IS AXO
From LFS Manual
Revision as of 22:45, 9 February 2026 by Bokujishin (talk | contribs) (Created page with "== Introduction == The '''A'''uto'''X''' '''O'''bject packet is sent by LFS when a player hits an autocross object. {| class="wikitable" |+ IS_AXO packet properties |- ! Typ...")
Introduction
The AutoX Object packet is sent by LFS when a player hits an autocross object.
| Type | Name | Description |
|---|---|---|
| byte | Size | 4 |
| byte | Type | ISP_AXO |
| byte | ReqI | 0 |
| byte | PLID | player's unique id |
Packet Details
Size
The size of the packet is always 4 bytes.
Type
The packet type from the ISP_ enumeration, always ISP_AXO.
ReqI
ReqI is always equal to zero.
PLID
The player ID of the car that hit the object.