IS JRR

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IS_JRR
Approve/reject player joining, spawn/reset/teleport car
Overview
Size 16
Type ISP_JRR (58)
Usage instruction
Previous packet
IS_NCI
Next packet
IS_UCO

The Join Request Reply packet is used to allow/reject join requests when ISF_JRR is set in IS_ISI, or to move existing cars.

Packet details

IS_JRR packet properties
Type Name Description
byte Size 16
byte Type ISP_JRR
byte ReqI 0
byte PLID ZERO when this is a reply to a join request - SET to move a car
byte UCID set when this is a reply to a join request - ignored when moving a car
byte JRRAction 1 - allow / 0 - reject (should send message to user)
byte Sp2
byte Sp3
ObjectInfo StartPos 0: use default start point / Flags = 0x80: set start point

Size

The size of the packet is always 16 bytes.

Type

The packet type from the ISP_ enumeration, always ISP_JRR.

ReqI

ReqI is always equal to zero.

PLID

Zero when this is a reply to a join request, or a real PLID to move an existing car.

UCID

Set when this is a reply to a join request, ignored when moving an existing car.

JRRAction

The action to perform, from the JRR_ enumeration.

Valid values for replies to join requests:

  • JRR_REJECT: Reject the join request
  • JRR_SPAWN: Accept the join request

Valid values for moving existing cars:

  • JRR_RESET: Resets the cars (including repairs)
  • JRR_RESET_NO_REPAIR: Resets the car without repairing it

StartPos

An ObjectInfo used to define the spawn/reset point. If it is filled with zeros, the default start point is used. Otherwise, it should have 0x80 for Flags, a 0 Index, and a position/heading to spawn the car.

Notes

You do not need to set ISF_JRR to teleport cars.

When ISF_JRR is set, you need to reply to join requests, which appear as IS_NPL packets with a NumP of zero. If you do not reply with an IS_JRR packet, the player will be able to join after a short delay. In this situation, only one player can join in the response delay, so crowded servers with frequent joins will have to queue.


Initialisation IS_ISI
Version Information IS_VER
General Purpose IS_TINY · IS_SMALL · IS_TTC
State Reporting and Requests IS_STA · IS_SFP · IS_ISM
Text Messages and Key Presses IS_SCH · IS_MSO · IS_III · IS_MST · IS_MTC · IS_MSX · IS_MSL
Voting IS_VTN
Race Tracking IS_RST · IS_REO
Autocross IS_AXI · IS_AXO · IS_UCO · IS_OCO · IS_AXM
Connection Tracking IS_NCN · IS_CNL · IS_CPR · IS_ACR · IS_NCI · IS_SLC · IS_CIM
Car Tracking IS_NPL · IS_PLP · IS_PLL · IS_LAP · IS_SPX · IS_PIT · IS_PSF · IS_PLA · IS_PEN · IS_TOC · IS_FLG · IS_PFL · IS_FIN · IS_RES · IS_NLP · IS_MCI · IS_CRS · IS_CON · IS_OBH · IS_HLV · IS_CSC
Camera Control IS_SCC · IS_CPP
Replay Control IS_RIP
Screenshots IS_SSH
InSim Buttons IS_BFN · IS_BTN · IS_BTC · IS_BTT
AI Control IS_AIC · IS_AII
Other packets IS_MOD · IS_CCH · IS_PLC · IS_HCP · IS_JRR · IS_MAL · IS_PLH · IS_IPB