2007''
 
 
Qualifying outlap is no longer added to qualifying table
 
MPR file format : result times now saved in milliseconds
 
Removed "unknown finisher" and its stats / insim issues
 
Command /mprdir to specify mpr folder on dedicated host
 
 
FIX : Pit instructions were wrong when taking over a car
 
FIX : Long messages could sometimes get cut short
 
FIX : W33 bug - could not play hotlap replays
 
 
== 0.5W33 ==
 
''May 28, 2007''
 
 
Practice sessions now start from pits (like qualifying)
 
First lap time of qualifying or practice is not displayed
 
Removed inset button from escape menu shortcut keys text
 
Improved connection - less likely to fail to join a host
 
Can now save MPR from dedicated host (auto or manual)
 
 
FIX : /end command in single player did not exit correctly
 
 
InSim : ISS_VISIBLE no longer changes due to text entry dialog box
 
InSim : IS_PEN packets now sent on autox false start or wrong route
 
InSim : Total time penalty is now included in IS_RES (compatible)
 
 
== 0.5W32 ==
 
''May 25, 2007''
 
 
Command line command /player (start LFS with specified player name)
 
Startup skin conversion now shows progress and skin being converted
 
New command /wait (like /exec but LFS hangs until the program exits)
 
New InSim buttons system allowing better interface in InSim programs
 
Various other InSim updates - nearly all compatible with W26 InSim
 
 
FIX : Helmet jpg skins didn't appear in list in uncompressed skins mode
 
FIX : Damaged AI drivers could get stuck if two nearby wanted to reset
 
FIX : Single Player Replay of qualifying session did not work
 
FIX : Replay OOS error when using a voluntary handicap
 
 
== 0.5W26 ==
 
''May 20, 2007''
 
 
FIX : MP Replays could not be played back at all
 
FIX : Repeated messages when AI are trying to reset
 
 
== 0.5W25 ==
 
''May 19, 2007''
 
 
Now supporting TrackIR with 6 degrees of freedom
 
Button look is now added to the yaw output of TrackIR
 
Automatic unpause when starting or restarting a replay
 
Ignition key "I" is now assignable to any key or button
 
Pit instructions fuel load can now be adjusted in 1% steps
 
Pit instructions and live settings now work in single player
 
SHIFT+G gear shift selection no longer stops replay recording
 
 
InSim :
 
 
Admins can now use the IS_REO (race reorder) packet
 
New packet IS_MSX - allows typing of longer messages
 
New packet IS_MSL - output a message on local computer
 
 
FIXES :
 
 
SPR with pit stop would often go out of sync at the pit stop
 
SPR with different help flags could go OOS when changing view
 
If reset allowed - driving out of bounds results in safe reset
 
AI drivers reset now safe - no reset if it could cause a crash
 
 
== 0.5W24 ==
 
''May 14, 2007''
 
 
Improved the "new colours" system - combined with skin selection
 
Skins in skins folder are not converted to dds if using full skins
 
Escape menu now looks better and is less cramped
 
 
FIXES :
 
 
Q / X / ESC / ENTER keys did not exit from pits if player in race
 
The TAB key did not work with /press /ctrl and /shift commands
 
 
== 0.5W20 ==
 
''May 10, 2007''
 
 
IMPROVEMENTS :
 
 
Qualifying out lap is no longer counted as a valid lap
 
Qualifying position is shown in yellow like race position
 
Qualifying cars on out lap are drawn orange (others yellow)
 
Race control message now has priority over wrong way message
 
Replay skins download screen new "always" and "never" options
 
High res premium skin download system (£1 for 2000 downloads)
 
Skin download and preload during connection after loading track
 
System to remove skins from graphics card memory when not used
 
Automatic show results - leaves small map visible when driving
 
Place objects is switched off when entering race or qualifying
 
Filter added to list of games to avoid hosts which allow reset
 
Wider FOV and more view pitch available (for extreme settings)
 
Yellow finished message is no longer duplicated in central text
 
Avoided most of the "Can't x - a player is connecting" messages
 
Escape menu improvements : can use keys (listed on screen)
 
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
 
Automatic spectate if your car drives out of bounds
 
Some small InSim updates + multiple UDP connections
 
 
FIXES :
 
 
Start lights or results were drawn too high if no cars in race
 
The pit_all command did not stop recording SPR (OOS on replay)
 
Joining a host in qualifying, could see flying cars (no track)
 
Start restriction countdown was missing from OK button in pits
 
Autocross checkpoints in line could cause rapid lap count bug
 
Path followers were reset when an object was added or removed
 
Path follower reset caused a glitch or an out of bounds reset
 
Increased maximum physics objects due to more cars on track
 
Some objects were not drawn after exiting pits while paused
 
Start lights were not shown in some of the training lessons
 
At start of qualifying pit speed limiter was not activated
 
LFS World took drag strip false start as an acceptable pb
 
Possibly fixed the occasional exiting List of Games crash
 
 
== 0.5W17 ==
 
''Apr 25, 2007''
 
 
IMPROVEMENTS :
 
 
Max cars in multiplayer race increased to 32
 
InSim updated, allowing up to eight TCP connections
 
Small map colours : Options... Display... Interface
 
Removed the sound of a player pitting or spectating
 
Last loaded layout name visible after track changed
 
Start lights interval now between 1 and 4 seconds
 
Removed digital speedo option from view options
 
Qualifying session now starts from the pits
 
Added button to spectate from garage
 
 
FIXES :
 
 
Wrong screen message "x was banned" after an OOS disconnection
 
AI did not use correct car colours when added in game with /ai
 
Could start in reverse if changing down at end of last race
 
Show driver in garage allowed more penalty weight to be added
 
 
== 0.5W10 ==
 
''Apr 18, 2007''
 
 
IMPROVEMENTS :
 
 
Immediate join at start of qualifying now starts from pit box
 
Connection bars are not drawn if they would obscure tyre info
 
Single player now allows up to 20 ai cars (powerful pc needed)
 
Small map cars more than one lap ahead are a different colour
 
Autocross : 28 results now stored - scroll with PgUp / PgDn
 
Added handicap mass and restriction to hotlap file header
 
Demo races limited to 12 cars (15 guests still allowed)
 
Better messages showing the reason for disconnection
 
Maximum added mass limited to around 20% of car mass
 
Admin can see kick and ban buttons even if /vote=no
 
 
FIXES :
 
 
Incorrect false start penalties while stationary at start
 
Displayed mass in garage flickered while moving handicap slider
 
False start penalty was given for an early start in qualifying
 
Corrected width of split time difference (in live position list)
 
Wrong "A race is starting" if track changed but no race started
 
Joining a waiting start grid sometimes produced a false start
 
Could quickly pit and return to grid to remove a false start
 
Skins used in race were not stored correctly in MP replays
 
Admins could not kick or ban using the list of connections
 
Could be given a pit penalty on a track with no pit lane
 
MRT would fly about if voluntary added mass was too high
 
 
== 0.5W9 ==
 
''Apr 14, 2007''
 
 
Car is no longer held at start line - false starts possible
 
Start lights time between red and green is changed each race
 
Implemented the canreset option while leaving hotlaps valid
 
Added preload setting to clutch pack differentials
 
Increased number of cars in race from 20 to 28
 
Increased number of connections from 24 to 48
 
Single player and demo races now up to 16 cars
 
Start and pit fuel loads range from 1% to 100%
 
New voluntary handicap system in pits (part of setup)
 
Remote car's handicap shown in F11 menu, tyres in F12 menu
 
Global handicaps for class balancing (set by master server)
 
Removed the need to pass a split after receiving admin penalty
 
Start grid remains when track or config changes (if possible)
 
More commands now work on AI drivers : /spec /pitlane /p_xxx
 
More commands work even if player joining e.g. /spec /laps
 
Grid reordering is now done on end race as well as restart
 
New /i command to send a message to a race control program
 
Added short track name to SPR, MPR and RAF file formats
 
More race tracking info added to InSim (see InSim.txt)
 
Admins can now see other admins in list of connections
 
Admins can now edit and /axsave layouts while online
 
Admin ban dialog now asks for a number of days to ban
 
Added text on screen showing the reason for a penalty
 
Race penalty can now be removed with /p_clear command
 
Send all players to their pits with /pit_all command
 
Autocross results table only shows best 12 results
 
Timeout for dead connection reduced to 12 seconds
 
Kick and ban votes are held open a little longer
 
Removed the option not to use HVS if available
 
SHIFT + S enters garage from game setup screen
 
SHIFT + O enters options from SP replay
 
Display option : Virtual steering gauge
 
Display option : Rotate small map
 
 
FIX : F12 now shows "Pit stop required : OK" correctly
 
FIX : Find user in S2 mode looking for racer on S1 host
 
FIX : Message "NETWORK FATAL : NOTSOCK" when joining a host
 
FIX : Autocross layout number of laps sometimes did not load
 
 
== 0.5W ==
 
''Mar 31, 2007''
 
 
Sound :
 
 
Included new default car sounds created by DaveWS
 
Engine sounds automatically switch to new defaults
 
No need to type edit_eng before using sound editor
 
Distortion is constant regardless of volume setting
 
New PACK button in sound editor to load a sound pack
 
TV camera and SHIFT+U avoid skid / wind volume boost
 
SKid and wind volumes are 33% louder for all settings
 
 
2D Display :
 
 
Improved small map car pointers
 
Improved needles and markers on clocks
 
Slightly more efficient 2d graphics drawing
 
Driver names appeared too late when using wide FOV
 
User LOD defaults to 0.8 (higher than old versions)
 
Reduced width of lag meter (see more with ctrl+shift)
 
Cars one lap behind are now shown in grey on small map
 
FIX : Wide screen autocross object selection buttons
 
FIX : Invisible warning when wrong way reversing
 
 
Graphics :
 
 
Higher resolution image in mirrors
 
Higher level of detail available in main view
 
LOD is no longer reduced with fov over 90 degrees
 
Removed unecessary LOD checks on most scenery
 
Removed option "Wider screen increases LOD"
 
Removed option "All scenery at maximum LOD"
 
 
Interface :
 
 
Selected setup is displayed in F12 menu
 
Another small reduction in pit-out glitch
 
ESC now closes live suspension view and sound editor
 
HOME key now works correctly in single player replays
 
ESC in game setup screen now exits to entry screen
 
SHIFT+O in main entry screen now goes to options
 
CTRL+S saves a screen shot to the shots folder
 
Setups can be sorted by name as well as date
 
Any resolution as wide as 3:1 is considered 3 screen
 
FIX : Default sound selected when deleting a colour
 
FIX : Mouse cursor is now visible on window border
 
FIX : Small renaming bug when saving replays
 
 
Multiplayer :
 
 
Some improvements to the ? info system in List of Games
 
LFS S1 / S2 hosts can now store up to 400 banned users
 
Admins can now use in-game : /laps /qual /hours /wind
 
New InSim packets (pit - penalty - take over - flags)
 
Join specific game - colours are removed from name
 
New option /adminslots=X reserves slots for admins
 
FIX : MsgOutPack (MSO) now shows long user messages
 
FIX : Wrong delay "setup changes" after tyre change
 
 
Views :
 
 
View options now visible before you go on track
 
Separate FOV stored for each car's custom view
 
Separate steer look option for each custom view
 
Improved options for follow view (chase cam)
 
View screen rearranged to make more sense
 
 
Misc :
 
 
New language included : Slovenian / Slovenski
 
Game setup screen stats : join - pit - spectate
 
Unlocks now increased every Friday instead of monthly
 
Master port is now selectable in cfg.txt (29339 or 8080)
 
Set log file name /log=name.xxx or /log to stop logging
 
FIX : Unlocking issue with AMD Athlon 64
 
FIX : Unlocking issue with Cedega
 
 
== 0.5V9 ==
 
''Mar 28, 2007''
 
 
Cars one lap behind are now shown in grey on small map
 
LFS S1 / S2 hosts can now store up to 400 banned users
 
Most languages now updated for the V2 - V5 text changes
 
FIX : List of games full filter now considers admin slots
 
FIX : New crash in V6 most often caused by SHIFT+U mode
 
FIX : Very rare old crash related to unusual view angle
 
FIX : Rare crash in garage when selecting a new car
 
 
== 0.5V5 ==
 
''Mar 24, 2007''
 
 
User LOD defaults to 0.6 (still higher than old versions)
 
Some improvements to the ? info system in List of Games
 
Unlocks now increased every Friday instead of monthly
 
Wind and skid volumes are 33% louder for all settings
 
InSim FIX : IS_PSF packet is now sent correctly
 
 
== 0.5V3 ==
 
''Mar 23, 2007''
 
 
Sound :
 
 
Included new default car sounds created by DaveWS
 
 
2D Display :
 
 
Improved small map car pointers
 
Improved needles and markers on clocks
 
Slightly more efficient 2d graphics drawing
 
Driver names draw distance no longer depends on FOV
 
Reduced width of lag meter (see more with ctrl+shift)
 
FIX : Wide screen autocross object selection buttons
 
 
Graphics :
 
 
Better FPS due to removal of unecessary LOD checks
 
Removed option "Wider screen increases LOD"
 
Removed option "All scenery at maximum LOD"
 
 
Interface :
 
 
ESC now closes live suspension view and sound editor
 
HOME key now works correctly in single player replays
 
ESC in game setup screen now exits to entry screen
 
SHIFT+O in main entry screen now goes to options
 
Join specific game - colours are removed from name
 
FIX : Next screen shot number was not saved on exit
 
FIX : Default sound selected when deleting a colour
 
FIX : Mouse cursor is now visible on window border
 
 
Views :
 
 
View options now visible before you go on track
 
Separate FOV stored for each car's custom view
 
Separate steer look option for each custom view
 
Improved options for follow view (chase cam)
 
View screen rearranged to make more sense
 
 
Misc :
 
 
Game setup screen stats : join - pit - spectate
 
New InSim packets (pit - penalty - take over - flags)
 
Admins can now use in-game : /laps /qual /hours /wind
 
New option /adminslots=X reserves slots for admins
 
FIX : MsgOutPack (MSO) now shows long user messages
 
FIX : Wrong delay "setup changes" after tyre change
 
 
== 0.5V2 ==
 
''Feb 28, 2007''
 
 
Higher resolution image in mirrors
 
Selected setup is displayed in F12 menu
 
Another small reduction in pit-out glitch
 
Setups can be sorted by name as well as date
 
CTRL+S saves a screen shot to the shots folder
 
Same distortion regardless of the volume setting
 
No need to type edit_eng before using sound editor
 
New PACK button in sound editor to load a sound pack
 
Set log file name /log=name.xxx or /log to stop logging
 
Master port is now selectable in cfg.txt (29339 or 8080)
 
Any res as wide as or wider than 3:1 considered 3 screen
 
Various translation updates and improvements
 
New language : Slovenian / Slovenski
 
 
FIX : Unlocking issue with AMD Athlon 64
 
FIX : Unlocking should now work on Cedega
 
FIX : Small renaming bug when saving replays
 
FIX : Invisible warning when wrong way reversing
 
 
== 0.5V ==
 
''Dec 22, 2006''
 
 
Sound :
 
 
Improved car engine and other sounds, added gear whine etc.
 
One extra car sound is now played (now 5 including your own car)
 
Sound now plays at low speed, if replay at 0.5 or 0.25 speed
 
Skid / scrape sounds are now bounded to reasonable level
 
Now generated at 100 Hz resolution - same as physics
 
Engine can now be heard from a greater distance
 
Improved wind volume at low and high speeds
 
 
FIX : Corrected volume of interface sounds
 
FIX : Small clicks audible a few times per lap
 
FIX : Removed crackling of sounds related to echoes
 
FIX : Bug in camera position height part of sound calculation
 
FIX : No music when watching MP Replay with music in replays ON
 
FIX : Looping music buffer while selecting a track - now silent
 
FIX : Nasty sound clicks when cars got nearer and further away
 
 
Multiplayer :
 
 
Improved multiplayer synchronisation checking (OOS)
 
SHIFT+S when spectating now goes directly to garage
 
Garage when not in race now shows spectate and join buttons
 
Clicking join with no car selected goes to select car screen
 
Can't join race / leave pits for 12 seconds after green light
 
One extra car in high resolution physics (car in front at start)
 
Discount immediate pit stops from the "must pit" rule (cheating)
 
 
FIX : Rare crash in blue flags calculation
 
FIX : LFS online hosts would hang if run for 50 days
 
FIX : Stuck in entry screen if host has run for 25 days
 
FIX : Rare problem causing your car to vanish on other computers
 
FIX : Spectate after autocross run caused "Unknown finisher" message
 
FIX : A player in pits could be forced to spectate at end of race
 
FIX : Qualifying countdown was too short if less than 4 in race
 
FIX : Mandatory pit stop is now not allowed to be on final lap
 
FIX : RCM now has priority over race finished messages
 
 
2D Display :
 
 
Misc Option : Show time instead of FPS in-game
 
New path draw for game setup screen and in-game
 
Realistic speedometer based on drive shaft speed
 
Hold CTRL+SHIFT to show time instead of frame rate
 
User messages no longer obscure the frame rate display
 
Not recording message is now only displayed for 8 seconds
 
Messages now visible but dimmed in ESCAPE and OPTIONS screens
 
FOV adjust keys (5/6) now show the FOV in a temporary message
 
Virtual start lights are now displayed on the right by default
 
Small map is now never shown on the left if right is selected
 
Message history (H) is now hidden at race restart or SHIFT+F
 
Option to show small map on left or right of screen
 
Removed text "LEFT pit lane" and "ENTERED pit lane"
 
Central text now visible in SHIFT+F mode (option)
 
Temporary messages now visible even if fps is off
 
Real mirrors are now invisible if set to virtual
 
Added UP and DOWN buttons to options screen
 
Messages are now hidden in the ESCAPE menu
 
 
Interface :
 
 
Easier to get to desired FOV using 5 and 6 zoom keys
 
Text entry box is smaller and blocks driving view less
 
Button control rate option now visible in wheel/js mode
 
Improved instant gear shift mode selection function SHIFT+G
 
New general purpose save and load dialogs with rename / delete
 
List of games screen allows sorting hosts by clicking column title
 
Improved replay selection screen, added delete, rename and info
 
Keys Y/N (yes/no) now work on the replay skins download screen
 
Option to switch off acceleration view shifts in custom views
 
Mirror mode for driver and custom views (now in view options)
 
Added "all" to clocks mode options (off, real, virtual, all)
 
New track selection screen allows track browsing before load
 
Graphics options changed around to be intuitive / consistent
 
New graphics option : Draw sky (replaces screen clear type)
 
Controls screen now shows the function assigned to a button
 
Scroll bar added if more than 7 players in list of players
 
Skip intro option is now very fast (avoids loading track)
 
Skip intro option renamed to : Load track when starting
 
FIX : Button opacity option affected the colour sliders
 
Game setup screen : ENTER key - joins race / sets ready
 
Game setup screen : now shows local and UTC (GMT) time
 
Game setup screen : Can now use /spec(tate) X command
 
Cleaner replay start - avoiding flashing entry screen
 
Start New Game / Join Specific Game : Added ENTER key
 
Misc Option : 12 hour or 24 hour format selectable
 
Car picture can now select the car (not just text)
 
Some improvements to graphics options and layout
 
Close window button (X) does a quick clean exit
 
New /exit command also does a quick clean exit
 
Added ALT+F1 to F12 as programmable text keys
 
Key ALT+F4 is programmed to /exit by default
 
Added rename function for car setups
 
 
FIX : LOD values were rounding to one decimal place
 
FIX : Clutch pedal was not shown in controls setup screen
 
FIX : Mip bias setting was wrongly affecting in-game text
 
FIX : Clickable buttons in connection list at start of race
 
FIX : Changes were lost when selecting in car / custom views
 
FIX : Could not view user names in replay if MP mode was Demo
 
FIX : Arrow keys work in wheel mode even if assigned to KB steer
 
FIX : Messages were unblocked by sending any command to the host
 
FIX : Black screen bug changing between full screen and windowed
 
FIX : Move speed slider didn't work in high view if following car
 
FIX : Channel screen brought up a background while in game
 
 
Views :
 
 
Improved position of road car internal mirrors
 
Internal mirror offset limit increased to 400 mm
 
Separate mirror offset for custom and internal views
 
Single seater car shadows now visible in custom views
 
Cameta roll function added to SHIFT+U free camera mode
 
Custom view mode selection now separate for main and look
 
Buttons in view options to set custom view to eye or centre
 
BF1 / FO8 show virtual clocks if wheel draw is switched off
 
Maximum value reached marker added to virtual pedals
 
TV camera, CTRL + arrow keys change zoom and roll
 
Draw driver / wheel option added to custom views
 
Custom views are now stored in data\views folder
 
Custom view settings now separate for all cars
 
 
FIX : Excessive acceleration view shift in fast cars
 
FIX : Formula dash live settings now work in custom view
 
FIX : Mirror option ALL did not show a mirror in wheels view
 
 
Controllers :
 
 
Axis, button and key assignments stored in .con files
 
Sequential shift automatically used for single seaters
 
Separate shift help settings for sequential and shifter
 
All steering wheels default to separate throttle / brake
 
Non-wheel game controllers default to combined thr / brk
 
Controls setup screen now shows the currently pressed buttons
 
Wheel turn minimum reduced to 90 degrees (for sticks / pads)
 
CTRL+F1 to F12 text keys are all now assignable to buttons
 
Car's steering wheel turns now shown in steering settings
 
 
New LFS script system :
 
 
- Place text file of commands xxx.lfs in script folder
 
- Then script xxx.lfs can be run by typing /run xxx
 
- Note : CAR.lfs is run when you select CAR e.g. XFG, BF1
 
- Note : autoexec.lfs is run when LFS reaches entry screen
 
 
New text commands added (see Commands.txt in docs folder) :
 
 
/fov    [degrees]          - field of view
 
/ff    [0-200]            - force feedback strength
 
/axis  [axis]  [function] - e.g. /axis 2 throttle
 
/invert [0/1]    [function] - e.g. /invert 1 brake
 
/button [button] [function] - e.g. /button 5 shift_up
 
/key    [key]    [function] - e.g. /key Q handbrake
 
/head_tilt      [degrees]  - 1g head tilt
 
/lateral_shift  [m]        - 1g lateral shift
 
/forward_shift  [m]        - 1g forward shift
 
/vertical_shift  [m]        - 1g vertical shift
 
/say        [message]      - same as typing a chat message
 
/echo      [text]          - show text only on local screen
 
/spec      [name]          - same as spectate [name]
 
/ctrlf      [num] [text]    - change text e.g. /ctrlf 1 hello
 
/altf      [num] [text]    - change text e.g. /altf 1 /view=driver
 
/wheel_turn [degrees]      - specify turn angle of controller
 
/press      [key]          - simulate key press
 
/ctrl      [key]          - ctrl + key
 
/shift      [key]          - shift + key
 
/alt        [key]          - alt + key
 
/autoclutch [0-1]          - turn autoclutch off / on
 
/gccut      [0-1]          - throttle cut on upshift
 
/gcblip    [0-1]          - throttle blip on downshift
 
/axlaps    [num]          - set autocross number of laps
 
/view      [fol/heli/cam/driver/custom] - select view
 
 
IN A SCRIPT : //comment - this line is ignored
 
IN CHAT BOX : //xxx - short for /run xxx
 
 
/hrun X            : admin can run script X on host
 
/exec E C          : run program E with command line C
 
 
/shifter  [auto/sequential/shifter] - shift mode (like SHIFT+G)
 
/hidetext [no/yes]                  - hide text  (like SHIFT+F)
 
Windows Vista Support :
 
 
Sound now works correctly in Windows Vista
 
Unlocking is now possible in Windows Vista
 
 
Misc :
 
 
Added file docs\Commands.txt - listing ALL commands
 
Updated... docs\Autocross.txt - for new functions
 
 
Option : minimum time between gearshifts (debounce)
 
S1 users can now use the automatic skin download system
 
Automatic update system gives info, downloads, installs patch
 
FF Steps now defaults to 256 (this gives higher resolution FF)
 
Layouts do not set the number of laps unless a start pos exists
 
S2 users can see and join S1 hosts in List of Games screen
 
When first run, LFS defaults to desktop screen resolution
 
Restricted areas and route checkers added to autocross
 
Welcome / Tracks filename length increased to 31 chars
 
New car data output files (press letter O in garage)
 
Gearshift debounced (can't shift twice within 50 ms)
 
 
InSim : MCI packets are now available in arenas
 
InSim : IS_RES qualify packets sent even if not in table
 
 
FIX : Outguage reported remote cars fuel load
 
FIX : Driver's body optimisation was too sensitive
 
FIX : Selecting drag strip often resulted in 3 lap race
 
FIX : OutGauge now works on remote cars / MPR / external
 
FIX : Reverse driving in hotlapping mode now invalidates HLVC
 
FIX : Starting LFS with /join command needlessly loaded last track
 
FIX : Corrected positions of translator names on credits screen
 
FIX : A few wrong vertices on driver necks and marshall helmet
 
FIX : Mirrors and clocks sometimes corrupted after minimising
 
FIX : Small map sometimes went off screen or overlapped text
 
FIX : Unlock was lost after hibernation on some computers
 
FIX : CTRL+F keys did not work during replays
 
 
New file associations system :
 
 
SPR / MPR / SET / LYT files can now be opened directly
 
In Windows, right click and set them to open with LFS
 
 
Double clicking a SET or LYT file copies it to its folder
 
Double clicking a SPR or MPR file copies and runs the replay
 
 
== 0.5U35 ==
 
''Dec 20, 2006''
 
 
New language included : Galician (Galego)
 
Language support : wider buttons at bottom left in some cases
 
Outside car custom view detection for sound (out of car rectangle)
 
Much easier to get to desired FOV using 5 and 6 zoom keys
 
Can't join race / leave pits for 12 seconds after green light (stops cheating)
 
Other cars sound volume increased by 10% - more immersive
 
V and flat engined cars exhaust pipe separation (stereo effect)
 
BF1 wind noise decreased / other minor adjustments
 
UFR sound improved : more race like
 
Small updates to all car sounds
 
 
== 0.5U34 ==
 
''Dec 19, 2006''
 
 
Discount immediate pit stops from the "must pit" rule (cheating)
 
All cars resaved, with minor changes to sound (e.g. less gear whine)
 
Slightly more sound changes on large GTR cars and LX6
 
More updated translations
 
 
FIX : Entering SHIFT+U from following view played loud car sound
 
FIX : Move speed slider didn't work in high view if following car
 
FIX : A few vertices out of place on driver necks and marshall helmet
 
 
== 0.5U33 ==
 
''Dec 18, 2006''
 
 
Higher Wind and Skid boost volumes (default and maximum)
 
Small changes to system improving all car engines just a little
 
An updated BF1 engine sound file (not finished but better)
 
 
FIX : Autocross editor did not show "Set as default" button
 
FIX : Repeated clicking sound while loading cars in garage
 
FIX : Channel screen brought up a background while in game
 
 
== 0.5U32 ==
 
''Dec 16, 2006''
 
 
Misc :
 
 
Improved car engine and other sounds, added gear whine etc.
 
Automatic update system gives info, downloads, installs patch
 
New general purpose save and load dialogs with rename / delete
 
FF Steps now defaults to 256 (this gives higher resolution FF)
 
Layouts do not set the number of laps unless a start pos exists
 
One extra car sound is now played (now 5 including your own car)
 
One extra car in high resolution physics (car in front at start)
 
Clicking the selected replay now plays the replay (did deselect)
 
Centre view and eye position buttons now reset pitch and rotate
 
Virtual start lights are now displayed on the right by default
 
Small map is now never shown on the left if right is selected
 
Option to switch off acceleration view shifts in custom views
 
Mirror mode for driver and custom views (now in view options)
 
Added "all" to clocks mode options (off, real, virtual, all)
 
Some more small improvements to graphics options and layout
 
Button control rate option now visible in wheel/js mode
 
Text entry box is smaller and blocks driving view less
 
Improved multiplayer synchronisation checking (OOS)
 
 
Fixes :
 
 
FIX : Nasty sound clicks when cars got nearer and further away
 
FIX : MP slowdown when playing sounds of cars in simple physics
 
FIX : Force now turns off instantly instead of waiting a second
 
FIX : Arrow keys work in wheel mode even if assigned to KB steer
 
FIX : Removed the unecessary FF error message DIERR_HANDLEEXISTS
 
FIX : Messages were unblocked by sending any command to the host
 
FIX : Alt+F4 and programmable keys did not work in list of games
 
FIX : Qualifying countdown was too short if less than 4 in race
 
FIX : BF1 / FO8 virtual dashboard appeared in player options
 
FIX : Pressing SHIFT+G during instant replay made it go OOS
 
FIX : Unlock was lost after hibernation on some computers
 
FIX : SHIFT+U camera roll function now works as expected
 
FIX : Button opacity option affected the colour sliders
 
FIX : Text appearing in middle of screen after a lesson
 
FIX : Excessive acceleration view shift in fast cars
 
 
NOTE - Translatable text updated
 
 
== 0.5U30 ==
 
''Jul 5, 2006''
 
 
Sound :
 
 
Improved wind volume at low and high speeds
 
Reduced crackling of sounds related to echoes
 
Engine can now be heard from a greater distance
 
Now generated at 100 Hz resolution - same as physics
 
Engine sound off throttle is slightly louder than it was
 
Wind sound volume is now linear (avoids excessive noise)
 
Skid / scrape sounds are now bounded to reasonable level
 
Sound now plays at low speed, if replay at 0.5 or 0.25 speed
 
 
FIX : Corrected volume of interface sounds
 
FIX : Small clicks audible a few times per lap
 
FIX : Bug in camera position height part of sound calculation
 
FIX : No music when watching MP Replay with music in replays ON
 
FIX : Looping music buffer while selecting a track - now silent
 
FIX : System messages still audible with messages blocked
 
 
Multiplayer :
 
 
SHIFT+S when spectating now goes directly to garage
 
Garage when not in race now shows spectate and join buttons
 
Clicking join with no car selected goes to select car screen
 
 
FIX : Rare crash in blue flags calculation
 
FIX : LFS online hosts would hang if run for 50 days
 
FIX : Stuck in entry screen if host has run for 25 days
 
FIX : Rare problem causing your car to vanish on other computers
 
FIX : Spectate after autocross run caused "Unknown finisher" message
 
FIX : A player in pits could be forced to spectate at end of race
 
FIX : Mandatory pit stop is now not allowed to be on final lap
 
FIX : RCM now has priority over race finished messages
 
 
2D Display :
 
 
Misc Option : Show time instead of FPS in-game
 
Hold CTRL+SHIFT to show time instead of frame rate
 
Realistic speedometer based on drive shaft speed
 
New path draw for game setup screen and in-game
 
User messages no longer obscure the frame rate display
 
Not recording message is now only displayed for 8 seconds
 
Messages now visible but dimmed in ESCAPE and OPTIONS screens
 
FOV adjust keys (5/6) now show the FOV in a temporary message
 
Message history (H) is now hidden at race restart or SHIFT+F
 
Removed text "LEFT pit lane" and "ENTERED pit lane"
 
Option to show small map on left or right of screen
 
Central text now visible in SHIFT+F mode (option)
 
Temporary messages now visible even if fps is off
 
Real mirrors are now invisible if set to virtual
 
Added UP and DOWN buttons to options screen
 
Messages are now hidden in the ESCAPE menu
 
 
Interface :
 
 
Improved instant gear shift mode selection function SHIFT+G
 
List of games screen allows sorting hosts by clicking column title
 
Improved replay selection screen, added delete, rename and info
 
Keys Y/N (yes/no) now work on the replay skins download screen
 
New track selection screen allows track browsing before load
 
Graphics options changed around to be intuitive / consistent
 
New graphics option : Draw sky (replaces screen clear type)
 
Controls screen now shows the function assigned to a button
 
Scroll bar added if more than 7 players in list of players
 
Skip intro option is now very fast (avoids loading track)
 
Skip intro option renamed to : Load track when starting
 
Start New Game / Join Specific Game : Added ENTER key
 
Game setup screen : ENTER key - joins race / sets ready
 
Game setup screen : now shows local and UTC (GMT) time
 
Misc Option : 12 hour or 24 hour format selectable
 
Car picture can now select the car (not just text)
 
Cleaner replay start - avoiding flashing entry screen
 
Can now use /spec(tate) X command in game setup screen
 
Close window button (X) does a quick clean exit
 
New /exit command also does a quick clean exit
 
Added ALT+F1 to F12 as programmable text keys
 
Key ALT+F4 is programmed to /exit by default
 
Added rename function for car setups
 
 
FIX : LOD values were rounding to one decimal place
 
FIX : Clutch pedal was not shown in controls setup screen
 
FIX : Mip bias setting was wrongly affecting in-game text
 
FIX : Clickable buttons in connection list at start of race
 
FIX : Changes were lost when selecting in car / custom views
 
FIX : Could not view user names in replay if MP mode was Demo
 
FIX : Black screen bug changing between full screen and windowed
 
 
Views :
 
 
Improved position of road car internal mirrors
 
Separate mirror offset for custom and internal views
 
Internal mirror offset limit increased to 400 mm
 
Draw driver / wheel option added to custom views
 
Roll function added to SHIFT+U free camera mode
 
TV camera, CTRL + arrow keys change zoom and roll
 
Maximum value reached marker added to virtual pedals
 
Single seater car shadows now visible in custom views
 
Custom view mode selection now separate for main and look
 
Buttons in view options to set custom view to eye or centre
 
BF1 / FO8 show virtual clocks if wheel draw is switched off
 
Custom view settings are now separate for all cars
 
Custom views are now stored in data\views folder
 
 
Controllers :
 
 
Axis, button and key assignments stored in .con files
 
Sequential shift automatically used for single seaters
 
Separate shift help settings for sequential and shifter
 
All steering wheels default to separate throttle / brake
 
Non-wheel game controllers default to combined thr / brk
 
Controls setup screen now shows the currently pressed buttons
 
Wheel turn minimum reduced to 90 degrees (for sticks / pads)
 
CTRL+F1 to F12 text keys are all now assignable to buttons
 
Car's steering wheel turns now shown in steering settings
 
 
Windows Vista Support :
 
 
FIX : Sound now works correctly in Windows Vista
 
FIX : Unlocking is now possible in Windows Vista
 
 
New LFS script system :
 
 
- Place text file of commands xxx.lfs in script folder
 
- Then script xxx.lfs can be run by typing /run xxx
 
- Note : CAR.lfs is run when you select CAR e.g. XFG, BF1
 
- Note : autoexec.lfs is run when LFS reaches entry screen
 
 
New text commands added (see Commands.txt in docs folder) :
 
 
/fov [degrees] - field of view
 
/ff [0-200] - force feedback strength
 
/axis [axis] [function] - e.g. /axis 2 throttle
 
/invert [0/1] [function] - e.g. /invert 1 brake
 
/button [button] [function] - e.g. /button 5 shift_up
 
/key [key] [function] - e.g. /key Q handbrake
 
/head_tilt [degrees] - 1g head tilt
 
/lateral_shift [m] - 1g lateral shift
 
/forward_shift [m] - 1g forward shift
 
/vertical_shift [m] - 1g vertical shift
 
/say [message] - same as typing a chat message
 
/echo [text] - show text only on local screen
 
/spec [name] - same as spectate [name]
 
/ctrlf [num] [text] - change text e.g. /ctrlf 1 hello
 
/altf [num] [text] - change text e.g. /altf 1 /view=driver
 
/wheel_turn [degrees] - specify turn angle of controller
 
/press [key] - simulate key press
 
/ctrl [key] - ctrl + key
 
/shift [key] - shift + key
 
/alt [key] - alt + key
 
/autoclutch [0-1] - turn autoclutch off / on
 
/gccut [0-1] - throttle cut on upshift
 
/gcblip [0-1] - throttle blip on downshift
 
/axlaps [num] - set autocross number of laps
 
/view [fol/heli/cam/driver/custom] - select view
 
 
IN A SCRIPT : //comment - this line is ignored
 
IN CHAT BOX : //xxx - short for /run xxx
 
 
/hrun X : admin can run script X on host
 
/exec E C : run program E with command line C
 
 
/shifter [auto/sequential/shifter] - shift mode (like SHIFT+G)
 
/hidetext [no/yes] - hide text (like SHIFT+F)
 
 
New file associations system :
 
 
SPR / MPR / SET / LYT files can now be opened directly
 
In Windows, right click and set them to open with LFS
 
 
Double clicking a SET or LYT file copies it to its folder
 
Double clicking a SPR or MPR file copies and runs the replay
 
 
Misc :
 
 
Added file docs\Commands.txt - listing ALL commands
 
Updated... docs\Autocross.txt - for new functions
 
 
Option : minimum time between gearshifts (debounce)
 
S1 users can now use the automatic skin download system
 
S2 users can see and join S1 hosts in List of Games screen
 
When first run, LFS defaults to desktop screen resolution
 
Restricted areas and route checkers added to autocross
 
Welcome / Tracks filename length increased to 31 chars
 
New car data output files (press letter O in garage)
 
Gearshift debounced (can't shift twice within 50 ms)
 
 
InSim : MCI packets are now available in arenas
 
InSim : IS_RES qualify packets sent even if not in table
 
 
FIX : Outguage reported remote cars fuel load
 
FIX : Driver's body optimisation was too sensitive
 
FIX : Selecting drag strip often resulted in 3 lap race
 
FIX : OutGauge now works on remote cars / MPR / external
 
FIX : Formula dash live settings now work in custom view
 
FIX : Reverse driving in hotlapping mode now invalidates HLVC
 
FIX : Starting LFS with /join command, needlessly loaded last track
 
FIX : Corrected positions of translator names on credits screen
 
FIX : Mirrors and clocks sometimes corrupted after minimising
 
FIX : Mirror option ALL did not show a mirror in wheels view
 
FIX : Small map sometimes went off screen or overlapped text
 
FIX : CTRL+F keys did not work during replays
 
 
== 0.5U10 ==
 
''Jun 30, 2006''
 
 
SHIFT+S when spectating now goes to garage
 
Single seater car shadows now visible in custom views
 
Clicking join with no car selected goes to select car screen
 
Garage when not in race now shows spectate and join buttons
 
Start new game with no track selected goes to select track
 
Game setup screen : ENTER key - joins race / sets ready
 
Separate shift help settings for sequential and shifter
 
Sequential shift automatically used for single seaters
 
Axis, button and key assignments stored in .con files
 
Maximum value reached marker added to virtual pedals
 
Cleaner replay start - avoiding flashing entry screen
 
Separate mirror offset for custom and internal views
 
Internal mirror offset limit increased to 400 mm
 
Realistic speedometer based on drive shaft speed
 
Added layout files (LYT) to file associations
 
Added rename function for setups
 
 
FIX : Changes were lost when selecting in car / custom views
 
FIX : Clutch pedal was not shown in controls setup screen
 
 
== 0.5U9 ==
 
''Jun 26, 2006''
 
 
FIX : Unlocking on Vista should now work correctly
 
FIX : Start replay with click brings LFS to foreground
 
FIX : Formula dash live settings now work in custom view
 
FIX : OutGauge now works on remote cars / MPR / external
 
 
Added SET file association (copy set to folder)
 
More lateral offset available for internal mirror
 
Scroll bar added if more than 7 players in list
 
Unlocking S2 automatically sets to skip intro
 
 
== 0.5U7 ==
 
''Jun 25, 2006''
 
 
Skip intro option now avoids loading track
 
LFS can now handle SPR and MPR file associations
 
Separate custom view settings for all cars
 
Draw driver/wheel option now in custom views
 
Custom views now stored in data\views folder
 
RCM now has priority over finished messages
 
Driver's body optimisation was too sensitive
 
Welcome and Tracks filename can be up to 31 chars
 
 
FIX : Can now unlock on Windows Vista
 
FIX : Rare crash in blue flags calculation
 
 
== 0.5U ==
 
''Apr 29, 2006''
 
 
Race penalty statistics now sent to LFS World
 
Changed format of /track host startup command
 
Removed /config and /reversed startup commands
 
Some small frame rate optimisations in car draw
 
Hosts can now display a 200 character welcome message
 
Added a new command /tracks to specify allowed tracks
 
OutGauge system for external dashboards (see InSim.txt)
 
FOX / FO8 / BF1 all have their own dashboard colour slider
 
Translations and docs folder updated with new translations
 
Throttle blip on downshift now allowed again with manual clutch
 
Suspension stronger before it bends but then bends more quickly
 
 
FIX : LFS could crash sometimes when leaving a multiplayer game
 
FIX : Croatian and Serbian should always be correctly selected
 
FIX : Could view other racers ARB and Brake Balance online
 
FIX : LFS crash when starting up with Greek or Norwegian
 
FIX : Aston Grand Touring / North showed up as AS6 / AS7
 
FIX : Aston lessons had gone wrong with changed objects
 
FIX : Downloading Skin message was partially off screen
 
FIX : Could set wind in hotlapping using /wind command
 
FIX : Commands /track=as6 and /track=as7 did not work
 
FIX : Number entry in tyre setup menu did not work
 
FIX : XF GTI acceleration, PRO level was too easy
 
FIX : Colour alternation on list of games screen
 
FIX : LFS could crash when drawing a damaged car
 
FIX : Connecting player with different weather
 
FIX : Text command /leave had stopped working
 
 
== 0.5T7 ==
 
''Apr 29, 2006''
 
 
Small delay added when a welcome message is displayed and same
 
track is already loaded (could be too fast before). "A new
 
guest is connecting" was displayed for too long if connecting
 
player had same track but different lighting.
 
Updated translations included.
 
 
== 0.5T6 ==
 
''Apr 28, 2006''
 
 
FIX : Text command /leave had stopped working
 
FIX : Disembodied heads driving UF and RA cars
 
FIX : XF GTI acceleration, PRO level was too easy
 
FIX : Your own driver and steering wheel could vanish
 
NEW : OutGauge system for external dashboards (see InSim.txt)
 
 
 
== 0.5T5 ==
 
''Apr 27, 2006''
 
 
Hosts can use a 200 character welcome message from a text file
 
T5 or later guests will see the message while connecting
 
E.g. text file named "welcome.txt" contains a message
 
- then start host with /welcome=welcome.txt
 
 
Changed format of /track command in startup - now consistent
 
Removed /config and /reversed commands
 
Example of new version : /track=BL1
 
 
Added a new command /tracks to specify a list of allowed tracks
 
E.g. text file named "tracks.txt" contains a track on each line
 
- then start host with /tracks=tracks.txt
 
 
Included updated translations
 
Included Aston lessons fix for changed objects
 
FIX : Number entry in tyre setup menu did not work
 
FIX : Could set wind in hotlapping using /wind command
 
FIX : Could view other racers ARB and Brake Balance online
 
 
== 0.5T4 ==
 
''Apr 26, 2006''
 
 
FIX : Croatian and Serbian should always be correctly selected.
 
Added four more characters ro the "Brakes / TC" translation.
 
FOX / FO8 / BF1 all have their own dashboard colour slider.
 
Some more small optimisations in car draw (graphics code).
 
Tiny change in skid creation code to make it safer.
 
 
== 0.5T3 ==
 
''Apr 25, 2006''
 
 
FIX : Croatian should be selected by default on Croatian computer.
 
Throttle blip on downshift is now allowed again with manual clutch.
 
Suspension is stronger before it bends, but then bends more quickly.
 
Race penalties are now sent as stats to LFS World (awaiting update).
 
 
== 0.5T2 ==
 
''Apr 24, 2006''
 
 
FIX : LFS could crash sometimes, when leaving a multiplayer game.
 
FIX : Downloading Skin message was partially off screen.
 
FIX : Colour alternation on list of games screen.
 
Some very small optimisations in graphics code.
 
 
== 0.5T ==
 
''Apr 21, 2006''
 
 
FIX : LFS crash (often during a multi car pile up)
 
FIX : LFS crash when starting up with Greek or Norwegian
 
FIX : Aston Grand Touring / North showing up as AS6 / AS7
 
FIX : Commands /track=as6 and /track=as7 did not work
 
 
== 0.5S ==
 
''Apr 21, 2006''
 
 
Included the BMW Sauber racing car
 
Improved the slipstream simulation
 
Improvements in tyre and car physics
 
Graphics option : Use compressed skins
 
Included Spanish training translations
 
Replay speed (F2) minimum is now 0.125
 
Traction control added to FZ50 road car
 
Updated translator names on credits page
 
Longer start delay if more players in race
 
Gear shift levers no longer hold the clutch
 
Pit speed limiter now visible on remote cars
 
Better dashboard on Formula XR and Formula V8
 
French and Russian keys guides (in docs folder)
 
InSim NLP and MCI packets now support 2000 laps
 
Small changes to the mass and power of some cars
 
15:4 screen ratio now detected as a 3-screen mode
 
 
FIX : Wing angle bug causing physics exploit
 
FIX : Command line /hours=x is now implemented
 
FIX : Bug in haze effect, now usable in tv cameras
 
FIX : Bug in demo /ban function with coloured names
 
FIX : After driver change - timing info not visible
 
FIX : Qualifying could end up to 6 seconds too early
 
FIX : Pasting long line of text would make LFS crash
 
FIX : LFSW lap times bounded to 1 hour to avoid wrap
 
FIX : Could sometimes teleport after a driver change
 
FIX : Changing tyre type, warmed to wrong temperature
 
FIX : Could get stuck in pits when changing fuel load
 
FIX : Mudguards and brakes vanish when changing plate
 
 
== 0.5Q ==
 
''Nov 26, 2005''
 
 
New language support :
 
 
Several updates allowing new translations and new character sets...
 
 
6 new codepages in addition to Latin-1 :
 
- Cyrillic, Greek, Central Europe, Turkish, Baltic, Japanese (Katakana)
 
 
5 new translations :
 
Russian, Estonian, Serbian, Greek, Polish
 
 
Automatic codepage selection, when changing keyboard in Windows
 
New text entry system, handles multiple codepages and colours
 
User can select code page manually, if required (press CTRL)
 
Text colours - CTRL + 0 to 7 : change colour / CTRL + 8 : default
 
Can use a comma instead of a full stop when entering a number
 
New ^9 code - restore original colour without changing codepage
 
Autocross editor distance measure display is now translatable
 
CTRL in text input box : click down arrow to show characters
 
 
Other updates :
 
 
Pit stop required (yes or OK=done) is now shown in the F12 menu
 
Avoiding invalid key beep on Scroll Lock, Num Lock and Pause
 
Faster text draw by using fewer, bigger textures (less swapping)
 
SHIFT+O now enters options from setup screen (same as in game)
 
Join screen shows selected player and gives access to options
 
"Corrupted NameReply" error message removed from List of Games
 
New /out command - ignored by LFS but seen by InSim programs
 
Controller buttons can be assigned to text keys CTRL+F9-F12
 
 
Fixes :
 
 
FIX : Wrong fuel amount transferred to new player when taking over car
 
FIX : Faulty online host sometimes causing LFS to hang in List of Games
 
FIX : Some missing characters added to Latin 1 code page
 
FIX : "Race Ends : 1" message shown wrongly in garage
 
FIX : KNW filenames depended on selected language
 
FIX : Some changes to the text in braking lessons
 
FIX : Numeric keypad 0,1,2,7,8,9,-,/ keys now work correctly in game
 
FIX : Loss of racing line rubber : "Path info changed" message
 
FIX : Text about upload of 56k modem - in fact 33.6 kbits/sec
 
FIX : Holding SHIFT+X from in-game put LFS into a strange state
 
FIX : Repeated message "Could not load colours - using default"
 
FIX : Crash if track changed when user was in select car screen
 
FIX : No mid-race join option now only active if 2 cars in race
 
FIX : Last key pressed in text box could activate its function
 
FIX : TAB and SHIFT+TAB should now show all cars and not crash
 
FIX : Page Up and Page Down keys generated " and ! characters
 
FIX : Small numerical error in foot-pounds and bar units
 
FIX : Third decimal place of message text size was not saved
 
FIX : Max length player name with a full stop would be corrupted
 
FIX : Various bugs and crashes when using nogfx / invisible host
 
FIX : Some problems with kick/ban and sharing of ambiguous names
 
 
== 0.5P12 ==
 
''Nov 25, 2005''
 
 
Updates :
 
 
Copy and paste of text in LFS now preserves colour and codepage
 
Ping display in list of games now uses translatable text : "ms"
 
"Corrupted NameReply" error message removed from List of Games
 
Autocross editor distance measure display is now translatable
 
Text input CTRL + 0 to 7 : change colour / CTRL + 8 : default
 
CTRL in text input box : click down arrow to show characters
 
New /out command - ignored by LFS but seen by InSim programs
 
Controller buttons can be assigned to text keys CTRL+F9-F12
 
Added names of new translation people to the credits page
 
 
Fixes :
 
 
FIX : Third decimal place of message text size was not saved
 
FIX : Coloured F key text inserted in text box appeared wrong
 
FIX : Untranslatable messages appearing in the wrong code page
 
FIX : Player name shown above car appearing in wrong code page
 
FIX : CTRL + any key press now does nothing unless supposed to
 
FIX : Invalid key sound on pressing valid keys in training mode
 
FIX : Could not delete some chars typed after clicking a player
 
FIX : Colouring problem with player names beside typed messages
 
FIX : High-ascii latin chars in player going to message codepage
 
FIX : Max length player name with a full stop would be corrupted
 
FIX : Various bugs and crashes when using nogfx / invisible host
 
FIX : Some problems with kick/ban and sharing of ambiguous names
 
 
== 0.5P5 ==
 
''Oct 21, 2005''
 
 
Improvements and fixes :
 
 
Message text size slider can go down to 0.03
 
Improved various Cyrillic and Latin characters
 
New translatable text for screen : "bit" and "Hz"
 
Text is slightly narrower than P4 widened version
 
Text width remains constant in wide screen modes
 
Added feminine ordinal indicator (superscript a)
 
Some changes to the text in all braking lessons
 
Added : Russian, Estonian, Serbian translations
 
 
FIX : Greek capital iota with diaeresis
 
FIX : Bug with channel names in radio editor
 
FIX : Bug when trying to edit a number plate
 
FIX : Hot keys (T, F, etc) should work properly
 
FIX : KNW filenames depended on selected language
 
 
Known Issues :
 
 
- Still no way to change the active code page while in game.
 
- Various other old bugs, not related to translations... 
 
 
== 0.5P4 ==
 
''Oct 15, 2005''
 
 
Language Support Improvements :
 
 
Accented capital letters now full size
 
Removed "Added ID X" and "Removed X"
 
Added language name to translations
 
Fixed Central European E with caron
 
Improved some Cyrillic characters
 
Steeper and clearer accents
 
Added the section sign (§)
 
 
Other Fixes :
 
 
FIX : Sometimes hanging in List of Games
 
FIX : Race ends shown wrongly in garage
 
FIX : Fuel amount when taking over car
 
 
Known Issues :
 
 
- In game keys such as T (talk) or F (forces) may not work with some selected keyboard layouts.
 
- Still no way to change the active code page while in game.
 
- Various other old bugs, not related to translations... 
 
 
== 0.5P3 ==
 
''Oct 13, 2005''
 
 
Added support for Katakana, Cyrillic, Greek and other European characters
 
 
Other Fixes :
 
 
- Incorrect fuel amount transferred to new player when taking over car
 
- Faulty online host sometimes causing LFS to hang in List of Games
 
 
== 0.5P2 ==
 
''Aug 7, 2005''
 
 
New Car Filter System (List of Games Screen)
 
 
The car filters help you find the host you want.
 
 
The QUICK method of using the filters :
 
 
Use the car class buttons on the right of the screen to
 
quickly set several car filters. ALL is the default.
 
 
For fine tuning or manual operation :
 
 
Click on the vertical car names in the list of games.
 
You can set them to GREY, BLUE or RED.
 
 
GREY : You don't mind if this car is enabled or not
 
BLUE : This car MUST be available on the host
 
RED : This car must NOT be available on the host
 
 
- Leave most of them GREY (the default colour)
 
- The cars you want to use, set them to BLUE
 
- Use RED only for cars you really don't want to see
 
 
Guests : please do join empty hosts - people will join!
 
Hosts : please don't allow all cars, if possible.
 
 
 
Restart Vote Limitations (for hosts and administrators)
 
 
/rstmin=60 : No RESTART votes for 60 seconds after start
 
/rstend=30 : No RESTART votes for 30 seconds after finish
 
Also, no restarts after finish if 2 people are still racing
 
 
 
Fixes
 
 
FIX : Switching between SPR / MPR now resets to top of list
 
FIX : Overlapping text in translated Pit Instructions (F12)
 
FIX : Force feedback when using "/" or message to player
 
FIX : Tiny suspension damage causing long pit stop
 
FIX : Crash on clicking user buttons in host options
 
FIX : Bug in /exit command from Multiplayer screen
 
 
 
Updates
 
 
- Qualification Time and Race Laps display in F12 menu
 
- Pit Stop Required - message at start lasts a bit longer
 
- Qualifying or Race Restarts - clearly visible in garage
 
- Zoom keys for SHIFT+U mode : 4,5-IN / 6,7-OUT
 
- Increased size of MPR packet stash
 
 
 
Updated Text Commands
 
 
These commands can now be used in game :
 
/car X /setup X
 
 
New commands for setup screen / in game :
 
/colour X /player X
 
 
New commands with no parameter :
 
/join /spectate /leave
 
 
 
InSim Updates
 
 
FIX : InSim excessive packet flood on race restart
 
FIX : Text commands can now be issued at a fast rate
 
 
InSimVer (protocol number) is increased to 2 (was 1).
 
 
/rcm MESSAGE ... set a Race Control Message to be sent
 
/rcm_ply USERNAME ... send the RCM to USERNAME
 
/rcm_all ... send the RCM to all
 
/rcc_ply USERNAME ... Clear USERNAME's RCM
 
/rcc_all ... Clear all RCMs
 
 
/pitlane USERNAME ... send username to the pit lane
 
 
/p_dt USERNAME ... give drive through penalty
 
/p_sg USERNAME ... give stop-go penalty
 
/p_30 USERNAME ... give 30 second time penalty
 
/p_45 USERNAME ... give 45 second time penalty
 
 
/mp LOCAL_IP_ADDRESS PORT (entry screen... join local game)
 
 
== 0.5P ==
 
''Jun 25, 2005''
 
 
Further developed physics and multiplayer systems
 
2 new single seater racing cars (not for the faint hearted)
 
3 GTR racing cars of around 500 bhp (keep your hair on)
 
2 front wheel drive racing saloon cars
 
2 sports cars, one rear and one mid engine
 
1 1000cc front wheel drive road car (where's that corner)
 
Kyoto Ring, Japan - with an Oval configuration
 
Westhill, England - a high speed track
 
Aston, England - long and short configurations
 
8 S1 cars with graphical and physical developments
 
3 updated S1 tracks (Blackwood, Fern Bay, South City)
 
New objects added to the S1 Autocross arena
 
Various types of suspension with realistic motion
 
Support for symmetric and asymmetric setups
 
Tyre wear, surface and and air temperatures
 
48 sampling spots per tyre allowing flat spots
 
Simulated and visible tyre deformation
 
Fuel usage, pit stops, speed limits and penalties
 
F12 Pit instructions system to change strategy
 
F11 Live settings : anti roll bar and brake balance
 
Yellow Flag and Blue Flag warning systems
 
Driver changing for time-based races e.g. 24 hour
 
And more...
 
 
== 0.5L ==
 
''Apr 30, 2005''
 
 
FIX : Alpha sort of car windows / driver names / scenery
 
FIX : Number plate display when using special characters
 
FIX : Overhead names now shown unmirrored in the mirror
 
FIX : Garage 2d view showed another players car colour
 
FIX : Wheels are now always visible in force draw mode
 
FIX : Lap times / penalties carrying over to new race
 
FIX : Camber effect fixes (including low-lod physics)
 
FIX : BL Car Park now shown with name instead of BL3
 
FIX : Car's damage remaining at start of test drive
 
FIX : Auto shifter not changing down at low speeds
 
FIX : Missing characters in names output to files
 
FIX : Updated Blackwood track with various fixes
 
FIX : Fastest lap updated with an equal lap time
 
FIX : Sharper textures on flat / chalk objects
 
FIX : OOS - CAR on joining host or pit stop
 
FIX : Tyres overheating on soft surfaces
 
FIX : Repaired XF GTI shadow mesh
 
 
Steer compensation slider moved to controls screen
 
Visible driver in player options even when in game
 
JOOS - RES R1 etc (results) auto-correction system
 
JOOS - (other than results) auto-reconnect system
 
Asymmetric pressure / camber + clickable settings
 
Tyre temperature display shows green at optimum
 
Clutch pack differentials replace viscous type
 
Added optional ID parameter for OutSim packets
 
Some text characters moved / added / improved
 
Increased protection against message spamming
 
List of games now shows private hosts clearly
 
Show Pedals option now works in cockpit view
 
List of games filters now work in demo mode
 
New audio option for wind volume boost
 
Improved default setups of demo cars
 
XF GTI power increased to 120 bhp
 
Training lessons updated
 
 
== 0.5K ==
 
''Apr 5, 2005''
 
 
S2 Demo ALPHA released
 
Demo content only with numerous improvements from 0.3
 
 
== 0.3H6 ==
 
''March 3, 2005''
 
 
PATCH H6 fixes an old bug that showed up massively in PATCH H5
 
 
This old bug, when combined with the H5 optimisation, could cause
 
cars to fall underground, specially the front end of the MRT5.
 
 
 
== 0.3H5 ==
 
''March 2, 2005''
 
 
PATCH H5 is mainly to test an improvement in frame rate when online.
 
 
1) Reduced CPU usage in remote car collision detection
 
2) Smoothed the motion of the car squares on the small map display
 
3) Fixed the flashing cars on the boundary of multiplayer draw distance
 
 
== 0.3H4 ==
 
''Feb 25, 2005''
 
 
The main purpose of PATCH H4 is to test another attempted bug fix.
 
 
The rare "car stops and flickers when someone else leaves the pits" bug
 
still comes up.  There's no known way to reproduce the bug at will,
 
so it's very hard to find and fix.
 
 
This patch includes extra protection for the bug, and shows various
 
red error messages if the bug is found and corrected.
 
 
1) Extra protection for the car flickering bug
 
2) Fix for a possible crash
 
3) RAF output : spring / dampc / dampr / brake corrected : int -> float
 
 
== 0.3H3 ==
 
''Oct 19, 2004''
 
 
1) Sometimes, some objects could flicker rapidly on and off.  An example
 
was at South City Long, before turning right at the corner after the
 
hairpin, a traffic light on the right would flicker on and off.
 
 
This patch reprocesses the draw lists when loading a track, and should
 
eliminate most cases of objects that vanish for a moment.
 
 
2) When exiting from the multiplayer section soon after getting a list
 
of games, sometimes you would be forced to wait for several seconds
 
while watching a message "Closing X connects".
 
 
This patch asks windows to terminate the connects immediately, so in
 
most cases you should not see this message again.
 
 
== 0.3H2 ==
 
''Oct 12, 2004''
 
 
1) Sometimes, you can receive corrupted UDP packets.  In some cases this
 
could cause a rare bug where your own car would start flickering from
 
one side of the track to the other for a while.
 
 
This patch contains a few lines of extra code in an attempt to stop this
 
happening.  When the bug would have come up, LFS displays a message in
 
red : "Corrupted UDP Packet".
 
 
== 0.3H ==
 
''Oct 8, 2004''
 
 
---General---
 
 
Skid marks
 
Darker tyres
 
Smoke improvements
 
Better CPU saving in entry screens
 
Included Italian, Spanish and Turkish translations
 
No need to type in key to unlock (a license is still required)
 
Virtual clocks are moved in when connection list (N) is displayed
 
 
---Multiplayer---
 
 
Info message in List of Games
 
New online cheat protection system
 
Host auto-restarts in the event of a bad timeout error
 
Cleaned up and improved the code for connecting and disconnecting
 
FIX : Auto-kick of lagging racers who were not going the wrong way
 
FIX : Bugs that could cause an immediate OOS kick after connecting
 
FIX : Strange "Can't pit" messages when another racer was pitting
 
FIX : Bugs that could cause a multiple OOS kick while racing
 
FIX : Dedicated host startup error messages
 
FIX : InSim can bind to specified address
 
FIX : d3d error when entering multiplayer
 
FIX : Bug affecting remote cars accuracy
 
FIX : Changing password while online
 
FIX : Some rare crashes
 
 
== 0.3G10 ==
 
''Oct 6, 2004''
 
 
Cleaned up and improved the code for connecting to a host
 
Virtual clocks are moved in when connection list (N) is displayed
 
FIX : Auto-kick of lagging racers who were not going the wrong way
 
FIX : Bugs that could cause an immediate OOS kick after connecting
 
FIX : Strange "Can't pit" messages when another racer was pitting
 
FIX : Rare bug that could cause a multiple OOS kick while racing
 
FIX : Removed "Late" messages following a time-out disconnection
 
FIX : Mid-air skid marks after skidding on a movable object
 
FIX : Rare host crash
 
 
== 0.3G9 ==
 
''Oct 2, 2004''
 
 
FIX : Multiple OOS kicks, sometimes, after someone disconnected
 
FIX : Host restarts in the event of a bad timeout error
 
Internal view rubber draw distance increased
 
 
== 0.3G8 ==
 
''Oct 1, 2004''
 
 
Small increase in internal view rubber draw distance
 
Included Italian translation
 
 
== 0.3G7 ==
 
''Sep 30, 2004''
 
 
Fixes for new systems introduced in G5 and G6
 
This is intended to improve the online reliability a lot
 
 
== 0.3G6 ==
 
''Sep 29, 2004''
 
 
A new "In Sync" disconnection system...
 
This is intended to greatly reduce the number of OOS kicks
 
Included Spanish and Turkish translations
 
 
== 0.3G5 ==
 
''Sep 28, 2004''
 
 
Allow max FPS setting to go down to 10
 
Safer online disconnection system
 
Longer timeouts for OOS and CP
 
No OOS messages unless real
 
FIX : Skid marks fading incorrectly
 
FIX : Bug affecting remote cars accuracy
 
FIX : Dedicated host startup error messages
 
 
== 0.3G4 ==
 
''Sep 25, 2004''
 
 
FIX : Random OOS kick when joining a host with wind enabled
 
FIX : Some other reasons for false multiple OOS kicks
 
FIX : Stop incorrect wrong way kick for lagged racers
 
FIX : Tyres not so dark (half way back to old version)
 
FIX : Low frame rate in game setup screens
 
 
== 0.3G3 ==
 
''Sep 23, 2004''
 
 
New online cheat protection system
 
Better CPU saving in entry screens
 
No need to type in key to unlock
 
Info message in List of Games
 
Smoke improvements
 
Darker tyres
 
Skid marks
 
FIX : changing password while online
 
FIX : d3d error in lag prevention system
 
FIX : d3d error when entering multiplayer
 
FIX : InSim can bind to specified address
 
 
== 0.3G ==
 
''Apr 10, 2004''
 
 
---Multiplayer---
 
 
Improved multiplayer timer to reduce time warping
 
Removed constant "Sync" messages from network debug
 
Block / unblock user messages by pressing "-" key
 
Faster host pinging when getting a List of Games
 
Removed "-" option from List of Games filters
 
Decreased the size of some packet buffers
 
Increased size of joiner and authorisation queues
 
FIX : ghost of user getting stuck in meeting room
 
 
---Graphical---
 
 
Overhead names are smaller and invisible behind hills
 
SHIFT+U camera mode improvements (for follow car mode)
 
Default screen clear changed to "clr + sky" (faster)
 
FIX : Alpha object sorting when track LOD switched off
 
FIX : Crash that could happen when changing screen size
 
FIX : Lag / input problems that showed up with patch F
 
 
---InSim---
 
 
InSim system to control LFS with an external program
 
Various packets can be sent to or requested from LFS
 
Some new console text-based commands have been added
 
Please read InSim.txt file for programmer information
 
 
---General---
 
 
Small arrow indicates selected racer in position list
 
AI drivers try to select colour config with their name
 
Scroll bar on SPR / MPR / Skin selection screens
 
FIX : doppler bug with chase and helicopter views
 
FIX : /speedreduce and /reducehalf, can use "=" sign
 
 
== 0.3F ==
 
''Mar 2, 2004''
 
 
---Graphical---
 
 
Hardware Vertex Shading is now available and useful on high end cards
 
Higher resolution Z buffer is used and removes some graphical glitches
 
HVS status and Z buffer depth visible in Options...Graphics screen
 
New option to turn off Track LOD reduction - affects trees and track
 
Z buffer depth and HVS mode are selectable in Options... Graphics
 
Important hardware options saved to special file card_cfg.txt
 
 
---Keyboard Steering---
 
 
Old predictive keyboard steering system has been removed
 
Two modes of keyboard steering : "no help" and "assisted"
 
Fast Steer and Slow Steer slider bars and key assignments
 
Speed Steer Reduction and Half Reduce Speed m/s for KB
 
New commands to allow changing of these settings :
 
/speedreduce X : total steer reduction (0 to 1)
 
/reducehalf X : speed in m/s for half of reduction
 
New commands to allow save or load of keyboard settings :
 
/loadkb X : load settings file (data\misc\X.kbs)
 
/savekb X : save settings file
 
 
---General---
 
 
List of games : info button to show host race state
 
Meeting room : button shows number of people in the room
 
Autosaved filenames now stripped of illegal characters
 
Separate speed reduce settings for analogue and keyboard
 
Automatic language selection the first time LFS is run
 
MPR : replay autosave now uses more descriptive filename
 
SPR : controller type now shown in "connection list" (N)
 
List of Games new "-" filter - turn on to show old hosts
 
Controller type is now shown in list of connections
 
Right-click on list of connections to get editable name
 
CTRL + SHIFT now shows user name in race position list
 
Improved (some 3d cards) texture glitching on first lap
 
Added new translations - Nederlands.txt and Català.txt
 
Space bar no longer exits from Replay or Test Drive
 
Auto-restarted SP replay stays in selected view mode
 
FIX : Host selectable IP was affecting guest connections
 
FIX : Controllers now keep same value when window loses focus
 
 
---Host Changes---
 
 
Host name is displayed on console window
 
 
New commands for command line or host admin :
 
 
/autokick=no/yes/ban                (Wrong way auto kick)
 
/start=fixed/finish/reverse/random  (Default race start)
 
 
New admin commands (or non-admin if "select" is enabled) :
 
 
/autox XXX : load layout XXX for this area (AU1_XXX.lyt)
 
/axlist : get list of host's layouts for current track
 
/axlist TRACK : get list for specified track, e.g. AU1
 
/axclear : clear layout
 
 
Non-admin access to old commands if "select" is enabled :
 
 
/track /weather /qual /laps /wind
 
 
In-game notification when a racer gets a PB
 
 
New commands for anyone to get info from LFS World :
 
 
/w CMD sends command to LFS World for current car/track
 
e.g.  /w pb  (Personal Best)  or  /w laps  (Laps)
 
 
/ws TRACK CAR CMD sends command for specified car/track
 
e.g.  /ws BL1R T pb  (get PB in XR GT Turbo at BL Rev)
 
 
More online DB access commands can be found on the
 
"LFS Keys" page at www.liveforspeed.net
 
 
New /m command to get info from master server :
 
 
/m find USER : find a user online
 
/m ? : get a list of master commands
 
 
DEMO host changes :
 
 
Can't join with a name that is already used
 
Admin can now use /kick X and /ban X Y
 
 
== 0.3E12 ==
 
''Feb 27, 2004''
 
 
Frame rate increase with more HVS-related optimisation
 
List of games : info button to show host race state
 
Meeting room : button shows number of people in the room
 
Autosaved filenames now stripped of illegal characters
 
Separate speed reduce settings for analogue and keyboard
 
Automatic language selection the first time LFS is run
 
MPR : replay autosave now uses more descriptive filename
 
SPR : controller type now shown in "connection list" (N)
 
FIX : Autocross now uses LOD even when track LOD is OFF
 
 
E12 HOST CHANGES : (for guests - you must be on an updated host)
 
 
New admin commands (or non-admin if "select" is enabled) :
 
 
/autox XXX : load layout XXX for this area (AU1_XXX.lyt)
 
/axlist : get list of host's layouts for current track
 
/axlist TRACK : get list for specified track, e.g. AU1
 
/axclear : clear layout
 
 
Non-admin access to old commands if "select" is enabled :
 
 
/track /weather /qual /laps /wind
 
 
In-game notification when a racer gets a PB
 
 
New commands for anyone to get info from LFS World :
 
 
/w CMD sends command to LFS World for current car/track
 
e.g.  /w pb  (Personal Best)  or  /w laps  (Laps)
 
 
/ws TRACK CAR CMD sends command for specified car/track
 
e.g.  /ws BL1R T pb  (get PB in XR GT Turbo at BL Rev)
 
 
More online DB access commands can be found on the
 
"LFS Keys" page at www.liveforspeed.net
 
 
New /m command to get info from master server :
 
 
/m find USER : find a user online
 
/m ? : get a list of master commands
 
 
== 0.3E10 ==
 
''Feb 20, 2004''
 
 
List of Games new "-" filter - turn on to show old hosts
 
Controller type is now shown in list of connections
 
Right-click on list of connections to get editable name
 
CTRL + SHIFT now shows user name in race position list
 
Improved (some 3d cards) texture glitching on first lap
 
Speeded up "generating" stage of track initialisation
 
Added new translations - Nederlands.txt and Català.txt
 
Speed Steer Reduction and Half Reduce Speed m/s for KB
 
New commands to allow changing of these settings :
 
/speedreduce X : total steer reduction (0 to 1)
 
/reducehalf X : speed in m/s for half of reduction
 
New commands to allow save or load of keyboard settings :
 
/loadkb X : load settings file (data\misc\X.kbs)
 
/savekb X : save settings file
 
FIX : Host selectable IP was affecting guest connections
 
 
E10 HOST CHANGES:
 
 
New command for host admin :
 
/autox X : load autocross layout named X for this track
 
FIX : Autocross layout bug when changing track or config
 
 
E9 HOST CHANGES:
 
 
New commands for command line or host admin :
 
/autokick=no/yes/ban                (Wrong way auto kick)
 
/start=fixed/finish/reverse/random  (Default race start)
 
DEMO host changes :
 
Can't join with a name that is already used
 
Admin can now use /kick X and /ban X Y
 
Host name is displayed on console window
 
 
== 0.3E8 ==
 
''Feb ??, 2004''
 
 
Updated translatable text with the new strings
 
Reduced lower limits of sliders for keyboard rates and limits
 
 
== 0.3E7 ==
 
''Feb ??, 2004''
 
 
Two modes of keyboard steering : "no help" and "assisted"
 
Fast Steer and Slow Steer slider bars and key assignments
 
Mouse / Keyboard steering mode included in the SPR file
 
E7 hosts only accept connection from E7 or later guests
 
 
== 0.3E6 ==
 
''Feb ??, 2004''
 
 
New keyboard steering modes rewritten
 
Added one new keyboard steering mode
 
Z buffer depth and HVS mode are selectable in Options... Graphics
 
Important hardware options saved to special file card_cfg.txt
 
 
== 0.3E5 ==
 
''Feb ??, 2004''
 
 
Added slider bars for keyboard control :
 
- Return rate multiplier (0.5 to 1.0) - affects steer return speed
 
- Quick rate multiplier (1.0 to 3.0) - speed when CTRL key pressed
 
Z buffer depth is selectable in cfg.txt
 
- Can take values 16, 24, 32, or 0 (default) meaning "automatic"
 
- Cards that support HVS will auto-select 24-bit
 
- Cards that do not support HVS will auto-select 16-bit
 
 
== 0.3E4 ==
 
''Feb ??, 2004''
 
 
Hardware Vertex Shading is now available and useful on high end cards
 
Higher resolution Z buffer is used and removes some graphical glitches
 
HVS status and Z buffer depth visible in Options...Graphics screen
 
New option to turn off Track LOD reduction - affects trees and track
 
Three new keyboard steering methods have been introduced as a test
 
FIX : Controllers now keep the same value when the window loses focus
 
 
== 0.3E ==
 
''Dec 15, 2003''
 
 
New S1 car is included : MRT5
 
Added Norwegian language pack
 
Hotlapping mode displays sector times
 
Handbrake is applied when leaving pits
 
MP Replay can now be paused with P key
 
Added drivers with grey and black suits
 
Mouse can be selected as a control axis
 
Resets with direction towards racing line
 
Shiny helmets - can change colour or skin
 
Improved AI speed (a bit) and reliability
 
Car is displayed in on-screen race results
 
View heading and view pitch stored per car
 
Follower view starts behind car when selected
 
Virtual mirror moves up when view pitched down
 
Graphical speedups - spokes, subobjects, drivers
 
Distance measurement in autocross editor - Press D
 
Refresh rate is selectable if supported by drivers
 
Can use command file instead of a long command line
 
Car is drawn at full resolution in pits / garage
 
FIX : Position of shadow has been improved
 
FIX : Minor change to smoke output by cars
 
FIX : Lighting bug at the edges of tyre tread
 
FIX : Overlapping timing text in translations
 
FIX : message logging crash with % in message
 
FIX : Replays going OOS on use of reset key
 
FIX : SO reset in mid air or on top of flyover
 
FIX : AI drivers can now get off the long grass
 
FIX : Added protection against some cheating methods
 
FIX : Crash caused by overflow in name and plate entry
 
 
== 0.3D ==
 
''Oct 31, 2003''
 
 
FIX : One problem with clicking some buttons
 
 
== 0.3C ==
 
''Oct 30, 2003''
 
 
---Multiplayer---
 
 
Multiplayer system allows 16 connections in S1 mode
 
New multiplayer physics LOD system for remote cars
 
Multiplayer speedup option disabled in external views
 
New command line options /ip /admin /patchc
 
Host can specify the IP address to use
 
Admin password allows admin guest to control host
 
Host admin guests are immune from vote kick or ban
 
Host Option : Version C protocol - new functions
 
 
---Version C protocol---
 
 
Extra cheat protection for a known loophole
 
Allowed cars can be changed while host is running
 
Settings can be changed while host is running
 
 
---DEDI host changes---
 
 
Text input for messages and commands (see below)
 
DirectX&amp;reg; installation is no longer required
 
The "nogfx" window size has been reduced
 
 
---Views---
 
 
Central view is now an editable custom view
 
View sequence (V key) includes overhead camera
 
SHIFT + V - Go through view sequence in reverse
 
SHIFT + F1 - Return to default driver view
 
ALT + F1-F5 : Instant view selection
 
View option : Virtual start lights
 
New option for in-car view : Rotate view
 
List of names in-game : V button to view player
 
FIX : Instant look return when using steer view
 
 
---List of Games Screen---
 
 
Host filter options : Private / Public / Empty / Full
 
New meeting room system to meet other racers
 
Scroll bar added to the list of games
 
 
---Various---
 
 
Car sounds limited to 4 nearest cars to improve FPS
 
High security firewalls : Port 80 option in cfg.txt
 
Difference timer duration increased to 12 seconds
 
Scroll bars added to setups and colours in garage
 
Text entry improved (CTRL + left / right / delete)
 
German, French and Portuguese translations updated
 
New Finnish translation pack included
 
FIX : ALT + some keys on french keyboard
 
FIX : Some crash bugs found in patch B
 
 
== 0.3B ==
 
''Sep 25, 2003''
 
 
cars joining race - delay texture load to avoid glitch
 
faster track generation after first load of each track
 
list of games shows allowed cars and host settings
 
translation system - see readme.txt for more info
 
simple car draw headlights improved by removing glass
 
right-click now moves race laps or qualify mins by 10
 
version and copyright message now shown on entry screen
 
small improvements to dynamic lod system improving fps
 
qualifying : restart uses default system after a race
 
show names (N keypress) setting is stored on exit
 
game control keys now not affected by caps lock
 
quick key to skip current tune : SHIFT+K
 
font : updated and added some characters
 
misc option : dynamic LOD reduction switch
 
misc option : skip intro and exit screen
 
FIX : South City walls lacking HLVC check
 
FIX : hotlapping error (early start + limited laps)
 
FIX : MPR - races appearing as qualifying or practice
 
FIX : exhaust going to wrong side on left-drive car
 
FIX : non-ded host had to select at least one demo car
 
FIX : locked demo crashed loading replay with S1 track
 
FIX : editor buttons vanishing with too many objects
 
FIX : could not connect to a demo host with password
 
FIX : shifter could select higher gear than allowed
 
FIX : "host is loading track" bug - host repairs itself
 
FIX : special dedicated host can now support autocross
 
 
== 0.3A ==
 
''Jul 17, 2003''
 
 
4 new cars, including fwd, rwd and 4wd
 
20 new race track configurations in two track areas
 
a drag strip, an autocross area and an autocross editor
 
automatically gathered online statistics on our website
 
== 0.2F ==
 
''Jun 25, 2003''
 
 
default master server IP address updated
 
checkpoint time differences shown with position list
 
FIX : test drive swap side when updating controls
 
 
== 0.2E5 ==
 
''Jun 18, 2003''
 
 
default master server IP address updated
 
text box : paste text into / copy whole message from
 
text box : up and down arrow keys retrieve messages
 
FIX : international characters on number plates
 
FIX : ALT + numpad special keys work without num lock
 
 
== 0.2E4 ==
 
''Jun 6, 2003''
 
 
restart option : fixed / finish order / reverse / random
 
disabled joining race with same name as another driver
 
default number of laps in a race changed from 3 to 5
 
command line startup - host name truncated to 31 chars
 
motion simulator support with UDP packet - see readme.txt
 
non-HLVC SPR now includes real driver's best lap time
 
FIX : host crash that usually appeared after a few days
 
FIX : crash when entering host with different track
 
FIX : brake objects vanishing when selecting a colour
 
FIX : now impossible to change brake help during a replay
 
FIX : illegal characters now excluded from filenames
 
FIX : MPR file spec error [total / best times swapped]
 
FIX : SHIFT+U mode now disabled during intro replay
 
FIX : RAF output - config name includes REV if reversed
 
 
== 0.2E1 ==
 
''Jun 1, 2003''
 
 
Z buffer improvement (wheels showing through body)
 
improved smoothness of user camera following car
 
new long single player replay SPR - replaces GST format
 
file header changes to SPR and MPR replays - see website
 
display option - show overall times [relative / absolute]
 
chat disabled during replays and F2 / F3 don't need SHIFT
 
guest.txt file added similar to hostX.txt see readme file
 
engine rotation directions set to normal for a road car
 
view option : central view Y and Z offset [forward / down]
 
suspension : wheel moving up far will hit a fixed bumpstop
 
pits / garage : suspension motion range is displayed
 
pits / garage : user can set individual gear ratios
 
FIX : join at same time - one racer getting another's car
 
FIX : untextured surfaces too dark when using 2X textures
 
FIX : text vanishing when backspace key is pressed
 
FIX : SHIFT / CTRL / ALT keys lift when window loses focus
 
FIX : controller inputs hold value when window loses focus
 
FIX : list of games now displays correct "can join" number
 
FIX : widescreen effect extra pixels at top of screen
 
FIX : faster host reconnect after unusual master error
 
 
== 0.2D4 ==
 
''May 10, 2003''
 
 
international keyboard and character support
 
keyboard steer - new "limit multiplier" slider
 
list of games groups wrong versions together
 
FIX : OOS if joined host when someone is ready
 
FIX : nogfx or invisible dedicated host crash
 
FIX : player name was not stored at start of GST
 
FIX : RAF data output not working on first lap
 
 
== 0.2D3 ==
 
''May 7, 2003''
 
 
FIX : OOS disconnections when a player leaves
 
FIX : immediate OOS disconnection on joining host
 
FIX : dedicated host taking 100% of CPU
 
FIX : nogfx or invisible dedicated host crash
 
 
== 0.2D2 ==
 
''May 7, 2003''
 
 
Button clutch now activates full clutch instantly
 
FIX : continual disconnections due to reported OOS
 
FIX : throttle / brake rate renamed to button control rate
 
FIX : XF GTI gearchange now speeded up to match XR
 
FIX : split time text colour was not stored on exit
 
FIX : more reasonable minimum value for brake force
 
 
== 0.2D ==
 
''May 7, 2003''
 
 
FEATURES AND IMPROVEMENTS :
 
 
screen to select resolution + 16 or 32 bit and quick keys
 
wide screen effect in screen options 16:9 on 4:3 monitor
 
special hot lap support system, hlvc and start position
 
user view camera - SHIFT+U from game
 
extra info in hoststatX.txt (see below command Line options)
 
command line now accepts empty password
 
hidden host - not in list of games but can connect by name
 
multiplayer synchronisation check - OOS player disconnects
 
option CTRL+C - limit mouse cursor position to LFS window
 
option CTRL+TAB - race results appear on screen
 
all settings bounded to standard (unhacked) range
 
skins_x folder for downloaded skins - not shown to select
 
display options - set colour of central text
 
MPR replays improvement - lag and warp reduction
 
 
BUG FIXES :
 
 
multiplayer synchronisation bugs (false starts etc)
 
vanishing cars (loss of UDP) while spectating
 
now deletes hoststatX.txt on leaving program
 
cfg.txt : "Use HTL" option - changed and fixed
 
engine torque was acting relative to world axis
 
selecting MPR on different track now loads track, no crash
 
wrong mass in garage with low user lod + simple car draw
 
simple car draw XR brake lights on all the time
 
crash if changing "updating path" option
 
SHIFT+M to turn off mirrors - left a still image
 
sort by name on Select Skin screen now works
 
13th to 16th finisher - car error, 17th - freeze
 
MPR displayed "car error" at start if player in pits
 
colours and skins jumping around between cars
 
nogfx host display, not enough player slots
 
empty black screen entering new host after being kicked
 
steer look was wrongly enabled in mouse look modes
 
N for names, always displayed position list
 
 
== 0.2C ==
 
''Apr 2, 2003''
 
 
FIX : host crash if network debug was switched on
 
 
== 0.2B ==
 
''Apr 2, 2003''
 
 
UDP instead of TCP for multiplayer car position update packets
 
Lag and host overload reduced by UDP and packet rate limitation
 
More host options, number of guests separate from number of cars in race
 
Upload bandwidth calculation system - warns if host settings too high
 
Command line parameters for new host options + maxconns is now maxguests
 
Small change to renamed host output file, now has "guests" not "conns"
 
List of Games : stays in memory until refreshed
 
List of Games : shows track, e.g. BW-2R is Blackwood Rallycross reversed
 
List of Games : Host improvement to reduce "no reply" results
 
FIX : Simple car reflected mesh for left hand side drivers
 
FIX : wheelspin smoke increased
 
FIX : dedicated host crash when guests changed weather
 
FIX : "vote" command line parameter + added "select" parameter
 
 
== 0.2A ==
 
''Mar 22, 2003''
 
 
Improved tyre physics
 
Car skin support
 
Clutch and shifter support
 
Skid pad
 
Multiple hosts on one pc (specify port)
 
More command line host options
 
More...
 
 
== 0.1W ==
 
''Mar 4, 2003''
 
 
FIX : Guest could not receive more than 32 games from master
 
FIX : Crash when using settings with long names
 
FIX : Warning if music file name is too long
 
View Option : Multiplayer FPS improvement (no update distant cars)
 
View Option : Multiplayer car draw distance
 
Remote player lap times are now exact (all need new version)
 
Lagged cars vanish instead of going off madly
 
SHIFT + M : Mirror on / off
 
Single player input update rate improved
 
Mirror FOV fixed at 60 degrees
 
 
== 0.1T ==
 
''Feb 19, 2003''
 
 
View Option : Mouse look support (alternative to view with steer)
 
Minor sound improvement
 
Minor keyboard steer improvement
 
Avoid crash when remote player uses corrupted setup
 
 
== 0.1Q ==
 
''Feb 5, 2003''
 
 
Can select primary or secondary master server
 
Small fps improvements
 
Smaller in-game text and map
 
Misc Option : Drop shadows on text
 
FIX : Mirror LOD bug
 
FIX : Player leaving cancels system votes
 
 
== 0.1P ==
 
''Jan 30, 2003''
 
 
Misc Option : Vertical Sync (good way to repair controller lag)
 
FIX : Sound bug - caused small hangs each time a car got close
 
FIX : Unnecessary access to all objects exery frame reduced FPS
 
 
== 0.1N ==
 
''Dec 13, 2002''
 
 
Allow up to 32x replay speedup if possible (shift-F3/F4)
 
Misc Option : Analogue controller smoothing
 
Misc Option : Screen clear type / simple sky
 
FIX : MPR Replay time limit
 
FIX : MPR Replay wrong player leaving
 
FIX : GST Replay FPS limitation
 
FIX : On screen lap time often out by 0.01s
 
 
== 0.1M ==
 
''Nov 29, 2002''
 
 
Fix for multiplayer start line bug
 
Host auto-kicks player with start line bug
 
No reset car unless stopped
 
Stop repeated in-game votes
 
Replay analyser files improved
 
Start / finish point changed - affects split time readings
 
Making connections, removed call to gethostbyaddr
 
Controls Option : Keyboard steer (L + R holds position)
 
Controls Option : Throttle and brake rate (for button/key)
 
View Option : display wheels in centre view on/off
 
View Option : turn view with steer (excludes axis look)
 
FIX : Gain points from replay
 
FIX : Welcome screen bug after running dedicated host
 
FIX : Crash running nogfx host from fresh install
 
FIX : Entering name of tune on channels screen
 
 
== 0.1L ==
 
''Nov 18, 2002''
 
 
VR support - 3 axis look
 
Calibration - Set centre button for input axes (C)
 
Replay saving not autosave by default
 
FIX : Long ogg filename crash (current limit 23)
 
ESC - skip intro (in addition to SPACE)
 
ESC - menu for GST replays
 
- Test drive car option
 
- Replay analyser output file (more info below)
 
Misc Option : Turn off in-game frame rate limitation
 
 
== 0.1K ==
 
''Nov 14, 2002''
 
 
FIX : Ghost connection remaining on host
 
FIX : Multiplayer replay - "a player is connecting"
 
FIX : Bug on game list screen
 
FIX : Crash when creating invisible host
 
FIX : Filenames containing "."
 
FIX : Long replay filenames
 
FIX : More than 16 games "no info" appearing in list
 
View Options : FPS display off/left/right
 
Graphics Option : Trees in mirror
 
Misc Option : Maximum value for "Max frame rate" raised to 125 fps
 
Misc Option : Adjustable sound lag
 
SHIFT + W : Reinitialise sound
 
SHIFT + C : Reinitialise controllers and force feedback
 
Race positions list now showing much more of the time
 
Vote option (no/yes) added to command line options
 
Player names added to "hoststat.txt" status file
 
 
== 0.1J ==
 
''Nov 9, 2002''
 
 
Drive after replay bug fixed
 
Gearshift indicator fixed on XR GT and XR GT Turbo
 
Command line startup options and non-directx host
 
Gamelist shows X for new version or V voting enabled
 
Send Setup button in list of connections (N)
 
Some multiplayer joining and timing bugs fixed
 
Out of bounds wheel / brake settings not allowed
 
Host option : Vote kick/ban
 
Misc option : AI drivers use player setup
 
Multiplayer replay improved
 
More setup slots in garage
 
 
== 0.1H3 ==
 
''Oct 28, 2002''
 
 
HLVC displays [modified] if car in video does not match your own cars.
 
 
== 0.1H2 ==
 
''Oct 27, 2002''
 
 
FIX : Long multiplayer replay send buffer overflow
 
Misc Option : Connection Timeout
 
SHIFT-F - turns off all screen info in game
 
N key now 3 states (Off / Names + Connections / Names Only)
 
 
== 0.1H ==
 
''Oct ??, 2002''
 
 
Multiplayer replays
 
Longer length sound buffer
 
Complete text message with F keys
 
Misc Option : FPS limit (default 66 fps, max 100 fps)
 
Misc Option : Minimum Sleep (alternative lag bug repair)
 
Misc Option : Lag Bug Repair renamed to Screen Lock
 
FIX : Crash when clicking on a host
 
FIX : G3 hang / crash bugs
 
FIX : Player list showing in pits
 
FIX : Position of green text over cars
 
FIX : Green start light OFF colour
 
 
== 0.1G3 ==
 
''Oct 19, 2002''
 
 
Host List Stop - use threads on all connects - quick timeout
 
Guests connecting, quick timeouts to unreachable players
 
HLVC - bug fixed, uses current track rules + best legal display
 
Custom Textures option in cfg.txt to fix distant texture colours
 
 
== 0.1G2 ==
 
''Oct 19, 2002''
 
 
Extra check in a sound function avoiding system hangs
 
 
== 0.1G ==
 
''Oct 15, 2002''
 
 
Out of sync videos bug fixed
 
Red shift light replacing yellow arrows
 
Message displayed when video runs out
 
HLVC 2 wheels on grass now acceptable
 
Graphics Option : screen width affects LOD
 
View Option : Race position list on/off
 
View Option : Message text size
 
Graphics Option : Draw trees on/off
 
 
== 0.1F2 ==
 
''Oct. 14, 2002''
 
 
1) Improved handling of Z buffers
 
 
2) Option to disable Hardware Transform and Lighting
 
- To use this option, first run the program and exit
 
- Now the option has been added to the cfg.txt file
 
- Open cfg.txt in a text editor
 
- Edit the line "Disable HTL 0" and set it to 1
 
- Save the cfg.txt file
 
- Run the program again
 
 
== 0.1F ==
 
''Oct 11, 2002''
 
 
POV Hat support (multiple controllers may need to reprogram buttons)
 
Race position indicator
 
N key displays race position list
 
Host automatically reconnects to master server after disconnection
 
SHIFT + F2 : Replay time slow down
 
SHIFT + F3 : Replay time speed up
 
Game Option : Single player hot lap validity check
 
View Option : Draw driver / steering wheel
 
View Option : Show checkpoint text / driver names
 
View Option : Manual shift indicator (up / down)
 
Host Option : Disconnect / Reconnect master server
 
Audio Option : Skid volume boost
 
Controls Option : Remove deadzones
 
 
== 0.1E ==
 
''Sep 15, 2002''
 
 
Calibration system which can work in an unlocked or locked mode.
 
 
== 0.1D ==
 
''Sep 14, 2002''
 
 
1) Scrutineering is permanently on - this means that players with cars
 
that have been modified can only link up with other players with the
 
exact same modifications.  The aim of this is to exclude cheating players
 
while still allowing modified players to connect online.  Forcing the
 
cars to be equal is also essential for the multiplayer prediction.
 
 
2) More info on the List of Games screen - when you see a host that is
 
version D, the letters F, R and T signify the host's allowed cars:
 
F:XF GTI - R:XR GT - T:XR GT TURBO
 
 
3) Multiple controller support - multiple controllers are now supported.
 
This is a completely new inputs and force feedback system and your
 
input settings will have to be re-entered.
 
 
== 0.1C ==
 
''Sep 11, 2002''
 
 
Scrutineering added for hosts
 
 
== 0.1B ==
 
''Sep 6, 2002''
 
 
Added reversed track configurations
 
Lots of other bugfixes
 
 
== 0.04Q ==
 
''Aug 31, 2002''
 
 
???
 
 
== 0.04k ==
 
''Aug 18, 2002''
 
 
First official Live for Speed DEMO test version.
 
 
[[Category:Release notes]]
 

Latest revision as of 14:03, 20 September 2024