Difference between revisions of "User:MandulAA/Sandbox"

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(0.7E temporary to-do)
 
  
== LFS client ==
 
 
;New keys
 
: ??
 
 
;New commands
 
:/status none|F9|F10|F11|F12|next|prev - sets status screen
 
:E.g. /status next will cycle through the F9 to F12 status screens
 
:(you could assign it to a CTRL+ or ALT+ key and then a wheel button)
 
:
 
:/liveset and /pitins - do the functions of F11 and F12 menus
 
:
 
:You can use operators:
 
:= (set value)
 
:+= (add to value)
 
:-= (subtract from value)
 
:
 
:Examples:
 
:/pitins ftyre = r3 : change front tyres to R3 in pit stop
 
:/pitins rtyre = super : change rear tyres to road super
 
:/pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar
 
:/pitins fpressure += 0.1 : increase requested pressure by 0.1 bar
 
:/pitins cancel : cancel all pit instructions
 
:/pitins tyres always : change all tyres
 
:/pitins tyres 20 : change tyres if wear > 20%
 
:/liveset bbal 60 : set brake balance to 60%
 
:/liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1
 
:
 
:Available options for /pitins:
 
:fuel, tyres, repair, symmetric
 
:ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing
 
:rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing
 
:cancel, fcamber, fpressure, rcamber, rpressure
 
:
 
:/pitins pressure commands can accept unit (psi/bar) (no unit = bar)
 
:E.g. /pitins fpressure 30 psi
 
:
 
:Available options for /liveset:
 
:bbal, farb, rarb
 
 
;Multiple commands on single line:
 
:
 
:Multiple commands can now be added on a single line which sometimes
 
:can avoid the need for a script file, e.g. to set a button to
 
:change tyres in pit stop, you could use a double command:
 
:/pitins ftyre super /pitins rtyre super
 
:
 
:NOTE: some commands cannot be followed by another command:
 
:/say /echo /join /rcm /pass /msg /altf /ctrlf
 
 
;others:
 
:/h_mass username X - set added mass for user's car
 
:/h_tres username X - set restriction for user's car
 
:/teamarrows=no/yes - arrows on non-race small map use name colour
 
 
;lights:
 
 
:Side lights, low and high beam headlights are now supported
 
:Text command /light (requires two parameters) to switch lights:
 
:/light ind [off/left/right/all] - switch indicators/hazard lights
 
:/light head [off/side/low/high/low_off/low_high/next/prev] - lights
 
:/light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights
 
:/light all [off/on] - switch all switchable lights off/on at once
 
:Key '3' now toggles between off & low beam like /light head low_off
 
:SHIFT+3 goes through all headlight states like /light head next
 
 
== Editor ==
 
;DONE DONE DONE DONE Modeller hotkeys / shortcuts:
 
:
 
:CTRL+O: load main object
 
:
 
:Keys for subob, point, tri, map, cutout, page modes:
 
:CTRL+D: duplicate
 
:CTRL+N: new
 
:DELETE: delete
 
:
 
:H: hide selected (points or triangles)
 
:SHIFT+H: hide unselected
 
:ALT+H: unhide all
 
:
 
:E: extrude selected points (with trace enabled in point mode)
 
:S: select selection's points / select connected triangles
 
:CTRL+F: flip selected triangles (in tri mode)
 
:CTRL+F: flip connected triangles (in point mode)
 
:CTRL+I: invert selection (points or triangles)
 
:ALT+M: Merge points (previously known as Fuse points)
 
:Keys to select modes: numbers 1 to 8 (subob
 
:SHIFT+M / SHIFT+S - show main / show subobs
 
 
;DONE DONE DONE DONE Vehicle editor keys:
 
:
 
:CTRL+O: load vehicle / CTRL+N: new vehicle
 
:C: to clear selected point and selected tube
 
:Delete: delete a point or tube (if only one is selected)
 
 
;Animation editor:
 
:Eye view button (beside origin and object buttons)
 
:Keys O (view object) and SHIFT+O (options) now work
 
 
;? is this an onscreen button H?
 
:H button at top left to hide/show message history like H key in game
 
 
;Modeller:
 
:New buttons to shear (skew) points when CTRL is held in 2D view
 
:
 
:Merge subobject dialog : use selected layer / keep existing layers
 
:Improved layer selection (tooltips change when CTRL is pressed)
 
:- in orange/yellow mode : CTRL+RMB sets the selected layer
 
:- tri mode : CTRL+LMB - select all triangles in layer
 
:
 
:New flood select function to select all triangles by point sharing
 
:- different from CTRL+SHIFT+LMB (select related triangles by edge)
 
:- ALT+RMB selects all connected triangles regardless of properties
 
:
 
:ALT+click on triangle in another subobject to select that subobject
 
 
;Rim editor:
 
:Added CTRL+D (duplicate) and CTRL+N (new point) keys
 

Revision as of 17:26, 22 December 2023