Difference between revisions of "About LFS"

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== The Development Team ==
 
== The Development Team ==
[[image:Sev.jpg|thumb|The dev team presenting the S2 Alpha in Denmark 2004.]]
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<gallery>
Scawen Roberts, Eric Bailey, Victor van Vlaardingen.
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image:Dev_team.jpg|fltr.: Eric, Victor, Scawen
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image:Scawen.jpg|Scawen Roberts
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image:Eric.jpg|Eric Bailey
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image:Vic.jpg|Victor van Vlaardingen
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image:Sev.jpg|The dev team presenting the S2 Alpha in Denmark 2004
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</gallery>

Revision as of 17:56, 27 September 2006

Physics Engine

The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptable sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.

History of LFS

LFS 800.gif

An early development version of LFS
  • Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time
  • Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS
  • 18.08.2002: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS: http://www.west-racing.com/forums/index.php?&act=ST&f=1&t=958&st=0
  • 19.09.2002: The official LFS forum starts at Race Sim Central: http://forum.rscnet.org/forumdisplay.php?f=205
  • 17.07.2003: Release of Live for Speed S1, the first full LFS release
  • 29.07.2003: The LFSWorld website goes online http://www.lfsworld.net/
  • 25.06.2005: Release of the Live for Speed S2 Alpha
  • 10.08.2005: The new official LFS forum goes online: http://www.lfsforum.net

Major LFS Releases

The GT Turbo in LFS v0.1 at an unpublished city track in Miami.
  • 18.08.2002: 0.04k - The first public LFS version ever
  • 06.09.2002: 0.1B - Demo test with added reversed track configs
  • 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks
  • 17.07.2003: 0.3A - S1
  • 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content
  • 25.06.2005: 0.5P - S2 Alpha, physics improved sine 0.5K but still in development, full S2 content available

The Development Team