Difference between revisions of "About LFS"

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image:Sev.jpg|The dev team presenting the S2 Alpha in Denmark 2004
 
image:Sev.jpg|The dev team presenting the S2 Alpha in Denmark 2004
 
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== Interviews ==
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* [http://www.textfiles.com/magazines/DEMONEWS/demonews.074 Victor, demonews dec 1994]
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* [http://www.planetblackandwhite.com/features/interviews/scawen.shtml Scawen, planetb&w - feb 2001]
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* [http://www.bhmotorsports.com/article/79 All, BHM - nov 2002]
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* [http://www.doupe.cz/h/Special/AR.asp?ARI=103555 All, doupe.cz - April 2003]
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* [http://boomtown.net/en_uk/articles/art.view.php?id=3900 Eric, Boomtown - dec 2003]
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* [http://nic.mm2c.com/index.php?page=inter_1 All, teamnic - Sept 2004]
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* [http://www.planet3dgames.de/index.php?site=news&id=1798 Victor, planet3dgames - march 2005]
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* [http://www.simracingportugal.net/lofiversion/index.php/t324.html All, simracingportugal - Mar 2005]
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* [http://www.liveforspeed.dk/index.php?option=com_content&task=view&id=15&Itemid=1 Victor, lfs.dk - march 2006]
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* [http://autosimsport.net/issues/autosimsport_v2i5.zip Victor & Scawen, Autosimsport May 2006 (p25)]
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* [http://www.liveforspeed.no/index.php?side=intervju&med=victor&spraak=engelsk All, lfs.no - Sept 2006]
  
 
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[[de:Über LFS]]
 
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Revision as of 20:31, 27 November 2006

An internet multiplayer race in S2 with the Formula XR
The amazing tyre flex physics in Live for Speed S2
Choose between various setup settings
An old LFS logo
An early development version of LFS
The GT Turbo in LFS v0.1 at an unpublished city track in Miami.

Live for Speed is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales). It's main features are the realistic physic engine and internet multiplayer.with up to 24 players. The game is only sold at the official website http://www.LiveforSpeed.com. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. With a lot of development progress the first stage (S1) of the game was published in July 2003. Two years later the S2 Alpha was released and is still under development. The three developers have a close connection to the community and you recently visit the official forum to get ideas what the players want to see in the game. The game is being developed all the time and new features are published in free patches.

Physics Engine

The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptable sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.

History of LFS

  • Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time
  • Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS
  • 18.08.2002: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS: http://www.west-racing.com/forums/index.php?&act=ST&f=1&t=958&st=0
  • 19.09.2002: The official LFS forum starts at Race Sim Central: http://forum.rscnet.org/forumdisplay.php?f=205
  • 17.07.2003: Release of Live for Speed S1, the first full LFS release
  • 29.07.2003: The LFSWorld website goes online http://www.lfsworld.net/
  • 25.06.2005: Release of the Live for Speed S2 Alpha
  • 10.08.2005: The new official LFS forum goes online: http://www.lfsforum.net

Major LFS Releases

  • 18.08.2002: 0.04k - The first public LFS version ever
  • 06.09.2002: 0.1B - Demo test with added reversed track configs
  • 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks
  • 17.07.2003: 0.3A - S1
  • 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content
  • 25.06.2005: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available

The Development Team

Interviews