LFS Editor/Keys
From LFS Manual
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Vehicle Mods |
View controls
Main article: LFS Editor User Interface > View controls
Key | Function |
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P | Perspective 3D view |
F | Front |
B | Back |
R | Right |
L | Left |
T | Top |
U | Under |
V | Toggle top and perspective views |
↑ | Move view forwards |
↓ | Move view backwards |
← | Pan view left |
→ | Pan view right |
Ctrl + ↑ | Move view up |
Ctrl + ↓ | Move view down |
In 2D views | |
Ctrl + ↑ / ↓ / ← / → |
rotate 1 degree |
⇧ Shift + ↑ / ↓ / ← / → |
rotate 5 degrees |
Ctrl + ⇧ Shift + ↑ / ↓ / ← / → |
rotate 30 degrees |
Vehicle Editor
Main article: Vehicle Editor
Key | Function |
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⇧ Shift + O | Options |
O | View object |
A | Animation editor |
E | Edit model in Modeller |
SPACE | Reset car |
G | Show centre of gravity |
D | Include driver |
I | Include fuel |
⇧ Shift + L | Suspension diagram |
S | Special view |
Ctrl + O | Load vehicle |
Ctrl + N | New vehicle |
C | Clear selected point and selected tube |
DELETE | Delete a point or tube (if only one is selected) |
⇧ Shift + X | Exit |
ESCAPE | Exit |
Modeller
Main article: Modeller
Key | Function |
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1 | Select subobject mode |
2 | Select triangle mode |
3 | Select point mode |
4 | Select build mode |
5 | Select texture mapping mode |
6 | Select texture cutout mode |
7 | Select texture page mode |
8 | Select view mode |
⇧ Shift + O | Options |
I | Invert |
S | Shadow |
DELETE | Delete (triangles, points, subobject) |
Ctrl + Z | Undo |
Ctrl + A | Select all (triangles, points) |
M | Select main object |
C | Clear selections |
⇧ Shift + F | Hide all buttons |
SPACE | Unhide buttons / Refresh object |
ESCAPE | Unhide buttons / Exit modeller |
⇧ Shift + X | Exit modeller |
X | Fuse points (only in build mode) |
Ctrl + O | Load main object |
Ctrl + D | Duplicate (subob, point, tri, map, cutout, page modes) |
Ctrl + N | New (subob, point, tri, map, cutout, page modes) |
DELETE | Delete (subob, point, tri, map, cutout, page modes) |
H | Hide selected (points or triangles) |
⇧ Shift + H | Hide unselected |
ALT + H | Unhide all |
E | Extrude selected points (with trace enabled in point mode) |
S | Select selection's points / select connected triangles |
⇧ Shift + M | Show main |
⇧ Shift + S | Show subobjects |
Ctrl + F | Flip selected triangles (in tri mode) |
Ctrl + F | Flip connected triangles (in point mode) |
Ctrl + I | Invert selection (points or triangles) |
ALT + M | Merge points (previously known as Fuse points) |