Difference between revisions of "LFS Editor/Vehicle Editor"
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{{Infobox vehicle mods}} | {{Infobox vehicle mods}} | ||
{{see also|Vehicle Editor Guides}} | {{see also|Vehicle Editor Guides}} | ||
− | This page is | + | This page is a reference manual for the Vehicle Editor - a feature of the [[LFS Editor]]. |
== Requirements == | == Requirements == | ||
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Once you have the editor installed and run the application, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the editor. | Once you have the editor installed and run the application, you will be presented with an entry screen. Click the {{button|Vehicle editor}} button to enter the editor. | ||
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When you open the vehicle editor, you will be presented with an empty editor with no vehicle loaded. | When you open the vehicle editor, you will be presented with an empty editor with no vehicle loaded. | ||
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{{clear}} | {{clear}} | ||
− | + | == Load vehicle == | |
− | You can load an existing vehicle by clicking the {{old button|LOAD|#00ff00}} button at the bottom left and selecting a vehicle from a list. The vehicles are stored in data | + | You can load an existing saved vehicle by clicking the {{old button|LOAD|#00ff00}} button at the bottom left and selecting a vehicle from a list. The vehicles are stored in {{folder|data|veh}} folder. |
{{warning|Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.}} | {{warning|Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed.}} | ||
− | + | If you want to import an external 3D model, see [[Loading a model into LFS Editor#Loading_an_external_3D_model|Loading an external 3D model]]. | |
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+ | == Save vehicle == | ||
To save changes done to a vehicle into a .veh file, click the {{old button|SAVE|#00ff00}} button at the bottom left. | To save changes done to a vehicle into a .veh file, click the {{old button|SAVE|#00ff00}} button at the bottom left. | ||
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{{tip|This will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}} | {{tip|This will not export the vehicle to LFS. To export the vehicle for offline testing, use the {{old button|TEST mod in LFS|#a1fafa}} button at the top right.}} | ||
− | + | == New vehicle == | |
+ | {{Under construction}} | ||
− | [[Image:LFS Editor - vehicle layout selection.jpg]] | + | [[Image:LFS Editor - vehicle layout selection.jpg|thumb]] |
[[Image:LFS Editor - new car.jpg|thumb|Initial setup for new vehicle - car]] | [[Image:LFS Editor - new car.jpg|thumb|Initial setup for new vehicle - car]] | ||
Revision as of 21:28, 4 December 2023
Vehicle Mods | |
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Vehicle Mods at LFS.net |
This page is a reference manual for the Vehicle Editor - a feature of the LFS Editor.
Requirements
To be able to use the vehicle editor, you must have an S3 license. To get the S3 license, you can visit the LFS shop page.
Starting the editor
First, follow the instructions how to download and install the LFS Editor.
Once you have the editor installed and run the application, you will be presented with an entry screen. Click the Vehicle editor button to enter the editor.
When you open the vehicle editor, you will be presented with an empty editor with no vehicle loaded.
Load vehicle
You can load an existing saved vehicle by clicking the LOAD button at the bottom left and selecting a vehicle from a list. The vehicles are stored in data\veh folder.
Loading a new vehicle will discard any unsaved changes made in an already loaded vehicle! Make sure to save the changes if needed. |
If you want to import an external 3D model, see Loading an external 3D model.
Save vehicle
To save changes done to a vehicle into a .veh file, click the SAVE button at the bottom left.
This will not export the vehicle to LFS. To export the vehicle for offline testing, use the TEST mod in LFS button at the top right. |
New vehicle
This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it. |
Vehicle Class
Transmission / Audio
Wheel Object
Concealed Wheels
Please use this option if the inside of your wheels is fully concealed (e.g. most road cars). The most obvious difference is that the tyre manufacturer logo will not be drawn on the inside of the wheel. Also the spokes may not be drawn when the wheel is seen from the hidden side. A case where you would not use this option: single seater racing car.
Concealed Driver
Please use this option if the driver's body is not usually visible. This is the case for most cars (e.g. road cars and single seaters) and can help the frame rate when there are a few cars around. The helmet will be drawn in any case but the driver's body will not be drawn if the viewer is firther away. Some cases where you would not use this option: karts or motorbikes.