IS FLG

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Introduction

The FLaG packet is sent by LFS when a player causes a yellow flag, is being lapped (blue flag), or any of those flags is cleared.

IS_FLG packet properties
Type Name Description
byte Size 8
byte Type ISP_FLG
byte ReqI 0
byte PLID player's unique id
byte OffOn 0 = off / 1 = on
byte Flag 1 = given blue / 2 = causing yellow
byte CarBehind unique id of obstructed player
byte Sp3

Packet Details

Size

The size of the packet is always 8 bytes.

Type

The packet type from the ISP_ enumeration, always ISP_FLG.

ReqI

ReqI is always equal to zero.

PLID

The player's unique ID.

OffOn

This byte equals 1 if the Flag is shown, or 0 if it is cleared.

Flag

The flag being updated:

  • 1: blue flag
  • 2: yellow flag

CarBehind

The PLID of the obstructed car, if relevant.