Vehicle Mod Derivatives
From LFS Manual
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The vehicle mod system allows every mod to be submitted with derivatives allowed, which means that anyone can download the mod archive, modify it and publish it as a derivative to the original mod.
Importing a derivative mod archive into LFS Editor
- 1 Find a mod with derivatives allowed. In the LFS.net vehicle mods browser, when you open a mod details page, check the "Redistribution / modification permission" section at the bottom right. If it says "Derivatives are allowed : YES" then you can make a derivative mod from it.
- 2 Click Download original archive.
- 3 Unpack the downloaded mod archive into any folder.
- 4 Open mods\vehicles\[MOD NAME] in the unpacked mod archive folder.
- 5 Move the file called [MOD NAME].veh from the unpacked folder into your LFS Editor\data\veh folder.
- 6 Move the dds folder into your LFS Editor\data\dds folder.
- 7 Move the engine folder into your LFS Editor\data\engine folder.
- 8 Move the move folder into your LFS Editor\data\move folder.
- 9 Move the png folder into your LFS Editor\data\png folder. If the png folder does not exist, you must convert the DDS files into PNG files or ask the original mod author to provide you with the PNG files.
- 10 Move the skins folder into your LFS Editor\data\skins folder.