LFS Editor/Modeller/Texture Mapping Mode

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LFS Editor
Vehicle Mods

Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.

Entering the texture mapping mode

  1. 1 Open the modeller.
  2. 2 Click the map button at the top left or press 5.
    Texture mapping mode in modeller

Adding a new mapping

To add a mapping, you need to be in a 2D view, here's a list of 2D view shortcuts:

  • For front view press F.
  • For right view press R.
  • For left view press L.
  • For top view press T.
  • For buttom/Under view press U.
  1. 1 Hold RMB and drag to make a box, that box will be the new mapping borders although it can be adjusted later.
  2. 2 A new button should appear as Make New Mapping , give the mapping a name.
  3. 3 Every mapping need to be assigned to a Cutout. To assign the mapping to use the cutout, LMB on the Cutout field beside the Your Mapping Name then LMB on the Cutout name.