Difference between revisions of "User:Flame CZE/Sandbox"
m |
|||
Line 12: | Line 12: | ||
== LFS Editor == | == LFS Editor == | ||
+ | |||
+ | [[Image:LFS vehicle editor showcase.jpg|thumb|LFS Vehicle Editor]] | ||
Mods are edited in a dedicated program called [[LFS Editor]], which consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online. | Mods are edited in a dedicated program called [[LFS Editor]], which consists of a [[Vehicle Editor|vehicle editor]] and a [[Modeller|modeller]]. To make a mod, you can build a model (3D mesh) directly in the [[Modeller|LFS modeller]] or start by importing one from another program, e.g. [https://www.blender.org/ Blender], then make adjustments and apply texture maps within the [[Modeller|LFS modeller]]. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the [https://www.lfs.net/files/vehmods/submit/create LFS website]. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online. | ||
+ | |||
+ | <br style="clear: both" /> | ||
== Useful links == | == Useful links == |
Revision as of 13:34, 16 December 2021
Vehicle Mods
As of Live for Speed version 0.7A, vehicle mods support has been added. The mods system is available for all S3 license holders. There is an integrated mod submission system on the official website, where people can submit their mods to be used by other people online. When you enter a server with mods, they are automatically downloaded to your computer like skins.
You can browse all available mods on the LFS website by going to the Files section - Vehicle Mods page. You can view the technical specifications, description and screenshots of each mod, give it a rating or leave feedback in a comment.
There is also an integrated mods browser in LFS itself, which can be shown by going to the lobby screen and clicking the Mods button. The same button is also located at the bottom right of the Cars screen.
LFS Editor
Mods are edited in a dedicated program called LFS Editor, which consists of a vehicle editor and a modeller. To make a mod, you can build a model (3D mesh) directly in the LFS modeller or start by importing one from another program, e.g. Blender, then make adjustments and apply texture maps within the LFS modeller. To create a driveable vehicle with your model, you could either start from scratch with a new vehicle or choose an existing car as a starting point. Adjust wheel positions, mass, suspension, engine and so on. Test the mod in your public version of LFS then export and upload it to the LFS website. Reviewers will check that it follows the rules and publish / reject / request changes. When published, the mod can be downloaded in LFS and used online.
Useful links
- Vehicle mods browser
- Vehicle mod submission guidelines
- Vehicle mods - Work in progress subforum
- Vehicle Mod Discussions subforum
Where to go next?
If you want to learn more about the vehicle mods system, you can follow the links below:
It is proposed that this article be deleted. |