Difference between revisions of "LFS Editor/Vehicle Editor/Textures/Dashboard Editor"

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(TC, ABS)
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|+Dashboard lights
 
|+Dashboard lights
 
! width="80px" | Light
 
! width="80px" | Light
! Name
+
! width="100px" | Name
 
! Description
 
! Description
! Available in
 
 
|-
 
|-
 
| bgcolor="black" | [[Image:LFS Editor - handbrake light.png]]
 
| bgcolor="black" | [[Image:LFS Editor - handbrake light.png]]
 
| Handbrake
 
| Handbrake
| Shown when the handbrake is engaged. It is also shown when the car is placed onto the grid, even if handbrake is disallowed in the [[Vehicle_Editor#Allow|{{old button|Allow|#a1ffa1}}]] menu.
+
| Shown when the handbrake is engaged. It is also shown when the car is placed onto the grid, even if handbrake is disallowed in the [[Vehicle_Editor#Allow|{{old button|Allow|#a1ffa1}}]] tab.
| s_clock<br />s_clock_white<br />s_clock_formula<br />
 
 
|-
 
|-
 
| bgcolor="black" | [[Image:LFS Editor - shift light.png]]
 
| bgcolor="black" | [[Image:LFS Editor - shift light.png]]
 
| Shift light
 
| Shift light
| Shown when it is the optimal time to shift up to a higher gear. This depends on the torque curve, which can be adjusted in the [[Engine Editor|engine editor]].
+
| Shown when it is the optimal time to shift up to a higher gear. This depends on the torque curve, which can be adjusted in the [[Engine Editor|engine editor]].<br />To use this light, go to the [[Vehicle Editor]] and enable the shift light option in [[Vehicle_Editor#Transmission|{{old button|Transmission / Audio|#a1ffa1}}]] tab.
| s_clock<br />s_clock_white<br />s_clock_formula<br />
 
 
|-
 
|-
 
| bgcolor="black" | [[Image:LFS Editor - engine damage light.png]]
 
| bgcolor="black" | [[Image:LFS Editor - engine damage light.png]]
 
| Engine damage
 
| Engine damage
| Shown when the engine power is reduced due to over-revving the engine. If the engine damage is up to 1%, it is shown in yellow color.
+
| Shown when the engine power is reduced due to over-revving the engine. If the engine damage is lower than 3%, this light is shown in yellow color. Higher engine damage results in a red light.<br />To use this light, go to the [[Vehicle Editor]] and enable the engine damage light option in [[Vehicle_Editor#Transmission|{{old button|Transmission / Audio|#a1ffa1}}]] tab.
| s_clock<br />s_clock_white<br />s_clock_formula<br />
+
|-
 +
| bgcolor="black" | [[Image:LFS Editor - traction control light.png]]
 +
| Traction control
 +
| Shown when the traction control is active (car has lost traction) or when traction control is disabled in car's setup.<br />To use this light, go to the [[Vehicle Editor]] and enable the traction control option in [[Vehicle_Editor#Transmission|{{old button|Transmission / Audio|#a1ffa1}}]] tab.
 +
|-
 +
| bgcolor="black" | [[Image:LFS Editor - ABS light.png]]
 +
| ABS
 +
| Shown when the ABS is active (car's wheels are locked) or when ABS is disabled in car's setup.<br />To use this light, go to the [[Vehicle Editor]] and enable the ABS option in [[Vehicle_Editor#Allow|{{old button|Allow|#a1ffa1}}]] tab.
 
|}
 
|}
  
 
[[Category:LFS Editor]]
 
[[Category:LFS Editor]]

Revision as of 21:48, 1 December 2023

Vehicle Mods
Vehicle Mods at LFS.net
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Dashboard editor is a feature of the Vehicle Editor used to customize the dashboard of the vehicle mod. You can place various analog or digital gauges and light indicators.

Dashboard lights

Dashboard lights
Light Name Description
LFS Editor - handbrake light.png Handbrake Shown when the handbrake is engaged. It is also shown when the car is placed onto the grid, even if handbrake is disallowed in the Allow tab.
LFS Editor - shift light.png Shift light Shown when it is the optimal time to shift up to a higher gear. This depends on the torque curve, which can be adjusted in the engine editor.
To use this light, go to the Vehicle Editor and enable the shift light option in Transmission / Audio tab.
LFS Editor - engine damage light.png Engine damage Shown when the engine power is reduced due to over-revving the engine. If the engine damage is lower than 3%, this light is shown in yellow color. Higher engine damage results in a red light.
To use this light, go to the Vehicle Editor and enable the engine damage light option in Transmission / Audio tab.
LFS Editor - traction control light.png Traction control Shown when the traction control is active (car has lost traction) or when traction control is disabled in car's setup.
To use this light, go to the Vehicle Editor and enable the traction control option in Transmission / Audio tab.
LFS Editor - ABS light.png ABS Shown when the ABS is active (car's wheels are locked) or when ABS is disabled in car's setup.
To use this light, go to the Vehicle Editor and enable the ABS option in Allow tab.