Vehicle Mod Derivatives
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The vehicle mods system allows every mod to be submitted with derivatives allowed, which means that anyone can download the mod archive, modify it and publish it as a derivative to the original mod.
Importing a derivative mod archive into LFS Editor
- 1 Find a mod with derivatives allowed. In the LFS.net vehicle mods browser, when you open a mod details page, check the "Redistribution / modification permission" section at the bottom right. If it says "Derivatives are allowed : YES" then you can make a derivative mod from it.
- 2 Click Download original archive.
- 3 Unpack the downloaded mod archive into any folder.
- 4 Open mods\vehicles\[MOD NAME] in the unpacked mod archive folder.
- 5 Move the file called [MOD NAME].veh from the unpacked folder into your LFS Editor\data\veh folder.
- 6 Move the dds folder into your LFS Editor\data\dds folder.
- 7 Move the engine folder into your LFS Editor\data\engine folder.
- 8 Move the move folder into your LFS Editor\data\move folder.
- 9 Move the png folder into your LFS Editor\data\png folder. If the png folder does not exist, you must convert the DDS files into PNG files or ask the original mod author to provide you with the PNG files.
- 10 Move the skins folder into your LFS Editor\data\skins folder.
Submitting a derivative mod
When you are finished with your mod and want to submit it, you have to link it with the base mod.
- 1 During the mod submission process, once you have generated a SkinID and get to the "Submit a Vehicle Mod" form, scroll down to the "Content licensing" section and click Open the license selector wizard.
- 2 In the Vehicle Mod License Wizard, choose "Yes, it is based on another user's LFS Vehicle Mod".
- 3 Enter the name of the LFS Vehicle Mod your work is based on into the text field.
- 4 Click Look up original Vehicle Mod. If the entered vehicle mod allows derivatives, you will see "The selected license allows other users to make mods based on your mod."
- 5 Click Save changes & close wizard.