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To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the LFS shop page.
Starting the editor
Once you have the editor installed and run the application, you will be presented with an entry screen. Click thebutton to enter the editor.
Load / save / new vehicle
When you open the vehicle editor, you will be presented with an empty editor with no vehicle loaded.
You can load an existing vehicle by clicking thebutton at the bottom left and selecting a vehicle from a list. The vehicles are stored in data\veh folder.
|Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.|
To save changes done to a vehicle into a .veh file, click thebutton at the bottom left.
|This will not export the vehicle to LFS. To export the vehicle for offline testing, use thebutton at the top right.|
Transmission / Audio
Please use this option if the inside of your wheels is fully concealed (e.g. most road cars). The most obvious difference is that the tyre manufacturer logo will not be drawn on the inside of the wheel. Also the spokes may not be drawn when the wheel is seen from the hidden side. A case where you would not use this option: single seater racing car.
Please use this option if the driver's body is not usually visible. This is the case for most cars (e.g. road cars and single seaters) and can help the frame rate when there are a few cars around. The helmet will be drawn in any case but the driver's body will not be drawn if the viewer is firther away. Some cases where you would not use this option: karts or motorbikes.