IS AXO

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Introduction

The AutoX Object packet is sent by LFS when a player hits an autocross object.

IS_AXO packet properties
Type Name Description
byte Size 4
byte Type ISP_AXO
byte ReqI 0
byte PLID player's unique id

Packet Details

Size

The size of the packet is always 4 bytes.

Type

The packet type from the ISP_ enumeration, always ISP_AXO.

ReqI

ReqI is always equal to zero.

PLID

The player ID of the car that hit the object.