Difference between revisions of "LFS Editor/Vehicle Editor/Textures/Dashboard Editor"
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(indicators, fog lights) |
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| align="center" | Sidelights | | align="center" | Sidelights | ||
| Shown when sidelights are on.<br />To use this light, the 3D model of the vehicle must contain triangles using a special light color mapping <code>l_side</code>, <code>l_head</code> or <code>l_full</code>. | | Shown when sidelights are on.<br />To use this light, the 3D model of the vehicle must contain triangles using a special light color mapping <code>l_side</code>, <code>l_head</code> or <code>l_full</code>. | ||
+ | |- | ||
+ | | bgcolor="black" | [[Image:LFS Editor - shared indicators.png]] | ||
+ | | align="center" | Shared indicator | ||
+ | | Shown when left or right indicators are on.<br />To see this option in the dashboard editor, the 3D model of the vehicle must contain triangles using one of the special light color mappings: <code>l_rind</code>, <code>l_find</code>, <code>l_rsind</code>, <code>l_fsind</code>.<br />You can switch to separate left and right indicator lights by clicking {{button|(click : SEPARATE)}}. | ||
+ | |- | ||
+ | | bgcolor="black" | [[Image:LFS Editor - left indicator.png]] | ||
+ | | align="center" | Left indicator | ||
+ | | Shown when left indicators are on.<br />To see this option in the dashboard editor, the 3D model of the vehicle must contain triangles using one of the special light color mappings: <code>l_rind</code>, <code>l_find</code>, <code>l_rsind</code>, <code>l_fsind</code>.<br />You can switch to a shared indicator light by clicking {{button|(click : SHARED)}}. | ||
+ | |- | ||
+ | | bgcolor="black" | [[Image:LFS Editor - right indicator.png]] | ||
+ | | align="center" | Right indicator | ||
+ | | Shown when right indicators are on.<br />To see this option in the dashboard editor, the 3D model of the vehicle must contain triangles using one of the special light color mappings: <code>l_rind</code>, <code>l_find</code>, <code>l_rsind</code>, <code>l_fsind</code>.<br />You can switch to a shared indicator light by clicking {{button|(click : SHARED)}}. | ||
+ | |- | ||
+ | | bgcolor="black" | [[Image:LFS Editor - rear fog light.png]] | ||
+ | | align="center" | Rear fog | ||
+ | | Shown when the rear fog light is on.<br />To use this light, the 3D model of the vehicle must contain triangles using a special color mapping <code>l_rfog</code>. | ||
+ | |- | ||
+ | | bgcolor="black" | [[Image:LFS Editor - front fog light.png]] | ||
+ | | align="center" | Front fog | ||
+ | | Shown when the front fog light is on.<br />To use this light, the 3D model of the vehicle must contain triangles using a special color mapping <code>l_ffog</code>. | ||
|} | |} | ||
[[Category:LFS Editor]] | [[Category:LFS Editor]] |
Revision as of 21:29, 1 December 2023
Vehicle Mods | |
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Vehicle Mods at LFS.net |
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it. |
Dashboard editor is a feature of the Vehicle Editor used to customize the dashboard of the vehicle mod. You can place various analog or digital gauges and light indicators.
For a guide how to map functioning car lights on the 3D model, see Vehicle Mod Lights.
Dashboard lights
Light | Name | Description |
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Handbrake | Shown when the handbrake is engaged. It is also shown when the car is placed onto the grid, even if handbrake is disallowed in the Allow tab. | |
Shift light | Shown when it is the optimal time to shift up to a higher gear. This depends on the torque curve, which can be adjusted in the engine editor. To use this light, go to the Vehicle Editor and enable the shift light option in Transmission / Audio tab. | |
Engine damage | Shown when the engine power is reduced due to over-revving the engine. If the engine damage is lower than 3%, this light is shown in yellow color. Higher engine damage results in a red light. To use this light, go to the Vehicle Editor and enable the engine damage light option in Transmission / Audio tab. | |
Traction control | Shown when the traction control is active (car has lost traction) or when traction control is disabled in car's setup. To use this light, go to the Vehicle Editor and enable the traction control option in Transmission / Audio tab. | |
ABS | Shown when the ABS is active (car's wheels are locked) or when ABS is disabled in car's setup. To use this light, go to the Vehicle Editor and enable the ABS option in Allow tab. | |
Pit limiter | Shown when pit speed limiter is active. To use this light, go to the Vehicle Editor and enable the pit speed limiter option in Allow tab. | |
High beam | Shown when high beam is on. To use this light, the 3D model of the vehicle must contain triangles using a special light color mapping l_side , l_head or l_full .
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Low beam | Shown when low beam is on. To use this light, the 3D model of the vehicle must contain triangles using a special light color mapping l_side , l_head or l_full .
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Sidelights | Shown when sidelights are on. To use this light, the 3D model of the vehicle must contain triangles using a special light color mapping l_side , l_head or l_full .
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Shared indicator | Shown when left or right indicators are on. To see this option in the dashboard editor, the 3D model of the vehicle must contain triangles using one of the special light color mappings: l_rind , l_find , l_rsind , l_fsind .You can switch to separate left and right indicator lights by clicking (click : SEPARATE). | |
Left indicator | Shown when left indicators are on. To see this option in the dashboard editor, the 3D model of the vehicle must contain triangles using one of the special light color mappings: l_rind , l_find , l_rsind , l_fsind .You can switch to a shared indicator light by clicking (click : SHARED). | |
Right indicator | Shown when right indicators are on. To see this option in the dashboard editor, the 3D model of the vehicle must contain triangles using one of the special light color mappings: l_rind , l_find , l_rsind , l_fsind .You can switch to a shared indicator light by clicking (click : SHARED). | |
Rear fog | Shown when the rear fog light is on. To use this light, the 3D model of the vehicle must contain triangles using a special color mapping l_rfog .
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Front fog | Shown when the front fog light is on. To use this light, the 3D model of the vehicle must contain triangles using a special color mapping l_ffog .
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