IS MSO

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Introduction

The MSg Out packet is a variable-size packet containing text messages sent by LFS. Messages that appear in-game are sent to external programs. Hidden messages typed with /o message are also reported.

struct IS_MSO // MSg Out - system messages and user messages - variable size
{
	byte	Size;		// 12, 16, 20... 136 depending on Msg
	byte	Type;		// ISP_MSO
	byte	ReqI;		// 0
	byte	Zero;

	byte	UCID;		// connection's unique id (0 = host)
	byte	PLID;		// player's unique id (if zero, use UCID)
	byte	UserType;	// set if typed by a user (see User Values below) 
	byte	TextStart;	// first character of the actual text (after player name)

	char	Msg[128];	// 4, 8, 12... 128 characters - last byte is zero
};

Packet Details

Size

The size of the packet varies from 12 to 136 bytes depending on the message contents.

Type

The packet type from the ISP_ enumeration, always ISP_MSO.

ReqI

ReqI is always equal to zero.

UCID

The unique ID of the connection that sent the message. A value of 0 represents the host (in multiplayer) or the local client (in single player). Only used if PLID is 0.

PLID

The player ID of the player who sent the message. If 0, #UCID is used instead.

UserType

One of the MSO_ enumeration values:

  • MSO_SYSTEM (0): System message
  • MSO_USER (1): Normal visible user message
  • MSO_PREFIX (2): Hidden message starting with the InSim prefix (see IS_ISI)
  • MSO_O (3): Hidden message typed on local PC with /o command

TextStart

The position of the first character of the actual message (skips the sender's name if #UserType is MSO_USER).

Msg

The bytes representing the message (for MSO_USER, this includes the sender's name, you can use #TextStart to skip it).

The message can be 4, 8, ..., up to 128 bytes, padded with zeros. The last byte is always zero.