Difference between revisions of "LFS Editor/Glossary"

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;cutout
 
;cutout
:A rectangular part of a texture page in the [[Modeller]]. It can be assigned to multiple mappings in [[LFS Editor/Modeller/Texture Mapping Mode|map mode]].
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:A rectangular part of a texture page in the [[Modeller]]. It is managed in [[LFS Editor/Modeller/Texture Cutout Mode|cutout mode]]. A cutout can be assigned to multiple mappings in [[LFS Editor/Modeller/Texture Mapping Mode|map mode]].
  
 
== D ==
 
== D ==

Revision as of 12:30, 26 January 2024

TemplateIconUnderConstruction.png This page or section is being initially created, or is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it.
Vehicle Mods
Vehicle Mods at LFS.net

A

B

C

cutout
A rectangular part of a texture page in the Modeller. It is managed in cutout mode. A cutout can be assigned to multiple mappings in map mode.

D

E

F

G

H

I

J

K

L

M

N

O

P

page
A representation of a PNG texture file in the Modeller. They are managed in the texture page mode. A page is divided into one or more cutouts in the cutout mode.

Q

R

S

Skin ID
A unique sequence of 6 alphanumeric characters that identifies a vehicle mod. It is generated automatically during the mod submission process.
subobject
A standalone 3D model belonging to a model of a vehicle mod in Modeller. It can be loaded or saved independently of the main object. There are several types of subobjects, such as steering wheel, internal mirror, brakes, mudguards, wings and other attachments.

T

U

V

W

X

Y

Z