Difference between revisions of "About LFS"

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[[image:Lfsveryold.jpg|thumb|An early development version of LFS]]
 
[[image:Lfsveryold.jpg|thumb|An early development version of LFS]]
 
[[image:Gtt miami.jpg|thumb|The GT Turbo in LFS v0.1 at an unpublished city track in Miami.]]
 
[[image:Gtt miami.jpg|thumb|The GT Turbo in LFS v0.1 at an unpublished city track in Miami.]]
Live for Speed is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales). Its main features are the realistic physic engine and internet multiplayer with up to 40 players. The game is only sold at the official website http://www.lfs.net. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. With a lot of development progress the first stage (S1) of the game was published in July 2003. Two years later (2005) the S2 Alpha version was released and was under development with fresh new updates every 6 months to a year, not including test patches. Now the S3 license is available with Rockingham, a new laser scanned track (more content scheduled for the S3 license). VW Scirocco and a completely re-written tyre physics engine are planned for the future. The three developers have a close connection to the community and they frequently visit the official forum to get ideas of what the players want to see in the game. All the new updates to the game are accessible by the auto updater from within LFS.
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'''Live for Speed''' is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey ([[tracks]] & [[cars]]) and Victor van Vlaardingen (music, website, sales). Its main features are the realistic physics engine and internet multiplayer with up to 40 players. The game is only sold at the official website http://www.lfs.net. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. With a lot of development progress the first stage (S1) of the game was published in July 2003. Two years later (2005) the S2 Alpha version was released and was under development with fresh new updates every 6 months to a year, not including test patches. Now the S3 license is available with [[Rockingham]], a new laser scanned track (more content scheduled for the S3 license). [[Volkswagen Scirocco|VW Scirocco]] and a completely re-written tyre physics engine are planned for the future. The three developers have a close connection to the community and they frequently visit the official forum to get ideas of what the players want to see in the game. All the new updates to the game are accessible by the auto updater from within LFS.
  
 
== Physics engine ==
 
== Physics engine ==
The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptable sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.
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The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptible sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.
  
== History of LFS ==
+
== History ==
 
* Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time  
 
* Sometime in 1999: Working on Lionhead's Black & White, Scawen starts to write a small stunt simulator with mouse steering in his free time  
 
* Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS  
 
* Spring 2001: After the release of Black & White, Scawen and Eric leave Lionhead to work fulltime on LFS  
* 18.08.2002: A user of the West Racing forum finds the demo test 0.04k on the internet and spreads the word about LFS: http://www.west-racing.com/forum/index.php?topic=958.0
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* 18.08.2002: A user of the West Racing forum finds the demo test {{LFS version|0.04k}} on the internet and spreads the word about LFS: https://web.archive.org/web/20090302121825/http://www.west-racing.com/forum/index.php?topic=958.0
 
* 19.09.2002: The official LFS forum starts at Race Sim Central: http://forum.rscnet.org/forumdisplay.php?f=205  
 
* 19.09.2002: The official LFS forum starts at Race Sim Central: http://forum.rscnet.org/forumdisplay.php?f=205  
 
* 17.07.2003: Release of Live for Speed S1, the first full LFS release  
 
* 17.07.2003: Release of Live for Speed S1, the first full LFS release  
* 29.07.2003: The LFSWorld website goes online http://www.lfsworld.net/
+
* 29.07.2003: The LFSWorld website goes online http://www.lfsworld.net
 
* 25.06.2005: Release of the Live for Speed S2 Alpha  
 
* 25.06.2005: Release of the Live for Speed S2 Alpha  
 
* 10.08.2005: The new official LFS forum goes online: http://www.lfsforum.net
 
* 10.08.2005: The new official LFS forum goes online: http://www.lfsforum.net
 
* 28.05.2007: LFS Merchandise website: http://www.lfsshop.net
 
* 28.05.2007: LFS Merchandise website: http://www.lfsshop.net
 +
* 05.09.2014: LFS website is revamped: http://www.lfs.net
 +
* 19.12.2015: S3 License available
 +
* 18.08.2022: LFS turns 20! 20th anniversary progress report: https://www.lfs.net/20th-anniversary
  
== Major LFS releases ==
+
== Major releases ==
* 18.08.2002: 0.04k - The first public LFS version ever  
+
* 18.08.2002: {{LFS version|0.04k}} - The first public LFS version ever  
* 06.09.2002: 0.1B - Demo test with added reversed track configs  
+
* 06.09.2002: {{LFS version|0.1B}} - Demo test with added reversed track configs  
* 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks  
+
* 22.03.2003: {{LFS version|0.2A}} - Demo test, similar to S1 but without the new cars & tracks  
* 17.07.2003: 0.3A - S1  
+
* 17.07.2003: {{LFS version|0.3A}} - S1  
* 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content  
+
* 05.04.2005: {{LFS version|0.5K}} - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content  
* 25.06.2005: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available
+
* 25.06.2005: {{LFS version|0.5P}} - S2 Alpha, physics improved since {{LFS version|0.5K}} but still in development, full S2 content available
* 19.12.2015: 0.6K - The S3 License is available
+
* 19.12.2015: {{LFS version|0.6K}} - The S3 License is available with [[Rockingham]] racetrack
 +
* 16.12.2021: {{LFS version|0.7A}} - [[Vehicle Mods]] support, [[LFS Editor]] (vehicle editor and modelling tool) also released
  
== Complete list of LFS releases ==
+
== The development team ==
Note that this list exludes the numerous test patches that have been released.
 
 
 
To see a complete history of LFS releases with all changelogs, see [[Version History]] or [[Version History (complete)]] (including all test patches).
 
 
 
[[File:LFSTimeline.png|center]]
 
 
 
=== Demo test era ===
 
* 18.08.2002: '''0.04k''' - The first ever public version of Live for Speed
 
* 31.08.2002: 0.04Q - ???
 
 
 
* 06.09.2002: '''0.1B''' - Major update, lots of bug fixes and surprises
 
* 11.09.2002: 0.1C - ???
 
* 15.09.2002: 0.1E - Greatly improved controller support
 
* 11.10.2002: 0.1F - Replays controls, more options and improvements
 
* 27.10.2002: 0.1H2 - Added multiplayer replays, other small improvements and bug fixes
 
* 09.11.2002: 0.1J - Small improvements and bug fixes
 
* 13.12.2002: 0.1N - Small improvements and bug fixes
 
* 30.01.2003: 0.1P - Small improvements and bug fixes
 
* 05.02.2003: 0.1Q - Small improvements and bug fixes
 
* 19.02.2003: 0.1T - Small improvements and bug fixes
 
* 04.03.2003: 0.1W - Mostly bug fixes
 
 
 
* 22.03.2003: '''0.2A''' - Demo test, similar to S1 but without the new cars & tracks
 
* 02.04.2003: 0.2B - Uses UDP packets for car position updates, various minor fixes
 
* 02.04.2003: 0.2C - 0.2B had a bug and was replaced by 0.2C the same day
 
* 07.05.2003: 0.2D - Adds skins_x directory for other drivers' skins
 
* 01.06.2003: 0.2E - New SPR replay format (was GST format), added bump stops, gear ratios individually adjustable
 
* 25.06.2003: 0.2F - Master server IP change update
 
 
 
=== S1 era ===
 
* 17.07.2003: '''0.3A''' - First release with paid for content
 
* 25.09.2003: 0.3B - Adds translations, fixes many bugs
 
* 30.10.2003: 0.3C - Allows up to 16 players to race online at once (previously 12), adds remote administration
 
* 31.10.2003: 0.3D - Small bug fixes
 
* 15.12.2003: 0.3E - Adds a new car (MRT5)
 
* 02.03.2004: 0.3F - Adds HVS support, in-game LFS World integration and makes changes to keyboard steering system (less assists)
 
* 08.04.2004: 0.3G - Reduces multiplayer warping, faster server browser, adds option to block chat messages
 
* 08.10.2004: 0.3H - Adds skid marks and improved online stability
 
 
 
=== S2 pre-alpha era ===
 
* 14.08.2004: 0.5A - Pre-alpha tested at the Games Convention in Leipzig, included MRT6 and LX8 GTR
 
 
 
=== S2 alpha era ===
 
* 15.01.2005: 0.5D - S2 CMX viewer released so work on S2 skins could begin
 
* 11.02.2005: 0.5F - Early alpha build leaked across the net at some point in March, S2 content included but only S1 content could be unlocked
 
* 05.04.2005: '''0.5K''' - Demo content only with numerous WIP improvements from v0.3
 
* 30.04.2005: 0.5L - Updated demo with the addition of clutch pack differentials and improved tyre heating
 
* 17.06.2005: 0.5N - Updated CMX viewer released only
 
* 25.06.2005: '''0.5P''' - First official release with full S2 content, up to 20 cars per server
 
* 27.11.2005: 0.5Q - Improved international support
 
* 18.04.2006: 0.5S - Updated CMX viewer released only
 
* 21.04.2006: 0.5T - Improved tyre & aero physics, a new car (BMW Sauber F1.06), two new configurations for Aston and much more
 
* 29.04.2006: 0.5U - Adds Outgauge system, server welcome messages, also fixes many small bugs
 
* 22.12.2006: 0.5V - New engine sound system, improved multiplayer, auto-patcher system and many small GUI and usability improvements
 
* 31.03.2007: 0.5W - Improved car sounds, various graphical updates, many small other improvements
 
* 08.06.2007: 0.5X - Improved multiplayer (up to 32 cars per server), pre-load added to clutch pack diffs, handicaps system, high-res skin downloading
 
* 08.07.2007: 0.5X10 - Adds force cockpit view option, lots of smaller usability improvements
 
* 21.12.2007: 0.5Y - Improved physics, updated tracks (South City and Blackwood), a new car (Formula BMW FB02), engine stall, clutch wear, AI improvement
 
* 02.07.2008: 0.5Z - New interiors for some cars, physics parameter updates, replay controls, demo licencing, and more langauge translations
 
* 28.10.2009: 0.5Z25 - Improved car shadows, new wheel drawing system, improved road car dashboards, ABS brakes on some road cars, improved and much faster List of Hosts, powerful and flexible multiple screen support
 
* 25.11.2009: 0.5Z28 - Installer, storage of multiple host passwords, added support for lfs://
 
* 17.06.2011: 0.6B - Open track configurations, autocross and object improvements, collision reporting system and other InSim changes, adjustable tyre warmers for hot lapping
 
* 30.11.2012: 0.6E - Multiplayer improvements – New "instant" join system for fast and reliable connection, new packet buffering and storage system, new hacking protection and cheat detection systems
 
* 21.06.2014: 0.6F - Support for 3D devices (3D TVs, Oculus Rift), DirectX 9 graphics engine
 
* 27.09.2014: 0.6G - Oculus Rift DK2 support, graphical improvements
 
* 02.04.2015: 0.6H - Rebuilt and extended version of the Westhill racing environment with additional configurations, full support for open configurations, improvements to the layout editor
 
* 15.08.2015: 0.6J - High performance update
 
 
 
=== S3 era ===
 
* 19.12.2015: '''0.6K''' - The S3 license is now available with Rockingham, graphical improvements including new reflections and dynamic environment maps, AI improvements, support for  HTC Vive
 
* 13.02.2016: 0.6M - Rockingham update, borderless window system and other fixes
 
* 24.03.2016: 0.6N - Updates in VR ("look and click" system, virtual keyboard) and audio
 
* 16.04.2016: 0.6P - Updates in VR and controller support
 
''Missing versions in the list were only released to the beta team for testing''
 
 
 
For more details see http://www.liveforspeed.net/?page=oldernews
 
 
 
== The development Team ==
 
 
<gallery>
 
<gallery>
 
image:Dev_team.jpg|fltr.: Eric, Victor, Scawen
 
image:Dev_team.jpg|fltr.: Eric, Victor, Scawen
Line 117: Line 43:
 
</gallery>
 
</gallery>
  
== Interviews ==
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=== Interviews ===
* [http://www.textfiles.com/magazines/DEMONEWS/demonews.074 Victor, demonews dec 1994]
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* [http://www.textfiles.com/magazines/DEMONEWS/demonews.074 Dec 1994: Victor, demonews, section 2b]
* [http://www.planetblackandwhite.com/features/interviews/scawen.shtml Scawen, planetb&w - feb 2001]
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** [https://web.archive.org/web/20030911214923/http://www.textfiles.com/magazines/DEMONEWS/demonews.074 Archived (Sep 11, 2003)]
* [http://www.bhmotorsports.com/article/79 All, BHM - nov 2002]
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* [http://www.planetblackandwhite.com/features/interviews/scawen.shtml Feb 2001: Scawen, planetb&w]
* [http://www.doupe.cz/h/Special/AR.asp?ARI=103555 All, doupe.cz - April 2003]
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** [https://web.archive.org/web/20010720140340/http://www.planetblackandwhite.com/features/interviews/scawen.shtml Archived (Jul 20, 2001)]
* [http://boomtown.net/en_uk/articles/art.view.php?id=3900 Eric, Boomtown - dec 2003]
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* [http://www.bhmotorsports.com/article/79 Nov 2002: All, BHM]
* [http://www.zt-racing.com/?p=interview Victor, ZockerTempel - jul 2004]
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** [https://web.archive.org/web/20030811120830/http://www.bhmotorsports.com/article/79 Introduction, Archived (Aug 11, 2003)]
* [http://nic.mm2c.com/index.php?page=inter_1 All, teamnic - Sept 2004]
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** [https://web.archive.org/web/20030701035525/http://www.bhmotorsports.com/article/79/2 Miscellaneous, Archived (Jul 1, 2003)]
* [http://www.planet3dgames.de/index.php?site=news&id=1798 Victor, planet3dgames - march 2005]
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** [https://web.archive.org/web/20030822062004/http://www.bhmotorsports.com/article/79/3 Cars and Tracks, Archived (Aug 22, 2003)]
* [http://www.simracingportugal.net/lofiversion/index.php/t324.html All, simracingportugal - Mar 2005]
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** [https://web.archive.org/web/20030822061537/http://www.bhmotorsports.com/article/79/4 Multiplayer, Archived (Aug 22, 2003)]
* [http://liveforspeed.dk/index.php?option=com_content&task=view&id=85&Itemid=47 Victor, lfs.dk - march 2006]
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** [https://web.archive.org/web/20040228165355/http://www.bhmotorsports.com/article/79/5 Gameplay, Archived (Feb 24, 2004)]
* [http://autosimsport.net/issues/autosimsport_v2i5.zip Victor & Scawen, Autosimsport May 2006 (p25)]
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** [https://web.archive.org/web/20041019220723/http://www.bhmotorsports.com/article/79/6 Hardware, Archived (Oct 19, 2004)]
* [http://www.liveforspeed.no/index.php?side=intervju&med=victor&spraak=engelsk All, lfs.no - Sept 2006]
+
** [https://web.archive.org/web/20041019221019/http://www.bhmotorsports.com/article/79/7 Graphics and Sound, Archived (Oct 19, 2004)]
 +
* [http://www.doupe.cz/h/Special/AR.asp?ARI=103555 Apr 2003: All, doupe.cz]
 +
** [https://web.archive.org/web/20210128032739/https://doupe.zive.cz/clanek/interview-live-for-speed Archived (Jan 28, 2021)]
 +
* [http://boomtown.net/en_uk/articles/art.view.php?id=3900 Dec 2003: Eric, Boomtown]
 +
** [http://web.archive.org/web/20040603080243/http://boomtown.net/en_uk/articles/art.view.php?id=3900 Archived (Jun 3, 2004)]
 +
* [http://www.zt-racing.com/?p=interview Jul 2004: Victor, ZockerTempel]
 +
* [http://nic.mm2c.com/index.php?page=inter_1 Sept 2004: All, teamnic]
 +
** [https://web.archive.org/web/20070826075245/http://nic.mm2c.com/index.php?page=inter_1 Page 1, Archived (Aug 26, 2007)]
 +
** Pages 2, 3, 4 are missing unfortunately.
 +
* [http://www.planet3dgames.de/index.php?site=news&id=1798 Mar 2005: Victor, planet3dgames]
 +
** [https://web.archive.org/web/20050828102106/http://www.planet3dgames.de/index.php?site=news&id=1798 Archived (Aug 28, 2005)]
 +
* [http://www.simracingportugal.net/lofiversion/index.php/t324.html Mar 2005: All, simracingportugal]
 +
* [http://liveforspeed.dk/index.php?option=com_content&task=view&id=85&Itemid=47 Mar 2006: Victor, lfs.dk]
 +
** [http://web.archive.org/web/20071123214806/http://liveforspeed.dk/index.php?option=com_content&task=view&id=85&Itemid=47 Archived (Nov 23, 2007)]
 +
* [http://autosimsport.net/issues/autosimsport_v2i5.zip May 2006: Victor & Scawen, Autosimsport, p25]
 +
* [http://www.liveforspeed.no/index.php?side=intervju&med=victor&spraak=engelsk Sep 2006: All, lfs.no]
 +
 
 +
== Logos ==
 +
<gallery heights="55px">
 +
File:LFS 800.gif|An early logo
 +
File:Lfslogoold.gif|LFS logo from 2003, by Nicolas Grignon. The overall style is still the same to this day.
 +
File:Lfslogo_hires.png|The most recent version of the LFS logo (2024), used on the website and in-game
 +
File:LFS logo plain.png|Alternative logo supplied in the official logo pack (2024), with different coloring
 +
</gallery>
 +
 
 +
[[Category:About]]
  
 
<!-- links to other languages -->
 
<!-- links to other languages -->

Latest revision as of 17:28, 9 January 2025

An internet multiplayer race in S2 with the Formula XR
The amazing tyre flex physics in Live for Speed S2
Choose between various setup settings
An old LFS logo
An early development version of LFS
The GT Turbo in LFS v0.1 at an unpublished city track in Miami.

Live for Speed is an online racing simulator developed by Scawen Roberts (game engine), Eric Bailey (tracks & cars) and Victor van Vlaardingen (music, website, sales). Its main features are the realistic physics engine and internet multiplayer with up to 40 players. The game is only sold at the official website http://www.lfs.net. You won't find it in any shops as the developers want to stay independent from any publisher, so they can include exactly the features they want to have in the game and do not have to change the game according to some manager's opinion. Starting as a demo in August 2002 more and more people tried the game and joined the internet community. With a lot of development progress the first stage (S1) of the game was published in July 2003. Two years later (2005) the S2 Alpha version was released and was under development with fresh new updates every 6 months to a year, not including test patches. Now the S3 license is available with Rockingham, a new laser scanned track (more content scheduled for the S3 license). VW Scirocco and a completely re-written tyre physics engine are planned for the future. The three developers have a close connection to the community and they frequently visit the official forum to get ideas of what the players want to see in the game. All the new updates to the game are accessible by the auto updater from within LFS.

Physics engine

The outer loop of the physics and environment checks run at 100 Hz, but with 20 uninterruptible sub-updates inside that (tight loop on each car) so in one sense it's 2000 Hz physics.

History

Major releases

  • 18.08.2002: 0.04k - The first public LFS version ever
  • 06.09.2002: 0.1B - Demo test with added reversed track configs
  • 22.03.2003: 0.2A - Demo test, similar to S1 but without the new cars & tracks
  • 17.07.2003: 0.3A - S1
  • 05.04.2005: 0.5K - S2 Demo Alpha, features work-in-progress S2 physics but with only demo content
  • 25.06.2005: 0.5P - S2 Alpha, physics improved since 0.5K but still in development, full S2 content available
  • 19.12.2015: 0.6K - The S3 License is available with Rockingham racetrack
  • 16.12.2021: 0.7A - Vehicle Mods support, LFS Editor (vehicle editor and modelling tool) also released

The development team

Interviews

Logos