LFS Editor/Guides/Optimisations

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Vehicle Mods
Vehicle Mods at LFS.net

There are several optimisations that should be done to a vehicle mod in order to improve in-game performance. This can have a significan impact on framerate especially in a full grid of 40 cars on track.

  • Use fewer triangles / points on the model where possible. You can achieve good looking results even with a less detailed model than the hard limit of 65536 triangles.
  • Combine multiple textures onto a single texture page for efficiency.
  • Optimize wheel objects by sharing textures between multiple alpha cutouts to reduce texture switching.
  • For closed cockpit cars, set "Concealed driver" to YES.
  • Convert the hub object into the spoke object to reduce moving subobjects.
  • Eliminate the use of Tree Edge Alpha cutouts for vehicles, as it is not officially supported and adds unnecessary materials.