LFS Editor/Modeller/Texture Mapping Mode
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Vehicle Mods |
Texture mapping mode (or map mode) is a editing mode in the modeller, a part of the LFS Editor. In this mode, cutouts of texture pages are mapped onto the 3D model's triangles using a planar projection.
Entering the texture mapping mode
- 1 Open the modeller.
- 2 Click the map button at the top left or press 5.
Adding a new mapping
To add a mapping, you need to be in a 2D view, here's a list of 2D view shortcuts:
- For front view press F.
- For right view press R.
- For left view press L.
- For top view press T.
- For buttom/Under view press U.
- 1 Hold RMB and drag to make a box, that box will be the new mapping borders although it can be adjusted later.
- 2 A new button should appear as Make New Mapping , give the mapping a name.
- 3 Every mapping need to be assigned to a Cutout. To assign the mapping to use the cutout, LMB on the Cutout field beside the Your Mapping Name then LMB on the Cutout name.